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mirror of https://github.com/ninjamuffin99/Funkin.git synced 2025-08-30 02:14:51 +00:00
Funkin/source/funkin
2025-08-29 18:24:13 -05:00
..
api Fix android compile. 2025-07-28 10:41:31 +03:00
audio chore: Switch all FlxMath.bound calls to .clamp calls instead 2025-08-11 21:35:41 -04:00
data combine FlxAtlasSprite and FunkinSprite 2025-08-28 22:48:53 -05:00
effects chore: Enable null safety for 11 classes 2025-04-18 19:35:24 -04:00
external Add winapi stuff. 2025-08-05 01:14:22 -04:00
graphics some neat results fixins 2025-08-29 17:37:52 -05:00
input Revert "Prevent the song from drifting away after a lagspike" 2025-08-13 12:46:49 -04:00
mobile rework main menu a lot more to use our state machine stuff 2025-08-13 19:49:21 -07:00
modding add an import alias for FlxAtlasSprite 2025-08-29 18:24:13 -05:00
play spooky mix wasn't working with results debug but this fixes it lol 2025-08-29 18:17:52 -05:00
save create ConsoleMacro to allow easy initialization of classes into flixels console 2025-08-19 16:05:08 -04:00
ui update results debug for modded character support to make testing easier 2025-08-29 18:04:58 -05:00
util combine FlxAtlasSprite and FunkinSprite 2025-08-28 22:48:53 -05:00
Assets.hx add cache to Assets 2025-06-10 08:57:14 -07:00
Conductor.hx ensure song starts at starting bpm 2025-08-15 16:59:21 +03:00
FunkinMemory.hx combine FlxAtlasSprite and FunkinSprite 2025-08-28 22:48:53 -05:00
Highscore.hx funkin null safe 2025-06-23 13:49:32 -04:00
import.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
InitState.hx Explicitly specify the variation for a bunch of song requests to fix some bugs 2025-08-27 23:18:32 +08:00
Paths.hx funkin null safe 2025-06-23 13:49:32 -04:00
PlayerSettings.hx funkin null safe 2025-06-23 13:49:32 -04:00
Preferences.hx Update haptic values to compensate for default 1 multiplier 2025-07-17 03:04:54 +07:00