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Funkin/source/funkin/modding/base
2025-08-28 22:48:53 -05:00
..
import.hx Work on Upload Vocals dialog 2022-12-01 17:32:10 -05:00
Object.hx Add a bunch more classes to null safety. 2025-06-25 13:42:24 -05:00
README.md Modified every file in the codebase to solve a single bug. 2022-03-08 03:13:53 -05:00
ScriptedFlxBasic.hx scriptable class changes 2025-06-23 17:24:36 -04:00
ScriptedFlxObject.hx scriptable class changes 2025-06-23 17:24:36 -04:00
ScriptedFlxRuntimeShader.hx Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
ScriptedFlxSprite.hx Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
ScriptedFlxSpriteGroup.hx Week 6 dialogue support + bug fixes 2023-06-16 17:37:56 -04:00
ScriptedFlxState.hx Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
ScriptedFlxSubState.hx Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
ScriptedFlxTransitionableState.hx Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
ScriptedObject.hx scriptable class changes 2025-06-23 17:24:36 -04:00

modding.base

This package is used to allow modders to create scripted classes which extend these base classes. For example, one script can extend FlxSprite and another can call ScriptedFlxSprite.init('ClassName'). Most of these scripted class stubs are not used by the game itself, so this package has been explicitly marked to be ignored by DCE.