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few comments so I dont forget why my brain busted
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@ -160,7 +160,7 @@ class SongLoad
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trace(arrayDipshit);
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trace(arrayDipshit);
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if (arrayDipshit != null)
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if (arrayDipshit != null) // array isnt null, that means it loaded it as an array and needs to be manually parsed?
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{
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{
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// at this point noteStuff[sectionIndex].sectionNotes[noteIndex] is an array because of the cast from the first line in this function
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// at this point noteStuff[sectionIndex].sectionNotes[noteIndex] is an array because of the cast from the first line in this function
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// so this line right here turns it back into the NoteData typedef type because of another bastard cast
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// so this line right here turns it back into the NoteData typedef type because of another bastard cast
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@ -173,6 +173,9 @@ class SongLoad
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}
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}
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else if (noteDataArray != null)
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else if (noteDataArray != null)
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{
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{
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// array is NULL, so it checks if noteDataArray (doesnt exactly NEED to be an 'array' is also null or not.)
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// At this point it should be an OBJECT that can be easily casted!!!
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noteStuff[sectionIndex].sectionNotes[noteIndex] = cast noteDataArray;
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noteStuff[sectionIndex].sectionNotes[noteIndex] = cast noteDataArray;
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}
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}
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else
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else
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