diff --git a/Project.xml b/Project.xml
index cb9b6859..a7231221 100644
--- a/Project.xml
+++ b/Project.xml
@@ -125,10 +125,11 @@
+
-
-
+
+
diff --git a/assets/week7/images/tankBuildings.png b/assets/week7/images/tankBuildings.png
index 1265e588..00c3703f 100644
Binary files a/assets/week7/images/tankBuildings.png and b/assets/week7/images/tankBuildings.png differ
diff --git a/assets/week7/images/tankRuins.png b/assets/week7/images/tankRuins.png
index a7657dbf..aa34f6df 100644
Binary files a/assets/week7/images/tankRuins.png and b/assets/week7/images/tankRuins.png differ
diff --git a/source/PlayState.hx b/source/PlayState.hx
index ee584215..7d68d4a7 100644
--- a/source/PlayState.hx
+++ b/source/PlayState.hx
@@ -3,8 +3,6 @@ package;
import Section.SwagSection;
import Song.SwagSong;
import WiggleEffect.WiggleEffectType;
-import animateAtlasPlayer.assets.AssetManager;
-import animateAtlasPlayer.core.Animation;
import flixel.FlxBasic;
import flixel.FlxCamera;
import flixel.FlxG;
@@ -539,15 +537,19 @@ class PlayState extends MusicBeatState
tankSky.velocity.x = FlxG.random.float(5, 15);
add(tankSky);
- var tankMountains:BGSprite = new BGSprite('tankMountains', -200, 90, 0.2, 0.2);
- tankMountains.setGraphicSize(Std.int(tankMountains.width * 1.1));
+ var tankMountains:BGSprite = new BGSprite('tankMountains', -300, -20, 0.2, 0.2);
+ tankMountains.setGraphicSize(Std.int(tankMountains.width * 1.2));
tankMountains.updateHitbox();
add(tankMountains);
- var tankBuildings:BGSprite = new BGSprite('tankBuildings', -200, 200, 0.25, 0.25);
+ var tankBuildings:BGSprite = new BGSprite('tankBuildings', -200, 0, 0.30, 0.30);
+ tankBuildings.setGraphicSize(Std.int(tankBuildings.width * 1.1));
+ tankBuildings.updateHitbox();
add(tankBuildings);
var tankRuins:BGSprite = new BGSprite('tankRuins', -200, 0, 0.35, 0.35);
+ tankRuins.setGraphicSize(Std.int(tankRuins.width * 1.1));
+ tankRuins.updateHitbox();
add(tankRuins);
var smokeLeft:BGSprite = new BGSprite('smokeLeft', -200, -100, 0.4, 0.4, ['SmokeBlurLeft'], true);
@@ -587,13 +589,13 @@ class PlayState extends MusicBeatState
var fgTank2:BGSprite = new BGSprite('tank2', 450, 940, 1.5, 1.5, ['foreground']);
foregroundSprites.add(fgTank2);
- var fgTank4:BGSprite = new BGSprite('tank4', 1200, 1080, 1.5, 1.5, ['fg']);
+ var fgTank4:BGSprite = new BGSprite('tank4', 1300, 900, 1.5, 1.5, ['fg']);
foregroundSprites.add(fgTank4);
- var fgTank5:BGSprite = new BGSprite('tank5', 1800, 900, 1.5, 1.5, ['fg']);
+ var fgTank5:BGSprite = new BGSprite('tank5', 1620, 700, 1.5, 1.5, ['fg']);
foregroundSprites.add(fgTank5);
- var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1400, 3.5, 2.5, ['fg']);
+ var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1200, 3.5, 2.5, ['fg']);
foregroundSprites.add(fgTank3);
default: