diff --git a/source/funkin/graphics/adobeanimate/FlxAtlasSprite.hx b/source/funkin/graphics/adobeanimate/FlxAtlasSprite.hx index 952fa8b71..7ea97e39b 100644 --- a/source/funkin/graphics/adobeanimate/FlxAtlasSprite.hx +++ b/source/funkin/graphics/adobeanimate/FlxAtlasSprite.hx @@ -184,7 +184,7 @@ class FlxAtlasSprite extends FlxAnimate // Move to the first frame of the animation. // goToFrameLabel(id); - trace('Playing animation $id'); + // trace('Playing animation $id'); if ((id == null || id == "") || this.anim.symbolDictionary.exists(id) || (this.anim.getByName(id) != null)) { this.anim.play(id, restart, false, startFrame); diff --git a/source/funkin/ui/charSelect/CharSelectPlayer.hx b/source/funkin/ui/charSelect/CharSelectPlayer.hx index b6319f16d..1eef52bed 100644 --- a/source/funkin/ui/charSelect/CharSelectPlayer.hx +++ b/source/funkin/ui/charSelect/CharSelectPlayer.hx @@ -47,7 +47,6 @@ class CharSelectPlayer extends FlxAtlasSprite implements IBPMSyncedScriptedClass // if (getCurrentAnimation() == "idle") { - trace('Player beat hit'); playAnimation("idle", true, false, false); } };