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Funkin/source/funkin/ui/charSelect/Lock.hx
2025-08-28 22:48:53 -05:00

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Haxe

package funkin.ui.charSelect;
import flixel.util.FlxColor;
import funkin.graphics.FunkinSprite;
import flixel.FlxCamera;
import flixel.math.FlxPoint;
class Lock extends FunkinSprite
{
var colors:Array<FlxColor> = [
0xFF31F2A5, 0xFF20ECCD, 0xFF24D9E8,
0xFF20ECCD, 0xFF20C8D4, 0xFF209BDD,
0xFF209BDD, 0xFF2362C9, 0xFF243FB9
];
public function new(x:Float = 0, y:Float = 0, index:Int, settings:AtlasSpriteSettings)
{
var tint:FlxColor = colors[index];
super(x, y);
loadTextureAtlas("charSelect/lock",
{
swfMode: settings.swfMode,
cacheOnLoad: settings.cacheOnLoad,
filterQuality: settings.filterQuality,
uniqueInCache: settings.uniqueInCache,
onSymbolCreate: (symbol) -> {
if (symbol.timeline.getLayer("color") != null)
{
var colorSymbol = symbol.timeline.getLayer("color").getFrameAtIndex(0).convertToSymbol(0, 1);
colorSymbol.setColorTransform(0, 0, 0, 1, tint.red, tint.green, tint.blue, 0);
}
}
});
anim.play("idle");
}
/**
* Offset the lock.
*/
override function getScreenPosition(?result:FlxPoint, ?camera:FlxCamera):FlxPoint
{
var output:FlxPoint = super.getScreenPosition(result, camera);
output.x -= 320;
output.y -= 90;
return output;
}
}