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Funkin/source/funkin/modding/PolymodHandler.hx
2025-08-29 18:24:13 -05:00

600 lines
20 KiB
Haxe

package funkin.modding;
import polymod.fs.ZipFileSystem;
import funkin.data.dialogue.ConversationRegistry;
import funkin.data.dialogue.DialogueBoxRegistry;
import funkin.data.dialogue.SpeakerRegistry;
import funkin.data.event.SongEventRegistry;
import funkin.data.story.level.LevelRegistry;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.play.notes.notekind.NoteKindManager;
import funkin.data.song.SongRegistry;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.data.freeplay.style.FreeplayStyleRegistry;
import funkin.data.stage.StageRegistry;
import funkin.data.stickers.StickerRegistry;
import funkin.data.freeplay.album.AlbumRegistry;
import funkin.modding.module.ModuleHandler;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.save.Save;
import funkin.util.FileUtil;
import funkin.util.macro.ClassMacro;
import polymod.backends.PolymodAssets.PolymodAssetType;
import polymod.format.ParseRules.TextFileFormat;
import polymod.Polymod;
/**
* A class for interacting with Polymod, the atomic modding framework for Haxe.
*/
@:nullSafety
class PolymodHandler
{
/**
* The API version for the current version of the game. Since 0.5.0, we've just made this the game version!
* Minor updates rarely impact mods but major versions sometimes do.
*/
public static var API_VERSION(get, never):String;
static function get_API_VERSION():String
{
return Constants.VERSION;
}
/**
* The Semantic Versioning rule
* Indicates which mods are compatible with this version of the game.
* Using more complex rules allows mods from older compatible versions to stay functioning,
* while preventing mods made for future versions from being installed.
*/
public static final API_VERSION_RULE:String = ">=0.6.3 <0.8.0";
/**
* Where relative to the executable that mods are located.
*/
static final MOD_FOLDER:String =
#if (REDIRECT_ASSETS_FOLDER && macos)
'../../../../../../../example_mods'
#elseif REDIRECT_ASSETS_FOLDER
'../../../../example_mods'
#else
'mods'
#end;
static final CORE_FOLDER:Null<String> =
#if (REDIRECT_ASSETS_FOLDER && macos)
'../../../../../../../assets'
#elseif REDIRECT_ASSETS_FOLDER
'../../../../assets'
#else
null
#end;
public static var loadedModIds:Array<String> = [];
// Use SysZipFileSystem on native and MemoryZipFilesystem on web.
static var modFileSystem:Null<ZipFileSystem> = null;
/**
* If the mods folder doesn't exist, create it.
*/
public static function createModRoot():Void
{
FileUtil.createDirIfNotExists(MOD_FOLDER);
}
/**
* Loads the game with ALL mods enabled with Polymod.
*/
public static function loadAllMods():Void
{
#if sys
// Create the mod root if it doesn't exist.
createModRoot();
#end
trace('Initializing Polymod (using all mods)...');
loadModsById(getAllModIds());
}
/**
* Loads the game with configured mods enabled with Polymod.
*/
public static function loadEnabledMods():Void
{
#if sys
// Create the mod root if it doesn't exist.
createModRoot();
#end
trace('Initializing Polymod (using configured mods)...');
loadModsById(Save.instance.enabledModIds);
}
/**
* Loads the game without any mods enabled with Polymod.
*/
public static function loadNoMods():Void
{
#if sys
// Create the mod root if it doesn't exist.
createModRoot();
#end
// We still need to configure the debug print calls etc.
trace('Initializing Polymod (using no mods)...');
loadModsById([]);
}
/**
* Load all the mods with the given ids.
* @param ids The ORDERED list of mod ids to load.
*/
public static function loadModsById(ids:Array<String>):Void
{
if (ids.length == 0)
{
trace('You attempted to load zero mods.');
}
else
{
trace('Attempting to load ${ids.length} mods...');
}
buildImports();
if (modFileSystem == null) modFileSystem = buildFileSystem();
var loadedModList:Array<ModMetadata> = polymod.Polymod.init(
{
// Root directory for all mods.
modRoot: MOD_FOLDER,
// The directories for one or more mods to load.
dirs: ids,
// Framework being used to load assets.
framework: OPENFL,
// The current version of our API.
apiVersionRule: API_VERSION_RULE,
// Call this function any time an error occurs.
errorCallback: PolymodErrorHandler.onPolymodError,
// Enforce semantic version patterns for each mod.
// modVersions: null,
// A map telling Polymod what the asset type is for unfamiliar file extensions.
// extensionMap: [],
customFilesystem: modFileSystem,
frameworkParams: buildFrameworkParams(),
// List of filenames to ignore in mods. Use the default list to ignore the metadata file, etc.
ignoredFiles: buildIgnoreList(),
// Parsing rules for various data formats.
parseRules: buildParseRules(),
skipDependencyErrors: true,
// Parse hxc files and register the scripted classes in them.
useScriptedClasses: true,
loadScriptsAsync: #if html5 true #else false #end,
});
if (loadedModList == null)
{
trace('An error occurred! Failed when loading mods!');
}
else
{
if (loadedModList.length == 0)
{
trace('Mod loading complete. We loaded no mods / ${ids.length} mods.');
}
else
{
trace('Mod loading complete. We loaded ${loadedModList.length} / ${ids.length} mods.');
}
}
loadedModIds = [];
for (mod in loadedModList)
{
trace(' * ${mod.title} v${mod.modVersion} [${mod.id}]');
loadedModIds.push(mod.id);
}
#if FEATURE_DEBUG_FUNCTIONS
var fileList:Array<String> = Polymod.listModFiles(PolymodAssetType.IMAGE);
trace('Installed mods have replaced ${fileList.length} images.');
for (item in fileList)
{
trace(' * $item');
}
fileList = Polymod.listModFiles(PolymodAssetType.TEXT);
trace('Installed mods have added/replaced ${fileList.length} text files.');
for (item in fileList)
{
trace(' * $item');
}
fileList = Polymod.listModFiles(PolymodAssetType.AUDIO_MUSIC);
trace('Installed mods have replaced ${fileList.length} music files.');
for (item in fileList)
{
trace(' * $item');
}
fileList = Polymod.listModFiles(PolymodAssetType.AUDIO_SOUND);
trace('Installed mods have replaced ${fileList.length} sound files.');
for (item in fileList)
{
trace(' * $item');
}
fileList = Polymod.listModFiles(PolymodAssetType.AUDIO_GENERIC);
trace('Installed mods have replaced ${fileList.length} generic audio files.');
for (item in fileList)
{
trace(' * $item');
}
#end
}
static function buildFileSystem():polymod.fs.ZipFileSystem
{
polymod.Polymod.onError = PolymodErrorHandler.onPolymodError;
return new ZipFileSystem(
{
modRoot: MOD_FOLDER,
autoScan: true
});
}
static function buildImports():Void
{
// Add default imports for common classes.
Polymod.addDefaultImport(funkin.Assets);
Polymod.addDefaultImport(funkin.Paths);
// Add import aliases for certain classes.
// NOTE: Scripted classes are automatically aliased to their parent class.
Polymod.addImportAlias('flixel.math.FlxPoint', flixel.math.FlxPoint.FlxBasePoint);
Polymod.addImportAlias('funkin.data.event.SongEventSchema', funkin.data.event.SongEventSchema.SongEventSchemaRaw);
// `lime.utils.Assets` literally just has a private `resolveClass` function for some reason? so we replace it with our own.
Polymod.addImportAlias('lime.utils.Assets', funkin.Assets);
Polymod.addImportAlias('openfl.utils.Assets', funkin.Assets);
// Backward compatibility for certain scripted classes outside `funkin.modding.base`.
Polymod.addImportAlias('funkin.modding.base.ScriptedFunkinSprite', funkin.graphics.ScriptedFunkinSprite);
Polymod.addImportAlias('funkin.modding.base.ScriptedMusicBeatState', funkin.ui.ScriptedMusicBeatState);
Polymod.addImportAlias('funkin.modding.base.ScriptedMusicBeatSubState', funkin.ui.ScriptedMusicBeatSubState);
// Backward compatibility for some classes that moved.
Polymod.addImportAlias('funkin.data.dialogue.conversation.ConversationRegistry', funkin.data.dialogue.ConversationRegistry);
Polymod.addImportAlias('funkin.data.dialogue.dialoguebox.DialogueBoxRegistry', funkin.data.dialogue.DialogueBoxRegistry);
Polymod.addImportAlias('funkin.data.dialogue.speaker.SpeakerRegistry', funkin.data.dialogue.SpeakerRegistry);
// `FlxAtlasSprite` was merged into `FunkinSprite` and then removed.
// We add the import alias here so mods don't error out as much.
Polymod.addImportAlias('funkin.graphics.adobeanimate.FlxAtlasSprite', funkin.graphics.FunkinSprite);
Polymod.addImportAlias('funkin.modding.base.ScriptedFlxAtlasSprite', funkin.graphics.ScriptedFunkinSprite);
// `funkin.util.FileUtil` has unrestricted access to the file system.
Polymod.addImportAlias('funkin.util.FileUtil', funkin.util.FileUtilSandboxed);
#if FEATURE_NEWGROUNDS
// `funkin.api.newgrounds.Leaderboards` allows for submitting cheated scores.
// We still grant read-only access.
Polymod.addImportAlias('funkin.api.newgrounds.Leaderboards', funkin.api.newgrounds.Leaderboards.LeaderboardsSandboxed);
// `funkin.api.newgrounds.Medals` allows for unfair granting of medals.
// We still grant read-only access.
Polymod.addImportAlias('funkin.api.newgrounds.Medals', funkin.api.newgrounds.Medals.MedalsSandboxed);
// `funkin.api.newgrounds.NewgroundsClientSandboxed` allows for submitting cheated data.
// We still grant read-only access.
Polymod.addImportAlias('funkin.api.newgrounds.NewgroundsClient', funkin.api.newgrounds.NewgroundsClient.NewgroundsClientSandboxed);
#end
Polymod.addImportAlias('funkin.api.discord.DiscordClient', funkin.api.discord.DiscordClient.DiscordClientSandboxed);
// Add blacklisting for prohibited classes and packages.
// `Sys`
// Sys.command() can run malicious processes
Polymod.blacklistImport('Sys');
// `Reflect`
// Reflect.callMethod() can access blacklisted packages, but some functions are whitelisted
Polymod.addImportAlias('Reflect', funkin.util.ReflectUtil);
// `Type`
// Type.createInstance(Type.resolveClass()) can access blacklisted packages, but some functions are whitelisted
Polymod.addImportAlias('Type', funkin.util.ReflectUtil);
// `cpp.Lib`
// Lib.load() can load malicious DLLs
Polymod.blacklistImport('cpp.Lib');
// `haxe.Unserializer`
// Unserializer.DEFAULT_RESOLVER.resolveClass() can access blacklisted packages
Polymod.blacklistImport('haxe.Unserializer');
// `flixel.util.FlxSave`
// FlxSave.resolveFlixelClasses() can access blacklisted packages
Polymod.blacklistImport('flixel.util.FlxSave');
// Disable access to AdMob Util
Polymod.blacklistImport('funkin.mobile.util.AdMobUtil');
// Disable access to In-App Purchases Util
Polymod.blacklistImport('funkin.mobile.util.InAppPurchasesUtil');
// Disable access to Admob Extension
for (cls in ClassMacro.listClassesInPackage('extension.admob'))
{
if (cls == null) continue;
var className:String = Type.getClassName(cls);
Polymod.blacklistImport(className);
}
// Disable access to AndroidTools Extension
for (cls in ClassMacro.listClassesInPackage('extension.androidtools'))
{
if (cls == null) continue;
var className:String = Type.getClassName(cls);
Polymod.blacklistImport(className);
}
// Disable access to IAPCore Extension
for (cls in ClassMacro.listClassesInPackage('extension.iapcore'))
{
if (cls == null) continue;
var className:String = Type.getClassName(cls);
Polymod.blacklistImport(className);
}
// Disable access to Haptics Extension
for (cls in ClassMacro.listClassesInPackage('extension.haptics'))
{
if (cls == null) continue;
var className:String = Type.getClassName(cls);
Polymod.blacklistImport(className);
}
// `lime.system.CFFI`
// Can load and execute compiled binaries.
Polymod.blacklistImport('lime.system.CFFI');
// `lime.system.JNI`
// Can load and execute compiled binaries.
Polymod.blacklistImport('lime.system.JNI');
// `lime.system.System`
// System.load() can load malicious DLLs
Polymod.blacklistImport('lime.system.System');
// `lime.utils.Assets`
// Literally just has a private `resolveClass` function for some reason?
Polymod.blacklistImport('lime.utils.Assets');
Polymod.blacklistImport('openfl.utils.Assets');
Polymod.blacklistImport('openfl.Lib');
Polymod.blacklistImport('openfl.system.ApplicationDomain');
Polymod.blacklistImport('openfl.net.SharedObject');
// `openfl.desktop.NativeProcess`
// Can load native processes on the host operating system.
Polymod.blacklistImport('openfl.desktop.NativeProcess');
// Contains critical private environment variables.
Polymod.blacklistImport('funkin.util.macro.EnvironmentConfigMacro');
// `funkin.api.*`
// Contains functions which may allow for cheating and such.
for (cls in ClassMacro.listClassesInPackage('funkin.api'))
{
if (cls == null) continue;
var className:String = Type.getClassName(cls);
if (polymod.hscript._internal.PolymodScriptClass.importOverrides.exists(className)) continue;
Polymod.blacklistImport(className);
}
// `polymod.*`
// Contains functions which may allow for un-blacklisting other modules.
for (cls in ClassMacro.listClassesInPackage('polymod'))
{
if (cls == null) continue;
var className:String = Type.getClassName(cls);
Polymod.blacklistImport(className);
}
// `hscript.*
// Contains functions which may allow for interpreting unsanitized strings.
for (cls in ClassMacro.listClassesInPackage('hscript'))
{
if (cls == null) continue;
var className:String = Type.getClassName(cls);
Polymod.blacklistImport(className);
}
// `funkin.api.newgrounds.*`
// Contains functions which allow for cheating medals and leaderboards.
for (cls in ClassMacro.listClassesInPackage('funkin.api.newgrounds'))
{
if (cls == null) continue;
var className:String = Type.getClassName(cls);
Polymod.blacklistImport(className);
}
// `io.newgrounds.*`
// Contains functions which allow for cheating medals and leaderboards.
for (cls in ClassMacro.listClassesInPackage('io.newgrounds'))
{
if (cls == null) continue;
var className:String = Type.getClassName(cls);
Polymod.blacklistImport(className);
}
// `sys.*`
// Access to system utilities such as the file system.
for (cls in ClassMacro.listClassesInPackage('sys'))
{
if (cls == null) continue;
var className:String = Type.getClassName(cls);
Polymod.blacklistImport(className);
}
// `funkin.util.macro.*`
// CompiledClassList's get function allows access to sys and Newgrounds classes
// None of the classes are suitable for mods anyway
for (cls in ClassMacro.listClassesInPackage('funkin.util.macro'))
{
if (cls == null) continue;
var className:String = Type.getClassName(cls);
Polymod.blacklistImport(className);
}
}
/**
* Build a list of file paths that will be ignored in mods.
*/
static function buildIgnoreList():Array<String>
{
var result = Polymod.getDefaultIgnoreList();
result.push('.git');
result.push('.gitignore');
result.push('.gitattributes');
result.push('README.md');
return result;
}
static function buildParseRules():polymod.format.ParseRules
{
var output:polymod.format.ParseRules = polymod.format.ParseRules.getDefault();
// Ensure TXT files have merge support.
output.addType('txt', TextFileFormat.LINES);
// Ensure script files have merge support.
output.addType('hscript', TextFileFormat.PLAINTEXT);
output.addType('hxs', TextFileFormat.PLAINTEXT);
output.addType('hxc', TextFileFormat.PLAINTEXT);
output.addType('hx', TextFileFormat.PLAINTEXT);
// You can specify the format of a specific file, with file extension.
// output.addFile("data/introText.txt", TextFileFormat.LINES)
return output;
}
static inline function buildFrameworkParams():polymod.Polymod.FrameworkParams
{
return {
assetLibraryPaths: [
'default' => 'preload',
'shared' => 'shared',
'songs' => 'songs',
'videos' => 'videos',
'tutorial' => 'tutorial',
'week1' => 'week1',
'week2' => 'week2',
'week3' => 'week3',
'week4' => 'week4',
'week5' => 'week5',
'week6' => 'week6',
'week7' => 'week7',
'weekend1' => 'weekend1',
],
coreAssetRedirect: CORE_FOLDER,
}
}
/**
* Retrieve a list of metadata for ALL installed mods, including disabled mods.
* @return An array of mod metadata
*/
public static function getAllMods():Array<ModMetadata>
{
trace('Scanning the mods folder...');
if (modFileSystem == null) modFileSystem = buildFileSystem();
var modMetadata:Array<ModMetadata> = Polymod.scan(
{
modRoot: MOD_FOLDER,
apiVersionRule: API_VERSION_RULE,
fileSystem: modFileSystem,
errorCallback: PolymodErrorHandler.onPolymodError
});
trace('Found ${modMetadata.length} mods when scanning.');
return modMetadata;
}
/**
* Retrieve a list of ALL mod IDs, including disabled mods.
* @return An array of mod IDs
*/
public static function getAllModIds():Array<String>
{
var modIds:Array<String> = [for (i in getAllMods()) i.id];
return modIds;
}
/**
* Retrieve a list of metadata for all enabled mods.
* @return An array of mod metadata
*/
public static function getEnabledMods():Array<ModMetadata>
{
var modIds:Array<String> = Save.instance.enabledModIds;
var modMetadata:Array<ModMetadata> = getAllMods();
var enabledMods:Array<ModMetadata> = [];
for (item in modMetadata)
{
if (modIds.indexOf(item.id) != -1)
{
enabledMods.push(item);
}
}
return enabledMods;
}
/**
* Clear and reload from disk all data assets.
* Useful for "hot reloading" for fast iteration!
*/
public static function forceReloadAssets():Void
{
// Forcibly clear scripts so that scripts can be edited.
ModuleHandler.clearModuleCache();
Polymod.clearScripts();
// Forcibly reload Polymod so it finds any new files.
// This will also register all scripts.
// TODO: Replace this with loadEnabledMods().
funkin.modding.PolymodHandler.loadAllMods();
// Reload everything that is cached.
// Currently this freezes the game for a second but I guess that's tolerable?
// TODO: Reload event callbacks
// These MUST be imported at the top of the file and not referred to by fully qualified name,
// to ensure build macros work properly.
SongEventRegistry.loadEventCache();
SongRegistry.instance.loadEntries();
LevelRegistry.instance.loadEntries();
NoteStyleRegistry.instance.loadEntries();
PlayerRegistry.instance.loadEntries();
ConversationRegistry.instance.loadEntries();
DialogueBoxRegistry.instance.loadEntries();
SpeakerRegistry.instance.loadEntries();
AlbumRegistry.instance.loadEntries();
StageRegistry.instance.loadEntries();
StickerRegistry.instance.loadEntries();
FreeplayStyleRegistry.instance.loadEntries();
CharacterDataParser.loadCharacterCache(); // TODO: Migrate characters to BaseRegistry.
NoteKindManager.loadScripts();
ModuleHandler.loadModuleCache();
}
}