1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2025-01-10 22:28:12 +00:00

Merge pull request #2962 from Punkinator7/main

[Minor Fix] Remove duplicate lines in CHANGELOG.md for Version 4.0
This commit is contained in:
Eric 2024-07-07 04:14:50 -04:00 committed by GitHub
commit d1a1f2a32f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -81,19 +81,9 @@ which would remove their rank if they had a lower one.
- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
- Optimized animation handling for characters (thanks richTrash21!)
- Made improvements to compiling documentation (thanks gedehari!)
- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
- Fixed a bug where the Chart Editor Playtest would crash when losing (thanks gamerbross!)
- Removed a large number of unused imports to optimize builds (thanks Ethan-makes-music!)
- Fixed a bug where hold notes would be positioned wrong on downscroll (thanks MaybeMaru!)
- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
- Fixed a crash in Freeplay caused by a level referencing an invalid song (thanks gamerbross!)
- Improved debug logging for unscripted stages (thanks gamerbross!)
- Fixed a bug where changing difficulties in Story mode wouldn't update the score (thanks sectorA!)
- Fixed an issue where the Chart Editor would use an incorrect instrumental on imported Legacy songs (thanks gamerbross!)
- Fixed a camera bug in the Main Menu (thanks richTrash21!)
- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
- Fixed a bug where opening the game from the command line would crash the preloader (thanks NotHyper474!)
- Fixed a bug where hold notes would display improperly in the Chart Editor when downscroll was enabled for gameplay (thanks gamerbross!)
- Fixed a bug where characters would sometimes use the wrong scale value (thanks PurSnake!)
- Additional bug fixes and optimizations.