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First work in progress for Blazin
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@ -117,7 +117,7 @@ class FreeplayState extends MusicBeatSubstate
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if (StoryMenuState.weekUnlocked[7] || isDebug)
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if (StoryMenuState.weekUnlocked[7] || isDebug)
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addWeek(['Ugh', 'Guns', 'Stress'], 7, ['tankman']);
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addWeek(['Ugh', 'Guns', 'Stress'], 7, ['tankman']);
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addWeek(["Darnell", "lit-up", "2hot"], 8, ['darnell']);
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addWeek(["Darnell", "lit-up", "2hot", "blazin"], 8, ['darnell']);
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// LOAD MUSIC
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// LOAD MUSIC
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@ -1124,10 +1124,14 @@ class PlayState extends MusicBeatState
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iconP1.toggleOldIcon();
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iconP1.toggleOldIcon();
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#if debug
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#if debug
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// PAGEUP: Skip forward one section.
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// SHIFT+PAGEUP: Skip forward ten sections.
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if (FlxG.keys.justPressed.PAGEUP)
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if (FlxG.keys.justPressed.PAGEUP)
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changeSection(1);
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changeSection(FlxG.keys.pressed.SHIFT ? 10 : 1);
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// PAGEDOWN: Skip backward one section. Doesn't replace notes.
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// SHIFT+PAGEDOWN: Skip backward ten sections.
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if (FlxG.keys.justPressed.PAGEDOWN)
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if (FlxG.keys.justPressed.PAGEDOWN)
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changeSection(-1);
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changeSection(FlxG.keys.pressed.SHIFT ? -10 : -1);
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#end
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#end
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if (health > 2.0)
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if (health > 2.0)
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