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tabbing movement
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@ -78,8 +78,41 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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public function changeSelection(diff:Int = 0)
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{
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var ezTimer:Int->FreeplayLetter->Float->Void = function(frameNum:Int, daLetter:FreeplayLetter, offsetNum:Float) {
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new FlxTimer().start(frameNum / 24, function(_) {
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daLetter.offset.x = offsetNum;
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});
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};
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var positions:Array<Float> = [-10, -22, -67, 2, 0];
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if (diff < 0)
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{
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for (index => letter in letters)
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{
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letter.offset.x = positions[0];
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new FlxTimer().start(1 / 24, function(_) {
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letter.offset.x = positions[1];
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if (index == 0) letter.visible = false;
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});
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new FlxTimer().start(2 / 24, function(_) {
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letter.offset.x = positions[2];
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if (index == 0) letter.visible = true;
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});
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if (index == 2)
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{
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ezTimer(3, letter, 0);
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// letter.offset.x = 0;
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continue;
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}
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ezTimer(3, letter, positions[3]);
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ezTimer(4, letter, positions[4]);
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}
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leftArrow.offset.x = 3;
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new FlxTimer().start(2 / 24, function(_) {
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leftArrow.offset.x = 0;
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@ -87,6 +120,32 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
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}
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else if (diff > 0)
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{
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// same timing and functions and shit as the left one... except to the right!!
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for (index => letter in letters)
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{
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letter.offset.x = -positions[0];
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new FlxTimer().start(1 / 24, function(_) {
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letter.offset.x = -positions[1];
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if (index == 4) letter.visible = false;
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});
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new FlxTimer().start(2 / 24, function(_) {
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letter.offset.x = -positions[2];
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if (index == 4) letter.visible = true;
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});
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if (index == 2)
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{
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ezTimer(3, letter, 0);
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// letter.offset.x = 0;
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continue;
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}
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ezTimer(3, letter, -positions[3]);
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ezTimer(4, letter, -positions[4]);
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}
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rightArrow.offset.x = -3;
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new FlxTimer().start(2 / 24, function(_) {
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rightArrow.offset.x = 0;
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