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Remove some spammy log traces.
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@ -184,7 +184,7 @@ class FlxAtlasSprite extends FlxAnimate
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// Move to the first frame of the animation.
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// Move to the first frame of the animation.
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// goToFrameLabel(id);
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// goToFrameLabel(id);
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trace('Playing animation $id');
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// trace('Playing animation $id');
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if ((id == null || id == "") || this.anim.symbolDictionary.exists(id) || (this.anim.getByName(id) != null))
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if ((id == null || id == "") || this.anim.symbolDictionary.exists(id) || (this.anim.getByName(id) != null))
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{
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{
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this.anim.play(id, restart, false, startFrame);
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this.anim.play(id, restart, false, startFrame);
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@ -47,7 +47,6 @@ class CharSelectPlayer extends FlxAtlasSprite implements IBPMSyncedScriptedClass
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//
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//
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if (getCurrentAnimation() == "idle")
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if (getCurrentAnimation() == "idle")
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{
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{
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trace('Player beat hit');
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playAnimation("idle", true, false, false);
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playAnimation("idle", true, false, false);
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}
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}
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};
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};
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