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Work-in-progress for Week 7

This commit is contained in:
Eric Myllyoja 2022-03-02 01:20:27 -05:00
parent ef53acb3a3
commit d50a82cdf6

View file

@ -112,10 +112,6 @@ class PlayState extends MusicBeatState
var foregroundSprites:FlxTypedGroup<BGSprite>;
var tankmanRun:FlxTypedGroup<TankmenBG>;
var gfCutsceneLayer:FlxGroup;
var bfTankCutsceneLayer:FlxGroup;
var tankWatchtower:BGSprite;
var tankGround:BGSprite;
var talking:Bool = true;
var songScore:Int = 0;
@ -417,52 +413,9 @@ class PlayState extends MusicBeatState
loadStage(curStageId);
case 'guns' | 'stress' | 'ugh':
loadStageOld('tank');
curStageId = 'tankmanBattlefield';
loadStage(curStageId);
// this goes after tankSky and before tankMountains in stage file
// need to accomodate for the velocity thing!
var tankSky:BGSprite = new BGSprite('tankClouds', FlxG.random.int(-700, -100), FlxG.random.int(-20, 20), 0.1, 0.1);
tankSky.active = true;
tankSky.velocity.x = FlxG.random.float(5, 15);
add(tankSky);
tankWatchtower = new BGSprite('tankWatchtower', 100, 50, 0.5, 0.5, ['watchtower gradient color']);
add(tankWatchtower);
tankGround = new BGSprite('tankRolling', 300, 300, 0.5, 0.5, ['BG tank w lighting'], true);
add(tankGround);
// tankGround.active = false;
tankmanRun = new FlxTypedGroup<TankmenBG>();
add(tankmanRun);
var tankGround:BGSprite = new BGSprite('tankGround', -420, -150);
tankGround.setGraphicSize(Std.int(tankGround.width * 1.15));
tankGround.updateHitbox();
add(tankGround);
moveTank();
// smokeLeft.screenCenter();
var fgTank0:BGSprite = new BGSprite('tank0', -500, 650, 1.7, 1.5, ['fg']);
foregroundSprites.add(fgTank0);
var fgTank1:BGSprite = new BGSprite('tank1', -300, 750, 2, 0.2, ['fg']);
foregroundSprites.add(fgTank1);
// just called 'foreground' just cuz small inconsistency no bbiggei
var fgTank2:BGSprite = new BGSprite('tank2', 450, 940, 1.5, 1.5, ['foreground']);
foregroundSprites.add(fgTank2);
var fgTank4:BGSprite = new BGSprite('tank4', 1300, 900, 1.5, 1.5, ['fg']);
foregroundSprites.add(fgTank4);
var fgTank5:BGSprite = new BGSprite('tank5', 1620, 700, 1.5, 1.5, ['fg']);
foregroundSprites.add(fgTank5);
var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1200, 3.5, 2.5, ['fg']);
foregroundSprites.add(fgTank3);
default:
curStageId = "mainStage";
loadStage(curStageId);
@ -602,13 +555,6 @@ class PlayState extends MusicBeatState
else
{
add(gf);
gfCutsceneLayer = new FlxGroup();
add(gfCutsceneLayer);
bfTankCutsceneLayer = new FlxGroup();
add(bfTankCutsceneLayer);
add(dad);
add(boyfriend);
}
@ -622,6 +568,7 @@ class PlayState extends MusicBeatState
blackShit.scrollFactor.set();
add(blackShit);
#if html5
var vid:FlxVideo = new FlxVideo('music/ughCutscene.mp4');
vid.finishCallback = function()
{
@ -630,6 +577,12 @@ class PlayState extends MusicBeatState
startCountdown();
cameraMovement();
};
#else
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
#end
FlxG.camera.zoom = defaultCamZoom * 1.2;
@ -800,6 +753,7 @@ class PlayState extends MusicBeatState
blackShit.scrollFactor.set();
add(blackShit);
#if html5
var vid:FlxVideo = new FlxVideo('music/gunsCutscene.mp4');
vid.finishCallback = function()
{
@ -809,6 +763,13 @@ class PlayState extends MusicBeatState
startCountdown();
cameraMovement();
};
#else
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
#end
/* camFollow.setPosition(camPos.x, camPos.y);
@ -874,6 +835,7 @@ class PlayState extends MusicBeatState
blackShit.scrollFactor.set();
add(blackShit);
#if html5
var vid:FlxVideo = new FlxVideo('music/stressCutscene.mp4');
vid.finishCallback = function()
{
@ -883,6 +845,13 @@ class PlayState extends MusicBeatState
startCountdown();
cameraMovement();
};
#else
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
#end
/* camHUD.visible = false;
@ -1764,12 +1733,6 @@ class PlayState extends MusicBeatState
// Conductor.lastSongPos = FlxG.sound.music.time;
}
switch (curStageId)
{
case 'tank':
moveTank();
}
super.update(elapsed); // idk if there's a particular reason why some code is before super.update(), and some is after. Prob nothing too much to worry about.
var androidPause:Bool = false;
@ -2623,25 +2586,6 @@ class PlayState extends MusicBeatState
FlxG.camera.focusOn(camFollow.getPosition());
}
function moveTank():Void
{
if (!inCutscene)
{
var daAngleOffset:Float = 1;
tankAngle += FlxG.elapsed * tankSpeed;
tankGround.angle = tankAngle - 90 + 15;
tankGround.x = tankX + Math.cos(FlxAngle.asRadians((tankAngle * daAngleOffset) + 180)) * 1500;
tankGround.y = 1300 + Math.sin(FlxAngle.asRadians((tankAngle * daAngleOffset) + 180)) * 1100;
}
}
var tankResetShit:Bool = false;
var tankMoving:Bool = false;
var tankAngle:Float = FlxG.random.int(-90, 45);
var tankSpeed:Float = FlxG.random.float(5, 7);
var tankX:Float = 400;
override function stepHit()
{
super.stepHit();
@ -2749,18 +2693,6 @@ class PlayState extends MusicBeatState
dad.playAnim('cheer', true);
}
foregroundSprites.forEach(function(spr:BGSprite)
{
spr.dance();
});
// boppin friends
switch (curStageId)
{
case 'tank':
tankWatchtower.dance();
}
if (curStage != null)
{
// We're using Eric's stage handler. The stage should know that a beat has been hit.