.. |
api
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Fix android compile.
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2025-07-28 10:41:31 +03:00 |
audio
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chore: Switch all FlxMath.bound calls to .clamp calls instead
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2025-08-11 21:35:41 -04:00 |
data
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combine FlxAtlasSprite and FunkinSprite
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2025-08-28 22:48:53 -05:00 |
effects
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chore: Enable null safety for 11 classes
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2025-04-18 19:35:24 -04:00 |
external
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Add winapi stuff.
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2025-08-05 01:14:22 -04:00 |
graphics
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some neat results fixins
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2025-08-29 17:37:52 -05:00 |
input
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Revert "Prevent the song from drifting away after a lagspike"
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2025-08-13 12:46:49 -04:00 |
mobile
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rework main menu a lot more to use our state machine stuff
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2025-08-13 19:49:21 -07:00 |
modding
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add an import alias for FlxAtlasSprite
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2025-08-29 18:24:13 -05:00 |
play
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spooky mix wasn't working with results debug but this fixes it lol
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2025-08-29 18:17:52 -05:00 |
save
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create ConsoleMacro to allow easy initialization of classes into flixels console
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2025-08-19 16:05:08 -04:00 |
ui
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update results debug for modded character support to make testing easier
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2025-08-29 18:04:58 -05:00 |
util
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combine FlxAtlasSprite and FunkinSprite
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2025-08-28 22:48:53 -05:00 |
Assets.hx
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add cache to Assets
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2025-06-10 08:57:14 -07:00 |
Conductor.hx
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ensure song starts at starting bpm
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2025-08-15 16:59:21 +03:00 |
FunkinMemory.hx
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combine FlxAtlasSprite and FunkinSprite
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2025-08-28 22:48:53 -05:00 |
Highscore.hx
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funkin null safe
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2025-06-23 13:49:32 -04:00 |
import.hx
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Replace all instances of openfl/lime Assets with funkin.Assets
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2024-09-18 05:04:32 -04:00 |
InitState.hx
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Explicitly specify the variation for a bunch of song requests to fix some bugs
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2025-08-27 23:18:32 +08:00 |
Paths.hx
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funkin null safe
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2025-06-23 13:49:32 -04:00 |
PlayerSettings.hx
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funkin null safe
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2025-06-23 13:49:32 -04:00 |
Preferences.hx
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Update haptic values to compensate for default 1 multiplier
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2025-07-17 03:04:54 +07:00 |