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stuf in progres
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@ -51,6 +51,7 @@ class DebugMenuSubState extends MusicBeatSubState
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// Create each menu item.
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// Call onMenuChange when the first item is created to move the camera .
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onMenuChange(createItem("CHART EDITOR", openChartEditor));
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createItem("Input Offset Testing", openInputOffsetTesting);
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createItem("ANIMATION EDITOR", openAnimationEditor);
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createItem("STAGE EDITOR", openStageEditor);
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createItem("TEST STICKERS", testStickers);
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@ -92,6 +93,12 @@ class DebugMenuSubState extends MusicBeatSubState
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FlxG.switchState(new ChartEditorState());
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}
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function openInputOffsetTesting()
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{
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FlxG.switchState(new funkin.ui.debug.latency.LatencyState());
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trace('Input Offset Testing');
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}
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function openAnimationEditor()
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{
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FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
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@ -41,6 +41,10 @@ class LatencyState extends MusicBeatSubState
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override function create()
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{
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super.create();
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if (FlxG.sound.music != null) FlxG.sound.music.stop();
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swagSong = new HomemadeMusic();
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swagSong.loadEmbedded(Paths.sound('soundTest'), true);
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@ -66,8 +70,8 @@ class LatencyState extends MusicBeatSubState
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trace("\tFR FR PRESS: \t" + swagSong.getTimeWithDiff());
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// trace("\tREDDIT: \t" + swagSong.frfrTime + " " + Timer.stamp());
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@:privateAccess
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trace("\tREDDIT: \t" + FlxG.sound.music._channel.position + " " + Timer.stamp());
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// @:privateAccess
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// trace("\tREDDIT: \t" + FlxG.sound.music._channel.position + " " + Timer.stamp());
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// trace("EVENT LISTENER: " + key);
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});
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@ -91,14 +95,14 @@ class LatencyState extends MusicBeatSubState
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// // musSpec.visType = FREQUENCIES;
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// add(musSpec);
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for (beat in 0...Math.floor(FlxG.sound.music.length / Conductor.instance.beatLengthMs))
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for (beat in 0...Math.floor(FlxG.sound.music.length / (Conductor.stepLengthMs * 2)))
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{
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var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * Conductor.instance.beatLengthMs), FlxG.height - 15);
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var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * (Conductor.stepLengthMs * 2)), FlxG.height - 15);
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beatTick.makeGraphic(2, 15);
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beatTick.alpha = 0.3;
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add(beatTick);
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var offsetTxt:FlxText = new FlxText(songPosToX(beat * Conductor.instance.beatLengthMs), FlxG.height - 26, 0, "swag");
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var offsetTxt:FlxText = new FlxText(songPosToX(beat * (Conductor.stepLengthMs * 2)), FlxG.height - 26, 0, "swag");
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offsetTxt.alpha = 0.5;
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diffGrp.add(offsetTxt);
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@ -130,7 +134,7 @@ class LatencyState extends MusicBeatSubState
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for (i in 0...32)
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{
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var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault(), Conductor.instance.beatLengthMs * i);
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var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault(), (Conductor.stepLengthMs * 2) * i);
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noteGrp.add(note);
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}
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@ -140,8 +144,6 @@ class LatencyState extends MusicBeatSubState
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strumLine = new FlxSprite(FlxG.width / 2, 100).makeGraphic(FlxG.width, 5);
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add(strumLine);
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super.create();
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}
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override function stepHit():Bool
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@ -183,12 +185,12 @@ class LatencyState extends MusicBeatSubState
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trace("\tUPDATE PRESS: \t" + FlxG.sound.music.time + " " + Timer.stamp());
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}
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if (FlxG.keys.justPressed.SPACE)
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{
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if (FlxG.sound.music.playing) FlxG.sound.music.pause();
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else
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FlxG.sound.music.resume();
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}
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// if (FlxG.keys.justPressed.SPACE)
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// {
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// if (FlxG.sound.music.playing) FlxG.sound.music.pause();
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// else
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// FlxG.sound.music.resume();
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// }
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if (FlxG.keys.pressed.D) FlxG.sound.music.time += 1000 * FlxG.elapsed;
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@ -217,7 +219,7 @@ class LatencyState extends MusicBeatSubState
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if (FlxG.keys.pressed.SHIFT) multiply = 1;
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if (FlxG.keys.pressed.CONTROL)
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if (FlxG.keys.pressed.CONTROL || FlxG.keys.pressed.SPACE)
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{
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if (FlxG.keys.justPressed.RIGHT)
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{
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@ -250,7 +252,7 @@ class LatencyState extends MusicBeatSubState
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}*/
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noteGrp.forEach(function(daNote:NoteSprite) {
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daNote.y = (strumLine.y - ((Conductor.instance.songPosition - Conductor.instance.instrumentalOffset) - daNote.noteData.time) * 0.45);
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daNote.y = (strumLine.y - ((Conductor.songPosition - Conductor.instrumentalOffset) - daNote.strumTime) * 0.45);
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daNote.x = strumLine.x + 30;
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if (daNote.y < strumLine.y) daNote.alpha = 0.5;
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@ -269,12 +271,12 @@ class LatencyState extends MusicBeatSubState
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{
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Conductor.instance.update(swagSong.getTimeWithDiff());
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var closestBeat:Int = Math.round(Conductor.instance.songPosition / Conductor.instance.beatLengthMs) % diffGrp.members.length;
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var getDiff:Float = Conductor.instance.songPosition - (closestBeat * Conductor.instance.beatLengthMs);
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getDiff -= Conductor.instance.inputOffset;
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var closestBeat:Int = Math.round(Conductor.songPosition / (Conductor.stepLengthMs * 2)) % diffGrp.members.length;
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var getDiff:Float = Conductor.songPosition - (closestBeat * (Conductor.stepLengthMs * 2));
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getDiff -= Conductor.inputOffset;
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// lil fix for end of song
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if (closestBeat == 0 && getDiff >= Conductor.instance.beatLengthMs * 2) getDiff -= FlxG.sound.music.length;
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if (closestBeat == 0 && getDiff >= Conductor.stepLengthMs * 2) getDiff -= FlxG.sound.music.length;
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trace("\tDISTANCE TO CLOSEST BEAT: " + getDiff + "ms");
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trace("\tCLOSEST BEAT: " + closestBeat);
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