mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-09-01 03:15:53 +00:00
3264 lines
100 KiB
Haxe
3264 lines
100 KiB
Haxe
package funkin.ui.freeplay;
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import flixel.FlxCamera;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import openfl.filters.ShaderFilter;
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import flixel.util.FlxTimer;
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import funkin.audio.FunkinSound;
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import funkin.data.freeplay.player.PlayerRegistry;
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import funkin.data.freeplay.style.FreeplayStyleRegistry;
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import funkin.data.song.SongRegistry;
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import funkin.data.story.level.LevelRegistry;
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import funkin.effects.IntervalShake;
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import funkin.graphics.FunkinCamera;
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import funkin.graphics.FunkinSprite;
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import funkin.graphics.shaders.AngleMask;
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import funkin.graphics.shaders.BlueFade;
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import funkin.graphics.shaders.HSVShader;
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import funkin.graphics.shaders.PureColor;
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import funkin.graphics.shaders.StrokeShader;
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import funkin.input.Controls;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEventDispatcher;
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import funkin.play.PlayStatePlaylist;
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import funkin.play.scoring.Scoring;
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import funkin.play.scoring.Scoring.ScoringRank;
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import funkin.play.song.Song;
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import funkin.save.Save;
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import funkin.save.Save.SaveScoreData;
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import funkin.ui.AtlasText;
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import funkin.ui.FullScreenScaleMode;
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import funkin.ui.MusicBeatSubState;
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import funkin.ui.freeplay.backcards.*;
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import funkin.ui.freeplay.components.DifficultySprite;
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import funkin.ui.freeplay.charselect.PlayableCharacter;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.ui.story.Level;
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import funkin.ui.transition.LoadingState;
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import funkin.ui.transition.stickers.StickerSubState;
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import funkin.util.HapticUtil;
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import funkin.util.MathUtil;
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import funkin.util.SortUtil;
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import openfl.display.BlendMode;
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import funkin.ui.freeplay.DifficultyDot;
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import funkin.ui.debug.charting.ChartEditorState;
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#if FEATURE_DISCORD_RPC
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import funkin.api.discord.DiscordClient;
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#end
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#if FEATURE_TOUCH_CONTROLS
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import funkin.util.TouchUtil;
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import funkin.util.SwipeUtil;
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import funkin.mobile.input.ControlsHandler;
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#end
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/**
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* The state for the freeplay menu, allowing the player to select any song to play.
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*/
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@:nullSafety
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class FreeplayState extends MusicBeatSubState
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{
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//
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// Params
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//
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/**
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* The current character for this FreeplayState.
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* You can't change this without transitioning to a new FreeplayState.
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*/
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final currentCharacterId:String;
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final currentCharacter:PlayableCharacter;
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/**
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* For the audio preview, the duration of the fade-in effect.
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*/
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public static final FADE_IN_DURATION:Float = 0.5;
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/**
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* For the audio preview, the duration of the fade-out effect.
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*
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*/
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public static final FADE_OUT_DURATION:Float = 0.25;
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/**
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* For the audio preview, the volume at which the fade-in starts.
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*/
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public static final FADE_IN_START_VOLUME:Float = 0.25;
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/**
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* For the audio preview, the volume at which the fade-in ends.
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*/
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public static final FADE_IN_END_VOLUME:Float = 1.0;
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/**
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* For the audio preview, the volume at which the fade-out starts.
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*/
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public static final FADE_OUT_END_VOLUME:Float = 0.0;
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/**
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* For scaling some sprites on wide displays.
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*/
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public static var CUTOUT_WIDTH:Float = FullScreenScaleMode.gameCutoutSize.x / 1.5;
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/**
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* For positioning the DJ on wide displays.
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*/
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public static final DJ_POS_MULTI:Float = 0.44;
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/**
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* For positioning the songs list on wide displays.
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*/
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public static final SONGS_POS_MULTI:Float = 0.75;
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/**
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* For positioning the difficulty dots.
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*/
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public static final DEFAULT_DOTS_GROUP_POS:Array<Int> = [260, 170];
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var songs:Array<Null<FreeplaySongData>> = [];
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var curSelected:Int = 0;
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// curSelectedFloat is used for mobile to get "inbetween" selections for swipe/scrolling/momentum stuff
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var curSelectedFloat:Float = 0;
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/**
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* Currently selected difficulty, in string form.
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*/
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var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY;
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/**
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* Current variation: default, erect, pico, bf, etc.
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*/
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var currentVariation:String = Constants.DEFAULT_VARIATION;
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public var fp:FreeplayScore;
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var txtCompletion:AtlasText;
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var lerpCompletion:Float = 0;
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var intendedCompletion:Float = 0;
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var lerpScore:Float = 0;
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var intendedScore:Int = 0;
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var grpDifficulties:FlxTypedSpriteGroup<DifficultySprite>;
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var difficultyDots:FlxTypedSpriteGroup<DifficultyDot>;
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/**
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* Bit of a utility var to get the currently displayed DifficultySprite
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*
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* The getter looks like this
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* `return grpDifficulties.members.filter(d -> d.difficultyId == currentDifficulty)[0];`
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*/
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var currentDifficultySprite(get, never):DifficultySprite;
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function get_currentDifficultySprite():DifficultySprite
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{
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return grpDifficulties.members.filter(d -> d.difficultyId == currentDifficulty)[0];
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}
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/**
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* Another utility var, this one gets our current selected capsule easily
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*/
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var currentCapsule(get, never):SongMenuItem;
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function get_currentCapsule():SongMenuItem
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{
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return grpCapsules.members[curSelected];
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}
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var grpCapsules:FlxTypedGroup<SongMenuItem>;
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var dj:Null<FreeplayDJ> = null;
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#if FEATURE_TOUCH_CONTROLS
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// For proper hitbox detection, flxanimate doesn't work with touch overlap!!
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var djHitbox:FlxObject = new FlxObject((CUTOUT_WIDTH * DJ_POS_MULTI), 320, 400, 400);
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var capsuleHitbox:FlxObject = new FlxObject((CUTOUT_WIDTH * SONGS_POS_MULTI) + 380, 150, CUTOUT_WIDTH + 590, 576);
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#end
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var ostName:FlxText;
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var albumRoll:AlbumRoll;
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var charSelectHint:FlxText;
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var letterSort:LetterSort;
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var exitMovers:ExitMoverData = new Map();
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var diffSelLeft:DifficultySelector;
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var diffSelRight:DifficultySelector;
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var exitMoversCharSel:ExitMoverData = new Map();
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var stickerSubState:Null<StickerSubState> = null;
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/**
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* The difficulty we were on when this menu was last accessed.
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*/
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public static var rememberedDifficulty:String = Constants.DEFAULT_DIFFICULTY;
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/**
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* The song we were on when this menu was last accessed.
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* NOTE: `null` if the last song was `Random`.
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*/
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public static var rememberedSongId:Null<String> = 'tutorial';
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/**
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* The character we were on when this menu was last accessed.
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*/
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public static var rememberedCharacterId:String = Constants.DEFAULT_CHARACTER;
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/**
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* The remembered variation we were on when this menu was last accessed.
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*/
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public static var rememberedVariation:String = Constants.DEFAULT_VARIATION;
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public var funnyCam:FunkinCamera;
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var rankCamera:FunkinCamera;
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var rankBg:FunkinSprite;
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var rankVignette:FlxSprite;
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// We can use this without doing Null<BackingCard> because we initialize it in new()
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/**
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* The card behind the DJ !
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*/
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var backingCard:BackingCard;
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/**
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* The backing card that has the toned dots, right now we just use that one dad graphic dave cooked up
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*/
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public var backingImage:FunkinSprite;
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public var angleMaskShader:AngleMask = new AngleMask();
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var fadeShader:BlueFade = new BlueFade();
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var fromResultsParams:Null<FromResultsParams> = null;
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var prepForNewRank:Bool = false;
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var styleData:Null<FreeplayStyle> = null;
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var fromCharSelect:Bool = false;
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public var freeplayArrow:Null<FlxText>;
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public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
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{
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var fetchPlayableCharacter = function():PlayableCharacter {
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var targetCharId = params?.character ?? rememberedCharacterId;
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var result = PlayerRegistry.instance.fetchEntry(targetCharId);
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if (result == null)
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{
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trace('No valid playable character with id ${targetCharId}');
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result = PlayerRegistry.instance.fetchEntry(Constants.DEFAULT_CHARACTER);
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if (result == null) throw 'WTH your default character is null?????';
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}
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return result;
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};
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currentCharacter = fetchPlayableCharacter();
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currentCharacterId = currentCharacter.id;
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currentVariation = rememberedVariation;
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currentDifficulty = rememberedDifficulty;
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styleData = FreeplayStyleRegistry.instance.fetchEntry(currentCharacter.getFreeplayStyleID());
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rememberedCharacterId = currentCharacter?.id ?? Constants.DEFAULT_CHARACTER;
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fromCharSelect = params?.fromCharSelect ?? false;
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fromResultsParams = params?.fromResults;
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prepForNewRank = fromResultsParams?.playRankAnim ?? false;
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super(FlxColor.TRANSPARENT);
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if (stickers?.members != null) stickerSubState = stickers;
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var backingCardPrep:Null<BackingCard> = null;
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if (PlayerRegistry.instance.hasNewCharacter())
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{
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backingCardPrep = new NewCharacterCard(currentCharacterId);
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}
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else
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{
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var allScriptedCards:Array<String> = ScriptedBackingCard.listScriptClasses();
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for (cardClass in allScriptedCards)
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{
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var card:BackingCard = ScriptedBackingCard.init(cardClass, "unknown");
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if (card.currentCharacter == currentCharacterId)
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{
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backingCardPrep = card;
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break;
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}
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}
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}
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// Return the default backing card if there isn't one specific for the character.
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backingCard = backingCardPrep ?? new BackingCard(currentCharacterId);
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// We build a bunch of sprites BEFORE create() so we can guarantee they aren't null later on.
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albumRoll = new AlbumRoll();
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fp = new FreeplayScore(FlxG.width - (FullScreenScaleMode.gameNotchSize.x + 353), 60, 7, 100, styleData);
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rankCamera = new FunkinCamera('rankCamera', 0, 0, FlxG.width, FlxG.height);
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funnyCam = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
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grpCapsules = new FlxTypedGroup<SongMenuItem>();
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grpDifficulties = new FlxTypedSpriteGroup<DifficultySprite>(-300, 80);
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difficultyDots = new FlxTypedSpriteGroup<DifficultyDot>(DEFAULT_DOTS_GROUP_POS[0], DEFAULT_DOTS_GROUP_POS[1]);
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letterSort = new LetterSort((CUTOUT_WIDTH * SONGS_POS_MULTI) + 400, 75);
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rankBg = new FunkinSprite(0, 0);
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rankVignette = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/rankVignette'));
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sparks = new FlxSprite(0, 0);
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sparksADD = new FlxSprite(0, 0);
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txtCompletion = new AtlasText(FlxG.width - (FullScreenScaleMode.gameNotchSize.x + 95), 87, '69', AtlasFont.FREEPLAY_CLEAR);
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ostName = new FlxText(8 - FullScreenScaleMode.gameNotchSize.x, 8, FlxG.width - 8 - 8, 'OFFICIAL OST', 48);
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charSelectHint = new FlxText(-40, 18, FlxG.width - 8 - 8, 'Press [ LOL ] to change characters', 32);
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backingImage = FunkinSprite.create(backingCard.pinkBack.width * 0.74, 0, styleData == null ? 'freeplay/freeplayBGweek1-bf' : styleData.getBgAssetKey());
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// TODO: refactor DifficultySelector to *not* use `this` as input? Handle it's animations and style data in different manner
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diffSelLeft = new DifficultySelector((CUTOUT_WIDTH * DJ_POS_MULTI) + 20, grpDifficulties.y - 10, false, controls, styleData);
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diffSelRight = new DifficultySelector((CUTOUT_WIDTH * DJ_POS_MULTI) + 325, grpDifficulties.y - 10, true, controls, styleData);
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}
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override function create():Void
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{
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super.create();
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FlxG.state.persistentUpdate = false;
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FlxTransitionableState.skipNextTransIn = true;
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var fadeShaderFilter:ShaderFilter = new ShaderFilter(fadeShader);
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funnyCam.filters = [fadeShaderFilter];
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funnyCam.filtersEnabled = false;
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if (stickerSubState != null)
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{
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this.persistentUpdate = true;
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this.persistentDraw = true;
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openSubState(stickerSubState);
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stickerSubState.degenStickers();
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}
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#if FEATURE_DISCORD_RPC
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// Updating Discord Rich Presence
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DiscordClient.instance.setPresence({state: 'In the Menus', details: null});
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#end
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// Block input until the intro finishes.
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controls.active = false;
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// Add a null entry that represents the RANDOM option
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songs.push(null);
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// programmatically adds the songs via LevelRegistry and SongRegistry
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for (levelId in LevelRegistry.instance.listSortedLevelIds())
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{
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var level:Null<Level> = LevelRegistry.instance.fetchEntry(levelId);
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if (level == null)
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{
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trace('[WARN] Could not find level with id (${levelId})');
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continue;
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}
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for (songId in level.getSongs())
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{
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var song:Null<Song> = SongRegistry.instance.fetchEntry(songId, {variation: currentVariation});
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if (song == null)
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{
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trace('[WARN] Could not find song with id (${songId})');
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continue;
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}
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songs.push(new FreeplaySongData(songId, level, this));
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}
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}
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// LOAD MUSIC
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// LOAD CHARACTERS
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trace(FlxG.width);
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trace(FlxG.camera.zoom);
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trace(FlxG.camera.initialZoom);
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trace(FlxCamera.defaultZoom);
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backingCard.instance = this;
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add(backingCard);
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ScriptEventDispatcher.callEvent(backingCard, new ScriptEvent(CREATE, false));
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backingCard.applyExitMovers(exitMovers, exitMoversCharSel);
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if (currentCharacter?.getFreeplayDJData() != null)
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{
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dj = new FreeplayDJ((CUTOUT_WIDTH * DJ_POS_MULTI) + 640, 366, currentCharacterId);
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exitMovers.set([dj],
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{
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x: -dj.width * 1.6,
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speed: 0.5
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});
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add(dj);
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exitMoversCharSel.set([dj],
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{
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y: -175,
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speed: 0.8,
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wait: 0.1
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});
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}
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backingImage.shader = angleMaskShader;
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backingImage.visible = false;
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#if FEATURE_TOUCH_CONTROLS
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if (dj != null) djHitbox.cameras = dj.cameras;
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djHitbox.active = false;
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add(djHitbox);
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capsuleHitbox.cameras = [funnyCam];
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capsuleHitbox.active = false;
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add(capsuleHitbox);
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#end
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var blackOverlayBullshitLOLXD:FlxSprite = new FlxSprite(FlxG.width).makeGraphic(Std.int(backingImage.width), Std.int(backingImage.height), FlxColor.BLACK);
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add(blackOverlayBullshitLOLXD); // used to mask the text lol!
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// this makes the texture sizes consistent, for the angle shader
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backingImage.setGraphicSize(0, FlxG.height);
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blackOverlayBullshitLOLXD.setGraphicSize(0, FlxG.height);
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backingImage.updateHitbox();
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blackOverlayBullshitLOLXD.updateHitbox();
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exitMovers.set([blackOverlayBullshitLOLXD, backingImage],
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{
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x: FlxG.width * 1.5,
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speed: 0.4,
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wait: 0
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});
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exitMoversCharSel.set([blackOverlayBullshitLOLXD, backingImage],
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{
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y: -100,
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speed: 0.8,
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wait: 0.1
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});
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add(grpDifficulties);
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add(difficultyDots);
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add(backingImage);
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// backingCard.pinkBack.width * 0.74
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blackOverlayBullshitLOLXD.shader = backingImage.shader;
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rankBg.makeSolidColor(FlxG.width, FlxG.height, 0xD3000000);
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add(rankBg);
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add(grpCapsules);
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exitMovers.set([grpDifficulties],
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{
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x: -300,
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speed: 0.25,
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wait: 0
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});
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exitMoversCharSel.set([grpDifficulties],
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{
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y: -270,
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speed: 0.8,
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wait: 0.1
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});
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for (diffId in Constants.DEFAULT_DIFFICULTY_LIST_FULL)
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{
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var diffSprite:DifficultySprite = new DifficultySprite(diffId);
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diffSprite.visible = diffId == Constants.DEFAULT_DIFFICULTY;
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diffSprite.height *= 2.5;
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grpDifficulties.add(diffSprite);
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}
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for (i in 0...Constants.DEFAULT_DIFFICULTY_LIST_FULL.length)
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{
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var dot:DifficultyDot = new DifficultyDot(Constants.DEFAULT_DIFFICULTY_LIST_FULL[i], i);
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difficultyDots.add(dot);
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}
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albumRoll.albumId = null;
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albumRoll.visible = false;
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albumRoll.applyExitMovers(exitMovers, exitMoversCharSel);
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add(albumRoll);
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|
|
var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 164, FlxColor.BLACK);
|
|
overhangStuff.y -= overhangStuff.height;
|
|
|
|
if (fromCharSelect)
|
|
{
|
|
blackOverlayBullshitLOLXD.visible = false;
|
|
overhangStuff.y = -100;
|
|
backingCard.skipIntroTween();
|
|
}
|
|
else
|
|
{
|
|
FlxTween.tween(overhangStuff, {y: -100}, 0.3, {ease: FlxEase.quartOut});
|
|
FlxTween.tween(blackOverlayBullshitLOLXD, {x: backingImage.x}, 0.7, {ease: FlxEase.quintOut});
|
|
}
|
|
|
|
var topLeftCornerText:FlxText = new FlxText(Math.max(FullScreenScaleMode.gameNotchSize.x, 8), 8, 0, 'FREEPLAY', 48);
|
|
topLeftCornerText.font = 'VCR OSD Mono';
|
|
topLeftCornerText.visible = false;
|
|
|
|
var freeplayTxtBg:FlxSprite = new FlxSprite().makeGraphic(Math.round(topLeftCornerText.width + 16), Math.round(topLeftCornerText.height + 16),
|
|
FlxColor.BLACK);
|
|
freeplayTxtBg.x = topLeftCornerText.x - 8;
|
|
freeplayTxtBg.visible = false;
|
|
|
|
freeplayArrow = new FlxText(Math.max(FullScreenScaleMode.gameNotchSize.x, 8), 8, 0, '<---', 48);
|
|
freeplayArrow.font = 'VCR OSD Mono';
|
|
freeplayArrow.visible = false;
|
|
|
|
ostName.font = 'VCR OSD Mono';
|
|
ostName.alignment = RIGHT;
|
|
ostName.visible = false;
|
|
|
|
charSelectHint.alignment = CENTER;
|
|
charSelectHint.font = "5by7";
|
|
charSelectHint.color = 0xFF5F5F5F;
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
if (ControlsHandler.usingExternalInputDevice)
|
|
charSelectHint.text = 'Press [ ${controls.getDialogueNameFromControl(FREEPLAY_CHAR_SELECT, true)} ] to change characters';
|
|
else
|
|
charSelectHint.text = 'Tap the DJ to change characters';
|
|
#else
|
|
charSelectHint.text = 'Press [ ${controls.getDialogueNameFromControl(FREEPLAY_CHAR_SELECT, true)} ] to change characters';
|
|
#end
|
|
if (!fromCharSelect)
|
|
{
|
|
charSelectHint.y -= 100;
|
|
FlxTween.tween(charSelectHint, {y: charSelectHint.y + 100}, 0.8, {ease: FlxEase.quartOut});
|
|
}
|
|
|
|
exitMovers.set([
|
|
overhangStuff,
|
|
topLeftCornerText,
|
|
ostName,
|
|
charSelectHint,
|
|
freeplayTxtBg,
|
|
freeplayArrow
|
|
],
|
|
{
|
|
y: -overhangStuff.height,
|
|
x: 0,
|
|
speed: 0.2,
|
|
wait: 0
|
|
});
|
|
|
|
exitMoversCharSel.set([
|
|
overhangStuff,
|
|
topLeftCornerText,
|
|
ostName,
|
|
charSelectHint,
|
|
freeplayTxtBg,
|
|
freeplayArrow
|
|
],
|
|
{
|
|
y: -300,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
|
|
var sillyStroke:StrokeShader = new StrokeShader(0xFFFFFFFF, 2, 2);
|
|
topLeftCornerText.shader = sillyStroke;
|
|
freeplayArrow.shader = sillyStroke;
|
|
ostName.shader = sillyStroke;
|
|
|
|
var fnfHighscoreSpr:FlxSprite = new FlxSprite(FlxG.width - (FullScreenScaleMode.gameNotchSize.x + 420), 70);
|
|
fnfHighscoreSpr.frames = Paths.getSparrowAtlas('freeplay/highscore');
|
|
fnfHighscoreSpr.animation.addByPrefix('highscore', 'highscore small instance 1', 24, false);
|
|
fnfHighscoreSpr.visible = false;
|
|
fnfHighscoreSpr.setGraphicSize(0, Std.int(fnfHighscoreSpr.height * 1));
|
|
fnfHighscoreSpr.updateHitbox();
|
|
add(fnfHighscoreSpr);
|
|
|
|
new FlxTimer().start(FlxG.random.float(12, 50), function(tmr) {
|
|
fnfHighscoreSpr.animation.play('highscore');
|
|
tmr.time = FlxG.random.float(20, 60);
|
|
}, 0);
|
|
|
|
fp.visible = false;
|
|
add(fp);
|
|
|
|
var clearBoxSprite:FlxSprite = new FlxSprite(FlxG.width - (FullScreenScaleMode.gameNotchSize.x + 115), 65).loadGraphic(Paths.image('freeplay/clearBox'));
|
|
clearBoxSprite.visible = false;
|
|
add(clearBoxSprite);
|
|
|
|
txtCompletion.visible = false;
|
|
add(txtCompletion);
|
|
|
|
add(letterSort);
|
|
letterSort.visible = false;
|
|
letterSort.instance = this;
|
|
|
|
exitMovers.set([letterSort],
|
|
{
|
|
y: -100,
|
|
speed: 0.3
|
|
});
|
|
|
|
exitMoversCharSel.set([letterSort],
|
|
{
|
|
y: -270,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
|
|
// Reminder, this is a callback function being set, rather than these being called here in create()
|
|
letterSort.changeSelectionCallback = (str) -> {
|
|
var curSong:Null<FreeplaySongData> = currentCapsule?.freeplayData;
|
|
currentCapsule.selected = false;
|
|
|
|
switch (str)
|
|
{
|
|
case 'fav':
|
|
generateSongList({filterType: FAVORITE}, true, false);
|
|
case 'ALL':
|
|
generateSongList(null, true, false);
|
|
case '#':
|
|
generateSongList({filterType: REGEXP, filterData: '0-9'}, true, false);
|
|
default:
|
|
generateSongList({filterType: REGEXP, filterData: str}, true, false);
|
|
}
|
|
|
|
// If the current song is still in the list, or if it was random, we'll land on it
|
|
// Otherwise we want to land on the first song of the group, rather than random song when changing letter sorts
|
|
// that is, only if there's more than one song in the group!
|
|
if (curSong == null || currentFilteredSongs.contains(curSong))
|
|
{
|
|
changeSelection();
|
|
}
|
|
else if (grpCapsules.members.length > 0)
|
|
{
|
|
curSelected = 1;
|
|
changeSelection();
|
|
}
|
|
};
|
|
|
|
exitMovers.set([fp, txtCompletion, fnfHighscoreSpr, clearBoxSprite],
|
|
{
|
|
x: FlxG.width,
|
|
speed: 0.3
|
|
});
|
|
|
|
exitMoversCharSel.set([fp, txtCompletion, fnfHighscoreSpr, clearBoxSprite],
|
|
{
|
|
y: -270,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
|
|
diffSelLeft.visible = false;
|
|
add(diffSelLeft);
|
|
|
|
diffSelRight.visible = false;
|
|
add(diffSelRight);
|
|
|
|
// putting these here to fix the layering
|
|
add(overhangStuff);
|
|
add(freeplayArrow);
|
|
add(freeplayTxtBg);
|
|
add(topLeftCornerText);
|
|
add(ostName);
|
|
|
|
if (PlayerRegistry.instance.countUnlockedCharacters() > 1)
|
|
{
|
|
add(charSelectHint);
|
|
}
|
|
|
|
// be careful not to "add()" things in here unless it's to a group that's already added to the state
|
|
// otherwise it won't be properly attatched to funnyCamera (relavent code should be at the bottom of create())
|
|
var onDJIntroDone:Void->Void = function() {
|
|
controls.active = true;
|
|
|
|
// when boyfriend hits dat shiii
|
|
|
|
albumRoll.playIntro();
|
|
albumRoll.albumId = currentCapsule.freeplayData?.data.getAlbumId(currentDifficulty, currentVariation);
|
|
|
|
if (!fromCharSelect)
|
|
{
|
|
// render optimisation
|
|
if (_parentState != null) _parentState.persistentDraw = false;
|
|
|
|
FlxTween.color(backingImage, 0.6, 0xFF000000, 0xFFFFFFFF,
|
|
{
|
|
ease: FlxEase.expoOut,
|
|
onUpdate: function(_) {
|
|
angleMaskShader.extraColor = backingImage.color;
|
|
},
|
|
onComplete: function(_) {
|
|
blackOverlayBullshitLOLXD.visible = false;
|
|
}
|
|
});
|
|
}
|
|
|
|
FlxTween.cancelTweensOf(grpDifficulties);
|
|
for (diff in grpDifficulties.group.members)
|
|
{
|
|
if (diff == null) continue;
|
|
FlxTween.cancelTweensOf(diff);
|
|
FlxTween.tween(diff, {x: (CUTOUT_WIDTH * DJ_POS_MULTI) + 90}, 0.6, {ease: FlxEase.quartOut});
|
|
diff.y = 80;
|
|
diff.visible = diff == currentDifficultySprite;
|
|
}
|
|
FlxTween.tween(grpDifficulties, {x: (CUTOUT_WIDTH * DJ_POS_MULTI) + 90}, 0.6, {ease: FlxEase.quartOut});
|
|
|
|
diffSelLeft.visible = true;
|
|
diffSelRight.visible = true;
|
|
letterSort.visible = true;
|
|
|
|
exitMovers.set([diffSelLeft, diffSelRight],
|
|
{
|
|
x: -diffSelLeft.width * 2,
|
|
speed: 0.26
|
|
});
|
|
|
|
exitMoversCharSel.set([diffSelLeft, diffSelRight],
|
|
{
|
|
y: -270,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
|
|
new FlxTimer().start(1 / 24, function(handShit) {
|
|
fnfHighscoreSpr.visible = true;
|
|
topLeftCornerText.visible = true;
|
|
freeplayTxtBg.visible = true;
|
|
if (freeplayArrow != null) freeplayArrow.visible = true;
|
|
ostName.visible = true;
|
|
fp.visible = true;
|
|
fp.updateScore(0);
|
|
|
|
clearBoxSprite.visible = true;
|
|
txtCompletion.visible = true;
|
|
intendedCompletion = 0;
|
|
|
|
new FlxTimer().start(1.5 / 24, function(bold) {
|
|
sillyStroke.width = 0;
|
|
sillyStroke.height = 0;
|
|
changeSelection();
|
|
});
|
|
});
|
|
|
|
backingImage.visible = true;
|
|
backingCard.introDone();
|
|
|
|
if (prepForNewRank && fromResultsParams != null)
|
|
{
|
|
rankAnimStart(fromResultsParams, currentCapsule);
|
|
albumRoll.skipIntro();
|
|
albumRoll.showStars();
|
|
}
|
|
else if (fromCharSelect)
|
|
{
|
|
albumRoll.skipIntro();
|
|
albumRoll.showStars();
|
|
}
|
|
|
|
refreshDots(5, Constants.DEFAULT_DIFFICULTY_LIST_FULL.indexOf(currentDifficulty), Constants.DEFAULT_DIFFICULTY_LIST_FULL.indexOf(currentDifficulty));
|
|
fadeDots(true);
|
|
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
FlxG.touches.swipeThreshold.x = 60;
|
|
#end
|
|
};
|
|
|
|
// Generates song list with the starter params (who our current character is, last remembered difficulty, etc.)
|
|
// Set this to false if you prefer the 50% transparency on the capsules when they first appear.
|
|
generateSongList(null, true);
|
|
|
|
// dedicated camera for the state so we don't need to fuk around with camera scrolls from the mainmenu / elsewhere
|
|
funnyCam.bgColor = FlxColor.TRANSPARENT;
|
|
FlxG.cameras.add(funnyCam, false);
|
|
|
|
rankVignette.scale.set(2 * FullScreenScaleMode.wideScale.x, 2 * FullScreenScaleMode.wideScale.y);
|
|
rankVignette.updateHitbox();
|
|
rankVignette.blend = BlendMode.ADD;
|
|
// rankVignette.cameras = [rankCamera];
|
|
add(rankVignette);
|
|
rankVignette.alpha = 0;
|
|
|
|
forEach(function(bs) {
|
|
bs.cameras = [funnyCam];
|
|
});
|
|
|
|
rankCamera.bgColor = FlxColor.TRANSPARENT;
|
|
FlxG.cameras.add(rankCamera, false);
|
|
rankBg.cameras = [rankCamera];
|
|
rankBg.alpha = 0;
|
|
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
addBackButton(FlxG.width, FlxG.height - 200, FlxColor.WHITE, goBack, 0.3, true);
|
|
|
|
FlxTween.tween(backButton, {x: FlxG.width - 230}, 0.5, {ease: FlxEase.expoOut});
|
|
#end
|
|
|
|
if (prepForNewRank)
|
|
{
|
|
rankCamera.fade(0xFF000000, 0, false, null, true);
|
|
}
|
|
|
|
if (fromCharSelect)
|
|
{
|
|
enterFromCharSel();
|
|
onDJIntroDone();
|
|
}
|
|
else
|
|
{
|
|
if (dj != null)
|
|
{
|
|
dj.onIntroDone.add(onDJIntroDone);
|
|
}
|
|
else
|
|
{
|
|
onDJIntroDone();
|
|
}
|
|
}
|
|
}
|
|
|
|
override public function dispatchEvent(event:ScriptEvent)
|
|
{
|
|
super.dispatchEvent(event);
|
|
if (backingCard != null) ScriptEventDispatcher.callEvent(backingCard, event);
|
|
}
|
|
|
|
var currentFilter:Null<SongFilter> = null;
|
|
var currentFilteredSongs:Array<Null<FreeplaySongData>> = [];
|
|
|
|
/**
|
|
* Given the current filter, rebuild the current song list and display it.
|
|
* Automatically takes into account currentDifficulty, character, and variation
|
|
*
|
|
* @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite)
|
|
* @param force Whether the capsules should "jump" back in or not using their animation
|
|
* @param onlyIfChanged Only apply the filter if the song list has changed
|
|
* @param noJumpIn Will not call the jump-in function, used when changing difficulties to update the song list correctly without this happening twice
|
|
*/
|
|
public function generateSongList(filterStuff:Null<SongFilter>, force:Bool = false, onlyIfChanged:Bool = true, noJumpIn:Bool = false):Void
|
|
{
|
|
var tempSongs:Array<Null<FreeplaySongData>> = songs;
|
|
|
|
if (filterStuff != null) tempSongs = sortSongs(tempSongs, filterStuff);
|
|
|
|
tempSongs = tempSongs.filter(song -> {
|
|
if (song == null) return true; // Random
|
|
|
|
// Available variations for current character. We get this since bf is usually `default` variation, and `pico` is `pico`
|
|
// but sometimes pico can be the default variation (weekend 1 songs), and bf can be `bf` variation (darnell)
|
|
var characterVariations:Array<String> = song.data.getVariationsByCharacter(currentCharacter);
|
|
|
|
// Gets all available difficulties for our character, via our available variations
|
|
var difficultiesAvailable:Array<String> = song.data.listDifficulties(null, characterVariations);
|
|
return difficultiesAvailable.contains(currentDifficulty);
|
|
});
|
|
|
|
if (onlyIfChanged)
|
|
{
|
|
if (tempSongs.isEqualUnordered(currentFilteredSongs))
|
|
{
|
|
// If the song list is the same, we don't need to generate a new list.
|
|
|
|
// Instead, we just apply the jump-in animation to the existing capsules.
|
|
for (capsule in grpCapsules.members)
|
|
{
|
|
if (!noJumpIn)
|
|
{
|
|
capsule.initPosition(FlxG.width, 0);
|
|
capsule.initJumpIn(0, force);
|
|
}
|
|
}
|
|
|
|
// Stop processing.
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Only now do we know that the filter is actually changing.
|
|
currentFilter = filterStuff;
|
|
|
|
currentFilteredSongs = tempSongs;
|
|
curSelected = 0;
|
|
|
|
grpCapsules.killMembers();
|
|
|
|
// Initialize the random capsule, with empty/blank info (which we display once bf/pico does his hand)
|
|
var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem);
|
|
randomCapsule.initRandom(styleData);
|
|
randomCapsule.onConfirm = function() {
|
|
capsuleOnConfirmRandom(randomCapsule);
|
|
};
|
|
|
|
if (fromCharSelect || noJumpIn) randomCapsule.forcePosition();
|
|
else
|
|
{
|
|
randomCapsule.initJumpIn(0, force);
|
|
}
|
|
|
|
var hsvShader:HSVShader = new HSVShader();
|
|
randomCapsule.hsvShader = hsvShader;
|
|
grpCapsules.add(randomCapsule);
|
|
|
|
for (i in 0...tempSongs.length)
|
|
{
|
|
var tempSong = tempSongs[i];
|
|
if (tempSong == null) continue;
|
|
|
|
var funnyMenu:SongMenuItem = grpCapsules.recycle(SongMenuItem);
|
|
|
|
funnyMenu.initPosition(FlxG.width, 0);
|
|
funnyMenu.initData(tempSong, styleData, i + 1);
|
|
funnyMenu.onConfirm = function() {
|
|
capsuleOnOpenDefault(funnyMenu);
|
|
};
|
|
funnyMenu.y = funnyMenu.intendedY(i + 1) + 10;
|
|
funnyMenu.targetPos.x = funnyMenu.x;
|
|
funnyMenu.ID = i;
|
|
funnyMenu.capsule.alpha = 0.5;
|
|
funnyMenu.hsvShader = hsvShader;
|
|
funnyMenu.newText.animation.curAnim.curFrame = 45 - ((i * 4) % 45);
|
|
|
|
// Stop the bounce-in animation when returning to freeplay from the character selection screen, or if noJumpIn is set to true
|
|
if (fromCharSelect || noJumpIn) funnyMenu.forcePosition();
|
|
else
|
|
funnyMenu.initJumpIn(0, force);
|
|
|
|
grpCapsules.add(funnyMenu);
|
|
// add(funnyMenu.theActualHitbox);
|
|
}
|
|
|
|
FlxG.console.registerFunction('changeSelection', changeSelection);
|
|
|
|
rememberSelection();
|
|
changeSelection();
|
|
refreshCapsuleDisplays();
|
|
}
|
|
|
|
/**
|
|
* Filters an array of songs based on a filter
|
|
* @param songsToFilter What data to use when filtering
|
|
* @param songFilter The filter to apply
|
|
* @return Array<FreeplaySongData>
|
|
*/
|
|
public function sortSongs(songsToFilter:Array<Null<FreeplaySongData>>, songFilter:SongFilter):Array<Null<FreeplaySongData>>
|
|
{
|
|
var filterAlphabetically = function(a:Null<FreeplaySongData>, b:Null<FreeplaySongData>):Int {
|
|
return SortUtil.alphabetically(a?.data.songName ?? '', b?.data.songName ?? '');
|
|
};
|
|
|
|
switch (songFilter.filterType)
|
|
{
|
|
case REGEXP:
|
|
// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
|
|
// this creates a filter to return all the songs that start with a letter between those two
|
|
|
|
// if filterData looks like "A-C", the regex should look something like this: ^[A-C].*
|
|
// to get every song that starts between A and C
|
|
var filterRegexp:EReg = new EReg('^[' + songFilter.filterData + '].*', 'i');
|
|
songsToFilter = songsToFilter.filter(filteredSong -> {
|
|
if (filteredSong == null) return true; // Random
|
|
return filterRegexp.match(filteredSong.data.songName);
|
|
});
|
|
|
|
songsToFilter.sort(filterAlphabetically);
|
|
|
|
case STARTSWITH:
|
|
// extra note: this is essentially a "search"
|
|
|
|
songsToFilter = songsToFilter.filter(filteredSong -> {
|
|
if (filteredSong == null) return true; // Random
|
|
return filteredSong.data.songName.toLowerCase().startsWith(songFilter.filterData ?? '');
|
|
});
|
|
case ALL:
|
|
// no filter!
|
|
case FAVORITE:
|
|
// sort favorites by week, not alphabetically
|
|
songsToFilter = songsToFilter.filter(filteredSong -> {
|
|
if (filteredSong == null) return true; // Random
|
|
return filteredSong.isFav;
|
|
});
|
|
|
|
default:
|
|
// return all on default
|
|
}
|
|
|
|
return songsToFilter;
|
|
}
|
|
|
|
var sparks:FlxSprite;
|
|
var sparksADD:FlxSprite;
|
|
|
|
function rankAnimStart(fromResults:FromResultsParams, capsuleToRank:SongMenuItem):Void
|
|
{
|
|
controls.active = false;
|
|
// We get the current selected capsule, in-case someone changes the song selection during a timer
|
|
capsuleToRank.sparkle.alpha = 0;
|
|
// capsuleToRank.forcePosition();
|
|
|
|
rememberedSongId = fromResults.songId;
|
|
rememberedDifficulty = fromResults.difficultyId;
|
|
capsuleToRank.fakeRanking.visible = true;
|
|
capsuleToRank.fakeRanking.alpha = 0; // If this isn't done, you'd see a tiny E being replaced for the first rank
|
|
|
|
changeSelection();
|
|
changeDiff();
|
|
|
|
if (fromResultsParams?.newRank == SHIT)
|
|
{
|
|
dj?.fistPumpLossIntro();
|
|
}
|
|
else
|
|
{
|
|
dj?.fistPumpIntro();
|
|
}
|
|
|
|
// rankCamera.fade(FlxColor.BLACK, 0.5, true);
|
|
rankCamera.fade(0xFF000000, 0.5, true, null, true);
|
|
if (FlxG.sound.music != null) FlxG.sound.music.volume = 0;
|
|
rankBg.alpha = 1;
|
|
|
|
if (fromResults.oldRank != null)
|
|
{
|
|
capsuleToRank.fakeRanking.rank = fromResults.oldRank;
|
|
|
|
sparks.frames = Paths.getSparrowAtlas('freeplay/sparks');
|
|
sparks.animation.addByPrefix('sparks', 'sparks', 24, false);
|
|
sparks.visible = false;
|
|
sparks.blend = BlendMode.ADD;
|
|
sparks.setPosition(517, 134);
|
|
sparks.scale.set(0.5, 0.5);
|
|
add(sparks);
|
|
sparks.cameras = [rankCamera];
|
|
|
|
sparksADD.visible = false;
|
|
sparksADD.frames = Paths.getSparrowAtlas('freeplay/sparksadd');
|
|
sparksADD.animation.addByPrefix('sparks add', 'sparks add', 24, false);
|
|
sparksADD.setPosition(498, 116);
|
|
sparksADD.blend = BlendMode.ADD;
|
|
sparksADD.scale.set(0.5, 0.5);
|
|
add(sparksADD);
|
|
sparksADD.cameras = [rankCamera];
|
|
sparksADD.color = fromResults.oldRank.getRankingFreeplayColor();
|
|
// sparksADD.color = sparks.color;
|
|
capsuleToRank.fakeRanking.alpha = 1.0;
|
|
}
|
|
|
|
capsuleToRank.doLerp = false;
|
|
|
|
// originalPos.x = capsuleToRank.x;
|
|
// originalPos.y = capsuleToRank.y;
|
|
|
|
originalPos.x = (CUTOUT_WIDTH * SONGS_POS_MULTI) + 320.488;
|
|
originalPos.y = 235.6;
|
|
trace(originalPos);
|
|
|
|
capsuleToRank.ranking.visible = false;
|
|
|
|
// Rank animation vibrations.
|
|
HapticUtil.increasingVibrate(Constants.MIN_VIBRATION_AMPLITUDE, Constants.MAX_VIBRATION_AMPLITUDE, 0.6);
|
|
|
|
rankCamera.zoom = 1.85;
|
|
FlxTween.tween(rankCamera, {"zoom": 1.8}, 0.6, {ease: FlxEase.sineIn});
|
|
|
|
funnyCam.zoom = 1.15;
|
|
FlxTween.tween(funnyCam, {"zoom": 1.1}, 0.6, {ease: FlxEase.sineIn});
|
|
|
|
capsuleToRank.cameras = [rankCamera];
|
|
// capsuleToRank.targetPos.set((FlxG.width / 2) - (capsuleToRank.width / 2),
|
|
// (FlxG.height / 2) - (capsuleToRank.height / 2));
|
|
|
|
capsuleToRank.setPosition((FlxG.width / 2) - (capsuleToRank.width / 2), (FlxG.height / 2) - (capsuleToRank.height / 2));
|
|
|
|
new FlxTimer().start(0.5, _ -> {
|
|
rankDisplayNew(fromResults, capsuleToRank);
|
|
});
|
|
}
|
|
|
|
function rankDisplayNew(fromResults:Null<FromResultsParams>, capsuleToRank:SongMenuItem):Void
|
|
{
|
|
capsuleToRank.ranking.visible = false;
|
|
capsuleToRank.fakeRanking.visible = false;
|
|
capsuleToRank.ranking.scale.set(20, 20);
|
|
|
|
if (fromResults != null && fromResults.newRank != null)
|
|
{
|
|
capsuleToRank.ranking.playAnimationEach(fromResults.newRank.getFreeplayRankIconAsset(), true);
|
|
}
|
|
|
|
FlxTween.tween(capsuleToRank.ranking, {"scale.x": 0.9, "scale.y": 0.9}, 0.1);
|
|
|
|
new FlxTimer().start(0.1, _ -> {
|
|
capsuleToRank.ranking.visible = true;
|
|
|
|
if (fromResults?.oldRank != null)
|
|
{
|
|
capsuleToRank.fakeRanking.visible = false;
|
|
|
|
sparks.visible = true;
|
|
sparksADD.visible = true;
|
|
sparks.animation.play('sparks', true);
|
|
sparksADD.animation.play('sparks add', true);
|
|
|
|
sparks.animation.onFinish.add(anim -> {
|
|
sparks.visible = false;
|
|
sparksADD.visible = false;
|
|
});
|
|
}
|
|
|
|
switch (fromResultsParams?.newRank)
|
|
{
|
|
case SHIT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/rankinbad'));
|
|
case PERFECT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/rankinperfect'));
|
|
case PERFECT_GOLD:
|
|
FunkinSound.playOnce(Paths.sound('ranks/rankinperfect'));
|
|
default:
|
|
FunkinSound.playOnce(Paths.sound('ranks/rankinnormal'));
|
|
}
|
|
rankCamera.zoom = 1.3;
|
|
|
|
FlxTween.tween(rankCamera, {"zoom": 1.5}, 0.3, {ease: FlxEase.backInOut});
|
|
|
|
capsuleToRank.x -= 10;
|
|
capsuleToRank.y -= 20;
|
|
|
|
FlxTween.tween(funnyCam, {"zoom": 1.05}, 0.3, {ease: FlxEase.elasticOut});
|
|
|
|
capsuleToRank.capsule.angle = -3;
|
|
FlxTween.tween(capsuleToRank.capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
|
|
|
IntervalShake.shake(capsuleToRank.capsule, 0.3, 1 / 30, 0.1, 0, FlxEase.quadOut);
|
|
});
|
|
|
|
new FlxTimer().start(0.4, _ -> {
|
|
FlxTween.tween(funnyCam, {"zoom": 1}, 0.8, {ease: FlxEase.sineIn});
|
|
FlxTween.tween(rankCamera, {"zoom": 1.2}, 0.8, {ease: FlxEase.backIn});
|
|
FlxTween.tween(capsuleToRank, {x: originalPos.x - 7, y: originalPos.y - 80}, 0.8 + 0.5, {ease: FlxEase.quartIn});
|
|
});
|
|
|
|
new FlxTimer().start(0.6, _ -> {
|
|
rankAnimSlam(fromResults, capsuleToRank);
|
|
});
|
|
}
|
|
|
|
function rankAnimSlam(fromResultsParams:Null<FromResultsParams>, capsuleToRank:SongMenuItem):Void
|
|
{
|
|
// FlxTween.tween(rankCamera, {"zoom": 1.9}, 0.5, {ease: FlxEase.backOut});
|
|
FlxTween.tween(rankBg, {alpha: 0}, 0.5, {ease: FlxEase.expoIn});
|
|
|
|
// FlxTween.tween(capsuleToRank, {angle: 5}, 0.5, {ease: FlxEase.backIn});
|
|
|
|
switch (fromResultsParams?.newRank)
|
|
{
|
|
case SHIT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/loss'));
|
|
case GOOD:
|
|
FunkinSound.playOnce(Paths.sound('ranks/good'));
|
|
case GREAT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/great'));
|
|
case EXCELLENT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/excellent'));
|
|
case PERFECT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/perfect'));
|
|
case PERFECT_GOLD:
|
|
FunkinSound.playOnce(Paths.sound('ranks/perfect'));
|
|
default:
|
|
FunkinSound.playOnce(Paths.sound('ranks/loss'));
|
|
}
|
|
|
|
FlxTween.tween(capsuleToRank.targetPos, {x: originalPos.x, y: originalPos.y}, 0.5, {ease: FlxEase.expoOut});
|
|
new FlxTimer().start(0.5, _ -> {
|
|
// Capsule slam vibration.
|
|
HapticUtil.vibrate(Constants.DEFAULT_VIBRATION_PERIOD, Constants.DEFAULT_VIBRATION_DURATION, Constants.MAX_VIBRATION_AMPLITUDE);
|
|
|
|
funnyCam.shake(0.0045, 0.35);
|
|
|
|
if (fromResultsParams?.newRank == SHIT)
|
|
{
|
|
if (dj != null) dj.fistPumpLoss();
|
|
}
|
|
else
|
|
{
|
|
if (dj != null) dj.fistPump();
|
|
}
|
|
|
|
rankCamera.zoom = 0.8;
|
|
funnyCam.zoom = 0.8;
|
|
FlxTween.tween(rankCamera, {"zoom": 1}, 1, {ease: FlxEase.elasticOut});
|
|
FlxTween.tween(funnyCam, {"zoom": 1}, 0.8, {ease: FlxEase.elasticOut});
|
|
|
|
for (index => capsule in grpCapsules.members)
|
|
{
|
|
var distFromSelected:Float = Math.abs(index - curSelected) - 1;
|
|
|
|
if (distFromSelected < 5)
|
|
{
|
|
if (index == curSelected)
|
|
{
|
|
FlxTween.cancelTweensOf(capsule);
|
|
// capsule.targetPos.x += 50;
|
|
capsule.fadeAnim();
|
|
|
|
rankVignette.color = capsule.getTrailColor();
|
|
rankVignette.alpha = 1;
|
|
FlxTween.tween(rankVignette, {alpha: 0}, 0.6, {ease: FlxEase.expoOut});
|
|
|
|
capsule.doLerp = false;
|
|
capsule.setPosition(originalPos.x, originalPos.y);
|
|
IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12, 0, FlxEase.quadOut, function(_) {
|
|
capsule.doLerp = true;
|
|
capsule.cameras = [funnyCam];
|
|
|
|
// NOW we can interact with the menu
|
|
controls.active = true;
|
|
capsule.sparkle.alpha = 0.7;
|
|
playCurSongPreview(capsule);
|
|
}, null);
|
|
|
|
// FlxTween.tween(capsule, {"targetPos.x": capsule.targetPos.x - 50}, 0.6,
|
|
// {
|
|
// ease: FlxEase.backInOut,
|
|
// onComplete: function(_) {
|
|
// capsule.cameras = [funnyCam];
|
|
// }
|
|
// });
|
|
FlxTween.tween(capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
|
}
|
|
if (index > curSelected)
|
|
{
|
|
// capsule.color = FlxColor.RED;
|
|
new FlxTimer().start(distFromSelected / 20, _ -> {
|
|
capsule.doLerp = false;
|
|
|
|
capsule.capsule.angle = FlxG.random.float(-10 + (distFromSelected * 2), 10 - (distFromSelected * 2));
|
|
FlxTween.tween(capsule.capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
|
|
|
IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12 / (distFromSelected + 1), 0, FlxEase.quadOut, function(_) {
|
|
capsule.doLerp = true;
|
|
});
|
|
});
|
|
}
|
|
|
|
if (index < curSelected)
|
|
{
|
|
// capsule.color = FlxColor.BLUE;
|
|
new FlxTimer().start(distFromSelected / 20, _ -> {
|
|
capsule.doLerp = false;
|
|
|
|
capsule.capsule.angle = FlxG.random.float(-10 + (distFromSelected * 2), 10 - (distFromSelected * 2));
|
|
FlxTween.tween(capsule.capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
|
|
|
IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12 / (distFromSelected + 1), 0, FlxEase.quadOut, function(_) {
|
|
capsule.doLerp = true;
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
index += 1;
|
|
}
|
|
});
|
|
|
|
new FlxTimer().start(2, _ -> {
|
|
prepForNewRank = false;
|
|
});
|
|
}
|
|
|
|
var prevDotAmount:Int = 0;
|
|
|
|
function fadeDots(fadeIn:Bool):Void
|
|
{
|
|
for (i in 0...difficultyDots.group.members.length)
|
|
{
|
|
if (fadeIn)
|
|
{
|
|
difficultyDots.group.members[i].fadeIn();
|
|
}
|
|
else
|
|
{
|
|
difficultyDots.group.members[i].fadeOut();
|
|
}
|
|
}
|
|
}
|
|
|
|
function refreshDots(amount:Int, index:Int, prevIndex:Int):Void
|
|
{
|
|
var distance:Int = 30;
|
|
var groupOffset:Float = 14.7;
|
|
var shiftAmt:Float = (distance * amount) / 2;
|
|
var daSong:Null<FreeplaySongData> = currentCapsule.freeplayData;
|
|
final maxDotsPerRow:Int = 8;
|
|
|
|
if (difficultyDots.group.members.length > maxDotsPerRow)
|
|
{
|
|
difficultyDots.x = DEFAULT_DOTS_GROUP_POS[0] - groupOffset * (maxDotsPerRow - 1);
|
|
}
|
|
else
|
|
{
|
|
difficultyDots.x = DEFAULT_DOTS_GROUP_POS[0] - groupOffset * (difficultyDots.group.members.length - 1);
|
|
}
|
|
|
|
var curRow:Int = 0;
|
|
var curDot:Int = 0;
|
|
for (i in 0...difficultyDots.group.members.length)
|
|
{
|
|
// if (difficultyDots.group.members[i] == null) continue;
|
|
var targetState:DotState = SELECTED;
|
|
var targetType:DotType = NORMAL;
|
|
var diffId:String = difficultyDots.group.members[i].difficultyId;
|
|
|
|
difficultyDots.group.members[i].important = false;
|
|
|
|
if (i == index)
|
|
{
|
|
targetState = SELECTED;
|
|
}
|
|
else
|
|
{
|
|
if (i == prevIndex)
|
|
{
|
|
targetState = DESELECTING;
|
|
}
|
|
else
|
|
{
|
|
targetState = DESELECTED;
|
|
}
|
|
}
|
|
|
|
if (diffId == 'erect' || diffId == 'nightmare')
|
|
{
|
|
targetType = ERECT;
|
|
}
|
|
|
|
difficultyDots.group.members[i].visible = true;
|
|
difficultyDots.group.members[i].x = (CUTOUT_WIDTH * DJ_POS_MULTI) + ((difficultyDots.x + (distance * curDot)) - shiftAmt);
|
|
difficultyDots.group.members[i].y = DEFAULT_DOTS_GROUP_POS[1] + distance * curRow;
|
|
|
|
curDot++;
|
|
|
|
if (curDot >= maxDotsPerRow)
|
|
{
|
|
curDot = 0;
|
|
curRow++;
|
|
}
|
|
|
|
if (daSong?.data.hasDifficulty(diffId, daSong?.data.getFirstValidVariation(diffId, currentCharacter)) == false)
|
|
{
|
|
targetType = INACTIVE;
|
|
}
|
|
else
|
|
{
|
|
if (daSong?.isDifficultyNew(diffId) == true)
|
|
{
|
|
// at the moment, we don't want the other difficulties to show the pulse, cause the
|
|
// feature only works on new songs at the moment and its not particularly hard to find a new song on easy/normal/hard.
|
|
// eventually this will probably be moved to affect all types.
|
|
if (targetType == ERECT)
|
|
{
|
|
difficultyDots.group.members[i].important = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// originally was gonna hide the dots if erect/nightmare wasnt present, leaving this functionality just in case
|
|
// mods (or we) need to display a different amount
|
|
if (i > amount - 1 && amount != 5)
|
|
{
|
|
difficultyDots.group.members[i].visible = false;
|
|
}
|
|
|
|
difficultyDots.group.members[i].updateState(targetType, targetState);
|
|
}
|
|
|
|
prevDotAmount = amount;
|
|
}
|
|
|
|
function tryOpenCharSelect():Void
|
|
{
|
|
// Check if we have ACCESS to character select!
|
|
trace('Is Pico unlocked? ${PlayerRegistry.instance.fetchEntry('pico')?.isUnlocked()}');
|
|
trace('Number of characters: ${PlayerRegistry.instance.countUnlockedCharacters()}');
|
|
|
|
if (PlayerRegistry.instance.countUnlockedCharacters() > 1)
|
|
{
|
|
trace('Opening character select!');
|
|
}
|
|
else
|
|
{
|
|
trace('Not enough characters unlocked to open character select!');
|
|
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
|
return;
|
|
}
|
|
|
|
controls.active = false;
|
|
|
|
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
|
|
|
if (dj != null)
|
|
{
|
|
dj.toCharSelect();
|
|
}
|
|
|
|
// Get this character's transition delay, with a reasonable default.
|
|
var transitionDelay:Float = currentCharacter.getFreeplayDJData()?.getCharSelectTransitionDelay() ?? 0.25;
|
|
|
|
new FlxTimer().start(transitionDelay, _ -> {
|
|
transitionToCharSelect();
|
|
});
|
|
}
|
|
|
|
function transitionToCharSelect():Void
|
|
{
|
|
controls.active = false;
|
|
var transitionGradient:FlxSprite = new FlxSprite(0, 720).loadGraphic(Paths.image('freeplay/transitionGradient'));
|
|
transitionGradient.scale.set(1280, 1);
|
|
transitionGradient.updateHitbox();
|
|
transitionGradient.cameras = [rankCamera];
|
|
exitMoversCharSel.set([transitionGradient],
|
|
{
|
|
y: -720,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
add(transitionGradient);
|
|
for (index => capsule in grpCapsules.members)
|
|
{
|
|
var distFromSelected:Float = Math.abs(index - curSelected) - 1;
|
|
if (distFromSelected < 5)
|
|
{
|
|
capsule.doLerp = false;
|
|
exitMoversCharSel.set([capsule],
|
|
{
|
|
y: -250,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
}
|
|
}
|
|
|
|
fadeDots(false);
|
|
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
FlxTween.tween(backButton, {alpha: 0.0001}, 0.4, {ease: FlxEase.quadOut});
|
|
#end
|
|
|
|
funnyCam.filtersEnabled = true;
|
|
fadeShader.fade(1.0, 0.0, 0.8, {ease: FlxEase.quadIn});
|
|
FlxG.sound.music?.fadeOut(0.9, 0);
|
|
|
|
// Passing the currrent Freeplay character to the CharSelect so we can start it with that character selected
|
|
new FlxTimer().start(0.9, _ -> {
|
|
FlxG.switchState(() -> new funkin.ui.charSelect.CharSelectSubState({character: currentCharacterId}));
|
|
});
|
|
|
|
for (grpSpr in exitMoversCharSel.keys())
|
|
{
|
|
if (exitMoversCharSel.get(grpSpr) == null) continue;
|
|
|
|
for (spr in grpSpr)
|
|
{
|
|
if (spr == null) continue;
|
|
|
|
var moveDataY = exitMoversCharSel.get(grpSpr)?.y ?? spr.y;
|
|
var moveDataSpeed = exitMoversCharSel.get(grpSpr)?.speed ?? 0.2;
|
|
|
|
FlxTween.tween(spr, {y: moveDataY + spr.y}, moveDataSpeed, {ease: FlxEase.backIn});
|
|
}
|
|
}
|
|
backingCard.enterCharSel();
|
|
}
|
|
|
|
function enterFromCharSel():Void
|
|
{
|
|
controls.active = false;
|
|
if (_parentState != null) _parentState.persistentDraw = false;
|
|
|
|
var transitionGradient = new FlxSprite(0, 720).loadGraphic(Paths.image('freeplay/transitionGradient'));
|
|
transitionGradient.scale.set(1280, 1);
|
|
transitionGradient.updateHitbox();
|
|
transitionGradient.cameras = [rankCamera];
|
|
exitMoversCharSel.set([transitionGradient],
|
|
{
|
|
y: -720,
|
|
speed: 1.5,
|
|
wait: 0.1
|
|
});
|
|
add(transitionGradient);
|
|
|
|
funnyCam.filtersEnabled = true;
|
|
fadeShader.fade(0.0, 1.0, 0.8, {ease: FlxEase.quadIn, onComplete: (twn) -> funnyCam.filtersEnabled = false});
|
|
|
|
for (grpSpr in exitMoversCharSel.keys())
|
|
{
|
|
if (exitMoversCharSel.get(grpSpr) == null) continue;
|
|
|
|
for (spr in grpSpr)
|
|
{
|
|
if (spr == null) continue;
|
|
|
|
var moveDataY = exitMoversCharSel.get(grpSpr)?.y ?? spr.y;
|
|
var moveDataSpeed = exitMoversCharSel.get(grpSpr)?.speed ?? 0.2;
|
|
|
|
spr.y += moveDataY;
|
|
|
|
FlxTween.tween(spr, {y: spr.y - moveDataY}, moveDataSpeed * 1.2,
|
|
{
|
|
ease: FlxEase.expoOut,
|
|
onComplete: function(_) {
|
|
for (index => capsule in grpCapsules.members)
|
|
{
|
|
capsule.doLerp = true;
|
|
fromCharSelect = false;
|
|
controls.active = true;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
// TODO: i have no fucking idea why the dj position is shitty when entering from char select
|
|
// the easiest way is to just snap them back into place
|
|
if (dj != null) dj.setPosition((CUTOUT_WIDTH * DJ_POS_MULTI) + 640, 366);
|
|
}
|
|
|
|
var spamTimer:Float = 0;
|
|
var spamming:Bool = false;
|
|
|
|
var originalPos:FlxPoint = new FlxPoint();
|
|
|
|
var hintTimer:Float = 0;
|
|
|
|
var allowPicoBulletsVibration:Bool = false;
|
|
|
|
var backTransitioning:Bool = false;
|
|
|
|
override function update(elapsed:Float):Void
|
|
{
|
|
super.update(elapsed);
|
|
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
if (backButton != null && !backTransitioning)
|
|
{
|
|
if (!controls.active)
|
|
{
|
|
backButton.animation.play("idle");
|
|
backButton.alpha = backButton.restingOpacity;
|
|
}
|
|
backButton.active = controls.active;
|
|
}
|
|
#end
|
|
|
|
if (charSelectHint != null)
|
|
{
|
|
hintTimer += elapsed * 2;
|
|
var targetAmt:Float = (Math.sin(hintTimer) + 1) / 2;
|
|
charSelectHint.alpha = FlxMath.lerp(0.3, 0.9, targetAmt);
|
|
}
|
|
|
|
#if FEATURE_DEBUG_FUNCTIONS
|
|
if (FlxG.keys.justPressed.P)
|
|
{
|
|
FlxG.switchState(() -> FreeplayState.build(
|
|
{
|
|
{
|
|
character: currentCharacterId == "pico" ? Constants.DEFAULT_CHARACTER : "pico",
|
|
}
|
|
}));
|
|
}
|
|
|
|
if (FlxG.keys.justPressed.T)
|
|
{
|
|
rankAnimStart(fromResultsParams ??
|
|
{
|
|
playRankAnim: true,
|
|
newRank: PERFECT_GOLD,
|
|
songId: "tutorial",
|
|
difficultyId: "hard"
|
|
}, currentCapsule);
|
|
}
|
|
#end // ^<-- FEATURE_DEBUG_FUNCTIONS
|
|
|
|
if ((controls.FREEPLAY_CHAR_SELECT #if FEATURE_TOUCH_CONTROLS
|
|
|| (TouchUtil.pressAction(djHitbox, funnyCam, false) && !SwipeUtil.swipeAny) #end)
|
|
&& controls.active
|
|
&& !FlxG.debugger.visible)
|
|
{
|
|
tryOpenCharSelect();
|
|
}
|
|
|
|
if (controls.FREEPLAY_FAVORITE && controls.active) favoriteSong();
|
|
if (controls.FREEPLAY_JUMP_TO_TOP && controls.active) changeSelection(-curSelected);
|
|
if (controls.FREEPLAY_JUMP_TO_BOTTOM && controls.active) changeSelection(grpCapsules.countLiving() - curSelected - 1);
|
|
|
|
lerpScoreDisplays();
|
|
|
|
handleInputs(elapsed);
|
|
|
|
if (dj != null) FlxG.watch.addQuick('dj-anim', dj.getCurrentAnimation());
|
|
|
|
// If the allowPicoBulletsVibration is true, trigger vibration each update (for pico shooting bullets animation).
|
|
if (allowPicoBulletsVibration) HapticUtil.vibrate(0, 0.01, (Constants.MAX_VIBRATION_AMPLITUDE / 3) * 2.5);
|
|
}
|
|
|
|
function lerpScoreDisplays():Void
|
|
{
|
|
lerpScore = MathUtil.snap(MathUtil.smoothLerpPrecision(lerpScore, intendedScore, FlxG.elapsed, 0.2), intendedScore, 1);
|
|
lerpCompletion = MathUtil.snap(MathUtil.smoothLerpPrecision(lerpCompletion, intendedCompletion, FlxG.elapsed, 0.5), intendedCompletion, 1 / 100);
|
|
|
|
if (Math.isNaN(lerpScore))
|
|
{
|
|
lerpScore = intendedScore;
|
|
}
|
|
|
|
if (Math.isNaN(lerpCompletion))
|
|
{
|
|
lerpCompletion = intendedCompletion;
|
|
}
|
|
|
|
fp.updateScore(Std.int(lerpScore));
|
|
|
|
// sets the text of the completion percentage. Perhaps eventually we may want to generalize this,
|
|
// but for now we can just clamp the values between 0 and 100.
|
|
// Fixes issue where it rounds to negative integer overflow on Windows? Which occurs when switching to an unranked song?
|
|
txtCompletion.text = '${Math.floor(lerpCompletion * 100).clamp(0, 100)}';
|
|
|
|
// Right align the completion percentage
|
|
switch (txtCompletion.text.length)
|
|
{
|
|
case 3:
|
|
txtCompletion.offset.x = 10;
|
|
case 2:
|
|
txtCompletion.offset.x = 0;
|
|
case 1:
|
|
txtCompletion.offset.x = -24;
|
|
default:
|
|
txtCompletion.offset.x = 0;
|
|
}
|
|
}
|
|
|
|
var _dragOffset:Float = 0;
|
|
var _prevRoundedDragOffset:Float = 0;
|
|
var _pressedOnSelected:Bool = false;
|
|
var _moveLength:Float = 0;
|
|
var _flickEnded:Bool = true;
|
|
var _pressedOnCapsule:Bool = false;
|
|
var draggingDifficulty:Bool = false;
|
|
|
|
function handleInputs(elapsed:Float):Void
|
|
{
|
|
if (!controls.active) return;
|
|
|
|
final upP:Bool = controls.UI_UP_P;
|
|
final downP:Bool = controls.UI_DOWN_P;
|
|
final accepted:Bool = controls.ACCEPT;
|
|
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
handleTouchCapsuleClick();
|
|
handleTouchFavoritesAndDifficulties();
|
|
handleTouchSelectionScroll(elapsed);
|
|
#end
|
|
|
|
handleDirectionalInput(elapsed);
|
|
|
|
final wheelAmount:Float = #if !html5 FlxG.mouse.wheel #else FlxG.mouse.wheel / 8 #end;
|
|
|
|
if (wheelAmount != 0)
|
|
{
|
|
dj?.resetAFKTimer();
|
|
changeSelection(-Math.round(wheelAmount));
|
|
}
|
|
|
|
handleDifficultySwitch();
|
|
handleDebugKeys();
|
|
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
if (TouchUtil.justReleased)
|
|
{
|
|
_pressedOnSelected = false;
|
|
_pressedOnCapsule = false;
|
|
}
|
|
|
|
if (!TouchUtil.pressed && !FlxG.touches.flickManager.initialized)
|
|
{
|
|
_flickEnded = true;
|
|
draggingDifficulty = false;
|
|
}
|
|
#end
|
|
|
|
if (controls.BACK)
|
|
{
|
|
goBack();
|
|
}
|
|
|
|
if (accepted && controls.active)
|
|
{
|
|
currentCapsule.onConfirm();
|
|
}
|
|
}
|
|
|
|
function handleDirectionalInput(elapsed:Float):Void
|
|
{
|
|
final upP:Bool = controls.UI_UP;
|
|
final downP:Bool = controls.UI_DOWN;
|
|
|
|
if (upP || downP)
|
|
{
|
|
if (spamming)
|
|
{
|
|
if (spamTimer >= 0.07)
|
|
{
|
|
spamTimer = 0;
|
|
changeSelection(upP ? -1 : 1);
|
|
}
|
|
}
|
|
else if (spamTimer >= 0.9)
|
|
{
|
|
spamming = true;
|
|
}
|
|
else if (spamTimer <= 0)
|
|
{
|
|
changeSelection(upP ? -1 : 1);
|
|
}
|
|
|
|
spamTimer += elapsed;
|
|
dj?.resetAFKTimer();
|
|
}
|
|
else
|
|
{
|
|
spamming = false;
|
|
spamTimer = 0;
|
|
}
|
|
}
|
|
|
|
function handleDifficultySwitch():Void
|
|
{
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
final leftPressed:Bool = controls.UI_LEFT_P || TouchUtil.pressAction(diffSelLeft, funnyCam, false);
|
|
final rightPressed:Bool = controls.UI_RIGHT_P || TouchUtil.pressAction(diffSelRight, funnyCam, false);
|
|
#else
|
|
final leftPressed:Bool = controls.UI_LEFT_P;
|
|
final rightPressed:Bool = controls.UI_RIGHT_P;
|
|
#end
|
|
|
|
if (leftPressed)
|
|
{
|
|
dj?.resetAFKTimer();
|
|
changeDiff(-1);
|
|
generateSongList(currentFilter, true, false);
|
|
}
|
|
|
|
if (rightPressed)
|
|
{
|
|
dj?.resetAFKTimer();
|
|
changeDiff(1);
|
|
generateSongList(currentFilter, true, false);
|
|
}
|
|
}
|
|
|
|
function handleDebugKeys():Void
|
|
{
|
|
#if FEATURE_CHART_EDITOR
|
|
if (!controls.active) return;
|
|
if (!controls.DEBUG_CHART) return;
|
|
|
|
controls.active = false;
|
|
|
|
var targetSongID = currentCapsule?.freeplayData?.data.id ?? 'unknown';
|
|
if (targetSongID == 'unknown')
|
|
{
|
|
letterSort.inputEnabled = false;
|
|
|
|
var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
|
|
// Dead capsules are ones which were removed from the list when changing filters.
|
|
return cap.alive && cap.freeplayData != null;
|
|
});
|
|
|
|
trace('Available songs: ${availableSongCapsules.map(function(cap) {
|
|
return cap?.freeplayData?.data.songName;
|
|
})}');
|
|
|
|
if (availableSongCapsules.length == 0)
|
|
{
|
|
trace('No songs available!');
|
|
controls.active = true;
|
|
letterSort.inputEnabled = true;
|
|
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
|
return;
|
|
}
|
|
|
|
var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
|
|
|
|
// Seeing if I can do an animation...
|
|
curSelected = grpCapsules.members.indexOf(targetSong);
|
|
changeSelection(0);
|
|
targetSongID = currentCapsule?.freeplayData?.data.id ?? 'unknown';
|
|
}
|
|
// Play the confirm animation so the user knows they actually did something.
|
|
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
|
if (dj != null) dj.confirm();
|
|
new FlxTimer().start(styleData?.getStartDelay(), function(tmr:FlxTimer) {
|
|
FlxG.switchState(() -> new ChartEditorState(
|
|
{
|
|
targetSongId: targetSongID,
|
|
targetSongDifficulty: currentDifficulty,
|
|
targetSongVariation: currentVariation,
|
|
}));
|
|
});
|
|
#end
|
|
}
|
|
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
private function handleTouchCapsuleClick():Void
|
|
{
|
|
if (diffSelRight == null) return;
|
|
if (TouchUtil.pressAction() && !TouchUtil.overlaps(diffSelRight, funnyCam) && !draggingDifficulty)
|
|
{
|
|
curSelected = Math.round(curSelectedFloat);
|
|
|
|
for (i in 0...grpCapsules.members.length)
|
|
{
|
|
final capsule = grpCapsules.members[i];
|
|
|
|
if (capsule == null || !capsule.visible) continue;
|
|
if (capsule.capsule == null || !capsule.capsule.visible) continue;
|
|
if (!TouchUtil.overlaps(capsule.theActualHitbox, funnyCam)) continue;
|
|
if (SwipeUtil.swipeAny) continue;
|
|
|
|
if (capsule.selected)
|
|
{
|
|
capsule.onConfirm();
|
|
}
|
|
else
|
|
{
|
|
curSelected = i;
|
|
changeSelection(0);
|
|
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
|
|
HapticUtil.vibrate(0, 0.01, 0.5);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (TouchUtil.justPressed)
|
|
{
|
|
final selected = currentCapsule.theActualHitbox;
|
|
_pressedOnSelected = selected != null && TouchUtil.overlaps(selected, funnyCam);
|
|
}
|
|
}
|
|
|
|
function handleTouchSelectionScroll(elapsed:Float):Void
|
|
{
|
|
if (draggingDifficulty || ControlsHandler.usingExternalInputDevice) return;
|
|
if (TouchUtil.pressAction(currentCapsule.theActualHitbox, funnyCam)) return;
|
|
|
|
if (TouchUtil.justPressed && TouchUtil.overlaps(capsuleHitbox, funnyCam))
|
|
{
|
|
_pressedOnCapsule = true;
|
|
}
|
|
|
|
for (touch in FlxG.touches.list)
|
|
{
|
|
if (touch.pressed && _pressedOnCapsule)
|
|
{
|
|
final delta = touch.deltaViewY;
|
|
if (Math.abs(delta) >= 2)
|
|
{
|
|
var dpiScale = FlxG.stage.window.display.dpi / 160;
|
|
|
|
dpiScale = dpiScale.clamp(0.5, #if android 1 #else 2 #end);
|
|
|
|
var moveLength = delta / FlxG.updateFramerate / dpiScale;
|
|
_moveLength += Math.abs(moveLength);
|
|
curSelectedFloat -= moveLength;
|
|
updateSongsScroll();
|
|
}
|
|
}
|
|
else if (_moveLength > 0)
|
|
{
|
|
_moveLength = 0.0;
|
|
changeSelection(0);
|
|
}
|
|
}
|
|
if (!TouchUtil.overlaps(capsuleHitbox, funnyCam) && TouchUtil.justReleased)
|
|
{
|
|
FlxG.touches.flickManager.destroy();
|
|
}
|
|
|
|
if (FlxG.touches.flickManager.initialized)
|
|
{
|
|
var flickVelocity = FlxG.touches.flickManager.velocity.y;
|
|
if (Math.isFinite(flickVelocity))
|
|
{
|
|
_flickEnded = false;
|
|
var dpiScale = FlxG.stage.window.display.dpi / 160;
|
|
|
|
dpiScale = dpiScale.clamp(0.5, #if android 1 #else 2 #end);
|
|
var velocityMove = flickVelocity * elapsed / dpiScale;
|
|
_moveLength += Math.abs(velocityMove);
|
|
curSelectedFloat -= velocityMove;
|
|
updateSongsScroll();
|
|
}
|
|
}
|
|
else if (!_flickEnded)
|
|
{
|
|
_flickEnded = true;
|
|
if (_moveLength > 0)
|
|
{
|
|
_moveLength = 0.0;
|
|
changeSelection(0);
|
|
}
|
|
}
|
|
|
|
curSelectedFloat = curSelectedFloat.clamp(0, grpCapsules.countLiving() - 1);
|
|
curSelected = Math.round(curSelectedFloat);
|
|
|
|
for (i in 0...grpCapsules.members.length)
|
|
{
|
|
grpCapsules.members[i].selected = (i == curSelected);
|
|
}
|
|
|
|
if (!TouchUtil.pressed && (curSelected == 0 || curSelected == grpCapsules.countLiving() - 1) && FlxG.touches.flickManager.initialized)
|
|
{
|
|
FlxG.touches.flickManager.destroy();
|
|
_flickEnded = true;
|
|
if (_moveLength > 0)
|
|
{
|
|
_moveLength = 0.0;
|
|
changeSelection(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
function handleTouchFavoritesAndDifficulties()
|
|
{
|
|
// Note: I was a bit evil, and used `draggingDifficulty` for the DifficultySprite dragging as well!
|
|
|
|
if ((TouchUtil.pressed || TouchUtil.justReleased))
|
|
{
|
|
if (_pressedOnSelected && TouchUtil.touch != null)
|
|
{
|
|
if (SwipeUtil.swipeLeft)
|
|
{
|
|
draggingDifficulty = true;
|
|
dj?.resetAFKTimer();
|
|
changeDiff(-1, false, true);
|
|
_pressedOnSelected = false;
|
|
FlxG.touches.flickManager.destroy();
|
|
_flickEnded = true;
|
|
|
|
new FlxTimer().start(0.21, (afteranim) -> {
|
|
currentCapsule.doLerp = true;
|
|
generateSongList(currentFilter, true, false, true);
|
|
FlxG.touches.flickManager.destroy();
|
|
});
|
|
new FlxTimer().start(0.3, (afteranim) -> {
|
|
draggingDifficulty = false;
|
|
});
|
|
return;
|
|
}
|
|
else if (SwipeUtil.swipeRight)
|
|
{
|
|
draggingDifficulty = true;
|
|
dj?.resetAFKTimer();
|
|
changeDiff(1, false, true);
|
|
_pressedOnSelected = false;
|
|
FlxG.touches.flickManager.destroy();
|
|
_flickEnded = true;
|
|
|
|
new FlxTimer().start(0.21, (afteranim) -> {
|
|
currentCapsule.doLerp = true;
|
|
generateSongList(currentFilter, true, false, true);
|
|
FlxG.touches.flickManager.destroy();
|
|
});
|
|
new FlxTimer().start(0.3, (afteranim) -> {
|
|
draggingDifficulty = false;
|
|
});
|
|
return;
|
|
}
|
|
|
|
if (TouchUtil.touch.ticksDeltaSincePress >= 500)
|
|
{
|
|
_pressedOnSelected = false;
|
|
draggingDifficulty = false;
|
|
favoriteSong();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
currentCapsule.doLerp = true;
|
|
}
|
|
|
|
if (!controls.active) return;
|
|
if (currentDifficultySprite == null) return;
|
|
|
|
// If we press onto our difficulty, we want to "grab" it rather than simply check if we are overlapping
|
|
if (TouchUtil.overlapsComplex(currentDifficultySprite, funnyCam) && TouchUtil.justPressed && !draggingDifficulty)
|
|
{
|
|
HapticUtil.vibrate(0, 0.01, 0.375, 0.4);
|
|
draggingDifficulty = true;
|
|
}
|
|
|
|
if (!draggingDifficulty) return;
|
|
|
|
if (_dragOffset == 0 && TouchUtil.pressed) _dragOffset = TouchUtil.touch.x;
|
|
currentDifficultySprite.offset.x = MathUtil.smoothLerpPrecision(currentDifficultySprite.offset.x, (TouchUtil.touch.x - _dragOffset) * -1, FlxG.elapsed,
|
|
0.2);
|
|
|
|
var vibDist:Float = 5; // essentially how far the touch needs to be before it will trigger a tiny haptic feel
|
|
if (Std.int((TouchUtil.touch.x - _dragOffset) / vibDist) * vibDist != _prevRoundedDragOffset)
|
|
{
|
|
HapticUtil.vibrate(0, 0.01, 0.2, 0.8);
|
|
}
|
|
_prevRoundedDragOffset = Std.int((TouchUtil.touch.x - _dragOffset) / vibDist) * vibDist;
|
|
|
|
if (TouchUtil.justReleased)
|
|
{
|
|
FlxG.touches.flickManager.destroy();
|
|
handleDiffDragRelease(currentDifficultySprite);
|
|
return;
|
|
}
|
|
|
|
if (TouchUtil.touch.justMovedRight)
|
|
{
|
|
handleDiffBoundaryChange(1);
|
|
return;
|
|
}
|
|
if (TouchUtil.touch.justMovedLeft)
|
|
{
|
|
handleDiffBoundaryChange(-1);
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// we aren't pressin nothin, we should lerp our difficulty thing back to og offset/position
|
|
currentDifficultySprite.offset.x = MathUtil.smoothLerpPrecision(currentDifficultySprite.offset.x, 0, FlxG.elapsed, 0.4);
|
|
}
|
|
|
|
diffSelRight.setPress(TouchUtil.overlaps(diffSelRight, funnyCam) && TouchUtil.justPressed);
|
|
diffSelLeft.setPress(TouchUtil.overlaps(diffSelLeft, funnyCam) && TouchUtil.justPressed);
|
|
}
|
|
#end
|
|
|
|
override function beatHit():Bool
|
|
{
|
|
backingCard.beatHit();
|
|
|
|
return super.beatHit();
|
|
}
|
|
|
|
public override function destroy():Void
|
|
{
|
|
super.destroy();
|
|
// remove and destroy freeplay camera
|
|
FlxG.cameras.remove(funnyCam);
|
|
}
|
|
|
|
function goBack():Void
|
|
{
|
|
if (!controls.active) return;
|
|
backTransitioning = true;
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
if (backButton != null)
|
|
{
|
|
backButton.alpha = 1;
|
|
backButton.animation.play("confirm");
|
|
}
|
|
#end
|
|
controls.active = false;
|
|
FlxTween.globalManager.clear();
|
|
FlxTimer.globalManager.clear();
|
|
if (dj != null) dj.onIntroDone.removeAll();
|
|
|
|
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
|
|
|
var longestTimer:Float = 0;
|
|
|
|
backingCard.disappear();
|
|
fadeDots(false);
|
|
|
|
for (grpSpr in exitMovers.keys())
|
|
{
|
|
var moveData:Null<MoveData> = exitMovers.get(grpSpr);
|
|
if (moveData == null) continue;
|
|
|
|
for (spr in grpSpr)
|
|
{
|
|
if (spr == null) continue;
|
|
|
|
var funnyMoveShit:MoveData = moveData;
|
|
|
|
var moveDataX = funnyMoveShit.x ?? spr.x;
|
|
var moveDataY = funnyMoveShit.y ?? spr.y;
|
|
var moveDataSpeed = funnyMoveShit.speed ?? 0.2;
|
|
var moveDataWait = funnyMoveShit.wait ?? 0.0;
|
|
|
|
FlxTween.tween(spr, {x: moveDataX, y: moveDataY}, moveDataSpeed, {ease: FlxEase.expoIn});
|
|
|
|
longestTimer = Math.max(longestTimer, moveDataSpeed + moveDataWait);
|
|
}
|
|
}
|
|
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
FlxTween.tween(backButton, {x: FlxG.width + 300}, 0.45, {ease: FlxEase.expoIn});
|
|
FlxTween.tween(backButton, {alpha: 0.0001}, 0.3, {ease: FlxEase.quadOut, startDelay: 0.15});
|
|
#end
|
|
|
|
for (caps in grpCapsules.members)
|
|
{
|
|
caps.doJumpIn = false;
|
|
caps.doLerp = false;
|
|
caps.doJumpOut = true;
|
|
}
|
|
|
|
if (Type.getClass(_parentState) == MainMenuState)
|
|
{
|
|
_parentState.persistentUpdate = false;
|
|
_parentState.persistentDraw = true;
|
|
}
|
|
|
|
new FlxTimer().start(longestTimer, (_) -> {
|
|
FlxTransitionableState.skipNextTransIn = true;
|
|
FlxTransitionableState.skipNextTransOut = true;
|
|
if (Type.getClass(_parentState) == MainMenuState)
|
|
{
|
|
FunkinSound.playMusic('freakyMenu',
|
|
{
|
|
overrideExisting: true,
|
|
restartTrack: false,
|
|
// Continue playing this music between states, until a different music track gets played.
|
|
persist: true
|
|
});
|
|
FlxG.sound.music.fadeIn(4.0, 0.0, 1.0);
|
|
close();
|
|
}
|
|
else
|
|
{
|
|
FlxG.switchState(() -> new MainMenuState());
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* findClosestDiff will find the closest difficulty to the given diff.
|
|
* It will return the index of the closest song in the grpCapsules.members array.
|
|
* @param diff
|
|
* @return Int
|
|
*/
|
|
function findClosestDiff(characterVariations:Array<String>, diff:String):Int
|
|
{
|
|
var closestIndex:Int = 0;
|
|
var closest:Int = curSelected;
|
|
|
|
for (index in 0...grpCapsules.members.length)
|
|
{
|
|
var song:Null<FreeplaySongData> = grpCapsules.members[index].freeplayData;
|
|
if (song == null) continue;
|
|
var characterVar = song.data.getVariationsByCharacter(currentCharacter);
|
|
var songDiff:Null<String> = song.data.getDifficulty(diff, null, characterVar)?.difficulty;
|
|
// if the difference between the current index and this index is the smallest so far,
|
|
// take this one as the closest index. (By comparing with the closest variable)
|
|
var c:Int = curSelected - index;
|
|
if (songDiff == diff && (Math.abs(c) < Math.abs(closestIndex - curSelected) || closestIndex == 0))
|
|
{
|
|
// trace('Found closest diff: ${songDiff} at index ${index} (current: ${curSelected})');
|
|
closestIndex = index;
|
|
closest = c;
|
|
}
|
|
}
|
|
|
|
return closestIndex;
|
|
}
|
|
|
|
/**
|
|
* changeDiff is the root of both difficulty and variation changes/management.
|
|
* It will check the difficulty of the current variation, all available variations, and all available difficulties per variation.
|
|
* Call generateSongList after this with the right parameters if you want the capsules to do their jump-in animation after changing difficulties.
|
|
* @param change
|
|
* @param force
|
|
* @param capsuleAnim
|
|
*/
|
|
function changeDiff(change:Int = 0, force:Bool = false, capsuleAnim:Bool = false):Void
|
|
{
|
|
if (capsuleAnim)
|
|
{
|
|
if (currentCapsule != null)
|
|
{
|
|
controls.active = false;
|
|
currentCapsule.doLerp = false;
|
|
|
|
var movement:Float = (change > 0) ? 15 : -15;
|
|
FlxTween.tween(currentCapsule, {x: currentCapsule.x - movement}, 0.1, {ease: FlxEase.expoOut});
|
|
FlxTween.tween(currentCapsule, {x: currentCapsule.x + movement}, 0.1, {ease: FlxEase.expoIn, startDelay: 0.1});
|
|
}
|
|
}
|
|
|
|
for (diff in grpDifficulties.group.members)
|
|
{
|
|
if (diff == null || diff.difficultyId != currentDifficulty) continue;
|
|
if (change == 0) break;
|
|
|
|
diff.visible = true;
|
|
final newX:Int = (change > 0) ? -320 : 500;
|
|
|
|
controls.active = false;
|
|
FlxTween.tween(diff, {x: newX + (CUTOUT_WIDTH * DJ_POS_MULTI)}, 0.2,
|
|
{
|
|
ease: FlxEase.circInOut,
|
|
onComplete: function(_) {
|
|
controls.active = true;
|
|
diff.x = 90 + (CUTOUT_WIDTH * DJ_POS_MULTI);
|
|
diff.visible = false;
|
|
}
|
|
});
|
|
break;
|
|
}
|
|
if (change != 0)
|
|
{
|
|
HapticUtil.vibrate(0, 0.01, 0.5, 0.1);
|
|
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
|
|
}
|
|
|
|
var previousVariation:String = currentVariation;
|
|
var daSong:Null<FreeplaySongData> = currentCapsule.freeplayData;
|
|
currentCapsule.selected = false;
|
|
|
|
// Available variations for current character. We get this since bf is usually `default` variation, and `pico` is `pico`
|
|
// but sometimes pico can be the default variation (weekend 1 songs), and bf can be `bf` variation (darnell)
|
|
var characterVariations:Array<String> = daSong?.data.getVariationsByCharacter(currentCharacter) ?? Constants.DEFAULT_VARIATION_LIST;
|
|
var difficultiesAvailable:Array<String> = SongRegistry.instance.listAllDifficulties(currentCharacterId) ?? Constants.DEFAULT_DIFFICULTY_LIST_FULL;
|
|
// Gets all available difficulties for our character, via our available variations
|
|
var songDifficulties:Array<String> = daSong?.data.listDifficulties(null, characterVariations) ?? Constants.DEFAULT_DIFFICULTY_LIST;
|
|
|
|
var currentDifficultyIndex:Int = difficultiesAvailable.indexOf(currentDifficulty);
|
|
var prevDifficultyIndex:Int = currentDifficultyIndex;
|
|
|
|
if (currentDifficultyIndex == -1) currentDifficultyIndex = difficultiesAvailable.indexOf(Constants.DEFAULT_DIFFICULTY);
|
|
|
|
currentDifficultyIndex += change;
|
|
|
|
if (currentDifficultyIndex < 0) currentDifficultyIndex = Std.int(difficultiesAvailable.length - 1);
|
|
if (currentDifficultyIndex >= difficultiesAvailable.length) currentDifficultyIndex = 0;
|
|
// Update the current difficulty
|
|
currentDifficulty = difficultiesAvailable[currentDifficultyIndex];
|
|
// For when we change the difficulty, but the song doesn't have that difficulty!
|
|
if (daSong != null && !songDifficulties.contains(difficultiesAvailable[currentDifficultyIndex]))
|
|
{
|
|
// Switch to the closest song with that difficulty.
|
|
curSelected = findClosestDiff(characterVariations, difficultiesAvailable[currentDifficultyIndex]);
|
|
daSong = currentCapsule.freeplayData;
|
|
rememberedSongId = daSong?.data.id;
|
|
|
|
// Update the variation list for the new song.
|
|
characterVariations = daSong?.data.getVariationsByCharacter(currentCharacter) ?? Constants.DEFAULT_VARIATION_LIST;
|
|
}
|
|
|
|
for (variation in characterVariations)
|
|
{
|
|
if (daSong?.data.hasDifficulty(currentDifficulty, variation) ?? false)
|
|
{
|
|
currentVariation = variation;
|
|
rememberedVariation = variation;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (daSong != null)
|
|
{
|
|
var targetSong:Null<Song> = SongRegistry.instance.fetchEntry(daSong.data.id, {variation: currentVariation});
|
|
if (targetSong == null)
|
|
{
|
|
FlxG.log.warn('WARN: could not find song with id (${daSong.data.id})');
|
|
return;
|
|
}
|
|
|
|
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(daSong.data.id, currentDifficulty, currentVariation);
|
|
intendedScore = songScore?.score ?? 0;
|
|
intendedCompletion = Math.max(0, Scoring.tallyCompletion(songScore?.tallies));
|
|
rememberedDifficulty = currentDifficulty;
|
|
if (!capsuleAnim) generateSongList(currentFilter, false, true, true);
|
|
currentCapsule.refreshDisplay(!prepForNewRank);
|
|
}
|
|
else
|
|
{
|
|
intendedScore = 0;
|
|
intendedCompletion = 0.0;
|
|
rememberedDifficulty = currentDifficulty;
|
|
if (!capsuleAnim) generateSongList(currentFilter, false, true, true);
|
|
}
|
|
|
|
if (intendedCompletion == Math.POSITIVE_INFINITY || intendedCompletion == Math.NEGATIVE_INFINITY || Math.isNaN(intendedCompletion))
|
|
{
|
|
intendedCompletion = 0;
|
|
}
|
|
|
|
for (diffSprite in grpDifficulties.group.members)
|
|
{
|
|
if (diffSprite == null) continue;
|
|
|
|
final isCurrentDiff:Bool = diffSprite.difficultyId == currentDifficulty;
|
|
|
|
if (change == 0) diffSprite.visible = isCurrentDiff;
|
|
|
|
if (!isCurrentDiff || change == 0) continue;
|
|
|
|
diffSprite.x = (change > 0) ? 500 : -320;
|
|
diffSprite.x += (CUTOUT_WIDTH * DJ_POS_MULTI);
|
|
|
|
FlxTween.tween(diffSprite, {x: 90 + (CUTOUT_WIDTH * DJ_POS_MULTI)}, 0.2,
|
|
{
|
|
ease: FlxEase.circInOut,
|
|
onComplete: function(_) {
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
FlxG.touches.flickManager.destroy();
|
|
_flickEnded = true;
|
|
#end
|
|
}
|
|
});
|
|
|
|
diffSprite.offset.y += 5;
|
|
diffSprite.alpha = 0.5;
|
|
new FlxTimer().start(1 / 24, function(swag) {
|
|
diffSprite.alpha = 1;
|
|
diffSprite.updateHitbox();
|
|
diffSprite.visible = true;
|
|
diffSprite.height *= 2.5;
|
|
});
|
|
}
|
|
|
|
// refreshDots(songDifficulties.length, currentDifficultyIndex, prevDifficultyIndex);
|
|
refreshDots(5, currentDifficultyIndex, prevDifficultyIndex);
|
|
|
|
if (change != 0 || force)
|
|
{
|
|
// Update the song capsules to reflect the new difficulty info.
|
|
for (songCapsule in grpCapsules.members)
|
|
{
|
|
if (songCapsule == null || !songCapsule.alive) continue;
|
|
|
|
if (songCapsule.freeplayData != null)
|
|
{
|
|
songCapsule.initData(songCapsule.freeplayData);
|
|
songCapsule.checkClip();
|
|
}
|
|
}
|
|
|
|
// Reset the song preview in case we changed variations (normal->erect etc)
|
|
if (currentVariation != previousVariation) playCurSongPreview();
|
|
}
|
|
|
|
// Set the album graphic and play the animation if relevant.
|
|
var newAlbumId:Null<String> = daSong?.data.getAlbumId(currentDifficulty, currentVariation);
|
|
if (albumRoll.albumId != newAlbumId && (currentVariation != previousVariation || controls.active) && !fromCharSelect)
|
|
{
|
|
albumRoll.albumId = newAlbumId;
|
|
albumRoll.skipIntro();
|
|
}
|
|
|
|
// Set difficulty star count.
|
|
albumRoll.setDifficultyStars(daSong?.data.getDifficulty(currentDifficulty, currentVariation)?.difficultyRating ?? 0);
|
|
|
|
currentCapsule.selected = true; // set selected again, so it can run its getter function to initialize movement
|
|
}
|
|
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
function handleDiffDragRelease(diff:FlxSprite):Void
|
|
{
|
|
if (SwipeUtil.flickLeft) handleDiffBoundaryChange(1);
|
|
else if (SwipeUtil.flickRight) handleDiffBoundaryChange(-1);
|
|
|
|
draggingDifficulty = false;
|
|
_dragOffset = 0;
|
|
}
|
|
|
|
function handleDiffBoundaryChange(change:Int):Void
|
|
{
|
|
if (!controls.active) return;
|
|
dj?.resetAFKTimer();
|
|
changeDiff(change);
|
|
generateSongList(currentFilter, true, false);
|
|
FlxG.touches.flickManager.destroy();
|
|
_flickEnded = true;
|
|
_dragOffset = 0;
|
|
draggingDifficulty = false;
|
|
}
|
|
#end
|
|
|
|
function capsuleOnConfirmRandom(randomCapsule:SongMenuItem):Void
|
|
{
|
|
trace('RANDOM SELECTED');
|
|
|
|
var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
|
|
// Dead capsules are ones which were removed from the list when changing filters.
|
|
return cap.alive && cap.freeplayData != null;
|
|
});
|
|
|
|
trace('Available songs: ${availableSongCapsules.map(function(cap) {
|
|
return cap?.freeplayData?.data.songName;
|
|
})}');
|
|
|
|
if (availableSongCapsules.length == 0)
|
|
{
|
|
trace('No songs available!');
|
|
controls.active = true;
|
|
#if NO_FEATURE_TOUCH_CONTROLS
|
|
letterSort.inputEnabled = true;
|
|
#end
|
|
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
|
return;
|
|
}
|
|
|
|
var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
|
|
|
|
// Seeing if I can do an animation...
|
|
curSelected = grpCapsules.members.indexOf(targetSong);
|
|
changeSelection(0); // Trigger an update.
|
|
controls.active = false;
|
|
#if NO_FEATURE_TOUCH_CONTROLS
|
|
letterSort.inputEnabled = false;
|
|
#end
|
|
|
|
// Act like we hit Confirm on that song.
|
|
capsuleOnConfirmDefault(targetSong);
|
|
}
|
|
|
|
/**
|
|
* Called when hitting ENTER to open the instrumental list.
|
|
*/
|
|
function capsuleOnOpenDefault(cap:SongMenuItem):Void
|
|
{
|
|
controls.active = false;
|
|
letterSort.inputEnabled = false;
|
|
var targetDifficultyId:String = currentDifficulty;
|
|
var targetVariation:Null<String> = currentVariation;
|
|
var targetSongId:String = cap?.freeplayData?.data.id ?? 'unknown';
|
|
var targetSongNullable:Null<Song> = SongRegistry.instance.fetchEntry(targetSongId, {variation: targetVariation});
|
|
if (targetSongNullable == null)
|
|
{
|
|
FlxG.log.warn('WARN: could not find song with id (${targetSongId})');
|
|
controls.active = true;
|
|
letterSort.inputEnabled = true;
|
|
return;
|
|
}
|
|
var targetSong:Song = targetSongNullable;
|
|
trace('target song: ${targetSongId} (${targetVariation})');
|
|
var targetLevelId:Null<String> = cap?.freeplayData?.levelId;
|
|
PlayStatePlaylist.campaignId = targetLevelId ?? null;
|
|
|
|
var targetDifficulty:Null<SongDifficulty> = targetSong.getDifficulty(targetDifficultyId, targetVariation);
|
|
if (targetDifficulty == null)
|
|
{
|
|
FlxG.log.warn('WARN: could not find difficulty with id (${targetDifficultyId})');
|
|
controls.active = true;
|
|
letterSort.inputEnabled = true;
|
|
return;
|
|
}
|
|
|
|
trace('target difficulty: ${targetDifficultyId}');
|
|
trace('target variation: ${targetDifficulty?.variation ?? Constants.DEFAULT_VARIATION}');
|
|
|
|
var baseInstrumentalId:String = targetSong.getBaseInstrumentalId(targetDifficultyId, targetDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? '';
|
|
var altInstrumentalIds:Array<String> = targetSong.listAltInstrumentalIds(targetDifficultyId,
|
|
targetDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? [];
|
|
|
|
#if !mobile
|
|
if (altInstrumentalIds.length > 0)
|
|
{
|
|
var instrumentalIds = [baseInstrumentalId].concat(altInstrumentalIds);
|
|
openInstrumentalList(cap, instrumentalIds);
|
|
|
|
return;
|
|
}
|
|
#end
|
|
|
|
#if mobile
|
|
trace('ALTS ARE DISABLED');
|
|
#else
|
|
trace('NO ALTS');
|
|
#end
|
|
capsuleOnConfirmDefault(cap);
|
|
}
|
|
|
|
public function getControls():Controls
|
|
{
|
|
return controls;
|
|
}
|
|
|
|
function openInstrumentalList(cap:SongMenuItem, instrumentalIds:Array<String>):Void
|
|
{
|
|
capsuleOptionsMenu = new CapsuleOptionsMenu(this, cap.targetPos.x + 175, cap.targetPos.y + 115, instrumentalIds);
|
|
capsuleOptionsMenu.cameras = [funnyCam];
|
|
capsuleOptionsMenu.zIndex = 10000;
|
|
add(capsuleOptionsMenu);
|
|
|
|
capsuleOptionsMenu.onConfirm = function(targetInstId:String) {
|
|
capsuleOnConfirmDefault(cap, targetInstId);
|
|
};
|
|
}
|
|
|
|
var capsuleOptionsMenu:Null<CapsuleOptionsMenu> = null;
|
|
|
|
public function cleanupCapsuleOptionsMenu():Void
|
|
{
|
|
this.controls.active = true;
|
|
letterSort.inputEnabled = true;
|
|
|
|
if (capsuleOptionsMenu != null)
|
|
{
|
|
remove(capsuleOptionsMenu);
|
|
capsuleOptionsMenu = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called when hitting ENTER to play the song.
|
|
*/
|
|
function capsuleOnConfirmDefault(cap:SongMenuItem, ?targetInstId:String):Void
|
|
{
|
|
controls.active = false;
|
|
#if NO_FEATURE_TOUCH_CONTROLS
|
|
letterSort.inputEnabled = false;
|
|
#end
|
|
|
|
PlayStatePlaylist.isStoryMode = false;
|
|
|
|
var targetVariation:Null<String> = currentVariation;
|
|
var targetSongId:String = cap?.freeplayData?.data.id ?? 'unknown';
|
|
var targetSongNullable:Null<Song> = SongRegistry.instance.fetchEntry(targetSongId, {variation: targetVariation});
|
|
if (targetSongNullable == null)
|
|
{
|
|
FlxG.log.warn('WARN: could not find song with id (${targetSongId})');
|
|
controls.active = true;
|
|
letterSort.inputEnabled = true;
|
|
return;
|
|
}
|
|
var targetSong:Song = targetSongNullable;
|
|
var targetDifficultyId:String = currentDifficulty;
|
|
var targetLevelId:Null<String> = cap?.freeplayData?.levelId;
|
|
|
|
trace('target song: ${targetSongId} (${targetVariation})');
|
|
|
|
PlayStatePlaylist.campaignId = targetLevelId ?? null;
|
|
|
|
var targetDifficulty:Null<SongDifficulty> = targetSong.getDifficulty(currentDifficulty, currentVariation);
|
|
if (targetDifficulty == null)
|
|
{
|
|
FlxG.log.warn('WARN: could not find difficulty with id (${currentDifficulty})');
|
|
controls.active = true;
|
|
letterSort.inputEnabled = true;
|
|
return;
|
|
}
|
|
|
|
if (targetInstId == null)
|
|
{
|
|
var baseInstrumentalId:String = targetSong?.getBaseInstrumentalId(currentDifficulty, targetDifficulty.variation ?? Constants.DEFAULT_VARIATION) ?? '';
|
|
targetInstId = baseInstrumentalId;
|
|
}
|
|
|
|
// Visual and audio effects.
|
|
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
|
if (dj != null) dj.confirm();
|
|
|
|
currentCapsule.forcePosition();
|
|
currentCapsule.confirm();
|
|
|
|
backingCard.confirm();
|
|
fadeDots(false);
|
|
|
|
// Start vibration after half of second.
|
|
if (HapticUtil.hapticsAvailable)
|
|
{
|
|
new FlxTimer().start(0.5, function(tmr) {
|
|
switch (currentCharacterId)
|
|
{
|
|
// Toggles the bool that allows vibration on update.
|
|
case "pico":
|
|
allowPicoBulletsVibration = true;
|
|
new FlxTimer().start(0.5, function(tmr) {
|
|
allowPicoBulletsVibration = false;
|
|
});
|
|
|
|
// A single vibration.
|
|
default:
|
|
HapticUtil.vibrate(Constants.DEFAULT_VIBRATION_PERIOD, Constants.DEFAULT_VIBRATION_DURATION * 5, (Constants.MAX_VIBRATION_AMPLITUDE / 3) * 2.5);
|
|
}
|
|
});
|
|
}
|
|
|
|
new FlxTimer().start(styleData?.getStartDelay(), function(tmr:FlxTimer) {
|
|
FunkinSound.emptyPartialQueue();
|
|
|
|
funnyCam.fade(FlxColor.BLACK, 0.2, false, function() {
|
|
Paths.setCurrentLevel(cap?.freeplayData?.levelId);
|
|
LoadingState.loadPlayState(
|
|
{
|
|
targetSong: targetSong,
|
|
targetDifficulty: currentDifficulty,
|
|
targetVariation: currentVariation,
|
|
targetInstrumental: targetInstId,
|
|
practiceMode: false,
|
|
minimalMode: false,
|
|
|
|
#if FEATURE_DEBUG_FUNCTIONS
|
|
botPlayMode: FlxG.keys.pressed.SHIFT,
|
|
#else
|
|
botPlayMode: false,
|
|
#end
|
|
// TODO: Make these an option! It's currently only accessible via chart editor.
|
|
// startTimestamp: 0.0,
|
|
// playbackRate: 0.5,
|
|
// botPlayMode: true,
|
|
}, true);
|
|
});
|
|
});
|
|
}
|
|
|
|
function refreshCapsuleDisplays():Void
|
|
{
|
|
grpCapsules.forEachAlive((cap:SongMenuItem) -> {
|
|
cap.refreshDisplay();
|
|
});
|
|
}
|
|
|
|
function rememberSelection():Void
|
|
{
|
|
if (rememberedSongId != null)
|
|
{
|
|
curSelected = currentFilteredSongs.findIndex(function(song) {
|
|
if (song == null) return false;
|
|
return song.data.id == rememberedSongId;
|
|
});
|
|
|
|
if (curSelected == -1) curSelected = 0;
|
|
}
|
|
|
|
if (rememberedDifficulty != null)
|
|
{
|
|
currentDifficulty = rememberedDifficulty;
|
|
}
|
|
|
|
if (rememberedVariation != null)
|
|
{
|
|
currentVariation = rememberedVariation;
|
|
}
|
|
}
|
|
|
|
function updateSongsScroll():Void
|
|
{
|
|
var prevSelected:Int = curSelected;
|
|
curSelected = Math.round(curSelectedFloat);
|
|
|
|
for (index => capsule in grpCapsules.members)
|
|
{
|
|
index += 1;
|
|
|
|
capsule.selected = false;
|
|
capsule.forceHighlight = index == curSelected + 1;
|
|
|
|
capsule.targetPos.y = capsule.intendedY(index - curSelectedFloat);
|
|
capsule.targetPos.x = capsule.intendedX(index - curSelectedFloat) + (CUTOUT_WIDTH * SONGS_POS_MULTI);
|
|
if (index + 0.5 < curSelectedFloat) capsule.targetPos.y -= 100;
|
|
}
|
|
|
|
if (curSelected != prevSelected)
|
|
{
|
|
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
|
|
HapticUtil.vibrate(0, 0.01, 0.5);
|
|
dj?.resetAFKTimer();
|
|
_pressedOnSelected = false;
|
|
}
|
|
}
|
|
|
|
function changeSelection(change:Int = 0):Void
|
|
{
|
|
var prevSelected:Int = curSelected;
|
|
|
|
curSelected += change;
|
|
curSelectedFloat = curSelected;
|
|
|
|
if (curSelected < 0)
|
|
{
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
curSelected = (SwipeUtil.flickUp && !ControlsHandler.usingExternalInputDevice) ? 0 : grpCapsules.countLiving() - 1;
|
|
SwipeUtil.resetSwipeVelocity();
|
|
#else
|
|
curSelected = grpCapsules.countLiving() - 1;
|
|
#end
|
|
}
|
|
if (curSelected >= grpCapsules.countLiving())
|
|
{
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
curSelected = (SwipeUtil.flickDown && !ControlsHandler.usingExternalInputDevice) ? grpCapsules.countLiving() - 1 : 0;
|
|
SwipeUtil.resetSwipeVelocity();
|
|
#else
|
|
curSelected = 0;
|
|
#end
|
|
}
|
|
|
|
if (!prepForNewRank && curSelected != prevSelected) FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
|
|
|
|
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(currentCapsule.freeplayData?.data.id ?? "", currentDifficulty, currentVariation);
|
|
intendedScore = songScore?.score ?? 0;
|
|
|
|
intendedCompletion = Scoring.tallyCompletion(songScore?.tallies);
|
|
rememberedSongId = currentCapsule.freeplayData?.data.id;
|
|
|
|
if (currentCapsule.freeplayData == null) albumRoll.albumId = null;
|
|
|
|
changeDiff();
|
|
if (currentCapsule.freeplayData == null) currentCapsule.refreshDisplay();
|
|
else
|
|
currentCapsule.refreshDisplay(!prepForNewRank);
|
|
|
|
for (index => capsule in grpCapsules.members)
|
|
{
|
|
index += 1;
|
|
|
|
capsule.forceHighlight = false;
|
|
capsule.selected = index == curSelected + 1;
|
|
|
|
capsule.curSelected = curSelected;
|
|
|
|
var capsuleIndex = index - curSelected;
|
|
var yOffset:Float = 0;
|
|
|
|
// Small offset so edge capsules actually go offscreen enough to not require to be rendered.
|
|
if (capsuleIndex < 0) yOffset += 50;
|
|
else if (capsuleIndex > 4) yOffset -= 10;
|
|
|
|
capsule.targetPos.y = capsule.intendedY(capsuleIndex) - yOffset;
|
|
capsule.targetPos.x = capsule.intendedX(capsuleIndex) + (CUTOUT_WIDTH * SONGS_POS_MULTI);
|
|
if (index < curSelected) capsule.targetPos.y -= 100; // another 100 for good measure
|
|
}
|
|
|
|
if (grpCapsules.countLiving() > 0 && !prepForNewRank && controls.active)
|
|
{
|
|
playCurSongPreview(currentCapsule);
|
|
currentCapsule.selected = true;
|
|
|
|
// switchBackingImage(currentCapsule.freeplayData);
|
|
}
|
|
|
|
// Small vibrations every selection change.
|
|
if (change != 0) HapticUtil.vibrate(0, 0.01, 0.5);
|
|
}
|
|
|
|
public function playCurSongPreview(?daSongCapsule:SongMenuItem):Void
|
|
{
|
|
if (daSongCapsule == null) daSongCapsule = currentCapsule;
|
|
if (curSelected == 0)
|
|
{
|
|
FunkinSound.playMusic('freeplayRandom',
|
|
{
|
|
startingVolume: 0.0,
|
|
overrideExisting: true,
|
|
restartTrack: false
|
|
});
|
|
FlxG.sound.music.fadeIn(2, 0, 0.7);
|
|
}
|
|
else
|
|
{
|
|
var previewSong:Null<Song> = daSongCapsule?.freeplayData?.data;
|
|
if (previewSong == null) return;
|
|
|
|
// Check if character-specific difficulty exists
|
|
var songDifficulty:Null<SongDifficulty> = previewSong.getDifficulty(currentDifficulty, currentVariation);
|
|
|
|
var baseInstrumentalId:String = previewSong.getBaseInstrumentalId(currentDifficulty, songDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? '';
|
|
var altInstrumentalIds:Array<String> = previewSong.listAltInstrumentalIds(currentDifficulty,
|
|
songDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? [];
|
|
var instSuffix:String = baseInstrumentalId;
|
|
#if FEATURE_DEBUG_FUNCTIONS
|
|
if (altInstrumentalIds.length > 0 && FlxG.keys.pressed.CONTROL)
|
|
{
|
|
instSuffix = altInstrumentalIds[0];
|
|
}
|
|
#end
|
|
instSuffix = (instSuffix != '') ? '-$instSuffix' : '';
|
|
// trace('Attempting to play partial preview: ${previewSong.id}:${instSuffix}');
|
|
FunkinSound.playMusic(previewSong.id,
|
|
{
|
|
startingVolume: 0.0,
|
|
overrideExisting: true,
|
|
restartTrack: false,
|
|
mapTimeChanges: false, // The music metadata is not alongside the audio file so this won't work.
|
|
pathsFunction: INST,
|
|
suffix: instSuffix,
|
|
partialParams:
|
|
{
|
|
loadPartial: true,
|
|
start: 0,
|
|
end: 0.2
|
|
},
|
|
onLoad: function() {
|
|
FlxG.sound.music.fadeIn(2, 0, 0.7);
|
|
}
|
|
});
|
|
if (songDifficulty != null)
|
|
{
|
|
Conductor.instance.mapTimeChanges(songDifficulty.timeChanges);
|
|
Conductor.instance.update(FlxG.sound?.music?.time ?? 0.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
public function switchBackingImage(?freeplaySongData:FreeplaySongData):Void
|
|
{
|
|
var path = Paths.image('freeplay/freeplayBG${freeplaySongData?.levelId ?? 'week1'}-${currentCharacterId ?? 'bf'}');
|
|
if (!Assets.exists(path)) path = Paths.image('freeplay/freeplayBGweek1-bf');
|
|
backingImage.loadTextureAsync(path);
|
|
}
|
|
|
|
/**
|
|
* Build an instance of `FreeplayState` that is above the `MainMenuState`.
|
|
* @return The MainMenuState with the FreeplayState as a substate.
|
|
*/
|
|
public static function build(?params:FreeplayStateParams, ?stickers:StickerSubState):MusicBeatState
|
|
{
|
|
// Since CUTOUT_WIDTH is static it might retain some old inccrect values so we update it before loading freeplay
|
|
CUTOUT_WIDTH = FullScreenScaleMode.gameCutoutSize.x / 1.5;
|
|
var result:MainMenuState;
|
|
result = new MainMenuState(true);
|
|
result.openSubState(new FreeplayState(params, stickers));
|
|
result.persistentUpdate = false;
|
|
result.persistentDraw = true;
|
|
return result;
|
|
}
|
|
|
|
function favoriteSong():Void
|
|
{
|
|
var selectedCapsule = currentCapsule;
|
|
var targetSong = selectedCapsule?.freeplayData;
|
|
if (targetSong != null)
|
|
{
|
|
var isFav = targetSong.toggleFavorite();
|
|
if (isFav)
|
|
{
|
|
selectedCapsule.favIcon.visible = true;
|
|
selectedCapsule.favIconBlurred.visible = true;
|
|
selectedCapsule.favIcon.animation.play('fav');
|
|
selectedCapsule.favIconBlurred.animation.play('fav');
|
|
FunkinSound.playOnce(Paths.sound('fav'), 1);
|
|
selectedCapsule.checkClip();
|
|
selectedCapsule.selected = true; // set selected again, so it can run its getter function to initialize movement
|
|
controls.active = false;
|
|
|
|
selectedCapsule.doLerp = false;
|
|
FlxTween.tween(selectedCapsule, {y: selectedCapsule.y - 5}, 0.1, {ease: FlxEase.expoOut});
|
|
|
|
FlxTween.tween(selectedCapsule, {y: selectedCapsule.y + 5}, 0.1,
|
|
{
|
|
ease: FlxEase.expoIn,
|
|
startDelay: 0.1,
|
|
onComplete: function(_) {
|
|
selectedCapsule.doLerp = true;
|
|
controls.active = true;
|
|
}
|
|
});
|
|
}
|
|
else
|
|
{
|
|
selectedCapsule.favIcon.animation.play('fav', true, true, 9);
|
|
selectedCapsule.favIconBlurred.animation.play('fav', true, true, 9);
|
|
FunkinSound.playOnce(Paths.sound('unfav'), 1);
|
|
new FlxTimer().start(0.2, _ -> {
|
|
selectedCapsule.favIcon.visible = false;
|
|
selectedCapsule.favIconBlurred.visible = false;
|
|
selectedCapsule.checkClip();
|
|
selectedCapsule.selected = true; // set selected again, so it can run its getter function to initialize movement
|
|
});
|
|
|
|
controls.active = false;
|
|
selectedCapsule.doLerp = false;
|
|
FlxTween.tween(selectedCapsule, {y: selectedCapsule.y + 5}, 0.1, {ease: FlxEase.expoOut});
|
|
FlxTween.tween(selectedCapsule, {y: selectedCapsule.y - 5}, 0.1,
|
|
{
|
|
ease: FlxEase.expoIn,
|
|
startDelay: 0.1,
|
|
onComplete: function(_) {
|
|
selectedCapsule.doLerp = true;
|
|
controls.active = true;
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The difficulty selector arrows to the left and right of the difficulty.
|
|
*/
|
|
@:nullSafety
|
|
class DifficultySelector extends FlxSprite
|
|
{
|
|
var controls:Controls;
|
|
var whiteShader:PureColor;
|
|
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
var pressed:Bool = false;
|
|
#end
|
|
|
|
public function new(x:Float, y:Float, flipped:Bool, controls:Controls, ?styleData:FreeplayStyle)
|
|
{
|
|
super(x, y);
|
|
this.controls = controls;
|
|
this.whiteShader = new PureColor(FlxColor.WHITE);
|
|
this.whiteShader.colorSet = true;
|
|
|
|
this.frames = Paths.getSparrowAtlas(styleData?.getSelectorAssetKey() ?? "freeplay/freeplaySelector");
|
|
animation.addByPrefix('shine', 'arrow pointer loop', 24);
|
|
animation.play('shine');
|
|
|
|
@:nullSafety(Off) this.shader = null;
|
|
this.flipX = flipped;
|
|
}
|
|
|
|
override function update(elapsed:Float):Void
|
|
{
|
|
if (!controls.active) return;
|
|
|
|
if (flipX && controls.UI_RIGHT_P) moveShitDown();
|
|
if (!flipX && controls.UI_LEFT_P) moveShitDown();
|
|
super.update(elapsed);
|
|
}
|
|
|
|
#if FEATURE_TOUCH_CONTROLS
|
|
public function setPress(press:Bool):Void
|
|
{
|
|
if (!press)
|
|
{
|
|
scale.x = scale.y = 1;
|
|
@:nullSafety(Off) this.shader = null;
|
|
updateHitbox();
|
|
}
|
|
else
|
|
{
|
|
offset.y = -5;
|
|
this.shader = whiteShader;
|
|
scale.x = scale.y = 0.5;
|
|
}
|
|
|
|
pressed = press;
|
|
}
|
|
|
|
override function updateHitbox()
|
|
{
|
|
super.updateHitbox();
|
|
width *= 1.5;
|
|
height *= 1.5;
|
|
}
|
|
#end
|
|
|
|
function moveShitDown():Void
|
|
{
|
|
offset.y -= 5;
|
|
scale.x = scale.y = 0.5;
|
|
|
|
this.shader = whiteShader;
|
|
|
|
new FlxTimer().start(2 / 24, function(tmr) {
|
|
scale.x = scale.y = 1;
|
|
@:nullSafety(Off) this.shader = null;
|
|
updateHitbox();
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Structure for the current song filter.
|
|
*/
|
|
typedef SongFilter =
|
|
{
|
|
var filterType:FilterType;
|
|
var ?filterData:Dynamic;
|
|
}
|
|
|
|
/**
|
|
* Possible types to use for the song filter.
|
|
*/
|
|
enum abstract FilterType(String)
|
|
{
|
|
/**
|
|
* Filter to songs which start with a string
|
|
*/
|
|
public var STARTSWITH;
|
|
|
|
/**
|
|
* Filter to songs which match a regular expression
|
|
*/
|
|
public var REGEXP;
|
|
|
|
/**
|
|
* Filter to songs which are favorited
|
|
*/
|
|
public var FAVORITE;
|
|
|
|
/**
|
|
* Filter to all songs
|
|
*/
|
|
public var ALL;
|
|
}
|
|
|
|
/**
|
|
* Data about a specific song in the freeplay menu.
|
|
*/
|
|
@:nullSafety
|
|
class FreeplaySongData
|
|
{
|
|
/**
|
|
* We used to have a billion fields, but this SongMetadata variable should be all we need
|
|
* to be able to get most information about an available song.
|
|
* For example, you can get the artist via `data.songArtist`
|
|
*
|
|
* You can usually get various other particulars of a specific difficulty/variation by
|
|
* using data.getDifficulty(), and inputting specifics on your difficulty, variations, etc.
|
|
* See the getters here for songCharacter, fullSongName, and songStartingBpm for examples.
|
|
*
|
|
* @see Song
|
|
*/
|
|
public var data(get, never):Song;
|
|
|
|
function get_data():Song
|
|
{
|
|
// This looks jank but the haxe compiler is on crack or something so 2 `privateAccess` lines are needed for some reason
|
|
@:privateAccess
|
|
var song:Null<Song> = SongRegistry.instance.fetchEntry(songId, {variation: curVariation});
|
|
@:privateAccess
|
|
if (song == null) throw 'Song entry not found for id: $songId with variation: ${curVariation}';
|
|
|
|
return song;
|
|
}
|
|
|
|
/**
|
|
* The current variation to use in various property functions.
|
|
*/
|
|
var curVariation(get, never):String;
|
|
|
|
/**
|
|
* The level id of the song, useful for sorting from week1 -> week 7 + weekend1
|
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* and for properly loading PlayStatePlaylist for preloading on web
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*/
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public var levelId(get, never):Null<String>;
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function get_levelId():Null<String>
|
|
{
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|
return _levelId;
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}
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var _levelId:String;
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final songId:String;
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/**
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* Whether or not the song has been favorited.
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|
*/
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public var isFav(get, never):Bool;
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/**
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|
* Whether the player has seen/played this song before within freeplay
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|
*/
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|
public var isNew(get, never):Bool;
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|
/**
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|
* The default opponent for the song.
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|
* Does the getter stuff for you depending on your current (or rather, rememberd) variation and difficulty.
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|
*/
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public var songCharacter(get, never):String;
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|
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/**
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* The full song name, dynamically generated depending on your current (or rather, rememberd) variation and difficulty.
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|
*/
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|
public var fullSongName(get, never):String;
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|
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/**
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|
* The song's id and variation, combined with a colon. Dynamically generated depending on your current (or rather, rememberd) variation and difficulty.
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|
*/
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|
public var idAndVariation(get, never):String;
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|
|
/**
|
|
* The starting BPM of the song, dynamically generated depending on your current (or rather, rememberd) variation and difficulty.
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|
*/
|
|
public var songStartingBpm(get, never):Float;
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|
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public var difficultyRating(get, never):Int;
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|
|
|
public var scoringRank(get, never):Null<ScoringRank>;
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|
|
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public var instance:FreeplayState;
|
|
|
|
public function new(songId:String, levelData:Level, instance:FreeplayState)
|
|
{
|
|
this.songId = songId;
|
|
_levelId = levelData.id;
|
|
this.instance = instance;
|
|
}
|
|
|
|
/**
|
|
* Toggle whether or not the song is favorited, then flush to save data.
|
|
* @return Whether or not the song is now favorited.
|
|
*/
|
|
public function toggleFavorite():Bool
|
|
{
|
|
if (isFav)
|
|
{
|
|
Save.instance.unfavoriteSong(idAndVariation);
|
|
}
|
|
else
|
|
{
|
|
Save.instance.favoriteSong(idAndVariation);
|
|
}
|
|
return isFav;
|
|
}
|
|
|
|
function updateValues(variations:Array<String>):Void
|
|
{
|
|
// this.isNew = song.isSongNew(suffixedDifficulty);
|
|
}
|
|
|
|
function get_idAndVariation()
|
|
{
|
|
return '${data.id}:${curVariation}';
|
|
}
|
|
|
|
function get_isFav():Bool
|
|
{
|
|
return Save.instance.isSongFavorited(idAndVariation);
|
|
}
|
|
|
|
public function isDifficultyNew(difficulty:String):Bool
|
|
{
|
|
// grabs a specific difficulty's new status. used for the difficulty dots.
|
|
|
|
return data.isSongNew(difficulty, curVariation);
|
|
}
|
|
|
|
function get_isNew():Bool
|
|
{
|
|
// We use a slightly different manner to get the new status of a song than the other getters here
|
|
// `isSongNew()` only takes a single variation, and it's data that isn't accessible via the Song data/metadata
|
|
// it's stored in the song .hxc script in a function that overrides `isSongNew()`
|
|
// and is only accessible with the correct valid variation inputs
|
|
|
|
return data.isSongNew(FreeplayState.rememberedDifficulty, curVariation);
|
|
}
|
|
|
|
function get_songCharacter():String
|
|
{
|
|
var variations:Array<String> = data.getVariationsByCharacterId(FreeplayState.rememberedCharacterId);
|
|
return data.getDifficulty(FreeplayState.rememberedDifficulty, null, variations)?.characters.opponent ?? '';
|
|
}
|
|
|
|
function get_fullSongName():String
|
|
{
|
|
var variations:Array<String> = data.getVariationsByCharacterId(FreeplayState.rememberedCharacterId);
|
|
|
|
return data.getDifficulty(FreeplayState.rememberedDifficulty, null, variations)?.songName ?? data.songName;
|
|
}
|
|
|
|
function get_songStartingBpm():Float
|
|
{
|
|
var variations:Array<String> = data.getVariationsByCharacterId(FreeplayState.rememberedCharacterId);
|
|
|
|
return data.getDifficulty(FreeplayState.rememberedDifficulty, null, variations)?.getStartingBPM() ?? 0;
|
|
}
|
|
|
|
function get_difficultyRating():Int
|
|
{
|
|
var variations:Array<String> = data.getVariationsByCharacterId(FreeplayState.rememberedCharacterId);
|
|
return data.getDifficulty(FreeplayState.rememberedDifficulty, null, variations)?.difficultyRating ?? 0;
|
|
}
|
|
|
|
function get_scoringRank():Null<ScoringRank>
|
|
{
|
|
return Save.instance.getSongRank(data.id, FreeplayState.rememberedDifficulty, curVariation);
|
|
}
|
|
|
|
function get_curVariation()
|
|
{
|
|
// Temporarily fetch the song to check for the first valid variation of it.
|
|
// For example if the current character is bf, for songs such as darnell we want to use the 'bf' variation instead of 'normal'.
|
|
var song:Null<Song> = SongRegistry.instance.fetchEntry(songId);
|
|
if (song == null) throw 'Song entry not found for id: $songId';
|
|
|
|
var variations:Array<String> = song.getVariationsByCharacterId(FreeplayState.rememberedCharacterId);
|
|
var variation:Null<String> = song.getFirstValidVariation(FreeplayState.rememberedDifficulty, null, variations);
|
|
if (variation == null) variation = Constants.DEFAULT_VARIATION;
|
|
|
|
return variation;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Parameters used to initialize the FreeplayState.
|
|
*/
|
|
typedef FreeplayStateParams =
|
|
{
|
|
?character:String,
|
|
?fromCharSelect:Bool,
|
|
?fromResults:FromResultsParams,
|
|
};
|
|
|
|
/**
|
|
* A set of parameters for transitioning to the FreeplayState from the ResultsState.
|
|
*/
|
|
typedef FromResultsParams =
|
|
{
|
|
/**
|
|
* The previous rank the song hand, if any. Null if it had no score before.
|
|
*/
|
|
var ?oldRank:ScoringRank;
|
|
|
|
/**
|
|
* Whether or not to play the rank animation on returning to freeplay.
|
|
*/
|
|
var playRankAnim:Bool;
|
|
|
|
/**
|
|
* The new rank the song has.
|
|
*/
|
|
var newRank:ScoringRank;
|
|
|
|
/**
|
|
* The song ID to play the animation on.
|
|
*/
|
|
var songId:String;
|
|
|
|
/**
|
|
* The difficulty ID to play the animation on.
|
|
*/
|
|
var difficultyId:String;
|
|
};
|
|
|
|
/**
|
|
* The map storing information about the exit movers.
|
|
*/
|
|
typedef ExitMoverData = Map<Array<FlxSprite>, MoveData>;
|
|
|
|
/**
|
|
* The data for an exit mover.
|
|
*/
|
|
typedef MoveData =
|
|
{
|
|
var ?x:Float;
|
|
var ?y:Float;
|
|
var ?speed:Float;
|
|
var ?wait:Float;
|
|
}
|