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https://github.com/ninjamuffin99/Funkin.git
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Logic for double cans, partial implementation of cans into 2hot
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2bef1cb88a
commit
31487c0a32
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@ -1,7 +1,6 @@
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package funkin;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxSpriteGroup;
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import flixel.math.FlxMath;
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import flixel.util.FlxTimer;
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@ -11,7 +10,8 @@ using StringTools;
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/**
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* Loosley based on FlxTypeText lolol
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*/
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@:deprecated("Use ui.AtlasText instead")
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// TODO: Re-eanble this
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// @:deprecated("Use ui.AtlasText instead")
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class Alphabet extends FlxSpriteGroup
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{
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public var delay:Float = 0.05;
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@ -3,7 +3,6 @@ package funkin;
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import funkin.Note.NoteData;
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import funkin.Section.SwagSection;
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import haxe.Json;
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import haxe.format.JsonParser;
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import lime.utils.Assets;
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using StringTools;
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@ -105,6 +104,8 @@ class SongLoad
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public static function checkAndCreateNotemap(diff:String):Void
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{
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if (songData == null || songData.noteMap == null)
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return;
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if (songData.noteMap[diff] == null)
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songData.noteMap[diff] = [];
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}
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@ -249,14 +250,17 @@ class SongLoad
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public static function parseJSONshit(rawJson:String):SwagSong
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{
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var songParsed:Dynamic;
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try {
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try
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{
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songParsed = Json.parse(rawJson);
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} catch (e) {
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}
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catch (e)
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{
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FlxG.log.warn("Error parsing JSON: " + e.message);
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trace("Error parsing JSON: " + e.message);
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return null;
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}
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var swagShit:SwagSong = cast songParsed.song;
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swagShit.difficulties = []; // reset it to default before load
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swagShit.noteMap = new Map();
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@ -111,7 +111,7 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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prevLine.x = (curAud.balanced * swagheight / 2 + swagheight / 2) + x;
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prevLine.y = (i / group.members.length * daHeight) + y;
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var line = FlxVector.get(prevLine.x - group.members[i].x, prevLine.y - group.members[i].y);
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var line = FlxPoint.get(prevLine.x - group.members[i].x, prevLine.y - group.members[i].y);
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group.members[i].setGraphicSize(Std.int(Math.max(line.length, 1)), Std.int(1));
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group.members[i].angle = line.degrees;
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@ -288,7 +288,7 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
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prevLine.x = (curAud.balanced * swagheight / 2 + swagheight / 2) + x;
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prevLine.y = (Std.int(remappedSample) / lengthOfShit * daHeight) + y;
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var line = FlxVector.get(prevLine.x - group.members[Std.int(remappedSample)].x, prevLine.y - group.members[Std.int(remappedSample)].y);
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var line = FlxPoint.get(prevLine.x - group.members[Std.int(remappedSample)].x, prevLine.y - group.members[Std.int(remappedSample)].y);
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group.members[Std.int(remappedSample)].setGraphicSize(Std.int(Math.max(line.length, 1)), Std.int(1));
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group.members[Std.int(remappedSample)].angle = line.degrees;
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@ -37,7 +37,6 @@ import funkin.ui.stageBuildShit.StageOffsetSubstate;
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import funkin.util.Constants;
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import funkin.util.SortUtil;
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import lime.ui.Haptic;
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import polymod.hscript.HScriptedClass;
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using StringTools;
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@ -286,6 +285,7 @@ class PlayState extends MusicBeatState
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lime.app.Application.current.window.alert("There was a critical error while accessing the selected song. Click OK to return to the main menu.",
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"Error loading PlayState");
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FlxG.switchState(new MainMenuState());
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return;
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}
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instance = this;
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@ -1787,6 +1787,9 @@ class PlayState extends MusicBeatState
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override function stepHit():Bool
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{
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if (SongLoad.songData == null)
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return false;
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// super.stepHit() returns false if a module cancelled the event.
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if (!super.stepHit())
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return false;
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@ -1,7 +1,7 @@
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package funkin.ui;
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import funkin.ui.MenuList;
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import flixel.graphics.frames.FlxAtlasFrames;
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import funkin.ui.MenuList;
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typedef AtlasAsset = flixel.util.typeLimit.OneOfTwo<String, FlxAtlasFrames>;
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@ -16,7 +16,7 @@ class AtlasMenuList extends MenuTypedList<AtlasMenuItem>
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{
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super(navControls, wrapMode);
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if (Std.is(atlas, String))
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if (Std.isOfType(atlas, String))
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this.atlas = Paths.getSparrowAtlas(cast atlas);
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else
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this.atlas = cast atlas;
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@ -15,7 +15,7 @@ class FlxMacro
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// The fields of the FlxClass.
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var fields:Array<haxe.macro.Expr.Field> = haxe.macro.Context.getBuildFields();
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haxe.macro.Context.info('[INFO] ${cls.name}: Adding zIndex attribute...', pos);
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// haxe.macro.Context.info('[INFO] ${cls.name}: Adding zIndex attribute...', pos);
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// Here, we add the zIndex attribute to all FlxBasic objects.
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// This has no functional code tied to it, but it can be used as a target value
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