diff --git a/Project.xml b/Project.xml index cb9b6859..a7231221 100644 --- a/Project.xml +++ b/Project.xml @@ -125,10 +125,11 @@ + - - + + diff --git a/assets/week7/images/tankBuildings.png b/assets/week7/images/tankBuildings.png index 1265e588..00c3703f 100644 Binary files a/assets/week7/images/tankBuildings.png and b/assets/week7/images/tankBuildings.png differ diff --git a/assets/week7/images/tankRuins.png b/assets/week7/images/tankRuins.png index a7657dbf..aa34f6df 100644 Binary files a/assets/week7/images/tankRuins.png and b/assets/week7/images/tankRuins.png differ diff --git a/source/PlayState.hx b/source/PlayState.hx index ee584215..7d68d4a7 100644 --- a/source/PlayState.hx +++ b/source/PlayState.hx @@ -3,8 +3,6 @@ package; import Section.SwagSection; import Song.SwagSong; import WiggleEffect.WiggleEffectType; -import animateAtlasPlayer.assets.AssetManager; -import animateAtlasPlayer.core.Animation; import flixel.FlxBasic; import flixel.FlxCamera; import flixel.FlxG; @@ -539,15 +537,19 @@ class PlayState extends MusicBeatState tankSky.velocity.x = FlxG.random.float(5, 15); add(tankSky); - var tankMountains:BGSprite = new BGSprite('tankMountains', -200, 90, 0.2, 0.2); - tankMountains.setGraphicSize(Std.int(tankMountains.width * 1.1)); + var tankMountains:BGSprite = new BGSprite('tankMountains', -300, -20, 0.2, 0.2); + tankMountains.setGraphicSize(Std.int(tankMountains.width * 1.2)); tankMountains.updateHitbox(); add(tankMountains); - var tankBuildings:BGSprite = new BGSprite('tankBuildings', -200, 200, 0.25, 0.25); + var tankBuildings:BGSprite = new BGSprite('tankBuildings', -200, 0, 0.30, 0.30); + tankBuildings.setGraphicSize(Std.int(tankBuildings.width * 1.1)); + tankBuildings.updateHitbox(); add(tankBuildings); var tankRuins:BGSprite = new BGSprite('tankRuins', -200, 0, 0.35, 0.35); + tankRuins.setGraphicSize(Std.int(tankRuins.width * 1.1)); + tankRuins.updateHitbox(); add(tankRuins); var smokeLeft:BGSprite = new BGSprite('smokeLeft', -200, -100, 0.4, 0.4, ['SmokeBlurLeft'], true); @@ -587,13 +589,13 @@ class PlayState extends MusicBeatState var fgTank2:BGSprite = new BGSprite('tank2', 450, 940, 1.5, 1.5, ['foreground']); foregroundSprites.add(fgTank2); - var fgTank4:BGSprite = new BGSprite('tank4', 1200, 1080, 1.5, 1.5, ['fg']); + var fgTank4:BGSprite = new BGSprite('tank4', 1300, 900, 1.5, 1.5, ['fg']); foregroundSprites.add(fgTank4); - var fgTank5:BGSprite = new BGSprite('tank5', 1800, 900, 1.5, 1.5, ['fg']); + var fgTank5:BGSprite = new BGSprite('tank5', 1620, 700, 1.5, 1.5, ['fg']); foregroundSprites.add(fgTank5); - var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1400, 3.5, 2.5, ['fg']); + var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1200, 3.5, 2.5, ['fg']); foregroundSprites.add(fgTank3); default: