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tabbing movement

This commit is contained in:
Cameron Taylor 2023-08-07 17:26:51 -04:00 committed by EliteMasterEric
parent c469d4b7c0
commit 9c641f9e90

View file

@ -78,8 +78,41 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
public function changeSelection(diff:Int = 0)
{
var ezTimer:Int->FreeplayLetter->Float->Void = function(frameNum:Int, daLetter:FreeplayLetter, offsetNum:Float) {
new FlxTimer().start(frameNum / 24, function(_) {
daLetter.offset.x = offsetNum;
});
};
var positions:Array<Float> = [-10, -22, -67, 2, 0];
if (diff < 0)
{
for (index => letter in letters)
{
letter.offset.x = positions[0];
new FlxTimer().start(1 / 24, function(_) {
letter.offset.x = positions[1];
if (index == 0) letter.visible = false;
});
new FlxTimer().start(2 / 24, function(_) {
letter.offset.x = positions[2];
if (index == 0) letter.visible = true;
});
if (index == 2)
{
ezTimer(3, letter, 0);
// letter.offset.x = 0;
continue;
}
ezTimer(3, letter, positions[3]);
ezTimer(4, letter, positions[4]);
}
leftArrow.offset.x = 3;
new FlxTimer().start(2 / 24, function(_) {
leftArrow.offset.x = 0;
@ -87,6 +120,32 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
}
else if (diff > 0)
{
// same timing and functions and shit as the left one... except to the right!!
for (index => letter in letters)
{
letter.offset.x = -positions[0];
new FlxTimer().start(1 / 24, function(_) {
letter.offset.x = -positions[1];
if (index == 4) letter.visible = false;
});
new FlxTimer().start(2 / 24, function(_) {
letter.offset.x = -positions[2];
if (index == 4) letter.visible = true;
});
if (index == 2)
{
ezTimer(3, letter, 0);
// letter.offset.x = 0;
continue;
}
ezTimer(3, letter, -positions[3]);
ezTimer(4, letter, -positions[4]);
}
rightArrow.offset.x = -3;
new FlxTimer().start(2 / 24, function(_) {
rightArrow.offset.x = 0;