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conductor.instance fixes

This commit is contained in:
Cameron Taylor 2024-01-08 15:46:16 -05:00
parent 7058d9baa7
commit e323f46569

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@ -95,14 +95,14 @@ class LatencyState extends MusicBeatSubState
// // musSpec.visType = FREQUENCIES;
// add(musSpec);
for (beat in 0...Math.floor(FlxG.sound.music.length / (Conductor.stepLengthMs * 2)))
for (beat in 0...Math.floor(FlxG.sound.music.length / (Conductor.instance.stepLengthMs * 2)))
{
var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * (Conductor.stepLengthMs * 2)), FlxG.height - 15);
var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * (Conductor.instance.stepLengthMs * 2)), FlxG.height - 15);
beatTick.makeGraphic(2, 15);
beatTick.alpha = 0.3;
add(beatTick);
var offsetTxt:FlxText = new FlxText(songPosToX(beat * (Conductor.stepLengthMs * 2)), FlxG.height - 26, 0, "swag");
var offsetTxt:FlxText = new FlxText(songPosToX(beat * (Conductor.instance.stepLengthMs * 2)), FlxG.height - 26, 0, "swag");
offsetTxt.alpha = 0.5;
diffGrp.add(offsetTxt);
@ -134,7 +134,7 @@ class LatencyState extends MusicBeatSubState
for (i in 0...32)
{
var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault(), (Conductor.stepLengthMs * 2) * i);
var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault(), (Conductor.instance.stepLengthMs * 2) * i);
noteGrp.add(note);
}
@ -252,7 +252,7 @@ class LatencyState extends MusicBeatSubState
}*/
noteGrp.forEach(function(daNote:NoteSprite) {
daNote.y = (strumLine.y - ((Conductor.songPosition - Conductor.instrumentalOffset) - daNote.strumTime) * 0.45);
daNote.y = (strumLine.y - ((Conductor.instance.songPosition - Conductor.instance.instrumentalOffset) - daNote.strumTime) * 0.45);
daNote.x = strumLine.x + 30;
if (daNote.y < strumLine.y) daNote.alpha = 0.5;
@ -271,12 +271,12 @@ class LatencyState extends MusicBeatSubState
{
Conductor.instance.update(swagSong.getTimeWithDiff());
var closestBeat:Int = Math.round(Conductor.songPosition / (Conductor.stepLengthMs * 2)) % diffGrp.members.length;
var getDiff:Float = Conductor.songPosition - (closestBeat * (Conductor.stepLengthMs * 2));
getDiff -= Conductor.inputOffset;
var closestBeat:Int = Math.round(Conductor.instance.songPosition / (Conductor.instance.stepLengthMs * 2)) % diffGrp.members.length;
var getDiff:Float = Conductor.instance.songPosition - (closestBeat * (Conductor.instance.stepLengthMs * 2));
getDiff -= Conductor.instance.inputOffset;
// lil fix for end of song
if (closestBeat == 0 && getDiff >= Conductor.stepLengthMs * 2) getDiff -= FlxG.sound.music.length;
if (closestBeat == 0 && getDiff >= Conductor.instance.stepLengthMs * 2) getDiff -= FlxG.sound.music.length;
trace("\tDISTANCE TO CLOSEST BEAT: " + getDiff + "ms");
trace("\tCLOSEST BEAT: " + closestBeat);