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Funkin/source/funkin/play/notes/NoteVibrationsHandler.hx

106 lines
2.8 KiB
Haxe

package funkin.play.notes;
import funkin.util.HapticUtil;
import funkin.util.HapticUtil.HapticsMode;
/**
* Handles vibrations on note presses.
*/
class NoteVibrationsHandler
{
/**
* Left note's status.
*/
var leftNoteStatus:NoteStatus;
/**
* Down note's status.
*/
var downNoteStatus:NoteStatus;
/**
* Up note's status.
*/
var upNoteStatus:NoteStatus;
/**
* Right note's status.
*/
var rightNoteStatus:NoteStatus;
/**
* An array of each note status.
* Made for use in other classes.
*/
public var noteStatuses:Array<NoteStatus>;
/**
* Creates a new NoteVibrationsHandler instance.
*/
public function new()
{
noteStatuses = [leftNoteStatus, downNoteStatus, upNoteStatus, rightNoteStatus];
}
/**
* Checks if any note status is equal to NoteStatus.isJustPressed.
* If yes, then vibration is being triggered, amplitude value is stacked depending on how much notes are pressed.
*/
public function tryNoteVibration():Void
{
if (noteStatuses == null || !HapticUtil.hapticsAvailable) return;
var stackingAmplitude:Float = 0;
for (currentNoteStatus in noteStatuses)
{
if (currentNoteStatus != NoteStatus.confirm) continue;
stackingAmplitude += Constants.MAX_VIBRATION_AMPLITUDE / 4;
}
if (stackingAmplitude > Constants.MAX_VIBRATION_AMPLITUDE) stackingAmplitude = Constants.MAX_VIBRATION_AMPLITUDE;
if (stackingAmplitude > 0) HapticUtil.vibrate(0, 0.01, stackingAmplitude * 2.5, 1, [HapticsMode.ALL, HapticsMode.NOTES_ONLY]);
}
/**
* Checks if any note status is equal to NoteStatus.isHoldNotePressed.
* If yes, then vibration is being triggered, amplitude value is stacked depending on how much hold notes are pressed.
*/
public function tryHoldNoteVibration(holdNoteEnded:Bool = false):Void
{
if (noteStatuses == null || !HapticUtil.hapticsAvailable) return;
var stackingAmplitude:Float = 0;
for (currentNoteStatus in noteStatuses)
{
if (currentNoteStatus != NoteStatus.holdConfirm) continue;
final amplitudeDivider:Float = holdNoteEnded ? 4 : 10;
stackingAmplitude += Constants.MAX_VIBRATION_AMPLITUDE / amplitudeDivider;
}
if (stackingAmplitude > Constants.MAX_VIBRATION_AMPLITUDE) stackingAmplitude = Constants.MAX_VIBRATION_AMPLITUDE;
if (stackingAmplitude > 0) HapticUtil.vibrate(0, 0.01, stackingAmplitude * 2.5, 1, [HapticsMode.ALL, HapticsMode.NOTES_ONLY]);
for (currentNoteStatus in noteStatuses)
{
if (currentNoteStatus == NoteStatus.holdConfirm && holdNoteEnded) currentNoteStatus == NoteStatus.pressed;
}
}
}
/**
* An abstract that represents the note status for NoteVibrationsHandler.
*/
enum abstract NoteStatus(Int) from Int to Int
{
var idle = 0;
var pressed = 1;
var confirm = 2;
var holdConfirm = 3;
}