diff --git a/source/PlayState.hx b/source/PlayState.hx index 9b3d607bb..d2fddb000 100644 --- a/source/PlayState.hx +++ b/source/PlayState.hx @@ -112,10 +112,6 @@ class PlayState extends MusicBeatState var foregroundSprites:FlxTypedGroup; var tankmanRun:FlxTypedGroup; - var gfCutsceneLayer:FlxGroup; - var bfTankCutsceneLayer:FlxGroup; - var tankWatchtower:BGSprite; - var tankGround:BGSprite; var talking:Bool = true; var songScore:Int = 0; @@ -417,52 +413,9 @@ class PlayState extends MusicBeatState loadStage(curStageId); case 'guns' | 'stress' | 'ugh': - loadStageOld('tank'); + curStageId = 'tankmanBattlefield'; + loadStage(curStageId); - // this goes after tankSky and before tankMountains in stage file - // need to accomodate for the velocity thing! - var tankSky:BGSprite = new BGSprite('tankClouds', FlxG.random.int(-700, -100), FlxG.random.int(-20, 20), 0.1, 0.1); - tankSky.active = true; - tankSky.velocity.x = FlxG.random.float(5, 15); - add(tankSky); - - tankWatchtower = new BGSprite('tankWatchtower', 100, 50, 0.5, 0.5, ['watchtower gradient color']); - add(tankWatchtower); - - tankGround = new BGSprite('tankRolling', 300, 300, 0.5, 0.5, ['BG tank w lighting'], true); - add(tankGround); - // tankGround.active = false; - - tankmanRun = new FlxTypedGroup(); - add(tankmanRun); - - var tankGround:BGSprite = new BGSprite('tankGround', -420, -150); - tankGround.setGraphicSize(Std.int(tankGround.width * 1.15)); - tankGround.updateHitbox(); - add(tankGround); - - moveTank(); - - // smokeLeft.screenCenter(); - - var fgTank0:BGSprite = new BGSprite('tank0', -500, 650, 1.7, 1.5, ['fg']); - foregroundSprites.add(fgTank0); - - var fgTank1:BGSprite = new BGSprite('tank1', -300, 750, 2, 0.2, ['fg']); - foregroundSprites.add(fgTank1); - - // just called 'foreground' just cuz small inconsistency no bbiggei - var fgTank2:BGSprite = new BGSprite('tank2', 450, 940, 1.5, 1.5, ['foreground']); - foregroundSprites.add(fgTank2); - - var fgTank4:BGSprite = new BGSprite('tank4', 1300, 900, 1.5, 1.5, ['fg']); - foregroundSprites.add(fgTank4); - - var fgTank5:BGSprite = new BGSprite('tank5', 1620, 700, 1.5, 1.5, ['fg']); - foregroundSprites.add(fgTank5); - - var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1200, 3.5, 2.5, ['fg']); - foregroundSprites.add(fgTank3); default: curStageId = "mainStage"; loadStage(curStageId); @@ -602,13 +555,6 @@ class PlayState extends MusicBeatState else { add(gf); - - gfCutsceneLayer = new FlxGroup(); - add(gfCutsceneLayer); - - bfTankCutsceneLayer = new FlxGroup(); - add(bfTankCutsceneLayer); - add(dad); add(boyfriend); } @@ -622,6 +568,7 @@ class PlayState extends MusicBeatState blackShit.scrollFactor.set(); add(blackShit); + #if html5 var vid:FlxVideo = new FlxVideo('music/ughCutscene.mp4'); vid.finishCallback = function() { @@ -630,6 +577,12 @@ class PlayState extends MusicBeatState startCountdown(); cameraMovement(); }; + #else + remove(blackShit); + FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut}); + startCountdown(); + cameraMovement(); + #end FlxG.camera.zoom = defaultCamZoom * 1.2; @@ -800,6 +753,7 @@ class PlayState extends MusicBeatState blackShit.scrollFactor.set(); add(blackShit); + #if html5 var vid:FlxVideo = new FlxVideo('music/gunsCutscene.mp4'); vid.finishCallback = function() { @@ -809,6 +763,13 @@ class PlayState extends MusicBeatState startCountdown(); cameraMovement(); }; + #else + remove(blackShit); + + FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut}); + startCountdown(); + cameraMovement(); + #end /* camFollow.setPosition(camPos.x, camPos.y); @@ -874,6 +835,7 @@ class PlayState extends MusicBeatState blackShit.scrollFactor.set(); add(blackShit); + #if html5 var vid:FlxVideo = new FlxVideo('music/stressCutscene.mp4'); vid.finishCallback = function() { @@ -883,6 +845,13 @@ class PlayState extends MusicBeatState startCountdown(); cameraMovement(); }; + #else + remove(blackShit); + + FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut}); + startCountdown(); + cameraMovement(); + #end /* camHUD.visible = false; @@ -1764,12 +1733,6 @@ class PlayState extends MusicBeatState // Conductor.lastSongPos = FlxG.sound.music.time; } - switch (curStageId) - { - case 'tank': - moveTank(); - } - super.update(elapsed); // idk if there's a particular reason why some code is before super.update(), and some is after. Prob nothing too much to worry about. var androidPause:Bool = false; @@ -2623,25 +2586,6 @@ class PlayState extends MusicBeatState FlxG.camera.focusOn(camFollow.getPosition()); } - function moveTank():Void - { - if (!inCutscene) - { - var daAngleOffset:Float = 1; - tankAngle += FlxG.elapsed * tankSpeed; - tankGround.angle = tankAngle - 90 + 15; - - tankGround.x = tankX + Math.cos(FlxAngle.asRadians((tankAngle * daAngleOffset) + 180)) * 1500; - tankGround.y = 1300 + Math.sin(FlxAngle.asRadians((tankAngle * daAngleOffset) + 180)) * 1100; - } - } - - var tankResetShit:Bool = false; - var tankMoving:Bool = false; - var tankAngle:Float = FlxG.random.int(-90, 45); - var tankSpeed:Float = FlxG.random.float(5, 7); - var tankX:Float = 400; - override function stepHit() { super.stepHit(); @@ -2749,18 +2693,6 @@ class PlayState extends MusicBeatState dad.playAnim('cheer', true); } - foregroundSprites.forEach(function(spr:BGSprite) - { - spr.dance(); - }); - - // boppin friends - switch (curStageId) - { - case 'tank': - tankWatchtower.dance(); - } - if (curStage != null) { // We're using Eric's stage handler. The stage should know that a beat has been hit.