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click and drag sustain
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parent
36b5466057
commit
44e720ee28
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@ -776,8 +776,24 @@ class ChartingState extends MusicBeatState
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}
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}
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if (FlxG.mouse.justReleased)
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justPlacedNote = false;
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if (FlxG.mouse.overlaps(gridBG))
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{
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if (justPlacedNote && FlxG.mouse.pressed && FlxG.mouse.y > getYfromStrum(curSelectedNote.strumTime))
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{
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var minusStuff:Float = FlxG.mouse.y - getYfromStrum(curSelectedNote.strumTime);
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minusStuff -= GRID_SIZE;
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minusStuff = Math.floor(minusStuff / GRID_SIZE) * GRID_SIZE;
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minusStuff = FlxMath.remapToRange(minusStuff, 0, 40, 0, Conductor.stepCrochet);
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curSelectedNote.sustainLength = minusStuff;
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updateNoteUI();
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updateGrid();
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}
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dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE;
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if (FlxG.keys.pressed.SHIFT)
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dummyArrow.y = FlxG.mouse.y;
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@ -1319,6 +1335,11 @@ class ChartingState extends MusicBeatState
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updateGrid();
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}
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/**
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* Is true if clicked and placed a note, set reset to false when releasing mouse button!
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*/
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var justPlacedNote:Bool = false;
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private function addNote():Void
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{
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var noteStrum = getStrumTime(dummyArrow.y) + sectionStartTime();
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@ -1326,6 +1347,8 @@ class ChartingState extends MusicBeatState
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var noteSus = 0;
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var noteAlt = false;
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justPlacedNote = true;
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// FlxG.sound.play(Paths.sound('pianoStuff/piano-00' + FlxG.random.int(1, 9)), FlxG.random.float(0.01, 0.3));
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function makeAndPlayChord(soundsToPlay:Array<String>)
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@ -1449,7 +1472,7 @@ class ChartingState extends MusicBeatState
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function autosaveSong():Void
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{
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FlxG.save.data.autosave = _song;
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trace(FlxG.save.data.autosave);
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// trace(FlxG.save.data.autosave);
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FlxG.save.flush();
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}
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