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And add a bit of error handling to CharSelectGF & CharSelectSubState Co-Authored-By: Linus Torvalds <torvalds@linux-foundation.org>
26 lines
665 B
Haxe
26 lines
665 B
Haxe
package funkin.util.assets;
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import haxe.io.Bytes;
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import openfl.media.Sound as OpenFLSound;
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import funkin.audio.FunkinSound;
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import lime.media.AudioBuffer;
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@:nullSafety
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class SoundUtil
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{
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/**
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* Convert byte data into a playable sound.
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*
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* @param input The byte data.
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* @return The playable sound, or `null` if loading failed.
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*/
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public static function buildSoundFromBytes(input:Null<Bytes>):Null<FunkinSound>
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{
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if (input == null) return null;
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var openflSound:OpenFLSound = OpenFLSound.fromAudioBuffer(AudioBuffer.fromBytes(input));
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if (openflSound == null) return null;
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return FunkinSound.load(openflSound, 1.0, false);
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}
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}
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