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add song/week/dif compile directives

This commit is contained in:
George FunBook 2022-02-09 19:24:33 -06:00
parent 44e720ee28
commit fc2a20a1fd
2 changed files with 90 additions and 2 deletions

View file

@ -204,6 +204,18 @@
<haxedef name="CAN_OPEN_LINKS" unless="switch"/>
<haxedef name="CAN_CHEAT" if="switch debug"/>
<!-- Skip the Intro -->
<section if="debug"> <!-- TODO: implement -->
<!-- Starts the game at the specified week, at the first song -->
<!-- <haxedef name="week" value="1" if="debug"/> -->
<!-- Starts the game at the specified song -->
<!-- <haxedef name="song" value="bopeebo" if="debug"/> -->
<!-- Difficulty, only used for week or song, defaults to 1 -->
<!-- <haxedef name="dif" value="2" if="debug"/> -->
</section>
<!-- <haxedef name="CLEAR_INPUT_SAVE"/> -->
<section if="newgrounds">

View file

@ -1,5 +1,6 @@
package;
#if !(macro)
import charting.ChartingState;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
import flixel.addons.transition.FlxTransitionableState;
@ -111,7 +112,51 @@ class InitState extends FlxTransitionableState
// FlxTransitionableState.skipNextTransOut = true;
FlxTransitionableState.skipNextTransIn = true;
#if FREEPLAY
#if song
var song = getSong();
var weeks =
[ ['bopeebo', 'fresh', 'dadbattle']
, ['spookeez', 'south', 'monster']
, ['spooky', 'spooky', 'monster']
, ['pico', 'philly', 'blammed']
, ['satin-panties', 'high', 'milf']
, ['cocoa', 'eggnog', 'winter-horrorland']
, ['senpai', 'roses', 'thorns']
, ['ugh', 'guns', 'stress']
];
var week = 0;
for (i in 0...weeks.length)
{
if (weeks[i].contains(song))
{
week = i + 1;
break;
}
}
if (week == 0)
throw 'Invalid -D song=$song';
startSong(week, song, false);
#elseif week
var week = getWeek();
var songs =
[ 'bopeebo', 'spookeez', 'spooky', 'pico'
, 'satin-panties', 'cocoa', 'senpai', 'ugh'
];
if (week <= 0 || week >= songs.length)
throw "invalid -D week=" + week;
startSong(week, songs[week - 1], true);
#elseif FREEPLAY
FlxG.switchState(new FreeplayState());
#elseif ANIMATE
FlxG.switchState(new animate.AnimTestStage());
@ -128,4 +173,35 @@ class InitState extends FlxTransitionableState
FlxG.switchState(new TitleState());
#end
}
function startSong(week, song, isStoryMode)
{
var dif = getDif();
PlayState.SONG = SongLoad.loadFromJson(song, song);
PlayState.isStoryMode = isStoryMode;
PlayState.storyDifficulty = dif;
SongLoad.curDiff = switch (dif)
{
case 0: 'easy';
case 1: 'normal';
case 2: 'hard';
default: 'normal';
};
PlayState.storyWeek = week;
LoadingState.loadAndSwitchState(new PlayState());
}
}
#end
function getWeek() return Std.parseInt(getDefine("week"));
function getSong() return getDefine("song");
function getDif() return Std.parseInt(getDefine("dif", "1"));
macro function getDefine(key:String, defaultValue:String = null):haxe.macro.Expr
{
var value = haxe.macro.Context.definedValue(key);
if (value == null)
value = defaultValue;
return macro $v{value};
}