1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-11-15 11:22:55 +00:00

Merge pull request #2984 from Hundrec/patch-5

[DOCS] Add common troubleshooting steps to compiling guide
This commit is contained in:
Eric 2024-07-10 18:15:56 -04:00 committed by GitHub
commit f1e1b99b97
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -5,13 +5,16 @@
- Download Git from [git-scm.com](https://www.git-scm.com) - Download Git from [git-scm.com](https://www.git-scm.com)
- Do NOT download the repository using the Download ZIP button on GitHub or you may run into errors! - Do NOT download the repository using the Download ZIP button on GitHub or you may run into errors!
- Instead, open a command prompt and do the following steps... - Instead, open a command prompt and do the following steps...
1. Run `git clone https://github.com/FunkinCrew/funkin.git` to clone the base repository. 1. Run `cd the\directory\you\want\the\source\code\in` to specify which folder the command prompt is working in.
2. Run `git submodule update --init --recursive` to download the game's assets. - For example, `cd C:\Users\YOURNAME\Documents` would instruct the command prompt to perform the next steps in your Documents folder.
2. Run `git clone https://github.com/FunkinCrew/funkin.git` to clone the base repository.
3. Run `cd funkin` to enter the cloned repository's directory.
4. Run `git submodule update --init --recursive` to download the game's assets.
- NOTE: By performing this operation, you are downloading Content which is proprietary and protected by national and international copyright and trademark laws. See [the LICENSE.md file for the Funkin.assets](https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md) repo for more information. - NOTE: By performing this operation, you are downloading Content which is proprietary and protected by national and international copyright and trademark laws. See [the LICENSE.md file for the Funkin.assets](https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md) repo for more information.
2. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json 5. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
3. Run `hmm install` to install all haxelibs of the current branch 6. Run `hmm install` to install all haxelibs of the current branch
4. Run `haxelib run lime setup` to set up lime 7. Run `haxelib run lime setup` to set up lime
5. Platform setup 8. Platform setup
- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe) - For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
- When prompted, select "Individual Components" and make sure to download the following: - When prompted, select "Individual Components" and make sure to download the following:
- MSVC v143 VS 2022 C++ x64/x86 build tools - MSVC v143 VS 2022 C++ x64/x86 build tools
@ -19,10 +22,12 @@
- Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/) - Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/)
- Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/) - Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/)
- HTML5: Compiles without any extra setup - HTML5: Compiles without any extra setup
6. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug` 9. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
7. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State). 10. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
# Troubleshooting # Troubleshooting - GO THROUGH THESE STEPS BEFORE OPENING ISSUES ON GITHUB!
- During the cloning process, you may experience an error along the lines of `error: RPC failed; curl 92 HTTP/2 stream 0 was not closed cleanly: PROTOCOL_ERROR (err 1)` due to poor connectivity. A common fix is to run ` git config --global http.postBuffer 4096M`. - During the cloning process, you may experience an error along the lines of `error: RPC failed; curl 92 HTTP/2 stream 0 was not closed cleanly: PROTOCOL_ERROR (err 1)` due to poor connectivity. A common fix is to run ` git config --global http.postBuffer 4096M`.
- Make sure your game directory has an `assets` folder! If it's missing, copy the path to your `funkin` folder and run `cd the\path\you\copied`. Then follow the guide starting from **Step 4**.
- Check that your `assets` folder is not empty! If it is, go back to **Step 4** and follow the guide from there.
- The compilation process often fails due to having the wrong versions of the required libraries. Many errors can be resolved by deleting the `.haxelib` folder and following the guide starting from **Step 5**.