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songFormmatting shit in progress

This commit is contained in:
Cameron Taylor 2021-06-22 15:41:15 -04:00
parent 819d6d570d
commit e49a3c9b03

View file

@ -8,6 +8,7 @@ import flixel.math.FlxAngle;
import flixel.math.FlxMath;
import flixel.math.FlxMatrix;
import flixel.math.FlxPoint;
import lime.system.System;
import openfl.geom.Matrix;
class FlxSymbol extends FlxSprite
@ -15,8 +16,6 @@ class FlxSymbol extends FlxSprite
public var coolParse:Parsed;
public var oldMatrix:Array<Float> = [];
private var hasFrameByPass:Bool = false;
// Loop types shit
public static inline var LOOP:String = 'LP';
public static inline var PLAY_ONCE:String = 'PO';
@ -30,6 +29,11 @@ class FlxSymbol extends FlxSprite
{
super(x, y);
// trace(System.deviceModel);
// trace(System.deviceVendor);
// trace(System.platformLabel);
// trace(System.platformName);
this.coolParse = coolParsed;
var hasSymbolDictionary:Bool = Reflect.hasField(coolParse, "SD");
@ -155,7 +159,7 @@ class FlxSymbol extends FlxSprite
nestedShit.daLoopType = element.SI.LP;
nestedShit.daFrame = daFrame;
nestedShit.hasFrameByPass = true;
nestedShit.scrollFactor.set(1, 1);
nestedShit.renderFrame(nestedSymbol.TL, coolParsed);
// renderFrame(nestedSymbol.TL, coolParsed);