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https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-26 15:07:14 +00:00
proper fav and # symbol move
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parent
9c641f9e90
commit
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@ -14,12 +14,13 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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{
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public var letters:Array<FreeplayLetter> = [];
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var curSelection:Int = 0;
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var curSelection:Int = 2;
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public var changeSelectionCallback:String->Void;
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var leftArrow:FlxSprite;
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var rightArrow:FlxSprite;
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var grpSeperators:Array<FlxSprite> = [];
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public function new(x, y)
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{
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@ -58,6 +59,8 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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// sep.animation.play("seperator");
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sep.color = letter.color.getDarkened(darkness);
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add(sep);
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grpSeperators.push(sep);
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}
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rightArrow = new FlxSprite(380, 15).loadGraphic(Paths.image("freeplay/miniArrow"));
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@ -78,16 +81,24 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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public function changeSelection(diff:Int = 0)
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{
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var ezTimer:Int->FreeplayLetter->Float->Void = function(frameNum:Int, daLetter:FreeplayLetter, offsetNum:Float) {
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var ezTimer:Int->FlxSprite->Float->Void = function(frameNum:Int, spr:FlxSprite, offsetNum:Float) {
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new FlxTimer().start(frameNum / 24, function(_) {
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daLetter.offset.x = offsetNum;
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spr.offset.x = offsetNum;
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});
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};
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var positions:Array<Float> = [-10, -22, -67, 2, 0];
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var positions:Array<Float> = [-10, -22, 2, 0];
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if (diff < 0)
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{
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for (sep in grpSeperators)
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{
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ezTimer(0, sep, positions[0]);
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ezTimer(1, sep, positions[1]);
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ezTimer(2, sep, positions[2]);
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ezTimer(3, sep, positions[3]);
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}
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for (index => letter in letters)
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{
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letter.offset.x = positions[0];
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@ -99,7 +110,7 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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new FlxTimer().start(2 / 24, function(_) {
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letter.offset.x = positions[2];
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if (index == 0) letter.visible = true;
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if (index == 0.) letter.visible = true;
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});
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if (index == 2)
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@ -110,7 +121,6 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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}
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ezTimer(3, letter, positions[3]);
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ezTimer(4, letter, positions[4]);
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}
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leftArrow.offset.x = 3;
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@ -120,19 +130,27 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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}
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else if (diff > 0)
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{
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for (sep in grpSeperators)
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{
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ezTimer(0, sep, -positions[0]);
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ezTimer(1, sep, -positions[1]);
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ezTimer(2, sep, -positions[2]);
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ezTimer(3, sep, -positions[3]);
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}
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// same timing and functions and shit as the left one... except to the right!!
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for (index => letter in letters)
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{
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letter.offset.x = -positions[0];
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new FlxTimer().start(1 / 24, function(_) {
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letter.offset.x = -positions[1];
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if (index == 4) letter.visible = false;
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if (index == 0) letter.visible = false;
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});
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new FlxTimer().start(2 / 24, function(_) {
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letter.offset.x = -positions[2];
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if (index == 4) letter.visible = true;
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if (index == 0) letter.visible = true;
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});
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if (index == 2)
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@ -143,7 +161,6 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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}
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ezTimer(3, letter, -positions[3]);
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ezTimer(4, letter, -positions[4]);
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}
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rightArrow.offset.x = -3;
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@ -157,7 +174,7 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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if (curSelection >= letters[0].arr.length) curSelection = 0;
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for (letter in letters)
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letter.changeLetter(diff, curSelection + 2);
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letter.changeLetter(diff, curSelection);
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if (changeSelectionCallback != null) changeSelectionCallback(letters[2].arr[letters[2].curLetter]); // bullshit and long lol!
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}
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@ -210,6 +227,7 @@ class FreeplayLetter extends FlxAtlasSprite
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if (curLetter >= arr.length) curLetter = 0;
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var animName:String = arr[curLetter] + " move";
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switch (arr[curLetter])
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{
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case "I L":
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@ -221,7 +239,13 @@ class FreeplayLetter extends FlxAtlasSprite
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}
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this.anim.play(animName);
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if (curSelection != curLetter) this.anim.pause();
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updateHitbox();
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if (curSelection != curLetter)
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{
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trace(animName);
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trace(curLetter);
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trace(curSelection);
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this.anim.pause();
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}
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// updateHitbox();
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}
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}
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