package funkin.util.assets; import haxe.io.Bytes; import openfl.media.Sound as OpenFLSound; import funkin.audio.FunkinSound; import lime.media.AudioBuffer; @:nullSafety class SoundUtil { /** * Convert byte data into a playable sound. * * @param input The byte data. * @return The playable sound, or `null` if loading failed. */ public static function buildSoundFromBytes(input:Null):Null { if (input == null) return null; var openflSound:OpenFLSound = OpenFLSound.fromAudioBuffer(AudioBuffer.fromBytes(input)); if (openflSound == null) return null; return FunkinSound.load(openflSound, 1.0, false); } }