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Merge branch 'rewrite/master' into applehair/storymode-valid-variation

This commit is contained in:
Cameron Taylor 2024-08-20 15:06:07 -04:00
commit df588f86af
20 changed files with 361 additions and 235 deletions

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@ -114,11 +114,8 @@ xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/
<haxelib name="openfl" /> <!-- Game engine backend -->
<haxelib name="flixel" /> <!-- Game engine -->
<haxedev set="webgl" />
<haxelib name="flixel-addons" /> <!-- Additional utilities for Flixel -->
<haxelib name="hscript" /> <!-- Scripting -->
<haxelib name="flixel-ui" /> <!-- UI framework (DEPRECATED) -->
<haxelib name="haxeui-core" /> <!-- UI framework -->
<haxelib name="haxeui-flixel" /> <!-- Integrate HaxeUI with Flixel -->
<haxelib name="flixel-text-input" /> <!-- Improved text field rendering for HaxeUI -->

2
assets

@ -1 +1 @@
Subproject commit 62c4a8203362c1b434de0d376046ebccb96da254
Subproject commit b57d7f8d308e468f7b0947d4784d0efeca44d9aa

View file

@ -39,8 +39,8 @@
"name": "flxanimate",
"type": "git",
"dir": null,
"ref": "17e0d59fdbc2b6283a5c0e4df41f1c7f27b71c49",
"url": "https://github.com/FunkinCrew/flxanimate"
"ref": "768740a56b26aa0c072720e0d1236b94afe68e3e",
"url": "https://github.com/Dot-Stuff/flxanimate"
},
{
"name": "FlxPartialSound",

View file

@ -244,11 +244,11 @@ class InitState extends FlxState
totalNotesHit: 140,
totalNotes: 190
}
// 2000 = loss
// 240 = good
// 230 = great
// 210 = excellent
// 190 = perfect
// 2400 total notes = 7% = LOSS
// 240 total notes = 79% = GOOD
// 230 total notes = 82% = GREAT
// 210 total notes = 91% = EXCELLENT
// 190 total notes = PERFECT
},
}));
#elseif ANIMDEBUG

View file

@ -58,8 +58,9 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
* @param characterId The stage character ID.
* @return The playable character.
*/
public function getCharacterOwnerId(characterId:String):Null<String>
public function getCharacterOwnerId(characterId:Null<String>):Null<String>
{
if (characterId == null) return null;
return ownedCharacterIds[characterId];
}

View file

@ -93,8 +93,8 @@ class StageRegistry extends BaseRegistry<Stage, StageData>
public function listBaseGameStageIds():Array<String>
{
return [
"mainStage", "spookyMansion", "phillyTrain", "phillyTrainErect", "limoRide", "limoRideErect", "mallXmas", "mallEvil", "school", "schoolEvil",
"tankmanBattlefield", "phillyStreets", "phillyBlazin",
"mainStage", "mainStageErect", "spookyMansion", "phillyTrain", "phillyTrainErect", "limoRide", "limoRideErect", "mallXmas", "mallEvil", "school",
"schoolEvil", "tankmanBattlefield", "phillyStreets", "phillyBlazin",
];
}

View file

@ -4,8 +4,11 @@ import flixel.util.FlxSignal.FlxTypedSignal;
import flxanimate.FlxAnimate;
import flxanimate.FlxAnimate.Settings;
import flxanimate.frames.FlxAnimateFrames;
import flixel.graphics.frames.FlxFrame;
import flixel.system.FlxAssets.FlxGraphicAsset;
import openfl.display.BitmapData;
import openfl.utils.Assets;
import flixel.math.FlxPoint;
/**
* A sprite which provides convenience functions for rendering a texture atlas with animations.
@ -25,9 +28,19 @@ class FlxAtlasSprite extends FlxAnimate
};
/**
* Signal dispatched when an animation finishes playing.
* Signal dispatched when an animation advances to the next frame.
*/
public var onAnimationFinish:FlxTypedSignal<String->Void> = new FlxTypedSignal<String->Void>();
public var onAnimationFrame:FlxTypedSignal<String->Int->Void> = new FlxTypedSignal();
/**
* Signal dispatched when a non-looping animation finishes playing.
*/
public var onAnimationComplete:FlxTypedSignal<String->Void> = new FlxTypedSignal();
/**
* Signal dispatched when a looping animation finishes playing
*/
public var onAnimationLoopComplete:FlxTypedSignal<String->Void> = new FlxTypedSignal();
var currentAnimation:String;
@ -44,17 +57,20 @@ class FlxAtlasSprite extends FlxAnimate
super(x, y, path, settings);
if (this.anim.curInstance == null)
if (this.anim.stageInstance == null)
{
throw 'FlxAtlasSprite not initialized properly. Are you sure the path (${path}) exists?';
}
onAnimationFinish.add(cleanupAnimation);
onAnimationComplete.add(cleanupAnimation);
// This defaults the sprite to play the first animation in the atlas,
// then pauses it. This ensures symbols are intialized properly.
this.anim.play('');
this.anim.pause();
this.anim.onComplete.add(_onAnimationComplete);
this.anim.onFrame.add(_onAnimationFrame);
}
/**
@ -62,9 +78,13 @@ class FlxAtlasSprite extends FlxAnimate
*/
public function listAnimations():Array<String>
{
if (this.anim == null) return [];
return this.anim.getFrameLabels();
// return [""];
var mainSymbol = this.anim.symbolDictionary[this.anim.stageInstance.symbol.name];
if (mainSymbol == null)
{
FlxG.log.error('FlxAtlasSprite does not have its main symbol!');
return [];
}
return mainSymbol.getFrameLabels().map(keyFrame -> keyFrame.name).filterNull();
}
/**
@ -107,12 +127,11 @@ class FlxAtlasSprite extends FlxAnimate
* @param restart Whether to restart the animation if it is already playing.
* @param ignoreOther Whether to ignore all other animation inputs, until this one is done playing
* @param loop Whether to loop the animation
* @param startFrame The frame to start the animation on
* NOTE: `loop` and `ignoreOther` are not compatible with each other!
*/
public function playAnimation(id:String, restart:Bool = false, ignoreOther:Bool = false, ?loop:Bool = false):Void
public function playAnimation(id:String, restart:Bool = false, ignoreOther:Bool = false, loop:Bool = false, startFrame:Int = 0):Void
{
if (loop == null) loop = false;
// Skip if not allowed to play animations.
if ((!canPlayOtherAnims && !ignoreOther)) return;
@ -128,7 +147,7 @@ class FlxAtlasSprite extends FlxAnimate
else
{
// Resume animation if it's paused.
anim.play('', false, false);
anim.play('', restart, false, startFrame);
}
}
else
@ -141,31 +160,27 @@ class FlxAtlasSprite extends FlxAnimate
}
}
anim.callback = function(_, frame:Int) {
var offset = loop ? 0 : -1;
var frameLabel = anim.getFrameLabel(id);
if (frame == (frameLabel.duration + offset) + frameLabel.index)
anim.onComplete.removeAll();
anim.onComplete.add(function() {
if (loop)
{
if (loop)
{
playAnimation(id, true, false, true);
}
else
{
onAnimationFinish.dispatch(id);
}
onAnimationLoopComplete.dispatch(id);
this.anim.play(id, restart, false, startFrame);
this.currentAnimation = id;
}
};
anim.onComplete = function() {
onAnimationFinish.dispatch(id);
};
else
{
onAnimationComplete.dispatch(id);
}
});
// Prevent other animations from playing if `ignoreOther` is true.
if (ignoreOther) canPlayOtherAnims = false;
// Move to the first frame of the animation.
// goToFrameLabel(id);
trace('Playing animation $id');
this.anim.play(id, restart, false, startFrame);
goToFrameLabel(id);
this.currentAnimation = id;
}
@ -175,6 +190,24 @@ class FlxAtlasSprite extends FlxAnimate
super.update(elapsed);
}
/**
* Returns true if the animation has finished playing.
* Never true if animation is configured to loop.
*/
public function isAnimationFinished():Bool
{
return this.anim.finished;
}
/**
* Returns true if the animation has reached the last frame.
* Can be true even if animation is configured to loop.
*/
public function isLoopComplete():Bool
{
return (anim.reversed && anim.curFrame == 0 || !(anim.reversed) && (anim.curFrame) >= (anim.length - 1));
}
/**
* Stops the current animation.
*/
@ -219,4 +252,76 @@ class FlxAtlasSprite extends FlxAnimate
// this.currentAnimation = null;
this.anim.pause();
}
function _onAnimationFrame(frame:Int):Void
{
if (currentAnimation != null)
{
onAnimationFrame.dispatch(currentAnimation, frame);
if (isLoopComplete()) onAnimationLoopComplete.dispatch(currentAnimation);
}
}
function _onAnimationComplete():Void
{
if (currentAnimation != null)
{
onAnimationComplete.dispatch(currentAnimation);
}
}
var prevFrames:Map<Int, FlxFrame> = [];
public function replaceFrameGraphic(index:Int, ?graphic:FlxGraphicAsset):Void
{
if (graphic == null || !Assets.exists(graphic))
{
var prevFrame:Null<FlxFrame> = prevFrames.get(index);
if (prevFrame == null) return;
prevFrame.copyTo(frames.getByIndex(index));
return;
}
var prevFrame:FlxFrame = prevFrames.get(index) ?? frames.getByIndex(index).copyTo();
prevFrames.set(index, prevFrame);
var frame = FlxG.bitmap.add(graphic).imageFrame.frame;
frame.copyTo(frames.getByIndex(index));
// Additional sizing fix.
@:privateAccess
if (true)
{
var frame = frames.getByIndex(index);
frame.tileMatrix[0] = prevFrame.frame.width / frame.frame.width;
frame.tileMatrix[3] = prevFrame.frame.height / frame.frame.height;
}
}
public function getBasePosition():Null<FlxPoint>
{
var stagePos = new FlxPoint(anim.stageInstance.matrix.tx, anim.stageInstance.matrix.ty);
var instancePos = new FlxPoint(anim.curInstance.matrix.tx, anim.curInstance.matrix.ty);
var firstElement = anim.curSymbol.timeline?.get(0)?.get(0)?.get(0);
if (firstElement == null) return instancePos;
var firstElementPos = new FlxPoint(firstElement.matrix.tx, firstElement.matrix.ty);
return instancePos + firstElementPos;
}
public function getPivotPosition():Null<FlxPoint>
{
return anim.curInstance.symbol.transformationPoint;
}
public override function destroy():Void
{
for (prevFrameId in prevFrames.keys())
{
replaceFrameGraphic(prevFrameId, null);
}
super.destroy();
}
}

View file

@ -1,8 +0,0 @@
package funkin.modding.base;
/**
* A script that can be tied to an FlxUIState.
* Create a scripted class that extends FlxUIState to use this.
*/
@:hscriptClass
class ScriptedFlxUIState extends flixel.addons.ui.FlxUIState implements HScriptedClass {}

View file

@ -70,6 +70,8 @@ class ResultState extends MusicBeatSubState
delay:Float
}> = [];
var playerCharacterId:Null<String>;
var rankBg:FunkinSprite;
final cameraBG:FunkinCamera;
final cameraScroll:FunkinCamera;
@ -164,7 +166,7 @@ class ResultState extends MusicBeatSubState
add(soundSystem);
// Fetch playable character data. Default to BF on the results screen if we can't find it.
var playerCharacterId:Null<String> = PlayerRegistry.instance.getCharacterOwnerId(params.characterId);
playerCharacterId = PlayerRegistry.instance.getCharacterOwnerId(params.characterId);
var playerCharacter:Null<PlayableCharacter> = PlayerRegistry.instance.fetchEntry(playerCharacterId ?? 'bf');
trace('Got playable character: ${playerCharacter?.getName()}');
@ -189,7 +191,7 @@ class ResultState extends MusicBeatSubState
if (!(animData.looped ?? true))
{
// Animation is not looped.
animation.onAnimationFinish.add((_name:String) -> {
animation.onAnimationComplete.add((_name:String) -> {
if (animation != null)
{
animation.anim.pause();
@ -198,7 +200,7 @@ class ResultState extends MusicBeatSubState
}
else if (animData.loopFrameLabel != null)
{
animation.onAnimationFinish.add((_name:String) -> {
animation.onAnimationComplete.add((_name:String) -> {
if (animation != null)
{
animation.playAnimation(animData.loopFrameLabel ?? ''); // unpauses this anim, since it's on PlayOnce!
@ -207,7 +209,7 @@ class ResultState extends MusicBeatSubState
}
else if (animData.loopFrame != null)
{
animation.onAnimationFinish.add((_name:String) -> {
animation.onAnimationComplete.add((_name:String) -> {
if (animation != null)
{
animation.anim.curFrame = animData.loopFrame ?? 0;
@ -742,6 +744,7 @@ class ResultState extends MusicBeatSubState
FlxG.switchState(FreeplayState.build(
{
{
character: playerCharacterId ?? "bf",
fromResults:
{
oldRank: Scoring.calculateRank(params?.prevScoreData),
@ -799,8 +802,9 @@ typedef ResultsStateParams =
/**
* The character ID for the song we just played.
* @default `bf`
*/
var characterId:String;
var ?characterId:String;
/**
* Whether the displayed score is a new highscore

View file

@ -109,8 +109,6 @@ class AnimateAtlasCharacter extends BaseCharacter
var loop:Bool = animData.looped;
this.mainSprite.playAnimation(prefix, restart, ignoreOther, loop);
animFinished = false;
}
public override function hasAnimation(name:String):Bool
@ -124,17 +122,17 @@ class AnimateAtlasCharacter extends BaseCharacter
*/
public override function isAnimationFinished():Bool
{
return animFinished;
return mainSprite.isAnimationFinished();
}
function loadAtlasSprite():FlxAtlasSprite
{
trace('[ATLASCHAR] Loading sprite atlas for ${characterId}.');
var sprite:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas(_data.assetPath, 'shared'));
var sprite:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas(_data.assetPath));
sprite.onAnimationFinish.removeAll();
sprite.onAnimationFinish.add(this.onAnimationFinished);
// sprite.onAnimationComplete.removeAll();
sprite.onAnimationComplete.add(this.onAnimationFinished);
return sprite;
}
@ -152,7 +150,6 @@ class AnimateAtlasCharacter extends BaseCharacter
// Make the game hold on the last frame.
this.mainSprite.cleanupAnimation(prefix);
// currentAnimName = null;
animFinished = true;
// Fallback to idle!
// playAnimation('idle', true, false);
@ -165,6 +162,11 @@ class AnimateAtlasCharacter extends BaseCharacter
this.mainSprite = sprite;
// This forces the atlas to recalcuate its width and height
this.mainSprite.alpha = 0.0001;
this.mainSprite.draw();
this.mainSprite.alpha = 1.0;
var feetPos:FlxPoint = feetPosition;
this.updateHitbox();

View file

@ -62,7 +62,7 @@ class MultiSparrowCharacter extends BaseCharacter
}
}
var texture:FlxAtlasFrames = Paths.getSparrowAtlas(_data.assetPath, 'shared');
var texture:FlxAtlasFrames = Paths.getSparrowAtlas(_data.assetPath);
if (texture == null)
{
@ -76,7 +76,7 @@ class MultiSparrowCharacter extends BaseCharacter
for (asset in assetList)
{
var subTexture:FlxAtlasFrames = Paths.getSparrowAtlas(asset, 'shared');
var subTexture:FlxAtlasFrames = Paths.getSparrowAtlas(asset);
// If we don't do this, the unused textures will be removed as soon as they're loaded.
if (subTexture == null)

View file

@ -30,7 +30,7 @@ class PackerCharacter extends BaseCharacter
{
trace('[PACKERCHAR] Loading spritesheet ${_data.assetPath} for ${characterId}');
var tex:FlxFramesCollection = Paths.getPackerAtlas(_data.assetPath, 'shared');
var tex:FlxFramesCollection = Paths.getPackerAtlas(_data.assetPath);
if (tex == null)
{
trace('Could not load Packer sprite: ${_data.assetPath}');

View file

@ -33,7 +33,7 @@ class SparrowCharacter extends BaseCharacter
{
trace('[SPARROWCHAR] Loading spritesheet ${_data.assetPath} for ${characterId}');
var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath, 'shared');
var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath);
if (tex == null)
{
trace('Could not load Sparrow sprite: ${_data.assetPath}');

View file

@ -9,7 +9,7 @@ class CharSelectPlayer extends FlxAtlasSprite
{
super(x, y, Paths.animateAtlas("charSelect/bfChill"));
onAnimationFinish.add(function(animLabel:String) {
onAnimationComplete.add(function(animLabel:String) {
switch (animLabel)
{
case "slidein":

View file

@ -600,7 +600,7 @@ class CharSelectSubState extends MusicBeatSubState
playerChill.visible = false;
playerChillOut.visible = true;
playerChillOut.anim.goToFrameLabel("slideout");
playerChillOut.anim.callback = (_, frame:Int) -> {
playerChillOut.onAnimationFrame.add((_, frame:Int) -> {
if (frame == playerChillOut.anim.getFrameLabel("slideout").index + 1)
{
playerChill.visible = true;
@ -612,7 +612,7 @@ class CharSelectSubState extends MusicBeatSubState
playerChillOut.switchChar(value);
playerChillOut.visible = false;
}
};
});
return value;
}

View file

@ -1,33 +1,26 @@
package funkin.ui.debug.anim;
import flixel.addons.display.FlxBackdrop;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.ui.FlxInputText;
import flixel.addons.ui.FlxUIDropDownMenu;
import flixel.FlxCamera;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.graphics.frames.FlxFrame;
import flixel.group.FlxGroup;
import flixel.math.FlxPoint;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxTimer;
import funkin.audio.FunkinSound;
import funkin.input.Cursor;
import funkin.play.character.BaseCharacter;
import funkin.play.character.CharacterData;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.character.SparrowCharacter;
import funkin.ui.mainmenu.MainMenuState;
import funkin.util.MouseUtil;
import funkin.util.SerializerUtil;
import funkin.util.SortUtil;
import haxe.ui.components.DropDown;
import haxe.ui.core.Component;
import haxe.ui.containers.dialogs.CollapsibleDialog;
import haxe.ui.core.Screen;
import haxe.ui.events.ItemEvent;
import haxe.ui.events.UIEvent;
import haxe.ui.RuntimeComponentBuilder;
import lime.utils.Assets as LimeAssets;
@ -36,9 +29,6 @@ import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.geom.Rectangle;
import openfl.net.FileReference;
import openfl.net.URLLoader;
import openfl.net.URLRequest;
import openfl.utils.ByteArray;
using flixel.util.FlxSpriteUtil;
@ -55,10 +45,10 @@ class DebugBoundingState extends FlxState
TODAY'S TO-DO
- Cleaner UI
*/
var bg:FlxSprite;
var bg:FlxBackdrop;
var fileInfo:FlxText;
var txtGrp:FlxGroup;
var txtGrp:FlxTypedGroup<FlxText>;
var hudCam:FlxCamera;
@ -66,16 +56,23 @@ class DebugBoundingState extends FlxState
var spriteSheetView:FlxGroup;
var offsetView:FlxGroup;
var animDropDownMenu:FlxUIDropDownMenu;
var dropDownSetup:Bool = false;
var onionSkinChar:FlxSprite;
var txtOffsetShit:FlxText;
var uiStuff:Component;
var offsetEditorDialog:CollapsibleDialog;
var offsetAnimationDropdown:DropDown;
var haxeUIFocused(get, default):Bool = false;
var currentAnimationName(get, never):String;
function get_currentAnimationName():String
{
return offsetAnimationDropdown?.value?.id ?? "idle";
}
function get_haxeUIFocused():Bool
{
// get the screen position, according to the HUD camera, temp default to FlxG.camera juuust in case?
@ -87,46 +84,35 @@ class DebugBoundingState extends FlxState
{
Paths.setCurrentLevel('week1');
// lv.
// lv.onChange = function(e:UIEvent)
// {
// trace(e.type);
// // trace(e.data.curView);
// // var item:haxe.ui.core.ItemRenderer = cast e.target;
// trace(e.target);
// // if (e.type == "change")
// // {
// // curView = cast e.data;
// // }
// };
hudCam = new FlxCamera();
hudCam.bgColor.alpha = 0;
bg = FlxGridOverlay.create(10, 10);
// bg = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.GREEN);
bg.scrollFactor.set();
bg = new FlxBackdrop(FlxGridOverlay.createGrid(10, 10, FlxG.width, FlxG.height, true, 0xffe7e6e6, 0xffd9d5d5));
add(bg);
// we are setting this as the default draw camera only temporarily, to trick haxeui
FlxG.cameras.add(hudCam);
var str = Paths.xml('ui/animation-editor/offset-editor-view');
uiStuff = RuntimeComponentBuilder.fromAsset(str);
offsetEditorDialog = cast RuntimeComponentBuilder.fromAsset(str);
// uiStuff.findComponent("btnViewSpriteSheet").onClick = _ -> curView = SPRITESHEET;
var dropdown:DropDown = cast uiStuff.findComponent("swapper");
dropdown.onChange = function(e:UIEvent) {
// offsetEditorDialog.findComponent("btnViewSpriteSheet").onClick = _ -> curView = SPRITESHEET;
var viewDropdown:DropDown = offsetEditorDialog.findComponent("swapper", DropDown);
viewDropdown.onChange = function(e:UIEvent) {
trace(e.type);
curView = cast e.data.curView;
trace(e.data);
// trace(e.data);
};
uiStuff.cameras = [hudCam];
offsetAnimationDropdown = offsetEditorDialog.findComponent("animationDropdown", DropDown);
add(uiStuff);
offsetEditorDialog.cameras = [hudCam];
add(offsetEditorDialog);
// Anchor to the right side by default
// offsetEditorDialog.x = FlxG.width - offsetEditorDialog.width;
// sets the default camera back to FlxG.camera, since we set it to hudCamera for haxeui stuf
FlxG.cameras.setDefaultDrawTarget(FlxG.camera, true);
@ -159,7 +145,7 @@ class DebugBoundingState extends FlxState
generateOutlines(tex.frames);
txtGrp = new FlxGroup();
txtGrp = new FlxTypedGroup<FlxText>();
txtGrp.cameras = [hudCam];
spriteSheetView.add(txtGrp);
@ -168,64 +154,6 @@ class DebugBoundingState extends FlxState
addInfo('Height', bf.height);
spriteSheetView.add(swagOutlines);
FlxG.stage.window.onDropFile.add(function(path:String) {
// WACKY ASS TESTING SHIT FOR WEB FILE LOADING??
#if web
var swagList:FileList = cast path;
var objShit = js.html.URL.createObjectURL(swagList.item(0));
trace(objShit);
var funnysound = new FunkinSound().loadStream('https://cdn.discordapp.com/attachments/767500676166451231/817821618251759666/Flutter.mp3', false, false,
null, function() {
trace('LOADED SHIT??');
});
funnysound.volume = 1;
funnysound.play();
var urlShit = new URLLoader(new URLRequest(objShit));
new FlxTimer().start(3, function(tmr:FlxTimer) {
// music lol!
if (urlShit.dataFormat == BINARY)
{
// var daSwagBytes:ByteArray = urlShit.data;
// FlxG.sound.playMusic();
// trace('is binary!!');
}
trace(urlShit.dataFormat);
});
// remove(bf);
// FlxG.bitmap.removeByKey(Paths.image('characters/temp'));
// Assets.cache.clear();
// bf.loadGraphic(objShit);
// add(bf);
// trace(swagList.item(0).name);
// var urlShit = js.html.URL.createObjectURL(path);
#end
#if sys
trace("DROPPED FILE FROM: " + Std.string(path));
var newPath = "./" + Paths.image('characters/temp');
File.copy(path, newPath);
var swag = Paths.image('characters/temp');
if (bf != null) remove(bf);
FlxG.bitmap.removeByKey(Paths.image('characters/temp'));
Assets.cache.clear();
bf.loadGraphic(Paths.image('characters/temp'));
add(bf);
#end
});
}
function generateOutlines(frameShit:Array<FlxFrame>):Void
@ -260,15 +188,9 @@ class DebugBoundingState extends FlxState
txtOffsetShit = new FlxText(20, 20, 0, "", 20);
txtOffsetShit.setFormat(Paths.font("vcr.ttf"), 26, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
txtOffsetShit.cameras = [hudCam];
txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
offsetView.add(txtOffsetShit);
animDropDownMenu = new FlxUIDropDownMenu(0, 0, FlxUIDropDownMenu.makeStrIdLabelArray(['weed'], true));
animDropDownMenu.cameras = [hudCam];
// Move to bottom right corner
animDropDownMenu.x = FlxG.width - animDropDownMenu.width - 20;
animDropDownMenu.y = FlxG.height - animDropDownMenu.height - 20;
offsetView.add(animDropDownMenu);
var characters:Array<String> = CharacterDataParser.listCharacterIds();
characters = characters.filter(function(charId:String) {
var char = CharacterDataParser.fetchCharacterData(charId);
@ -276,7 +198,7 @@ class DebugBoundingState extends FlxState
});
characters.sort(SortUtil.alphabetically);
var charDropdown:DropDown = cast uiStuff.findComponent('characterDropdown');
var charDropdown:DropDown = offsetEditorDialog.findComponent('characterDropdown', DropDown);
for (char in characters)
{
charDropdown.dataSource.add({text: char});
@ -289,32 +211,47 @@ class DebugBoundingState extends FlxState
public var mouseOffset:FlxPoint = FlxPoint.get(0, 0);
public var oldPos:FlxPoint = FlxPoint.get(0, 0);
public var movingCharacter:Bool = false;
function mouseOffsetMovement()
{
if (swagChar != null)
{
if (FlxG.mouse.justPressed)
if (FlxG.mouse.justPressed && !haxeUIFocused)
{
movingCharacter = true;
mouseOffset.set(FlxG.mouse.x - -swagChar.animOffsets[0], FlxG.mouse.y - -swagChar.animOffsets[1]);
}
if (!movingCharacter) return;
if (FlxG.mouse.pressed)
{
swagChar.animOffsets = [(FlxG.mouse.x - mouseOffset.x) * -1, (FlxG.mouse.y - mouseOffset.y) * -1];
swagChar.animationOffsets.set(animDropDownMenu.selectedLabel, swagChar.animOffsets);
swagChar.animationOffsets.set(offsetAnimationDropdown.value.id, swagChar.animOffsets);
txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
}
if (FlxG.mouse.justReleased)
{
movingCharacter = false;
}
}
}
function addInfo(str:String, value:Dynamic)
{
var swagText:FlxText = new FlxText(10, 10 + (28 * txtGrp.length));
var swagText:FlxText = new FlxText(10, FlxG.height - 32);
swagText.setFormat(Paths.font("vcr.ttf"), 26, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
swagText.scrollFactor.set();
for (text in txtGrp.members)
{
text.y -= swagText.height;
}
txtGrp.add(swagText);
swagText.text = str + ": " + Std.string(value);
@ -345,14 +282,14 @@ class DebugBoundingState extends FlxState
{
if (FlxG.keys.justPressed.ONE)
{
var lv:DropDown = cast uiStuff.findComponent("swapper");
var lv:DropDown = offsetEditorDialog.findComponent("swapper", DropDown);
lv.selectedIndex = 0;
curView = SPRITESHEET;
}
if (FlxG.keys.justReleased.TWO)
{
var lv:DropDown = cast uiStuff.findComponent("swapper");
var lv:DropDown = offsetEditorDialog.findComponent("swapper", DropDown);
lv.selectedIndex = 1;
curView = ANIMATIONS;
if (swagChar != null)
@ -368,12 +305,14 @@ class DebugBoundingState extends FlxState
spriteSheetView.visible = true;
offsetView.visible = false;
offsetView.active = false;
offsetAnimationDropdown.visible = false;
case ANIMATIONS:
spriteSheetView.visible = false;
offsetView.visible = true;
offsetView.active = true;
offsetAnimationDropdown.visible = true;
offsetControls();
if (!haxeUIFocused) mouseOffsetMovement();
mouseOffsetMovement();
}
if (FlxG.keys.justPressed.H) hudCam.visible = !hudCam.visible;
@ -395,24 +334,36 @@ class DebugBoundingState extends FlxState
{
if (FlxG.keys.justPressed.RBRACKET || FlxG.keys.justPressed.E)
{
if (Std.parseInt(animDropDownMenu.selectedId) + 1 <= animDropDownMenu.length)
animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId)
+ 1);
if (offsetAnimationDropdown.selectedIndex + 1 <= offsetAnimationDropdown.dataSource.size)
{
offsetAnimationDropdown.selectedIndex += 1;
}
else
animDropDownMenu.selectedId = Std.string(0);
playCharacterAnimation(animDropDownMenu.selectedId, true);
{
offsetAnimationDropdown.selectedIndex = 0;
}
trace(offsetAnimationDropdown.selectedIndex);
trace(offsetAnimationDropdown.dataSource.size);
trace(offsetAnimationDropdown.value);
trace(currentAnimationName);
playCharacterAnimation(currentAnimationName, true);
}
if (FlxG.keys.justPressed.LBRACKET || FlxG.keys.justPressed.Q)
{
if (Std.parseInt(animDropDownMenu.selectedId) - 1 >= 0) animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) - 1);
if (offsetAnimationDropdown.selectedIndex - 1 >= 0)
{
offsetAnimationDropdown.selectedIndex -= 1;
}
else
animDropDownMenu.selectedId = Std.string(animDropDownMenu.length - 1);
playCharacterAnimation(animDropDownMenu.selectedId, true);
{
offsetAnimationDropdown.selectedIndex = offsetAnimationDropdown.dataSource.size - 1;
}
playCharacterAnimation(currentAnimationName, true);
}
// Keyboards controls for general WASD "movement"
// modifies the animDropDownMenu so that it's properly updated and shit
// and then it's just played and updated from the animDropDownMenu callback, which is set in the loadAnimShit() function probabbly
// modifies the animDrooffsetAnimationDropdownpDownMenu so that it's properly updated and shit
// and then it's just played and updated from the offsetAnimationDropdown callback, which is set in the loadAnimShit() function probabbly
if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S || FlxG.keys.justPressed.D || FlxG.keys.justPressed.A)
{
var suffix:String = '';
@ -425,18 +376,19 @@ class DebugBoundingState extends FlxState
if (FlxG.keys.justPressed.A) targetLabel = 'singLEFT$suffix';
if (FlxG.keys.justPressed.D) targetLabel = 'singRIGHT$suffix';
if (targetLabel != animDropDownMenu.selectedLabel)
if (targetLabel != currentAnimationName)
{
offsetAnimationDropdown.value = {id: targetLabel, text: targetLabel};
// Play the new animation if the IDs are the different.
// Override the onion skin.
animDropDownMenu.selectedLabel = targetLabel;
playCharacterAnimation(animDropDownMenu.selectedId, true);
playCharacterAnimation(currentAnimationName, true);
}
else
{
// Replay the current animation if the IDs are the same.
// Don't override the onion skin.
playCharacterAnimation(animDropDownMenu.selectedId, false);
playCharacterAnimation(currentAnimationName, false);
}
}
@ -448,16 +400,20 @@ class DebugBoundingState extends FlxState
// Plays the idle animation
if (FlxG.keys.justPressed.SPACE)
{
animDropDownMenu.selectedLabel = 'idle';
playCharacterAnimation(animDropDownMenu.selectedId, true);
offsetAnimationDropdown.value = {id: 'idle', text: 'idle'};
playCharacterAnimation(currentAnimationName, true);
}
// Playback the animation
if (FlxG.keys.justPressed.ENTER) playCharacterAnimation(animDropDownMenu.selectedId, false);
if (FlxG.keys.justPressed.ENTER)
{
playCharacterAnimation(currentAnimationName, false);
}
if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.UP || FlxG.keys.justPressed.DOWN)
{
var animName = animDropDownMenu.selectedLabel;
var animName = currentAnimationName;
var coolValues:Array<Float> = swagChar.animationOffsets.get(animName).copy();
var multiplier:Int = 5;
@ -471,10 +427,11 @@ class DebugBoundingState extends FlxState
else if (FlxG.keys.justPressed.UP) coolValues[1] += 1 * multiplier;
else if (FlxG.keys.justPressed.DOWN) coolValues[1] -= 1 * multiplier;
swagChar.animationOffsets.set(animDropDownMenu.selectedLabel, coolValues);
swagChar.animationOffsets.set(currentAnimationName, coolValues);
swagChar.playAnimation(animName);
txtOffsetShit.text = 'Offset: ' + coolValues;
txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
trace(animName);
}
@ -529,7 +486,7 @@ class DebugBoundingState extends FlxState
swagChar = CharacterDataParser.fetchCharacter(char);
swagChar.x = 100;
swagChar.y = 100;
// swagChar.debugMode = true;
swagChar.debug = true;
offsetView.add(swagChar);
if (swagChar == null || swagChar.frames == null)
@ -554,11 +511,25 @@ class DebugBoundingState extends FlxState
trace(swagChar.animationOffsets[i]);
}
animDropDownMenu.setData(FlxUIDropDownMenu.makeStrIdLabelArray(characterAnimNames, true));
animDropDownMenu.callback = function(str:String) {
playCharacterAnimation(str, true);
};
offsetAnimationDropdown.dataSource.clear();
for (charAnim in characterAnimNames)
{
trace('Adding ${charAnim} to HaxeUI dropdown');
offsetAnimationDropdown.dataSource.add({id: charAnim, text: charAnim});
}
offsetAnimationDropdown.selectedIndex = 0;
trace('Added ${offsetAnimationDropdown.dataSource.size} to HaxeUI dropdown');
offsetAnimationDropdown.onChange = function(event:UIEvent) {
trace('Selected animation ${event?.data?.id}');
playCharacterAnimation(event.data.id, true);
}
txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
dropDownSetup = true;
}
@ -575,11 +546,13 @@ class DebugBoundingState extends FlxState
onionSkinChar.alpha = 0.6;
}
var animName = characterAnimNames[Std.parseInt(str)];
// var animName = characterAnimNames[Std.parseInt(str)];
var animName = str;
swagChar.playAnimation(animName, true); // trace();
trace(swagChar.animationOffsets.get(animName));
txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
}
var _file:FileReference;

View file

@ -5699,7 +5699,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// TODO: Rework asset system so we can remove this jank.
switch (currentSongStage)
{
case 'mainStage':
case 'mainStage' | 'mainStageErect':
PlayStatePlaylist.campaignId = 'week1';
case 'spookyMansion' | 'spookyMansionErect':
PlayStatePlaylist.campaignId = 'week2';

View file

@ -37,6 +37,7 @@ class AlbumRoll extends FlxSpriteGroup
}
var newAlbumArt:FlxAtlasSprite;
var albumTitle:FunkinSprite;
var difficultyStars:DifficultyStars;
var _exitMovers:Null<FreeplayState.ExitMoverData>;
@ -59,24 +60,27 @@ class AlbumRoll extends FlxSpriteGroup
{
super();
newAlbumArt = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/albumRoll/freeplayAlbum"));
newAlbumArt = new FlxAtlasSprite(640, 350, Paths.animateAtlas("freeplay/albumRoll/freeplayAlbum"));
newAlbumArt.visible = false;
newAlbumArt.onAnimationFinish.add(onAlbumFinish);
newAlbumArt.onAnimationComplete.add(onAlbumFinish);
add(newAlbumArt);
difficultyStars = new DifficultyStars(140, 39);
difficultyStars.visible = false;
add(difficultyStars);
buildAlbumTitle("freeplay/albumRoll/volume1-text");
albumTitle.visible = false;
}
function onAlbumFinish(animName:String):Void
{
// Play the idle animation for the current album.
newAlbumArt.playAnimation(animNames.get('$albumId-idle'), false, false, true);
// End on the last frame and don't continue until playAnimation is called again.
// newAlbumArt.anim.pause();
if (animName != "idle")
{
// newAlbumArt.playAnimation('idle', true);
}
}
/**
@ -104,6 +108,12 @@ class AlbumRoll extends FlxSpriteGroup
return;
};
// Update the album art.
var albumGraphic = Paths.image(albumData.getAlbumArtAssetKey());
newAlbumArt.replaceFrameGraphic(0, albumGraphic);
buildAlbumTitle(albumData.getAlbumTitleAssetKey());
applyExitMovers();
refresh();
@ -146,19 +156,57 @@ class AlbumRoll extends FlxSpriteGroup
*/
public function playIntro():Void
{
albumTitle.visible = false;
newAlbumArt.visible = true;
newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
newAlbumArt.playAnimation('intro', true);
difficultyStars.visible = false;
new FlxTimer().start(0.75, function(_) {
// showTitle();
showTitle();
showStars();
albumTitle.animation.play('switch');
});
}
public function skipIntro():Void
{
newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
// Weird workaround
newAlbumArt.playAnimation('switch', true);
albumTitle.animation.play('switch');
}
public function showTitle():Void
{
albumTitle.visible = true;
}
public function buildAlbumTitle(assetKey:String):Void
{
if (albumTitle != null)
{
remove(albumTitle);
albumTitle = null;
}
albumTitle = FunkinSprite.createSparrow(925, 500, assetKey);
albumTitle.visible = albumTitle.frames != null && newAlbumArt.visible;
albumTitle.animation.addByPrefix('idle', 'idle0', 24, true);
albumTitle.animation.addByPrefix('switch', 'switch0', 24, false);
add(albumTitle);
albumTitle.animation.finishCallback = (function(name) {
if (name == 'switch') albumTitle.animation.play('idle');
});
albumTitle.animation.play('idle');
albumTitle.zIndex = 1000;
if (_exitMovers != null) _exitMovers.set([albumTitle],
{
x: FlxG.width,
speed: 0.4,
wait: 0
});
}
public function setDifficultyStars(?difficulty:Int):Void

View file

@ -43,7 +43,7 @@ class FreeplayDJ extends FlxAtlasSprite
super(x, y, playableCharData.getAtlasPath());
anim.callback = function(name, number) {
onAnimationFrame.add(function(name, number) {
if (name == playableCharData.getAnimationPrefix('cartoon'))
{
if (number == playableCharData.getCartoonSoundClickFrame())
@ -55,12 +55,12 @@ class FreeplayDJ extends FlxAtlasSprite
runTvLogic();
}
}
};
});
FlxG.debugger.track(this);
FlxG.console.registerObject("dj", this);
anim.onComplete = onFinishAnim;
onAnimationComplete.add(onFinishAnim);
FlxG.console.registerFunction("freeplayCartoon", function() {
currentState = Cartoon;
@ -96,7 +96,7 @@ class FreeplayDJ extends FlxAtlasSprite
var animPrefix = playableCharData.getAnimationPrefix('idle');
if (getCurrentAnimation() != animPrefix)
{
playFlashAnimation(animPrefix, true);
playFlashAnimation(animPrefix, true, false, true);
}
if (getCurrentAnimation() == animPrefix && this.isLoopFinished())
@ -120,7 +120,7 @@ class FreeplayDJ extends FlxAtlasSprite
if (getCurrentAnimation() != animPrefix) playFlashAnimation('Boyfriend DJ fist pump', false);
if (getCurrentAnimation() == animPrefix && anim.curFrame >= 4)
{
anim.play("Boyfriend DJ fist pump", true, false, 0);
playAnimation("Boyfriend DJ fist pump", true, false, false, 0);
}
case FistPump:
@ -135,9 +135,12 @@ class FreeplayDJ extends FlxAtlasSprite
timeIdling = 0;
case Cartoon:
var animPrefix = playableCharData.getAnimationPrefix('cartoon');
if (animPrefix == null) {
if (animPrefix == null)
{
currentState = IdleEasterEgg;
} else {
}
else
{
if (getCurrentAnimation() != animPrefix) playFlashAnimation(animPrefix, true);
timeIdling = 0;
}
@ -145,6 +148,7 @@ class FreeplayDJ extends FlxAtlasSprite
// I shit myself.
}
#if debug
if (FlxG.keys.pressed.CONTROL)
{
if (FlxG.keys.justPressed.LEFT)
@ -167,16 +171,17 @@ class FreeplayDJ extends FlxAtlasSprite
this.offsetY += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.SPACE)
if (FlxG.keys.justPressed.C)
{
currentState = (currentState == Idle ? Cartoon : Idle);
}
}
#end
}
function onFinishAnim():Void
function onFinishAnim(name:String):Void
{
var name = anim.curSymbol.name;
// var name = anim.curSymbol.name;
if (name == playableCharData.getAnimationPrefix('intro'))
{
@ -220,7 +225,7 @@ class FreeplayDJ extends FlxAtlasSprite
// runTvLogic();
}
trace('Replay idle: ${frame}');
anim.play(playableCharData.getAnimationPrefix('cartoon'), true, false, frame);
playAnimation(playableCharData.getAnimationPrefix('cartoon'), true, false, false, frame);
// trace('Finished confirm');
}
else
@ -266,7 +271,7 @@ class FreeplayDJ extends FlxAtlasSprite
function loadCartoon()
{
cartoonSnd = FunkinSound.load(Paths.sound(getRandomFlashToon()), 1.0, false, true, true, function() {
anim.play("Boyfriend DJ watchin tv OG", true, false, 60);
playAnimation("Boyfriend DJ watchin tv OG", true, false, false, 60);
});
// Fade out music to 40% volume over 1 second.
@ -304,13 +309,13 @@ class FreeplayDJ extends FlxAtlasSprite
public function pumpFist():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ fist pump", true, false, 4);
playAnimation("Boyfriend DJ fist pump", true, false, false, 4);
}
public function pumpFistBad():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ loss reaction 1", true, false, 4);
playAnimation("Boyfriend DJ loss reaction 1", true, false, false, 4);
}
override public function getCurrentAnimation():String
@ -319,9 +324,9 @@ class FreeplayDJ extends FlxAtlasSprite
return this.anim.curSymbol.name;
}
public function playFlashAnimation(id:String, ?Force:Bool = false, ?Reverse:Bool = false, ?Frame:Int = 0):Void
public function playFlashAnimation(id:String, Force:Bool = false, Reverse:Bool = false, Loop:Bool = false, Frame:Int = 0):Void
{
anim.play(id, Force, Reverse, Frame);
playAnimation(id, Force, Reverse, Loop, Frame);
applyAnimOffset();
}

View file

@ -1,7 +1,6 @@
package funkin.ui.freeplay;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxInputText;
import flixel.FlxCamera;
import flixel.FlxSprite;
import flixel.group.FlxGroup;
@ -1795,7 +1794,7 @@ class FreeplayState extends MusicBeatSubState
confirmGlow.visible = true;
confirmGlow2.visible = true;
backingTextYeah.anim.play("BF back card confirm raw", false, false, 0);
backingTextYeah.playAnimation("BF back card confirm raw", false, false, false, 0);
confirmGlow2.alpha = 0;
confirmGlow.alpha = 0;