touchups and shit

This commit is contained in:
Cameron Taylor 2021-04-18 17:28:10 -04:00
parent ff5e0661b2
commit fe88c93ca3
4 changed files with 13 additions and 10 deletions

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@ -125,10 +125,11 @@
<!--haxelib name="newgrounds" unless="switch"/> -->
<haxelib name="faxe" if='switch'/>
<haxelib name="polymod"/>
<haxelib name="newgrounds"/>
<haxelib name="hxcpp-debug-server" if="desktop debug"/>
<haxelib name="flixel-animate" />
<haxelib name="spinehaxe" />
<!-- <haxelib name="flixel-animate" /> -->
<!-- <haxelib name="spinehaxe" /> -->
<!-- https://github.com/ninjamuffin99/Flixel-Animate-Atlas-Player -->

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@ -3,8 +3,6 @@ package;
import Section.SwagSection;
import Song.SwagSong;
import WiggleEffect.WiggleEffectType;
import animateAtlasPlayer.assets.AssetManager;
import animateAtlasPlayer.core.Animation;
import flixel.FlxBasic;
import flixel.FlxCamera;
import flixel.FlxG;
@ -539,15 +537,19 @@ class PlayState extends MusicBeatState
tankSky.velocity.x = FlxG.random.float(5, 15);
add(tankSky);
var tankMountains:BGSprite = new BGSprite('tankMountains', -200, 90, 0.2, 0.2);
tankMountains.setGraphicSize(Std.int(tankMountains.width * 1.1));
var tankMountains:BGSprite = new BGSprite('tankMountains', -300, -20, 0.2, 0.2);
tankMountains.setGraphicSize(Std.int(tankMountains.width * 1.2));
tankMountains.updateHitbox();
add(tankMountains);
var tankBuildings:BGSprite = new BGSprite('tankBuildings', -200, 200, 0.25, 0.25);
var tankBuildings:BGSprite = new BGSprite('tankBuildings', -200, 0, 0.30, 0.30);
tankBuildings.setGraphicSize(Std.int(tankBuildings.width * 1.1));
tankBuildings.updateHitbox();
add(tankBuildings);
var tankRuins:BGSprite = new BGSprite('tankRuins', -200, 0, 0.35, 0.35);
tankRuins.setGraphicSize(Std.int(tankRuins.width * 1.1));
tankRuins.updateHitbox();
add(tankRuins);
var smokeLeft:BGSprite = new BGSprite('smokeLeft', -200, -100, 0.4, 0.4, ['SmokeBlurLeft'], true);
@ -587,13 +589,13 @@ class PlayState extends MusicBeatState
var fgTank2:BGSprite = new BGSprite('tank2', 450, 940, 1.5, 1.5, ['foreground']);
foregroundSprites.add(fgTank2);
var fgTank4:BGSprite = new BGSprite('tank4', 1200, 1080, 1.5, 1.5, ['fg']);
var fgTank4:BGSprite = new BGSprite('tank4', 1300, 900, 1.5, 1.5, ['fg']);
foregroundSprites.add(fgTank4);
var fgTank5:BGSprite = new BGSprite('tank5', 1800, 900, 1.5, 1.5, ['fg']);
var fgTank5:BGSprite = new BGSprite('tank5', 1620, 700, 1.5, 1.5, ['fg']);
foregroundSprites.add(fgTank5);
var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1400, 3.5, 2.5, ['fg']);
var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1200, 3.5, 2.5, ['fg']);
foregroundSprites.add(fgTank3);
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