From e49a3c9b037a907ad102cc771bcb0cd9160476c8 Mon Sep 17 00:00:00 2001 From: Cameron Taylor Date: Tue, 22 Jun 2021 15:41:15 -0400 Subject: [PATCH] songFormmatting shit in progress --- source/animate/FlxSymbol.hx | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/source/animate/FlxSymbol.hx b/source/animate/FlxSymbol.hx index 05b1a2b71..cffa71993 100644 --- a/source/animate/FlxSymbol.hx +++ b/source/animate/FlxSymbol.hx @@ -8,6 +8,7 @@ import flixel.math.FlxAngle; import flixel.math.FlxMath; import flixel.math.FlxMatrix; import flixel.math.FlxPoint; +import lime.system.System; import openfl.geom.Matrix; class FlxSymbol extends FlxSprite @@ -15,8 +16,6 @@ class FlxSymbol extends FlxSprite public var coolParse:Parsed; public var oldMatrix:Array = []; - private var hasFrameByPass:Bool = false; - // Loop types shit public static inline var LOOP:String = 'LP'; public static inline var PLAY_ONCE:String = 'PO'; @@ -30,6 +29,11 @@ class FlxSymbol extends FlxSprite { super(x, y); + // trace(System.deviceModel); + // trace(System.deviceVendor); + // trace(System.platformLabel); + // trace(System.platformName); + this.coolParse = coolParsed; var hasSymbolDictionary:Bool = Reflect.hasField(coolParse, "SD"); @@ -155,7 +159,7 @@ class FlxSymbol extends FlxSprite nestedShit.daLoopType = element.SI.LP; nestedShit.daFrame = daFrame; - nestedShit.hasFrameByPass = true; + nestedShit.scrollFactor.set(1, 1); nestedShit.renderFrame(nestedSymbol.TL, coolParsed); // renderFrame(nestedSymbol.TL, coolParsed);