1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2025-09-01 03:15:53 +00:00
Funkin/source/funkin/ui/freeplay/AlbumRoll.hx
Abnormal 554041c811 thanku pursnake.......fix album sizes
Co-authored-by: PurSnake <56314743+PurSnake@users.noreply.github.com>
2025-08-31 14:20:43 -05:00

269 lines
6.5 KiB
Haxe

package funkin.ui.freeplay;
import funkin.graphics.FunkinSprite;
import flixel.group.FlxSpriteGroup;
import flixel.util.FlxSort;
import flixel.util.FlxTimer;
import funkin.data.freeplay.album.AlbumRegistry;
import funkin.graphics.FunkinSprite;
import funkin.util.SortUtil;
/**
* The graphic for the album roll in the FreeplayState.
* Simply set `albumID` to fetch the required data and update the textures.
*/
@:nullSafety
class AlbumRoll extends FlxSpriteGroup
{
/**
* The ID of the album to display.
* Modify this value to automatically update the album art and title.
*/
public var albumId(default, set):Null<String>;
function set_albumId(value:Null<String>):Null<String>
{
if (this.albumId != value || value == null)
{
this.albumId = value;
updateAlbum();
}
return value;
}
final ALBUM_ART_FRAME_SIZE:Int = 262;
final ALBUM_ART_SYMBOL:String = "album art placeholder";
var newAlbumArt:FunkinSprite;
var albumTitle:Null<FunkinSprite> = null;
var difficultyStars:DifficultyStars;
var _exitMovers:Null<FreeplayState.ExitMoverData>;
var _exitMoversCharSel:Null<FreeplayState.ExitMoverData>;
var albumData:Null<Album> = null;
public function new()
{
super();
newAlbumArt = FunkinSprite.createTextureAtlas((FlxG.width + -360) - FullScreenScaleMode.gameNotchSize.x, 220, "freeplay/albumRoll/freeplayAlbum");
newAlbumArt.visible = false;
difficultyStars = new DifficultyStars((FlxG.width - 330) - FullScreenScaleMode.gameNotchSize.x, 209);
difficultyStars.visible = false;
add(newAlbumArt);
add(difficultyStars);
buildAlbumTitle("freeplay/albumRoll/volume1-text");
if (albumTitle != null) albumTitle.visible = false;
newAlbumArt.anim.onFinish.add(onAlbumFinish);
}
function onAlbumFinish(animName:String):Void
{
// Play the idle animation for the current album.
if (animName != "idle")
{
newAlbumArt.anim.play('idle', true);
newAlbumArt.anim.curAnim.looped = true;
}
}
/**
* Load the album data by ID and update the textures.
*/
function updateAlbum():Void
{
if (albumId == null)
{
this.visible = false;
return;
}
else
this.visible = true;
albumData = AlbumRegistry.instance.fetchEntry(albumId);
if (albumData == null)
{
FlxG.log.warn('Could not find album data for album ID: ${albumId}');
return;
};
// Update the album art.
var albumGraphic = Paths.image(albumData.getAlbumArtAssetKey());
newAlbumArt.replaceSymbolGraphic(ALBUM_ART_SYMBOL, albumGraphic);
adjustAlbumSize();
buildAlbumTitle(albumData.getAlbumTitleAssetKey(), albumData.getAlbumTitleOffsets());
applyExitMovers();
refresh();
}
/**
* Adjusts the size of the album art frame.
*/
public function adjustAlbumSize():Void
{
var _atlasInstance:Null<animate.internal.elements.AtlasInstance> = null;
for (element in newAlbumArt.getSymbolElements(ALBUM_ART_SYMBOL))
{
_atlasInstance = element.toAtlasInstance();
@:privateAccess {
_atlasInstance.tileMatrix.a = ALBUM_ART_FRAME_SIZE / _atlasInstance.frame.frame.width;
_atlasInstance.tileMatrix.d = ALBUM_ART_FRAME_SIZE / _atlasInstance.frame.frame.width;
}
element = _atlasInstance;
}
}
public function refresh():Void
{
sort(SortUtil.byZIndex, FlxSort.ASCENDING);
}
/**
* Apply exit movers for the album roll.
* @param exitMovers The exit movers to apply.
*/
public function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData, ?exitMoversCharSel:FreeplayState.ExitMoverData):Void
{
if (exitMovers == null)
{
exitMovers = _exitMovers;
}
else
{
_exitMovers = exitMovers;
}
if (exitMovers == null) return;
if (exitMoversCharSel == null)
{
exitMoversCharSel = _exitMoversCharSel;
}
else
{
_exitMoversCharSel = exitMoversCharSel;
}
if (exitMoversCharSel == null) return;
exitMovers.set([newAlbumArt, difficultyStars],
{
x: FlxG.width,
speed: 0.4,
wait: 0
});
exitMoversCharSel.set([newAlbumArt, difficultyStars],
{
y: -175,
speed: 0.8,
wait: 0.1
});
}
var titleTimer:Null<FlxTimer> = null;
/**
* Play the intro animation on the album art.
*/
public function playIntro():Void
{
this.visible = true;
if (albumTitle != null) albumTitle.visible = false;
newAlbumArt.visible = true;
newAlbumArt.anim.play('intro', true);
difficultyStars.visible = false;
difficultyStars.flameCheck();
new FlxTimer().start(0.75, function(_) {
showTitle();
showStars();
if (albumTitle != null) albumTitle.animation.play('switch');
});
}
public function skipIntro():Void
{
this.visible = true;
// Weird workaround
newAlbumArt.anim.play('switch', true);
if (albumTitle != null) albumTitle.animation.play('switch');
}
public function showTitle():Void
{
if (albumTitle != null) albumTitle.visible = true;
}
public function buildAlbumTitle(assetKey:String, ?titleOffsets:Null<Array<Float>>):Void
{
if (albumTitle != null)
{
remove(albumTitle);
albumTitle = null;
}
if (titleOffsets == null)
{
titleOffsets = [0, 0];
}
albumTitle = FunkinSprite.createSparrow((FlxG.width - 355) - FullScreenScaleMode.gameNotchSize.x, 500, assetKey);
albumTitle.visible = this.visible && (albumTitle.frames != null && newAlbumArt.visible) && difficultyStars.visible;
albumTitle.animation.addByPrefix('idle', 'idle0', 24, true);
albumTitle.animation.addByPrefix('switch', 'switch0', 24, false);
add(albumTitle);
albumTitle.animation.onFinish.add(function(name) {
if (name == 'switch' && albumTitle != null) albumTitle.animation.play('idle');
});
albumTitle.animation.play('idle');
albumTitle.zIndex = 1000;
albumTitle.x += titleOffsets[0];
albumTitle.y += titleOffsets[1];
if (_exitMovers != null) _exitMovers.set([albumTitle],
{
x: FlxG.width,
speed: 0.4,
wait: 0
});
if (_exitMoversCharSel != null) _exitMoversCharSel.set([albumTitle],
{
y: -190,
speed: 0.8,
wait: 0.1
});
}
public function setDifficultyStars(?difficulty:Int):Void
{
if (difficulty == null) return;
difficultyStars.difficulty = difficulty;
}
/**
* Make the album stars visible.
*/
public function showStars():Void
{
difficultyStars.visible = true; // true;
difficultyStars.flameCheck();
}
}