1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2025-09-01 03:15:53 +00:00
Funkin/source/funkin/ui/charSelect/CharSelectSubState.hx
2025-08-31 18:21:39 -05:00

1232 lines
35 KiB
Haxe

package funkin.ui.charSelect;
import flixel.FlxObject;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup;
import flixel.math.FlxPoint;
import flixel.sound.FlxSound;
import flixel.system.debug.watch.Tracker.TrackerProfile;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;
import funkin.audio.FunkinSound;
import funkin.data.freeplay.player.PlayerData.PlayerCharSelectData;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.graphics.FunkinCamera;
import funkin.graphics.FunkinSprite;
import funkin.graphics.shaders.BlueFade;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.stage.Stage;
import funkin.save.Save;
import funkin.ui.freeplay.FreeplayState;
import funkin.ui.freeplay.charselect.PlayableCharacter;
import funkin.ui.PixelatedIcon;
import funkin.util.FramesJSFLParser;
import funkin.util.FramesJSFLParser.FramesJSFLInfo;
import funkin.util.HapticUtil;
import funkin.util.MathUtil;
import funkin.vis.dsp.SpectralAnalyzer;
import openfl.display.BlendMode;
import openfl.filters.ShaderFilter;
import openfl.filters.BitmapFilter;
import openfl.filters.DropShadowFilter;
#if FEATURE_NEWGROUNDS
import funkin.api.newgrounds.Medals;
#end
#if FEATURE_TOUCH_CONTROLS
import funkin.util.TouchUtil;
#end
class CharSelectSubState extends MusicBeatSubState
{
// what the actual hell
// having a hard time trying to make my changes work so i chose to be less stubborn and just remove them for now. - Zack
// Left this here so somebody can remind me
var cursor:FunkinSprite;
var cursorBlue:FunkinSprite;
var cursorDarkBlue:FunkinSprite;
var grpCursors:FlxTypedGroup<FunkinSprite>;
var cursorConfirmed:FunkinSprite;
var cursorDenied:FunkinSprite;
var cursorX:Int = 0;
var cursorY:Int = 0;
var cursorFactor:Float = 110;
var cursorOffsetX:Float = -16;
var cursorOffsetY:Float = -48;
var cursorLocIntended:FlxPoint = new FlxPoint(0, 0);
var tmrFrames:Int = 60;
var currentStage:Stage;
var playerChill:CharSelectPlayer;
var playerChillOut:CharSelectPlayer;
var gfChill:CharSelectGF;
var barthing:FunkinSprite;
var dipshitBacking:FunkinSprite;
var chooseDipshit:FunkinSprite;
var dipshitBlur:FunkinSprite;
var transitionGradient:FunkinSprite;
var curChar(default, set):String = Constants.DEFAULT_CHARACTER;
var rememberedChar:String;
var nametag:Nametag;
var camFollow:FlxObject;
var autoFollow:Bool = false;
var availableChars:Map<Int, String> = new Map<Int, String>();
var pressedSelect:Bool = false;
var selectTimer:FlxTimer = new FlxTimer();
var allowInput:Bool = false;
var selectSound:FunkinSound;
var unlockSound:FunkinSound;
var lockedSound:FunkinSound;
var introSound:FunkinSound;
var staticSound:FunkinSound;
var charSelectCam:FunkinCamera;
var selectedBizz:Array<BitmapFilter> = [
new DropShadowFilter(0, 0, 0xFFFFFF, 1, 2, 2, 19, 1, false, false, false),
new DropShadowFilter(5, 45, 0x000000, 1, 2, 2, 1, 1, false, false, false)
];
var bopInfo:Null<FramesJSFLInfo>;
var blackScreen:FunkinSprite;
var charHitbox:FlxObject;
var cutoutSize:Float = 0;
var fadeShader:BlueFade = new BlueFade();
public function new(?params:CharSelectSubStateParams)
{
super();
rememberedChar = params?.character;
loadAvailableCharacters();
}
function loadAvailableCharacters():Void
{
var playerIds:Array<String> = PlayerRegistry.instance.listEntryIds();
for (playerId in playerIds)
{
var playerData:Null<PlayerCharSelectData> = PlayerRegistry.instance.fetchEntry(playerId)?.getCharSelectData();
if (playerData == null) continue;
var targetPosition:Int = playerData.position ?? 0;
while (availableChars.exists(targetPosition))
{
targetPosition += 1;
}
trace('Placing player ${playerId} at position ${targetPosition}');
availableChars.set(targetPosition, playerId);
CharSelectAtlasHandler.loadAtlas('charSelect/${playerId}Chill');
var gfPath:Null<String> = playerData.gf?.assetPath;
if (gfPath != null)
{
CharSelectAtlasHandler.loadAtlas(gfPath);
}
}
// Mr. Static also needs some caching...
CharSelectAtlasHandler.loadAtlas('charSelect/lockedChill', {filterQuality: LOW, cacheOnLoad: true});
}
override public function create():Void
{
super.create();
cutoutSize = FullScreenScaleMode.gameCutoutSize.x / 2;
bopInfo = FramesJSFLParser.parse(Paths.file("images/charSelect/iconBopInfo/iconBopInfo.txt"));
if (bopInfo == null)
{
trace("[ERROR] Failed to load data for bopInfo, is the path provided correct?");
}
var bg:FunkinSprite = new FunkinSprite(cutoutSize + -153, -140);
bg.loadGraphic(Paths.image('charSelect/charSelectBG'));
bg.scrollFactor.set(0.1, 0.1);
add(bg);
var crowd:FunkinSprite = FunkinSprite.createTextureAtlas(cutoutSize + -9, -5, "charSelect/crowd",
{
applyStageMatrix: true
});
crowd.anim.play('');
crowd.anim.curAnim.looped = true;
crowd.scrollFactor.set(0.3, 0.3);
add(crowd);
var stageSpr:FunkinSprite = FunkinSprite.createTextureAtlas(cutoutSize + -2, -27, "charSelect/charSelectStage",
{
applyStageMatrix: true
});
stageSpr.anim.play('');
stageSpr.anim.curAnim.looped = true;
add(stageSpr);
var curtains:FunkinSprite = new FunkinSprite(cutoutSize + -212, -99);
curtains.loadGraphic(Paths.image('charSelect/curtains'));
curtains.scrollFactor.set(1.4, 1.4);
add(curtains);
barthing = FunkinSprite.createTextureAtlas(0, 0, "charSelect/barThing",
{
applyStageMatrix: true
});
barthing.anim.play('');
barthing.anim.curAnim.looped = true;
barthing.blend = BlendMode.MULTIPLY;
barthing.scale.x = 2.5;
barthing.scrollFactor.set(0, 0);
add(barthing);
barthing.y += 79;
FlxTween.tween(barthing, {y: barthing.y - 79}, 1.3, {ease: FlxEase.expoOut});
var charLight:FunkinSprite = new FunkinSprite(cutoutSize + 800, 250);
charLight.loadGraphic(Paths.image('charSelect/charLight'));
add(charLight);
var charLightGF:FunkinSprite = new FunkinSprite(cutoutSize + 180, 240);
charLightGF.loadGraphic(Paths.image('charSelect/charLight'));
add(charLightGF);
function setupPlayerChill(character:String)
{
gfChill = new CharSelectGF();
gfChill.switchGF(character);
add(gfChill);
playerChillOut = new CharSelectPlayer(cutoutSize, 0);
playerChillOut.switchChar(character);
playerChillOut.visible = false;
add(playerChillOut);
playerChill = new CharSelectPlayer(cutoutSize, 0);
playerChill.switchChar(character);
add(playerChill);
}
// I think I can do the character preselect thing here? This better work
// Edit: [UH-OH!] yes! It does!
if (rememberedChar != null && rememberedChar != Constants.DEFAULT_CHARACTER)
{
setupPlayerChill(rememberedChar);
for (pos => charId in availableChars)
{
if (charId == rememberedChar)
{
setCursorPosition(pos);
break;
}
}
@:bypassAccessor curChar = rememberedChar;
}
else
setupPlayerChill(Constants.DEFAULT_CHARACTER);
var speakers:FunkinSprite = FunkinSprite.createTextureAtlas(0, 0, "charSelect/charSelectSpeakers",
{
applyStageMatrix: true
});
speakers.x = cutoutSize - 11 + speakers.timeline.getBoundsOrigin().x;
speakers.y += 7;
speakers.anim.play('');
speakers.anim.curAnim.looped = true;
speakers.scrollFactor.set(1.8, 1.8);
speakers.scale.set(1.05, 1.05);
add(speakers);
var fgBlur:FunkinSprite = new FunkinSprite(cutoutSize + -125, 170);
fgBlur.loadGraphic(Paths.image('charSelect/foregroundBlur'));
fgBlur.blend = BlendMode.MULTIPLY;
add(fgBlur);
dipshitBlur = new FunkinSprite(cutoutSize + 419, -65);
dipshitBlur.frames = Paths.getSparrowAtlas("charSelect/dipshitBlur");
dipshitBlur.animation.addByPrefix('idle', "CHOOSE vertical offset instance 1", 24, true);
dipshitBlur.blend = BlendMode.ADD;
dipshitBlur.animation.play("idle");
add(dipshitBlur);
dipshitBacking = new FunkinSprite(cutoutSize + 423, -17);
dipshitBacking.frames = Paths.getSparrowAtlas("charSelect/dipshitBacking");
dipshitBacking.animation.addByPrefix('idle', "CHOOSE horizontal offset instance 1", 24, true);
dipshitBacking.blend = BlendMode.ADD;
dipshitBacking.animation.play("idle");
add(dipshitBacking);
dipshitBacking.y += 210;
FlxTween.tween(dipshitBacking, {y: dipshitBacking.y - 210}, 1.1, {ease: FlxEase.expoOut});
chooseDipshit = new FunkinSprite(cutoutSize + 426, -13);
chooseDipshit.loadGraphic(Paths.image('charSelect/chooseDipshit'));
add(chooseDipshit);
chooseDipshit.y += 200;
FlxTween.tween(chooseDipshit, {y: chooseDipshit.y - 200}, 1, {ease: FlxEase.expoOut});
dipshitBlur.y += 220;
FlxTween.tween(dipshitBlur, {y: dipshitBlur.y - 220}, 1.2, {ease: FlxEase.expoOut});
chooseDipshit.scrollFactor.set();
dipshitBacking.scrollFactor.set();
dipshitBlur.scrollFactor.set();
nametag = new Nametag(curChar);
nametag.midpointX += cutoutSize;
add(nametag);
@:privateAccess
{
nametag.midpointY += 200;
FlxTween.tween(nametag, {midpointY: nametag.midpointY - 200}, 1, {ease: FlxEase.expoOut});
}
nametag.scrollFactor.set();
FlxG.debugger.addTrackerProfile(new TrackerProfile(FunkinSprite, ["x", "y", "alpha", "scale", "blend"]));
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSound, ["pitch", "volume"]));
grpCursors = new FlxTypedGroup<FunkinSprite>();
add(grpCursors);
cursor = new FunkinSprite(0, 0);
cursor.loadGraphic(Paths.image('charSelect/charSelector'));
cursor.color = 0xFFFFFF00;
cursorBlue = new FunkinSprite(0, 0);
cursorBlue.loadGraphic(Paths.image('charSelect/charSelector'));
cursorBlue.color = 0xFF3EBBFF;
cursorDarkBlue = new FunkinSprite(0, 0);
cursorDarkBlue.loadGraphic(Paths.image('charSelect/charSelector'));
cursorDarkBlue.color = 0xFF3C74F7;
cursorBlue.blend = BlendMode.SCREEN;
cursorDarkBlue.blend = BlendMode.SCREEN;
cursorConfirmed = new FunkinSprite(0, 0);
cursorConfirmed.scrollFactor.set();
cursorConfirmed.frames = Paths.getSparrowAtlas("charSelect/charSelectorConfirm");
cursorConfirmed.animation.addByPrefix("idle", "cursor ACCEPTED instance 1", 24, true);
cursorConfirmed.visible = false;
add(cursorConfirmed);
cursorDenied = new FunkinSprite(0, 0);
cursorDenied.scrollFactor.set();
cursorDenied.frames = Paths.getSparrowAtlas("charSelect/charSelectorDenied");
cursorDenied.animation.addByPrefix("idle", "cursor DENIED instance 1", 24, false);
cursorDenied.visible = false;
add(cursorDenied);
grpCursors.add(cursorDarkBlue);
grpCursors.add(cursorBlue);
grpCursors.add(cursor);
charHitbox = new FlxObject(FlxG.width * 0.65, FlxG.height * 0.2, 300, 500);
charHitbox.active = false;
charHitbox.scrollFactor.set();
selectSound = new FunkinSound();
selectSound.loadEmbedded(Paths.sound('CS_select'));
selectSound.pitch = 1;
selectSound.volume = 0.7;
FlxG.sound.defaultSoundGroup.add(selectSound);
FlxG.sound.list.add(selectSound);
unlockSound = new FunkinSound();
unlockSound.loadEmbedded(Paths.sound('CS_unlock'));
unlockSound.pitch = 1;
unlockSound.volume = 0;
unlockSound.play(true);
FlxG.sound.defaultSoundGroup.add(unlockSound);
FlxG.sound.list.add(unlockSound);
lockedSound = new FunkinSound();
lockedSound.loadEmbedded(Paths.sound('CS_locked'));
lockedSound.pitch = 1;
lockedSound.volume = 1.;
FlxG.sound.defaultSoundGroup.add(lockedSound);
FlxG.sound.list.add(lockedSound);
staticSound = new FunkinSound();
staticSound.loadEmbedded(Paths.sound('static loop'));
staticSound.pitch = 1;
staticSound.looped = true;
staticSound.volume = 0.6;
FlxG.sound.defaultSoundGroup.add(staticSound);
FlxG.sound.list.add(staticSound);
// playing it here to preload it. not doing this makes a super awkward pause at the end of the intro
// TODO: probably make an intro thing for funkinSound itself that preloads the next audio?
FunkinSound.playMusic('stayFunky',
{
startingVolume: 0,
overrideExisting: true,
restartTrack: true,
});
initLocks();
for (index => member in grpIcons.members)
{
member.y += 300;
FlxTween.tween(member, {y: member.y - 300}, 1, {ease: FlxEase.expoOut});
}
cursor.scrollFactor.set();
cursorBlue.scrollFactor.set();
cursorDarkBlue.scrollFactor.set();
FlxTween.color(cursor, 0.2, 0xFFFFFF00, 0xFFFFCC00, {type: PINGPONG});
FlxG.debugger.addTrackerProfile(new TrackerProfile(CharSelectSubState, ["curChar", "grpXSpread", "grpYSpread"]));
FlxG.debugger.track(this);
camFollow = new FlxObject(0, 0, 1, 1);
add(camFollow);
camFollow.screenCenter();
FlxG.camera.follow(camFollow, LOCKON);
var fadeShaderFilter:ShaderFilter = new ShaderFilter(fadeShader);
FlxG.camera.filters = [fadeShaderFilter];
var temp:FunkinSprite = new FunkinSprite();
temp.loadGraphic(Paths.image('charSelect/placement'));
add(temp);
temp.alpha = 0.0;
Conductor.stepHit.add(spamOnStep);
transitionGradient = new FunkinSprite(0, 0);
transitionGradient.loadGraphic(Paths.image('freeplay/transitionGradient'));
transitionGradient.scale.set(1280, 1);
transitionGradient.flipY = true;
transitionGradient.updateHitbox();
FlxTween.tween(transitionGradient, {y: -720}, 1, {ease: FlxEase.expoOut});
add(transitionGradient);
camFollow.screenCenter();
camFollow.y -= 150;
fadeShader.fade(0.0, 1.0, 0.8, {ease: FlxEase.quadOut});
FlxTween.tween(camFollow, {y: camFollow.y + 150}, 1.5,
{
ease: FlxEase.expoOut,
onComplete: function(_) {
autoFollow = true;
FlxG.camera.follow(camFollow, LOCKON, 0.01);
}
});
var blackScreen = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, 0xFF000000);
blackScreen.x = -(FlxG.width * 0.5);
blackScreen.y = -(FlxG.height * 0.5);
add(blackScreen);
introSound = new FunkinSound();
introSound.loadEmbedded(Paths.sound('CS_Lights'));
introSound.pitch = 1;
introSound.volume = 0;
FlxG.sound.defaultSoundGroup.add(introSound);
FlxG.sound.list.add(introSound);
openSubState(new IntroSubState());
subStateClosed.addOnce((_) -> {
remove(blackScreen);
if (!Save.instance.oldChar)
{
camera.flash();
introSound.volume = 1;
introSound.play(true);
}
checkNewChar();
Save.instance.oldChar = true;
});
}
override public function destroy():Void
{
CharSelectAtlasHandler.clearAtlasCache();
super.destroy();
}
function checkNewChar():Void
{
if (nonLocks.length > 0) selectTimer.start(2, (_) -> {
unLock();
});
else
{
#if FEATURE_NEWGROUNDS
// Make the character unlock medal retroactive.
if (availableChars.size() > 1) Medals.award(CharSelect);
#end
FunkinSound.playMusic('stayFunky',
{
startingVolume: 1,
overrideExisting: true,
restartTrack: true,
onLoad: function() {
allowInput = true;
@:privateAccess
gfChill.analyzer = new SpectralAnalyzer(FlxG.sound.music._channel.__audioSource, 7, 0.1);
#if sys
// On native it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
// So we want to manually change it!
@:privateAccess
gfChill.analyzer.fftN = 512;
#end
}
});
}
}
var grpIcons:FlxSpriteGroup;
var grpHitboxes:FlxTypedGroup<FlxObject>;
var grpXSpread(default, set):Float = 107;
var grpYSpread(default, set):Float = 127;
var nonLocks = [];
function initLocks():Void
{
grpIcons = new FlxSpriteGroup();
add(grpIcons);
grpHitboxes = new FlxTypedGroup<FlxObject>();
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSpriteGroup, ["x", "y"]));
for (i in 0...9)
{
if (availableChars.exists(i) && PlayerRegistry.instance.isCharacterSeen(availableChars.get(i)))
{
var path:String = availableChars.get(i);
var temp:PixelatedIcon = new PixelatedIcon(0, 0);
temp.setCharacter(path);
temp.setGraphicSize(128, 128);
temp.updateHitbox();
temp.ID = 0;
grpIcons.add(temp);
}
else
{
var playableCharacterId:String = availableChars.get(i);
var player:Null<PlayableCharacter> = PlayerRegistry.instance.fetchEntry(playableCharacterId);
var isPlayerUnlocked:Bool = player?.isUnlocked() ?? false;
if (availableChars.exists(i) && isPlayerUnlocked) nonLocks.push(i);
var temp:Lock = new Lock(0, 0, i,
{
swfMode: true,
cacheOnLoad: isPlayerUnlocked,
filterQuality: HIGH,
uniqueInCache: true
});
temp.ID = 1;
grpIcons.add(temp);
}
var hitTemp:FlxObject = new FlxObject(grpIcons.members[i].x, grpIcons.members[i].y, 86, 86);
hitTemp.active = false;
hitTemp.scrollFactor.set();
grpHitboxes.add(hitTemp);
}
updateIconPositions();
grpIcons.scrollFactor.set();
}
function unLock():Void
{
var index = nonLocks[0];
pressedSelect = true;
var copy = 3;
var yThing = -1;
while ((index + 1) > copy)
{
yThing++;
copy += 3;
}
var xThing = (copy - index - 2) * -1;
// Look, I'd write better code but I had better aneurysms, my bad - Cheems
// felt - Zack
// Krue - Abnormal
cursorY = yThing;
cursorX = xThing;
selectSound.play(true);
nonLocks.shift();
selectTimer.start(0.5, function(_) {
var lock:Lock = cast grpIcons.group.members[index];
lock.anim.play("unlock");
lock.anim.onFrameChange.add(function(animName:String, frame:Int, index:Int) {
if (frame == 40)
{
playerChillOut.anim.play("death");
}
});
unlockSound.volume = 0.7;
unlockSound.play(true);
lock.anim.onFinish.addOnce(function(_) {
var char = availableChars.get(index);
camera.flash(0xFFFFFFFF, 0.1);
playerChill.anim.play("unlock");
playerChill.visible = true;
var id = grpIcons.members.indexOf(lock);
nametag.switchChar(char);
gfChill.switchGF(char);
gfChill.visible = true;
var icon = new PixelatedIcon(0, 0);
icon.setCharacter(char);
icon.setGraphicSize(128, 128);
icon.updateHitbox();
grpIcons.insert(id, icon);
grpIcons.remove(lock, true);
icon.ID = 0;
bopPlay = true;
updateIconPositions();
playerChillOut.anim.onFinish.addOnce((_) -> if (_ == "death")
{
// sync = false;
playerChillOut.visible = false;
playerChillOut.switchChar(char);
});
#if FEATURE_NEWGROUNDS
// Grant the medal when the player unlocks a character.
Medals.award(CharSelect);
#end
Save.instance.addCharacterSeen(char);
if (nonLocks.length == 0)
{
pressedSelect = false;
@:bypassAccessor curChar = char;
staticSound.stop();
FunkinSound.playMusic('stayFunky',
{
startingVolume: 1,
overrideExisting: true,
restartTrack: true,
onLoad: function() {
allowInput = true;
@:privateAccess
gfChill.analyzer = new SpectralAnalyzer(FlxG.sound.music._channel.__audioSource, 7, 0.1);
#if sys
// On native it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
// So we want to manually change it!
@:privateAccess
gfChill.analyzer.fftN = 512;
#end
}
});
}
else
playerChill.anim.onFinish.addOnce((_) -> unLock());
});
playerChill.visible = false;
playerChill.switchChar(availableChars[index]);
playerChillOut.visible = true;
});
}
function updateIconPositions()
{
grpIcons.x = cutoutSize + 450;
grpIcons.y = 120;
for (index => member in grpIcons.members)
{
var posX:Float = (index % 3);
var posY:Float = Math.floor(index / 3);
member.x = posX * grpXSpread;
member.y = posY * grpYSpread;
member.x += grpIcons.x;
member.y += grpIcons.y;
}
for (index => member in grpHitboxes.members)
{
var posX:Float = (index % 3);
var posY:Float = Math.floor(index / 3);
member.x = posX * grpXSpread;
member.y = posY * grpYSpread;
member.x += grpIcons.x + 20;
member.y += grpIcons.y + 20;
}
}
function goToFreeplay():Void
{
allowInput = false;
autoFollow = false;
FlxTween.tween(cursor, {alpha: 0}, 0.8, {ease: FlxEase.expoOut});
FlxTween.tween(cursorBlue, {alpha: 0}, 0.8, {ease: FlxEase.expoOut});
FlxTween.tween(cursorDarkBlue, {alpha: 0}, 0.8, {ease: FlxEase.expoOut});
FlxTween.tween(cursorConfirmed, {alpha: 0}, 0.8, {ease: FlxEase.expoOut});
FlxTween.tween(barthing, {y: barthing.y + 80}, 0.8, {ease: FlxEase.backIn});
FlxTween.tween(nametag, {y: nametag.y + 80}, 0.8, {ease: FlxEase.backIn});
FlxTween.tween(dipshitBacking, {y: dipshitBacking.y + 210}, 0.8, {ease: FlxEase.backIn});
FlxTween.tween(chooseDipshit, {y: chooseDipshit.y + 200}, 0.8, {ease: FlxEase.backIn});
FlxTween.tween(dipshitBlur, {y: dipshitBlur.y + 220}, 0.8, {ease: FlxEase.backIn});
for (index => member in grpIcons.members)
{
FlxTween.tween(member, {y: member.y + 300}, 0.8, {ease: FlxEase.backIn});
}
FlxG.camera.follow(camFollow, LOCKON);
FlxTween.tween(transitionGradient, {y: -150}, 0.8, {ease: FlxEase.backIn});
fadeShader.fade(1.0, 0, 0.8, {ease: FlxEase.quadIn});
FlxTween.tween(camFollow, {y: camFollow.y - 150}, 0.8,
{
ease: FlxEase.backIn,
onComplete: function(_) {
FlxG.switchState(() -> FreeplayState.build(
{
{
character: curChar,
fromCharSelect: true
}
}));
}
});
}
var holdTmrUp:Float = 0;
var holdTmrDown:Float = 0;
var holdTmrLeft:Float = 0;
var holdTmrRight:Float = 0;
var spamUp:Bool = false;
var spamDown:Bool = false;
var spamLeft:Bool = false;
var spamRight:Bool = false;
var mobileDeny:Bool = false;
var mobileAccept:Bool = false;
override public function update(elapsed:Float):Void
{
super.update(elapsed);
Conductor.instance.update();
mobileAccept = false;
if (controls.UI_UP_R || controls.UI_DOWN_R || controls.UI_LEFT_R || controls.UI_RIGHT_R #if FEATURE_TOUCH_CONTROLS || TouchUtil.justReleased #end)
selectSound.pitch = 1;
if (allowInput && !pressedSelect)
{
#if FEATURE_TOUCH_CONTROLS
if (TouchUtil.pressed || TouchUtil.justReleased)
{
for (i => hitbox in grpHitboxes.members)
{
if (hitbox == null || !TouchUtil.overlaps(hitbox)) continue;
final indexCX:Int = (i % 3) - 1;
final indexCY:Int = Math.floor(i / 3) - 1;
if (indexCY != cursorY || indexCX != cursorX)
{
cursorX = indexCX;
cursorY = indexCY;
cursorDenied.visible = false;
selectSound.play(true);
}
else if (TouchUtil.justPressed)
{
mobileAccept = true;
}
trace("Index: " + i + ", Row: " + cursorY + ", Column: " + cursorX);
break;
}
}
if (TouchUtil.pressAction(charHitbox, null, false))
{
mobileAccept = true;
}
#end
//
if (controls.UI_UP) holdTmrUp += elapsed;
if (controls.UI_UP_R)
{
holdTmrUp = 0;
spamUp = false;
}
if (controls.UI_DOWN) holdTmrDown += elapsed;
if (controls.UI_DOWN_R)
{
holdTmrDown = 0;
spamDown = false;
}
if (controls.UI_LEFT) holdTmrLeft += elapsed;
if (controls.UI_LEFT_R)
{
holdTmrLeft = 0;
spamLeft = false;
}
if (controls.UI_RIGHT) holdTmrRight += elapsed;
if (controls.UI_RIGHT_R)
{
holdTmrRight = 0;
spamRight = false;
}
var initSpam = 0.5;
if (holdTmrUp >= initSpam) spamUp = true;
if (holdTmrDown >= initSpam) spamDown = true;
if (holdTmrLeft >= initSpam) spamLeft = true;
if (holdTmrRight >= initSpam) spamRight = true;
if (controls.UI_UP_P)
{
cursorY -= 1;
cursorDenied.visible = false;
holdTmrUp = 0;
selectSound.play(true);
}
if (controls.UI_DOWN_P)
{
cursorY += 1;
cursorDenied.visible = false;
holdTmrDown = 0;
selectSound.play(true);
}
if (controls.UI_LEFT_P)
{
cursorX -= 1;
cursorDenied.visible = false;
holdTmrLeft = 0;
selectSound.play(true);
}
if (controls.UI_RIGHT_P)
{
cursorX += 1;
cursorDenied.visible = false;
holdTmrRight = 0;
selectSound.play(true);
}
}
if (cursorX < -1)
{
cursorX = 1;
}
if (cursorX > 1)
{
cursorX = -1;
}
if (cursorY < -1)
{
cursorY = 1;
}
if (cursorY > 1)
{
cursorY = -1;
}
if (availableChars.exists(getCurrentSelected()) && PlayerRegistry.instance.isCharacterSeen(availableChars[getCurrentSelected()]))
{
curChar = availableChars.get(getCurrentSelected());
if (allowInput && pressedSelect && (controls.BACK #if FEATURE_TOUCH_CONTROLS || (mobileDeny && TouchUtil.justReleased) #end))
{
mobileDeny = false;
cursorConfirmed.visible = false;
grpCursors.visible = true;
FlxTween.globalManager.cancelTweensOf(FlxG.sound.music);
FlxTween.tween(FlxG.sound.music, {pitch: 1.0, volume: 1.0}, 1, {ease: FlxEase.quartInOut});
playerChill.anim.play("deselect");
gfChill.anim.play("deselect");
pressedSelect = false;
FlxTween.tween(FlxG.sound.music, {pitch: 1.0}, 1,
{
ease: FlxEase.quartInOut,
onComplete: (_) -> {
if (playerChill.getCurrentAnimation() == "deselect loop start" || playerChill.getCurrentAnimation() == "deselect")
{
playerChill.anim.play("idle", true);
playerChill.anim.curAnim.looped = true;
gfChill.anim.play("idle", true);
gfChill.anim.curAnim.looped = true;
}
}
});
selectTimer.cancel();
}
if (allowInput && !pressedSelect && (controls.ACCEPT || mobileAccept))
{
mobileDeny = false;
spamUp = false;
spamDown = false;
spamLeft = false;
spamRight = false;
cursorConfirmed.visible = true;
cursorConfirmed.animation.play("idle", true);
grpCursors.visible = false;
FlxG.sound.play(Paths.sound('CS_confirm'));
FlxTween.tween(FlxG.sound.music, {pitch: 0.1}, 1, {ease: FlxEase.quadInOut});
FlxTween.tween(FlxG.sound.music, {volume: 0.0}, 1.5, {ease: FlxEase.quadInOut});
playerChill.anim.play("select");
gfChill.anim.play("confirm", true);
gfChill.anim.curAnim.looped = true;
pressedSelect = true;
selectTimer.start(1.5, (_) -> {
goToFreeplay();
});
}
#if FEATURE_TOUCH_CONTROLS
else if (pressedSelect && TouchUtil.justReleased) mobileDeny = true;
#end
mobileAccept = false;
}
else
{
curChar = "locked";
gfChill.visible = false;
if (allowInput && (controls.ACCEPT || mobileAccept))
{
cursorDenied.visible = true;
playerChill.anim.play("cannot select Label", true);
lockedSound.play(true);
HapticUtil.vibrate(0, 0.2);
cursorDenied.animation.play('idle', true);
cursorDenied.animation.onFinish.add((_) -> {
cursorDenied.visible = false;
});
}
}
updateLockAnims();
if (autoFollow == true)
{
camFollow.screenCenter();
camFollow.x += cursorX * 10;
camFollow.y += cursorY * 10;
}
cursorLocIntended.x = (cursorFactor * cursorX) + (FlxG.width / 2) - cursor.width / 2;
cursorLocIntended.y = (cursorFactor * cursorY) + (FlxG.height / 2) - cursor.height / 2;
cursorLocIntended.x += cursorOffsetX;
cursorLocIntended.y += cursorOffsetY;
cursor.x = MathUtil.snap(MathUtil.smoothLerpPrecision(cursor.x, cursorLocIntended.x, elapsed, 0.1), cursorLocIntended.x, 1);
cursor.y = MathUtil.snap(MathUtil.smoothLerpPrecision(cursor.y, cursorLocIntended.y, elapsed, 0.1), cursorLocIntended.y, 1);
cursorBlue.x = MathUtil.smoothLerpPrecision(cursorBlue.x, cursor.x, elapsed, 0.202);
cursorBlue.y = MathUtil.smoothLerpPrecision(cursorBlue.y, cursor.y, elapsed, 0.202);
cursorDarkBlue.x = MathUtil.smoothLerpPrecision(cursorDarkBlue.x, cursorLocIntended.x, elapsed, 0.404);
cursorDarkBlue.y = MathUtil.smoothLerpPrecision(cursorDarkBlue.y, cursorLocIntended.y, elapsed, 0.404);
cursorConfirmed.x = cursor.x - 2;
cursorConfirmed.y = cursor.y - 4;
cursorDenied.x = cursor.x - 2;
cursorDenied.y = cursor.y - 4;
}
var bopTimer:Float = 0;
var delay = 1 / 24;
var bopFr = 0;
var bopPlay:Bool = false;
var bopRefX:Float = 0;
var bopRefY:Float = 0;
function doBop(icon:PixelatedIcon, elapsed:Float):Void
{
if (bopInfo == null) return;
if (bopFr >= bopInfo.frames.length)
{
bopRefX = 0;
bopRefY = 0;
bopPlay = false;
bopFr = 0;
return;
}
bopTimer += elapsed;
if (bopTimer >= delay)
{
bopTimer -= bopTimer;
var refFrame = bopInfo.frames[bopInfo.frames.length - 1];
var curFrame = bopInfo.frames[bopFr];
if (bopFr >= 13) icon.filters = selectedBizz;
var scaleXDiff:Float = curFrame.scaleX - refFrame.scaleX;
var scaleYDiff:Float = curFrame.scaleY - refFrame.scaleY;
icon.scale.set(2.6, 2.6);
icon.scale.add(scaleXDiff, scaleYDiff);
bopFr++;
}
}
public override function dispatchEvent(event:ScriptEvent):Void
{
// super.dispatchEvent(event) dispatches event to module scripts.
super.dispatchEvent(event);
// Dispatch events (like onBeatHit) to props
ScriptEventDispatcher.callEvent(playerChill, event);
ScriptEventDispatcher.callEvent(gfChill, event);
}
function spamOnStep():Void
{
if (spamUp || spamDown || spamLeft || spamRight)
{
if (selectSound.pitch > 5) selectSound.pitch = 5;
selectSound.play(true);
cursorDenied.visible = false;
if (spamUp)
{
cursorY -= 1;
holdTmrUp = 0;
}
if (spamDown)
{
cursorY += 1;
holdTmrDown = 0;
}
if (spamLeft)
{
cursorX -= 1;
holdTmrLeft = 0;
}
if (spamRight)
{
cursorX += 1;
holdTmrRight = 0;
}
}
}
private function updateLockAnims():Void
{
for (index => member in grpIcons.group.members)
{
switch (member.ID)
{
case 1:
var lock:Lock = cast member;
if (index == getCurrentSelected())
{
switch (lock.getCurrentAnimation())
{
case "idle":
lock.anim.play("selected");
case "selected" | "clicked":
if (controls.ACCEPT) lock.anim.play("clicked", true);
}
}
else
{
lock.anim.play("idle");
}
case 0:
var memb:PixelatedIcon = cast member;
if (index == getCurrentSelected())
{
if (bopPlay)
{
if (bopRefX == 0)
{
bopRefX = memb.x;
bopRefY = memb.y;
}
doBop(memb, FlxG.elapsed);
}
else
{
memb.filters = selectedBizz;
memb.scale.set(2.6, 2.6);
}
if (pressedSelect && memb.animation.curAnim.name == 'idle') memb.animation.play('confirm');
if (autoFollow && !pressedSelect && memb.animation.curAnim.name != 'idle')
{
memb.animation.play("confirm", false, true);
var onFinish:String->Void = null;
onFinish = (_) -> {
member.animation.play('idle');
member.animation.onFinish.remove(onFinish);
};
member.animation.onFinish.add(onFinish);
}
}
else
{
memb.filters = null;
memb.scale.set(2, 2);
}
}
}
}
function getCurrentSelected():Int
{
var tempX:Int = cursorX + 1;
var tempY:Int = cursorY + 1;
var gridPosition:Int = tempX + tempY * 3;
return gridPosition;
}
// Moved this code into a function because is now used twice
function setCursorPosition(index:Int)
{
var copy = 3;
var yThing = -1;
while ((index + 1) > copy)
{
yThing++;
copy += 3;
}
var xThing = (copy - index - 2) * -1;
// Look, I'd write better code but I had better aneurysms, my bad - Cheems
cursorY = yThing;
cursorX = xThing;
}
function set_curChar(value:String):String
{
if (curChar == value) return value;
curChar = value;
if (value == "locked") staticSound.play();
else
staticSound.stop();
nametag.switchChar(value);
gfChill.visible = false;
playerChill.visible = false;
playerChillOut.visible = true;
playerChillOut.anim.play("slideout");
var maxFrame:Int = playerChillOut.getFrameLabel("slideout").duration;
playerChillOut.anim.onFrameChange.removeAll();
playerChillOut.anim.onFrameChange.add(function(animName:String, frameNumber:Int, index:Int) {
if (frameNumber == maxFrame - 1)
{
playerChill.visible = true;
playerChill.switchChar(value);
gfChill.switchGF(value);
gfChill.visible = true;
}
});
playerChillOut.anim.onFinish.addOnce(function(animName:String) {
playerChillOut.switchChar(value);
playerChillOut.visible = false;
playerChillOut.anim.onFrameChange.removeAll();
});
return value;
}
function set_grpXSpread(value:Float):Float
{
grpXSpread = value;
updateIconPositions();
return value;
}
function set_grpYSpread(value:Float):Float
{
grpYSpread = value;
updateIconPositions();
return value;
}
}
/**
* Parameters used to initialize the CharSelectSubState.
*/
typedef CharSelectSubStateParams =
{
?character:String
};