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https://github.com/ninjamuffin99/Funkin.git
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songFormmatting shit in progress
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819d6d570d
commit
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@ -8,6 +8,7 @@ import flixel.math.FlxAngle;
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import flixel.math.FlxMath;
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import flixel.math.FlxMath;
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import flixel.math.FlxMatrix;
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import flixel.math.FlxMatrix;
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import flixel.math.FlxPoint;
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import flixel.math.FlxPoint;
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import lime.system.System;
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import openfl.geom.Matrix;
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import openfl.geom.Matrix;
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class FlxSymbol extends FlxSprite
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class FlxSymbol extends FlxSprite
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@ -15,8 +16,6 @@ class FlxSymbol extends FlxSprite
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public var coolParse:Parsed;
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public var coolParse:Parsed;
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public var oldMatrix:Array<Float> = [];
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public var oldMatrix:Array<Float> = [];
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private var hasFrameByPass:Bool = false;
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// Loop types shit
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// Loop types shit
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public static inline var LOOP:String = 'LP';
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public static inline var LOOP:String = 'LP';
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public static inline var PLAY_ONCE:String = 'PO';
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public static inline var PLAY_ONCE:String = 'PO';
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@ -30,6 +29,11 @@ class FlxSymbol extends FlxSprite
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{
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{
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super(x, y);
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super(x, y);
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// trace(System.deviceModel);
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// trace(System.deviceVendor);
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// trace(System.platformLabel);
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// trace(System.platformName);
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this.coolParse = coolParsed;
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this.coolParse = coolParsed;
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var hasSymbolDictionary:Bool = Reflect.hasField(coolParse, "SD");
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var hasSymbolDictionary:Bool = Reflect.hasField(coolParse, "SD");
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@ -155,7 +159,7 @@ class FlxSymbol extends FlxSprite
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nestedShit.daLoopType = element.SI.LP;
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nestedShit.daLoopType = element.SI.LP;
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nestedShit.daFrame = daFrame;
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nestedShit.daFrame = daFrame;
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nestedShit.hasFrameByPass = true;
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nestedShit.scrollFactor.set(1, 1);
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nestedShit.renderFrame(nestedSymbol.TL, coolParsed);
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nestedShit.renderFrame(nestedSymbol.TL, coolParsed);
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// renderFrame(nestedSymbol.TL, coolParsed);
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// renderFrame(nestedSymbol.TL, coolParsed);
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