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Merge branch 'rewrite/master' into preloader-polish

This commit is contained in:
Cameron Taylor 2024-04-04 03:43:23 -04:00
commit c23f97917c
42 changed files with 1268 additions and 271 deletions

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@ -183,6 +183,7 @@
<haxedef name="haxeui_focus_out_on_click" /> <haxedef name="haxeui_focus_out_on_click" />
<!-- Required to use haxe.ui.backend.flixel.UIState with build macros. --> <!-- Required to use haxe.ui.backend.flixel.UIState with build macros. -->
<haxedef name="haxeui_dont_impose_base_class" /> <haxedef name="haxeui_dont_impose_base_class" />
<haxedef name="HARDCODED_CREDITS" />
<!-- Skip the Intro --> <!-- Skip the Intro -->
<section if="debug"> <section if="debug">

2
assets

@ -1 +1 @@
Subproject commit f462b181f13c016f79e022d08b4d23f61d4a7e8b Subproject commit 3ccfe33acef6e62c40317af583af764838544a24

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@ -139,7 +139,7 @@
"name": "openfl", "name": "openfl",
"type": "git", "type": "git",
"dir": null, "dir": null,
"ref": "f229d76361c7e31025a048fe7909847f75bb5d5e", "ref": "228c1b5063911e2ad75cef6e3168ef0a4b9f9134",
"url": "https://github.com/FunkinCrew/openfl" "url": "https://github.com/FunkinCrew/openfl"
}, },
{ {

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@ -59,6 +59,7 @@ abstract Tallies(RawTallies)
totalNotes: 0, totalNotes: 0,
totalNotesHit: 0, totalNotesHit: 0,
maxCombo: 0, maxCombo: 0,
score: 0,
isNewHighscore: false isNewHighscore: false
} }
} }
@ -81,6 +82,9 @@ typedef RawTallies =
var good:Int; var good:Int;
var sick:Int; var sick:Int;
var maxCombo:Int; var maxCombo:Int;
var score:Int;
var isNewHighscore:Bool; var isNewHighscore:Bool;
/** /**

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@ -9,7 +9,7 @@ import openfl.utils.Assets as OpenFlAssets;
*/ */
class Paths class Paths
{ {
static var currentLevel:String; static var currentLevel:Null<String> = null;
public static function setCurrentLevel(name:String):Void public static function setCurrentLevel(name:String):Void
{ {

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@ -265,10 +265,16 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
@:allow(flixel.sound.FlxSoundGroup) @:allow(flixel.sound.FlxSoundGroup)
override function updateTransform():Void override function updateTransform():Void
{ {
_transform.volume = #if FLX_SOUND_SYSTEM ((FlxG.sound.muted || this.muted) ? 0 : 1) * FlxG.sound.volume * #end if (_transform != null)
(group != null ? group.volume : 1) * _volume * _volumeAdjust; {
_transform.volume = #if FLX_SOUND_SYSTEM ((FlxG.sound.muted || this.muted) ? 0 : 1) * FlxG.sound.volume * #end
(group != null ? group.volume : 1) * _volume * _volumeAdjust;
}
if (_channel != null) _channel.soundTransform = _transform; if (_channel != null)
{
_channel.soundTransform = _transform;
}
} }
public function clone():FunkinSound public function clone():FunkinSound
@ -315,6 +321,13 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
} }
} }
if (FlxG.sound.music != null)
{
FlxG.sound.music.fadeTween?.cancel();
FlxG.sound.music.stop();
FlxG.sound.music.kill();
}
if (params?.mapTimeChanges ?? true) if (params?.mapTimeChanges ?? true)
{ {
var songMusicData:Null<SongMusicData> = SongRegistry.instance.parseMusicData(key); var songMusicData:Null<SongMusicData> = SongRegistry.instance.parseMusicData(key);
@ -329,13 +342,6 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
} }
} }
if (FlxG.sound.music != null)
{
FlxG.sound.music.fadeTween?.cancel();
FlxG.sound.music.stop();
FlxG.sound.music.kill();
}
var music = FunkinSound.load(Paths.music('$key/$key'), params?.startingVolume ?? 1.0, params.loop ?? true, false, true); var music = FunkinSound.load(Paths.music('$key/$key'), params?.startingVolume ?? 1.0, params.loop ?? true, false, true);
if (music != null) if (music != null)
{ {
@ -391,10 +397,10 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
sound._label = 'unknown'; sound._label = 'unknown';
} }
if (autoPlay) sound.play();
sound.volume = volume; sound.volume = volume;
sound.group = FlxG.sound.defaultSoundGroup; sound.group = FlxG.sound.defaultSoundGroup;
sound.persist = true; sound.persist = true;
if (autoPlay) sound.play();
// Call onLoad() because the sound already loaded // Call onLoad() because the sound already loaded
if (onLoad != null && sound._sound != null) onLoad(); if (onLoad != null && sound._sound != null) onLoad();
@ -402,10 +408,16 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
return sound; return sound;
} }
@:nullSafety(Off)
public override function destroy():Void public override function destroy():Void
{ {
// trace('[FunkinSound] Destroying sound "${this._label}"'); // trace('[FunkinSound] Destroying sound "${this._label}"');
super.destroy(); super.destroy();
if (fadeTween != null)
{
fadeTween.cancel();
fadeTween = null;
}
FlxTween.cancelTweensOf(this); FlxTween.cancelTweensOf(this);
this._label = 'unknown'; this._label = 'unknown';
} }

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@ -150,7 +150,7 @@ class SoundGroup extends FlxTypedGroup<FunkinSound>
/** /**
* Stop all the sounds in the group. * Stop all the sounds in the group.
*/ */
public function stop() public function stop():Void
{ {
if (members != null) if (members != null)
{ {
@ -160,7 +160,7 @@ class SoundGroup extends FlxTypedGroup<FunkinSound>
} }
} }
public override function destroy() public override function destroy():Void
{ {
stop(); stop();
super.destroy(); super.destroy();
@ -178,9 +178,14 @@ class SoundGroup extends FlxTypedGroup<FunkinSound>
function get_time():Float function get_time():Float
{ {
if (getFirstAlive() != null) return getFirstAlive().time; if (getFirstAlive() != null)
{
return getFirstAlive().time;
}
else else
{
return 0; return 0;
}
} }
function set_time(time:Float):Float function set_time(time:Float):Float
@ -195,16 +200,26 @@ class SoundGroup extends FlxTypedGroup<FunkinSound>
function get_playing():Bool function get_playing():Bool
{ {
if (getFirstAlive() != null) return getFirstAlive().playing; if (getFirstAlive() != null)
{
return getFirstAlive().playing;
}
else else
{
return false; return false;
}
} }
function get_volume():Float function get_volume():Float
{ {
if (getFirstAlive() != null) return getFirstAlive().volume; if (getFirstAlive() != null)
{
return getFirstAlive().volume;
}
else else
{
return 1; return 1;
}
} }
// in PlayState, adjust the code so that it only mutes the player1 vocal tracks? // in PlayState, adjust the code so that it only mutes the player1 vocal tracks?

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@ -159,10 +159,18 @@ class VoicesGroup extends SoundGroup
public override function destroy():Void public override function destroy():Void
{ {
playerVoices.destroy(); if (playerVoices != null)
playerVoices = null; {
opponentVoices.destroy(); playerVoices.destroy();
opponentVoices = null; playerVoices = null;
}
if (opponentVoices != null)
{
opponentVoices.destroy();
opponentVoices = null;
}
super.destroy(); super.destroy();
} }
} }

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@ -325,12 +325,3 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
} }
} }
} }
/**
* A pair of a file name and its contents.
*/
typedef JsonFile =
{
fileName:String,
contents:String
};

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@ -0,0 +1,10 @@
package funkin.data;
/**
* A pair of a file name and its contents.
*/
typedef JsonFile =
{
fileName:String,
contents:String
};

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@ -1,5 +1,7 @@
package funkin.data.freeplay; package funkin.data.freeplay;
import funkin.data.animation.AnimationData;
/** /**
* A type definition for the data for an album of songs. * A type definition for the data for an album of songs.
* It includes things like what graphics to display in Freeplay. * It includes things like what graphics to display in Freeplay.
@ -33,4 +35,11 @@ typedef AlbumData =
* The album title will be displayed below the album art in Freeplay. * The album title will be displayed below the album art in Freeplay.
*/ */
public var albumTitleAsset:String; public var albumTitleAsset:String;
/**
* An optional array of animations for the album title.
*/
@:optional
@:default([])
public var albumTitleAnimations:Array<AnimationData>;
} }

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@ -427,7 +427,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
return ScriptedSong.listScriptClasses(); return ScriptedSong.listScriptClasses();
} }
function loadEntryMetadataFile(id:String, ?variation:String):Null<BaseRegistry.JsonFile> function loadEntryMetadataFile(id:String, ?variation:String):Null<JsonFile>
{ {
variation = variation == null ? Constants.DEFAULT_VARIATION : variation; variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var entryFilePath:String = Paths.json('$dataFilePath/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}'); var entryFilePath:String = Paths.json('$dataFilePath/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}');
@ -442,7 +442,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
return {fileName: entryFilePath, contents: rawJson}; return {fileName: entryFilePath, contents: rawJson};
} }
function loadMusicDataFile(id:String, ?variation:String):Null<BaseRegistry.JsonFile> function loadMusicDataFile(id:String, ?variation:String):Null<JsonFile>
{ {
variation = variation == null ? Constants.DEFAULT_VARIATION : variation; variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var entryFilePath:String = Paths.file('music/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}.json'); var entryFilePath:String = Paths.file('music/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}.json');
@ -460,7 +460,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
return openfl.Assets.exists(entryFilePath); return openfl.Assets.exists(entryFilePath);
} }
function loadEntryChartFile(id:String, ?variation:String):Null<BaseRegistry.JsonFile> function loadEntryChartFile(id:String, ?variation:String):Null<JsonFile>
{ {
variation = variation == null ? Constants.DEFAULT_VARIATION : variation; variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var entryFilePath:String = Paths.json('$dataFilePath/$id/$id-chart${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}'); var entryFilePath:String = Paths.json('$dataFilePath/$id/$id-chart${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}');

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@ -8,7 +8,12 @@ import funkin.modding.IScriptedClass;
*/ */
class ScriptEventDispatcher class ScriptEventDispatcher
{ {
public static function callEvent(target:IScriptedClass, event:ScriptEvent):Void /**
* Invoke the given event hook on the given scripted class.
* @param target The target class to call script hooks on.
* @param event The event, which determines the script hook to call and provides parameters for it.
*/
public static function callEvent(target:Null<IScriptedClass>, event:ScriptEvent):Void
{ {
if (target == null || event == null) return; if (target == null || event == null) return;

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@ -3,18 +3,18 @@ package funkin.play;
import flixel.FlxG; import flixel.FlxG;
import flixel.FlxObject; import flixel.FlxObject;
import flixel.FlxSprite; import flixel.FlxSprite;
import funkin.audio.FunkinSound; import flixel.input.touch.FlxTouch;
import flixel.util.FlxColor; import flixel.util.FlxColor;
import flixel.util.FlxTimer; import flixel.util.FlxTimer;
import funkin.audio.FunkinSound;
import funkin.graphics.FunkinSprite; import funkin.graphics.FunkinSprite;
import funkin.modding.events.ScriptEvent; import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher; import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.character.BaseCharacter; import funkin.play.character.BaseCharacter;
import funkin.play.PlayState;
import funkin.util.MathUtil;
import funkin.ui.freeplay.FreeplayState; import funkin.ui.freeplay.FreeplayState;
import funkin.ui.MusicBeatSubState; import funkin.ui.MusicBeatSubState;
import funkin.ui.story.StoryMenuState; import funkin.ui.story.StoryMenuState;
import funkin.util.MathUtil;
import openfl.utils.Assets; import openfl.utils.Assets;
/** /**
@ -23,13 +23,14 @@ import openfl.utils.Assets;
* *
* The newest implementation uses a substate, which prevents having to reload the song and stage each reset. * The newest implementation uses a substate, which prevents having to reload the song and stage each reset.
*/ */
@:nullSafety
class GameOverSubState extends MusicBeatSubState class GameOverSubState extends MusicBeatSubState
{ {
/** /**
* The currently active GameOverSubState. * The currently active GameOverSubState.
* There should be only one GameOverSubState in existance at a time, we can use a singleton. * There should be only one GameOverSubState in existance at a time, we can use a singleton.
*/ */
public static var instance:GameOverSubState = null; public static var instance:Null<GameOverSubState> = null;
/** /**
* Which alternate animation on the character to use. * Which alternate animation on the character to use.
@ -37,7 +38,7 @@ class GameOverSubState extends MusicBeatSubState
* For example, playing a different animation when BF dies in Week 4 * For example, playing a different animation when BF dies in Week 4
* or Pico dies in Weekend 1. * or Pico dies in Weekend 1.
*/ */
public static var animationSuffix:String = ""; public static var animationSuffix:String = '';
/** /**
* Which alternate game over music to use. * Which alternate game over music to use.
@ -45,17 +46,19 @@ class GameOverSubState extends MusicBeatSubState
* For example, the bf-pixel script sets this to `-pixel` * For example, the bf-pixel script sets this to `-pixel`
* and the pico-playable script sets this to `Pico`. * and the pico-playable script sets this to `Pico`.
*/ */
public static var musicSuffix:String = ""; public static var musicSuffix:String = '';
/** /**
* Which alternate "blue ball" sound effect to use. * Which alternate "blue ball" sound effect to use.
*/ */
public static var blueBallSuffix:String = ""; public static var blueBallSuffix:String = '';
static var blueballed:Bool = false;
/** /**
* The boyfriend character. * The boyfriend character.
*/ */
var boyfriend:BaseCharacter; var boyfriend:Null<BaseCharacter> = null;
/** /**
* The invisible object in the scene which the camera focuses on. * The invisible object in the scene which the camera focuses on.
@ -82,7 +85,8 @@ class GameOverSubState extends MusicBeatSubState
var transparent:Bool; var transparent:Bool;
final CAMERA_ZOOM_DURATION:Float = 0.5; static final CAMERA_ZOOM_DURATION:Float = 0.5;
var targetCameraZoom:Float = 1.0; var targetCameraZoom:Float = 1.0;
public function new(params:GameOverParams) public function new(params:GameOverParams)
@ -91,6 +95,8 @@ class GameOverSubState extends MusicBeatSubState
this.isChartingMode = params?.isChartingMode ?? false; this.isChartingMode = params?.isChartingMode ?? false;
transparent = params.transparent; transparent = params.transparent;
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
} }
/** /**
@ -101,14 +107,15 @@ class GameOverSubState extends MusicBeatSubState
animationSuffix = ''; animationSuffix = '';
musicSuffix = ''; musicSuffix = '';
blueBallSuffix = ''; blueBallSuffix = '';
blueballed = false;
} }
override public function create():Void public override function create():Void
{ {
if (instance != null) if (instance != null)
{ {
// TODO: Do something in this case? IDK. // TODO: Do something in this case? IDK.
trace('WARNING: GameOverSubState instance already exists. This should not happen.'); FlxG.log.warn('WARNING: GameOverSubState instance already exists. This should not happen.');
} }
instance = this; instance = this;
@ -121,7 +128,7 @@ class GameOverSubState extends MusicBeatSubState
var playState = PlayState.instance; var playState = PlayState.instance;
// Add a black background to the screen. // Add a black background to the screen.
var bg = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK); var bg:FunkinSprite = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
// We make this transparent so that we can see the stage underneath during debugging, // We make this transparent so that we can see the stage underneath during debugging,
// but it's normally opaque. // but it's normally opaque.
bg.alpha = transparent ? 0.25 : 1.0; bg.alpha = transparent ? 0.25 : 1.0;
@ -138,21 +145,10 @@ class GameOverSubState extends MusicBeatSubState
boyfriend.isDead = true; boyfriend.isDead = true;
add(boyfriend); add(boyfriend);
boyfriend.resetCharacter(); boyfriend.resetCharacter();
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();
cameraFollowPoint.x += offsets[0];
cameraFollowPoint.y += offsets[1];
add(cameraFollowPoint);
FlxG.camera.target = null;
FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.01);
targetCameraZoom = PlayState?.instance?.currentStage?.camZoom * boyfriend.getDeathCameraZoom();
} }
setCameraTarget();
// //
// Set up the audio // Set up the audio
// //
@ -161,6 +157,27 @@ class GameOverSubState extends MusicBeatSubState
Conductor.instance.update(0); Conductor.instance.update(0);
} }
@:nullSafety(Off)
function setCameraTarget():Void
{
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();
cameraFollowPoint.x += offsets[0];
cameraFollowPoint.y += offsets[1];
add(cameraFollowPoint);
FlxG.camera.target = null;
FlxG.camera.follow(cameraFollowPoint, LOCKON, Constants.DEFAULT_CAMERA_FOLLOW_RATE / 2);
targetCameraZoom = (PlayState?.instance?.currentStage?.camZoom ?? 1.0) * boyfriend.getDeathCameraZoom();
}
/**
* Forcibly reset the camera zoom level to that of the current stage.
* This prevents camera zoom events from adversely affecting the game over state.
*/
public function resetCameraZoom():Void public function resetCameraZoom():Void
{ {
// Apply camera zoom level from stage data. // Apply camera zoom level from stage data.
@ -175,7 +192,7 @@ class GameOverSubState extends MusicBeatSubState
{ {
hasStartedAnimation = true; hasStartedAnimation = true;
if (PlayState.instance.isMinimalMode) if (boyfriend == null || PlayState.instance.isMinimalMode)
{ {
// Play the "blue balled" sound. May play a variant if one has been assigned. // Play the "blue balled" sound. May play a variant if one has been assigned.
playBlueBalledSFX(); playBlueBalledSFX();
@ -205,10 +222,10 @@ class GameOverSubState extends MusicBeatSubState
// MOBILE ONLY: Restart the level when tapping Boyfriend. // MOBILE ONLY: Restart the level when tapping Boyfriend.
if (FlxG.onMobile) if (FlxG.onMobile)
{ {
var touch = FlxG.touches.getFirst(); var touch:FlxTouch = FlxG.touches.getFirst();
if (touch != null) if (touch != null)
{ {
if (touch.overlaps(boyfriend)) if (boyfriend == null || touch.overlaps(boyfriend))
{ {
confirmDeath(); confirmDeath();
} }
@ -228,7 +245,7 @@ class GameOverSubState extends MusicBeatSubState
blueballed = false; blueballed = false;
PlayState.instance.deathCounter = 0; PlayState.instance.deathCounter = 0;
// PlayState.seenCutscene = false; // old thing... // PlayState.seenCutscene = false; // old thing...
gameOverMusic.stop(); if (gameOverMusic != null) gameOverMusic.stop();
if (isChartingMode) if (isChartingMode)
{ {
@ -238,11 +255,11 @@ class GameOverSubState extends MusicBeatSubState
} }
else if (PlayStatePlaylist.isStoryMode) else if (PlayStatePlaylist.isStoryMode)
{ {
FlxG.switchState(() -> new StoryMenuState()); openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker)));
} }
else else
{ {
FlxG.switchState(() -> new FreeplayState()); openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(sticker)));
} }
} }
@ -252,7 +269,7 @@ class GameOverSubState extends MusicBeatSubState
// This enables the stepHit and beatHit events. // This enables the stepHit and beatHit events.
Conductor.instance.update(gameOverMusic.time); Conductor.instance.update(gameOverMusic.time);
} }
else else if (boyfriend != null)
{ {
if (PlayState.instance.isMinimalMode) if (PlayState.instance.isMinimalMode)
{ {
@ -299,7 +316,7 @@ class GameOverSubState extends MusicBeatSubState
isEnding = true; isEnding = true;
startDeathMusic(1.0, true); // isEnding changes this function's behavior. startDeathMusic(1.0, true); // isEnding changes this function's behavior.
if (PlayState.instance.isMinimalMode) {} if (PlayState.instance.isMinimalMode || boyfriend == null) {}
else else
{ {
boyfriend.playAnimation('deathConfirm' + animationSuffix, true); boyfriend.playAnimation('deathConfirm' + animationSuffix, true);
@ -313,7 +330,7 @@ class GameOverSubState extends MusicBeatSubState
FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true); FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true);
PlayState.instance.needsReset = true; PlayState.instance.needsReset = true;
if (PlayState.instance.isMinimalMode) {} if (PlayState.instance.isMinimalMode || boyfriend == null) {}
else else
{ {
// Readd Boyfriend to the stage. // Readd Boyfriend to the stage.
@ -332,7 +349,7 @@ class GameOverSubState extends MusicBeatSubState
} }
} }
public override function dispatchEvent(event:ScriptEvent) public override function dispatchEvent(event:ScriptEvent):Void
{ {
super.dispatchEvent(event); super.dispatchEvent(event);
@ -345,11 +362,11 @@ class GameOverSubState extends MusicBeatSubState
*/ */
function resolveMusicPath(suffix:String, starting:Bool = false, ending:Bool = false):Null<String> function resolveMusicPath(suffix:String, starting:Bool = false, ending:Bool = false):Null<String>
{ {
var basePath = 'gameplay/gameover/gameOver'; var basePath:String = 'gameplay/gameover/gameOver';
if (starting) basePath += 'Start'; if (ending) basePath += 'End';
else if (ending) basePath += 'End'; else if (starting) basePath += 'Start';
var musicPath = Paths.music(basePath + suffix); var musicPath:String = Paths.music(basePath + suffix);
while (!Assets.exists(musicPath) && suffix.length > 0) while (!Assets.exists(musicPath) && suffix.length > 0)
{ {
suffix = suffix.split('-').slice(0, -1).join('-'); suffix = suffix.split('-').slice(0, -1).join('-');
@ -362,23 +379,26 @@ class GameOverSubState extends MusicBeatSubState
/** /**
* Starts the death music at the appropriate volume. * Starts the death music at the appropriate volume.
* @param startingVolume * @param startingVolume The initial volume for the music.
* @param force Whether or not to force the music to restart.
*/ */
public function startDeathMusic(startingVolume:Float = 1, force:Bool = false):Void public function startDeathMusic(startingVolume:Float = 1, force:Bool = false):Void
{ {
var musicPath = resolveMusicPath(musicSuffix, isStarting, isEnding); var musicPath:Null<String> = resolveMusicPath(musicSuffix, isStarting, isEnding);
var onComplete = null; var onComplete:() -> Void = () -> {};
if (isStarting) if (isStarting)
{ {
if (musicPath == null) if (musicPath == null)
{ {
// Looked for starting music and didn't find it. Use middle music instead.
isStarting = false; isStarting = false;
musicPath = resolveMusicPath(musicSuffix, isStarting, isEnding); musicPath = resolveMusicPath(musicSuffix, isStarting, isEnding);
} }
else else
{ {
onComplete = function() { onComplete = function() {
isStarting = false; isStarting = true;
// We need to force to ensure that the non-starting music plays. // We need to force to ensure that the non-starting music plays.
startDeathMusic(1.0, true); startDeathMusic(1.0, true);
}; };
@ -387,13 +407,16 @@ class GameOverSubState extends MusicBeatSubState
if (musicPath == null) if (musicPath == null)
{ {
trace('Could not find game over music!'); FlxG.log.warn('[GAMEOVER] Could not find game over music at path ($musicPath)!');
return; return;
} }
else if (gameOverMusic == null || !gameOverMusic.playing || force) else if (gameOverMusic == null || !gameOverMusic.playing || force)
{ {
if (gameOverMusic != null) gameOverMusic.stop(); if (gameOverMusic != null) gameOverMusic.stop();
gameOverMusic = FunkinSound.load(musicPath); gameOverMusic = FunkinSound.load(musicPath);
if (gameOverMusic == null) return;
gameOverMusic.volume = startingVolume; gameOverMusic.volume = startingVolume;
gameOverMusic.looped = !(isEnding || isStarting); gameOverMusic.looped = !(isEnding || isStarting);
gameOverMusic.onComplete = onComplete; gameOverMusic.onComplete = onComplete;
@ -406,13 +429,11 @@ class GameOverSubState extends MusicBeatSubState
} }
} }
static var blueballed:Bool = false;
/** /**
* Play the sound effect that occurs when * Play the sound effect that occurs when
* boyfriend's testicles get utterly annihilated. * boyfriend's testicles get utterly annihilated.
*/ */
public static function playBlueBalledSFX() public static function playBlueBalledSFX():Void
{ {
blueballed = true; blueballed = true;
if (Assets.exists(Paths.sound('gameplay/gameover/fnf_loss_sfx' + blueBallSuffix))) if (Assets.exists(Paths.sound('gameplay/gameover/fnf_loss_sfx' + blueBallSuffix)))
@ -431,7 +452,7 @@ class GameOverSubState extends MusicBeatSubState
* Week 7-specific hardcoded behavior, to play a custom death quote. * Week 7-specific hardcoded behavior, to play a custom death quote.
* TODO: Make this a module somehow. * TODO: Make this a module somehow.
*/ */
function playJeffQuote() function playJeffQuote():Void
{ {
var randomCensor:Array<Int> = []; var randomCensor:Array<Int> = [];
@ -446,20 +467,27 @@ class GameOverSubState extends MusicBeatSubState
}); });
} }
public override function destroy() public override function destroy():Void
{ {
super.destroy(); super.destroy();
if (gameOverMusic != null) gameOverMusic.stop(); if (gameOverMusic != null)
gameOverMusic = null; {
gameOverMusic.stop();
gameOverMusic = null;
}
blueballed = false;
instance = null; instance = null;
} }
public override function toString():String public override function toString():String
{ {
return "GameOverSubState"; return 'GameOverSubState';
} }
} }
/**
* Parameters used to instantiate a GameOverSubState.
*/
typedef GameOverParams = typedef GameOverParams =
{ {
var isChartingMode:Bool; var isChartingMode:Bool;

View file

@ -12,6 +12,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor; import flixel.util.FlxColor;
import funkin.audio.FunkinSound; import funkin.audio.FunkinSound;
import funkin.data.song.SongRegistry; import funkin.data.song.SongRegistry;
import funkin.ui.freeplay.FreeplayState;
import funkin.graphics.FunkinSprite; import funkin.graphics.FunkinSprite;
import funkin.play.cutscene.VideoCutscene; import funkin.play.cutscene.VideoCutscene;
import funkin.play.PlayState; import funkin.play.PlayState;
@ -72,8 +73,8 @@ class PauseSubState extends MusicBeatSubState
*/ */
static final PAUSE_MENU_ENTRIES_VIDEO_CUTSCENE:Array<PauseMenuEntry> = [ static final PAUSE_MENU_ENTRIES_VIDEO_CUTSCENE:Array<PauseMenuEntry> = [
{text: 'Resume', callback: resume}, {text: 'Resume', callback: resume},
{text: 'Restart Cutscene', callback: restartVideoCutscene},
{text: 'Skip Cutscene', callback: skipVideoCutscene}, {text: 'Skip Cutscene', callback: skipVideoCutscene},
{text: 'Restart Cutscene', callback: restartVideoCutscene},
{text: 'Exit to Menu', callback: quitToMenu}, {text: 'Exit to Menu', callback: quitToMenu},
]; ];
@ -230,7 +231,7 @@ class PauseSubState extends MusicBeatSubState
*/ */
function startPauseMusic():Void function startPauseMusic():Void
{ {
var pauseMusicPath:String = Paths.music('breakfast$musicSuffix'); var pauseMusicPath:String = Paths.music('breakfast$musicSuffix/breakfast$musicSuffix');
pauseMusic = FunkinSound.load(pauseMusicPath, true, true); pauseMusic = FunkinSound.load(pauseMusicPath, true, true);
if (pauseMusic == null) if (pauseMusic == null)
@ -567,6 +568,8 @@ class PauseSubState extends MusicBeatSubState
PlayStatePlaylist.campaignDifficulty = difficulty; PlayStatePlaylist.campaignDifficulty = difficulty;
PlayState.instance.currentDifficulty = PlayStatePlaylist.campaignDifficulty; PlayState.instance.currentDifficulty = PlayStatePlaylist.campaignDifficulty;
FreeplayState.rememberedDifficulty = difficulty;
PlayState.instance.needsReset = true; PlayState.instance.needsReset = true;
state.close(); state.close();
@ -658,7 +661,7 @@ class PauseSubState extends MusicBeatSubState
} }
else else
{ {
state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(null, sticker))); state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker)));
} }
} }

View file

@ -728,6 +728,10 @@ class PlayState extends MusicBeatSubState
#end #end
initialized = true; initialized = true;
// This step ensures z-indexes are applied properly,
// and it's important to call it last so all elements get affected.
refresh();
} }
public override function draw():Void public override function draw():Void
@ -1562,7 +1566,7 @@ class PlayState extends MusicBeatSubState
{ {
if (PlayState.instance.isMinimalMode) return; if (PlayState.instance.isMinimalMode) return;
// Apply camera zoom level from stage data. // Apply camera zoom level from stage data.
defaultCameraZoom = currentStage.camZoom; defaultCameraZoom = currentStage?.camZoom ?? 1.0;
currentCameraZoom = defaultCameraZoom; currentCameraZoom = defaultCameraZoom;
FlxG.camera.zoom = currentCameraZoom; FlxG.camera.zoom = currentCameraZoom;
@ -1720,8 +1724,6 @@ class PlayState extends MusicBeatSubState
playerStrumline.fadeInArrows(); playerStrumline.fadeInArrows();
opponentStrumline.fadeInArrows(); opponentStrumline.fadeInArrows();
} }
this.refresh();
} }
/** /**
@ -2731,7 +2733,7 @@ class PlayState extends MusicBeatSubState
*/ */
public function endSong(rightGoddamnNow:Bool = false):Void public function endSong(rightGoddamnNow:Bool = false):Void
{ {
FlxG.sound.music.volume = 0; if (FlxG.sound.music != null) FlxG.sound.music.volume = 0;
vocals.volume = 0; vocals.volume = 0;
mayPauseGame = false; mayPauseGame = false;
@ -2749,6 +2751,8 @@ class PlayState extends MusicBeatSubState
deathCounter = 0; deathCounter = 0;
var isNewHighscore = false;
if (currentSong != null && currentSong.validScore) if (currentSong != null && currentSong.validScore)
{ {
// crackhead double thingie, sets whether was new highscore, AND saves the song! // crackhead double thingie, sets whether was new highscore, AND saves the song!
@ -2779,11 +2783,14 @@ class PlayState extends MusicBeatSubState
#if newgrounds #if newgrounds
NGio.postScore(score, currentSong.id); NGio.postScore(score, currentSong.id);
#end #end
isNewHighscore = true;
} }
} }
if (PlayStatePlaylist.isStoryMode) if (PlayStatePlaylist.isStoryMode)
{ {
isNewHighscore = false;
PlayStatePlaylist.campaignScore += songScore; PlayStatePlaylist.campaignScore += songScore;
// Pop the next song ID from the list. // Pop the next song ID from the list.
@ -2792,18 +2799,6 @@ class PlayState extends MusicBeatSubState
if (targetSongId == null) if (targetSongId == null)
{ {
FunkinSound.playMusic('freakyMenu',
{
overrideExisting: true,
restartTrack: false
});
// transIn = FlxTransitionableState.defaultTransIn;
// transOut = FlxTransitionableState.defaultTransOut;
// TODO: Rework week unlock logic.
// StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
if (currentSong.validScore) if (currentSong.validScore)
{ {
NGio.unlockMedal(60961); NGio.unlockMedal(60961);
@ -2833,6 +2828,7 @@ class PlayState extends MusicBeatSubState
#if newgrounds #if newgrounds
NGio.postScore(score, 'Level ${PlayStatePlaylist.campaignId}'); NGio.postScore(score, 'Level ${PlayStatePlaylist.campaignId}');
#end #end
isNewHighscore = true;
} }
} }
@ -2844,11 +2840,11 @@ class PlayState extends MusicBeatSubState
{ {
if (rightGoddamnNow) if (rightGoddamnNow)
{ {
moveToResultsScreen(); moveToResultsScreen(isNewHighscore);
} }
else else
{ {
zoomIntoResultsScreen(); zoomIntoResultsScreen(isNewHighscore);
} }
} }
} }
@ -2909,11 +2905,11 @@ class PlayState extends MusicBeatSubState
{ {
if (rightGoddamnNow) if (rightGoddamnNow)
{ {
moveToResultsScreen(); moveToResultsScreen(isNewHighscore);
} }
else else
{ {
zoomIntoResultsScreen(); zoomIntoResultsScreen(isNewHighscore);
} }
} }
} }
@ -2987,7 +2983,7 @@ class PlayState extends MusicBeatSubState
/** /**
* Play the camera zoom animation and then move to the results screen once it's done. * Play the camera zoom animation and then move to the results screen once it's done.
*/ */
function zoomIntoResultsScreen():Void function zoomIntoResultsScreen(isNewHighscore:Bool):Void
{ {
trace('WENT TO RESULTS SCREEN!'); trace('WENT TO RESULTS SCREEN!');
@ -3044,7 +3040,7 @@ class PlayState extends MusicBeatSubState
{ {
ease: FlxEase.expoIn, ease: FlxEase.expoIn,
onComplete: function(_) { onComplete: function(_) {
moveToResultsScreen(); moveToResultsScreen(isNewHighscore);
} }
}); });
}); });
@ -3053,7 +3049,7 @@ class PlayState extends MusicBeatSubState
/** /**
* Move to the results screen right goddamn now. * Move to the results screen right goddamn now.
*/ */
function moveToResultsScreen():Void function moveToResultsScreen(isNewHighscore:Bool):Void
{ {
persistentUpdate = false; persistentUpdate = false;
vocals.stop(); vocals.stop();
@ -3065,7 +3061,24 @@ class PlayState extends MusicBeatSubState
{ {
storyMode: PlayStatePlaylist.isStoryMode, storyMode: PlayStatePlaylist.isStoryMode,
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'), title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
tallies: talliesToUse, scoreData:
{
score: songScore,
tallies:
{
sick: Highscore.tallies.sick,
good: Highscore.tallies.good,
bad: Highscore.tallies.bad,
shit: Highscore.tallies.shit,
missed: Highscore.tallies.missed,
combo: Highscore.tallies.combo,
maxCombo: Highscore.tallies.maxCombo,
totalNotesHit: Highscore.tallies.totalNotesHit,
totalNotes: Highscore.tallies.totalNotes,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
},
isNewHighscore: isNewHighscore
}); });
res.camera = camHUD; res.camera = camHUD;
openSubState(res); openSubState(res);
@ -3212,7 +3225,10 @@ class PlayState extends MusicBeatSubState
// Don't go back in time to before the song started. // Don't go back in time to before the song started.
targetTimeMs = Math.max(0, targetTimeMs); targetTimeMs = Math.max(0, targetTimeMs);
FlxG.sound.music.time = targetTimeMs; if (FlxG.sound.music != null)
{
FlxG.sound.music.time = targetTimeMs;
}
handleSkippedNotes(); handleSkippedNotes();
SongEventRegistry.handleSkippedEvents(songEvents, Conductor.instance.songPosition); SongEventRegistry.handleSkippedEvents(songEvents, Conductor.instance.songPosition);

View file

@ -5,12 +5,13 @@ package funkin.play;
* *
* TODO: Add getters/setters for all these properties to validate them. * TODO: Add getters/setters for all these properties to validate them.
*/ */
@:nullSafety
class PlayStatePlaylist class PlayStatePlaylist
{ {
/** /**
* Whether the game is currently in Story Mode. If false, we are in Free Play Mode. * Whether the game is currently in Story Mode. If false, we are in Free Play Mode.
*/ */
public static var isStoryMode(default, default):Bool = false; public static var isStoryMode:Bool = false;
/** /**
* The loist of upcoming songs to be played. * The loist of upcoming songs to be played.
@ -31,8 +32,9 @@ class PlayStatePlaylist
/** /**
* The internal ID of the current playlist, for example `week4` or `weekend-1`. * The internal ID of the current playlist, for example `week4` or `weekend-1`.
* @default `null`, used when no playlist is loaded
*/ */
public static var campaignId:String = 'unknown'; public static var campaignId:Null<String> = null;
public static var campaignDifficulty:String = Constants.DEFAULT_DIFFICULTY; public static var campaignDifficulty:String = Constants.DEFAULT_DIFFICULTY;
@ -45,7 +47,7 @@ class PlayStatePlaylist
playlistSongIds = []; playlistSongIds = [];
campaignScore = 0; campaignScore = 0;
campaignTitle = 'UNKNOWN'; campaignTitle = 'UNKNOWN';
campaignId = 'unknown'; campaignId = null;
campaignDifficulty = Constants.DEFAULT_DIFFICULTY; campaignDifficulty = Constants.DEFAULT_DIFFICULTY;
} }
} }

View file

@ -1,5 +1,6 @@
package funkin.play; package funkin.play;
import funkin.util.MathUtil;
import funkin.ui.story.StoryMenuState; import funkin.ui.story.StoryMenuState;
import funkin.graphics.adobeanimate.FlxAtlasSprite; import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.FlxSprite; import flixel.FlxSprite;
@ -16,6 +17,8 @@ import flixel.tweens.FlxTween;
import funkin.audio.FunkinSound; import funkin.audio.FunkinSound;
import flixel.util.FlxGradient; import flixel.util.FlxGradient;
import flixel.util.FlxTimer; import flixel.util.FlxTimer;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.graphics.shaders.LeftMaskShader; import funkin.graphics.shaders.LeftMaskShader;
import funkin.play.components.TallyCounter; import funkin.play.components.TallyCounter;
@ -42,12 +45,15 @@ class ResultState extends MusicBeatSubState
override function create():Void override function create():Void
{ {
if (params.tallies.sick == params.tallies.totalNotesHit /*
&& params.tallies.maxCombo == params.tallies.totalNotesHit) resultsVariation = PERFECT; if (params.scoreData.sick == params.scoreData.totalNotesHit
else if (params.tallies.missed + params.tallies.bad + params.tallies.shit >= params.tallies.totalNotes * 0.50) && params.scoreData.maxCombo == params.scoreData.totalNotesHit) resultsVariation = PERFECT;
resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending! else if (params.scoreData.missed + params.scoreData.bad + params.scoreData.shit >= params.scoreData.totalNotes * 0.50)
else resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
resultsVariation = NORMAL; else
resultsVariation = NORMAL;
*/
resultsVariation = NORMAL;
FunkinSound.playMusic('results$resultsVariation', FunkinSound.playMusic('results$resultsVariation',
{ {
@ -130,12 +136,16 @@ class ResultState extends MusicBeatSubState
var diffSpr:String = switch (PlayState.instance.currentDifficulty) var diffSpr:String = switch (PlayState.instance.currentDifficulty)
{ {
case 'EASY': case 'easy':
'difEasy'; 'difEasy';
case 'NORMAL': case 'normal':
'difNormal'; 'difNormal';
case 'HARD': case 'hard':
'difHard'; 'difHard';
case 'erect':
'difErect';
case 'nightmare':
'difNightmare';
case _: case _:
'difNormal'; 'difNormal';
} }
@ -195,29 +205,33 @@ class ResultState extends MusicBeatSubState
* NOTE: We display how many notes were HIT, not how many notes there were in total. * NOTE: We display how many notes were HIT, not how many notes there were in total.
* *
*/ */
var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.tallies.totalNotesHit); var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.scoreData.tallies.totalNotesHit);
ratingGrp.add(totalHit); ratingGrp.add(totalHit);
var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.tallies.maxCombo); var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.scoreData.tallies.maxCombo);
ratingGrp.add(maxCombo); ratingGrp.add(maxCombo);
hStuf += 2; hStuf += 2;
var extraYOffset:Float = 5; var extraYOffset:Float = 5;
var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.tallies.sick, 0xFF89E59E); var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.scoreData.tallies.sick, 0xFF89E59E);
ratingGrp.add(tallySick); ratingGrp.add(tallySick);
var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.tallies.good, 0xFF89C9E5); var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.scoreData.tallies.good, 0xFF89C9E5);
ratingGrp.add(tallyGood); ratingGrp.add(tallyGood);
var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.tallies.bad, 0xFFE6CF8A); var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.scoreData.tallies.bad, 0xFFE6CF8A);
ratingGrp.add(tallyBad); ratingGrp.add(tallyBad);
var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.tallies.shit, 0xFFE68C8A); var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.scoreData.tallies.shit, 0xFFE68C8A);
ratingGrp.add(tallyShit); ratingGrp.add(tallyShit);
var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.tallies.missed, 0xFFC68AE6); var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6);
ratingGrp.add(tallyMissed); ratingGrp.add(tallyMissed);
var score:TallyCounter = new TallyCounter(825, 630, params.scoreData.score, RIGHT);
score.scale.set(2, 2);
ratingGrp.add(score);
for (ind => rating in ratingGrp.members) for (ind => rating in ratingGrp.members)
{ {
rating.visible = false; rating.visible = false;
@ -235,9 +249,16 @@ class ResultState extends MusicBeatSubState
scorePopin.animation.play("score"); scorePopin.animation.play("score");
scorePopin.visible = true; scorePopin.visible = true;
highscoreNew.visible = true; if (params.isNewHighscore)
highscoreNew.animation.play("new"); {
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut}); highscoreNew.visible = true;
highscoreNew.animation.play("new");
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
}
else
{
highscoreNew.visible = false;
}
}; };
switch (resultsVariation) switch (resultsVariation)
@ -276,8 +297,6 @@ class ResultState extends MusicBeatSubState
} }
}); });
if (params.tallies.isNewHighscore) trace("ITS A NEW HIGHSCORE!!!");
super.create(); super.create();
} }
@ -365,7 +384,7 @@ class ResultState extends MusicBeatSubState
} }
else else
{ {
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new FreeplayState(null, sticker))); openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker)));
} }
} }
@ -393,8 +412,13 @@ typedef ResultsStateParams =
*/ */
var title:String; var title:String;
/**
* Whether the displayed score is a new highscore
*/
var isNewHighscore:Bool;
/** /**
* The score, accuracy, and judgements. * The score, accuracy, and judgements.
*/ */
var tallies:Highscore.Tallies; var scoreData:SaveScoreData;
}; };

View file

@ -85,7 +85,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
comboSpr.velocity.y -= 150; comboSpr.velocity.y -= 150;
comboSpr.velocity.x += FlxG.random.int(1, 10); comboSpr.velocity.x += FlxG.random.int(1, 10);
add(comboSpr); // add(comboSpr);
if (PlayState.instance.currentStageId.startsWith('school')) if (PlayState.instance.currentStageId.startsWith('school'))
{ {

View file

@ -6,6 +6,8 @@ import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath; import flixel.math.FlxMath;
import flixel.tweens.FlxEase; import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween; import flixel.tweens.FlxTween;
import flixel.text.FlxText.FlxTextAlign;
import funkin.util.MathUtil;
/** /**
* Numerical counters used next to each judgement in the Results screen. * Numerical counters used next to each judgement in the Results screen.
@ -13,18 +15,23 @@ import flixel.tweens.FlxTween;
class TallyCounter extends FlxTypedSpriteGroup<FlxSprite> class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
{ {
public var curNumber:Float = 0; public var curNumber:Float = 0;
public var neededNumber:Int = 0; public var neededNumber:Int = 0;
public var flavour:Int = 0xFFFFFFFF; public var flavour:Int = 0xFFFFFFFF;
public function new(x:Float, y:Float, neededNumber:Int = 0, ?flavour:Int = 0xFFFFFFFF) public var align:FlxTextAlign = FlxTextAlign.LEFT;
public function new(x:Float, y:Float, neededNumber:Int = 0, ?flavour:Int = 0xFFFFFFFF, align:FlxTextAlign = FlxTextAlign.LEFT)
{ {
super(x, y); super(x, y);
this.align = align;
this.flavour = flavour; this.flavour = flavour;
this.neededNumber = neededNumber; this.neededNumber = neededNumber;
drawNumbers();
if (curNumber == neededNumber) drawNumbers();
} }
var tmr:Float = 0; var tmr:Float = 0;
@ -41,6 +48,8 @@ class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
var seperatedScore:Array<Int> = []; var seperatedScore:Array<Int> = [];
var tempCombo:Int = Math.round(curNumber); var tempCombo:Int = Math.round(curNumber);
var fullNumberDigits:Int = Std.int(Math.max(1, Math.ceil(MathUtil.logBase(10, neededNumber))));
while (tempCombo != 0) while (tempCombo != 0)
{ {
seperatedScore.push(tempCombo % 10); seperatedScore.push(tempCombo % 10);
@ -55,7 +64,13 @@ class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
{ {
if (ind >= members.length) if (ind >= members.length)
{ {
var numb:TallyNumber = new TallyNumber(ind * 43, 0, num); var xPos = ind * (43 * this.scale.x);
if (this.align == FlxTextAlign.RIGHT)
{
xPos -= (fullNumberDigits * (43 * this.scale.x));
}
var numb:TallyNumber = new TallyNumber(xPos, 0, num);
numb.scale.set(this.scale.x, this.scale.y);
add(numb); add(numb);
numb.color = flavour; numb.color = flavour;
} }

View file

@ -295,6 +295,11 @@ class Strumline extends FlxSpriteGroup
{ {
if (noteData.length == 0) return; if (noteData.length == 0) return;
// Ensure note data gets reset if the song happens to loop.
// NOTE: I had to remove this line because it was causing notes visible during the countdown to be placed multiple times.
// I don't remember what bug I was trying to fix by adding this.
// if (conductorInUse.currentStep == 0) nextNoteIndex = 0;
var songStart:Float = PlayState.instance?.startTimestamp ?? 0.0; var songStart:Float = PlayState.instance?.startTimestamp ?? 0.0;
var hitWindowStart:Float = Conductor.instance.songPosition - Constants.HIT_WINDOW_MS; var hitWindowStart:Float = Conductor.instance.songPosition - Constants.HIT_WINDOW_MS;
var renderWindowStart:Float = Conductor.instance.songPosition + RENDER_DISTANCE_MS; var renderWindowStart:Float = Conductor.instance.songPosition + RENDER_DISTANCE_MS;
@ -822,7 +827,7 @@ class Strumline extends FlxSpriteGroup
{ {
// The note sprite pool is full and all note splashes are active. // The note sprite pool is full and all note splashes are active.
// We have to create a new note. // We have to create a new note.
result = new SustainTrail(0, 100, noteStyle); result = new SustainTrail(0, 0, noteStyle);
this.holdNotes.add(result); this.holdNotes.add(result);
} }

View file

@ -223,7 +223,8 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
if (propSprite.frames == null || propSprite.frames.numFrames == 0) if (propSprite.frames == null || propSprite.frames.numFrames == 0)
{ {
trace(' ERROR: Could not build texture for prop.'); @:privateAccess
trace(' ERROR: Could not build texture for prop. Check the asset path (${Paths.currentLevel ?? 'default'}, ${dataProp.assetPath}).');
continue; continue;
} }

View file

@ -9,12 +9,13 @@ import funkin.save.migrator.SaveDataMigrator;
import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle; import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle;
import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme; import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme;
import thx.semver.Version; import thx.semver.Version;
import funkin.util.SerializerUtil;
@:nullSafety @:nullSafety
class Save class Save
{ {
// Version 2.0.2 adds attributes to `optionsChartEditor`, that should return default values if they are null. // Version 2.0.2 adds attributes to `optionsChartEditor`, that should return default values if they are null.
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.2"; public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.3";
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x"; public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x";
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility. // We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
@ -391,6 +392,22 @@ class Save
*/ */
public function getLevelScore(levelId:String, difficultyId:String = 'normal'):Null<SaveScoreData> public function getLevelScore(levelId:String, difficultyId:String = 'normal'):Null<SaveScoreData>
{ {
if (data.scores?.levels == null)
{
if (data.scores == null)
{
data.scores =
{
songs: [],
levels: []
};
}
else
{
data.scores.levels = [];
}
}
var level = data.scores.levels.get(levelId); var level = data.scores.levels.get(levelId);
if (level == null) if (level == null)
{ {
@ -641,6 +658,9 @@ class Save
{ {
trace("[SAVE] Loading save from slot " + slot + "..."); trace("[SAVE] Loading save from slot " + slot + "...");
// Prevent crashes if the save data is corrupted.
SerializerUtil.initSerializer();
FlxG.save.bind('$SAVE_NAME${slot}', SAVE_PATH); FlxG.save.bind('$SAVE_NAME${slot}', SAVE_PATH);
if (FlxG.save.isEmpty()) if (FlxG.save.isEmpty())
@ -650,9 +670,9 @@ class Save
if (legacySaveData != null) if (legacySaveData != null)
{ {
trace('[SAVE] Found legacy save data, converting...'); trace('[SAVE] Found legacy save data, converting...');
var gameSave = SaveDataMigrator.migrate(legacySaveData); var gameSave = SaveDataMigrator.migrateFromLegacy(legacySaveData);
@:privateAccess @:privateAccess
FlxG.save.mergeData(gameSave.data); FlxG.save.mergeData(gameSave.data, true);
} }
else else
{ {
@ -664,7 +684,7 @@ class Save
trace('[SAVE] Loaded save data.'); trace('[SAVE] Loaded save data.');
@:privateAccess @:privateAccess
var gameSave = SaveDataMigrator.migrate(FlxG.save.data); var gameSave = SaveDataMigrator.migrate(FlxG.save.data);
FlxG.save.mergeData(gameSave.data); FlxG.save.mergeData(gameSave.data, true);
} }
} }

View file

@ -3,6 +3,7 @@ package funkin.save.migrator;
import funkin.save.Save; import funkin.save.Save;
import funkin.save.migrator.RawSaveData_v1_0_0; import funkin.save.migrator.RawSaveData_v1_0_0;
import thx.semver.Version; import thx.semver.Version;
import funkin.util.StructureUtil;
import funkin.util.VersionUtil; import funkin.util.VersionUtil;
@:nullSafety @:nullSafety
@ -26,7 +27,7 @@ class SaveDataMigrator
if (VersionUtil.validateVersion(version, Save.SAVE_DATA_VERSION_RULE)) if (VersionUtil.validateVersion(version, Save.SAVE_DATA_VERSION_RULE))
{ {
// Simply import the structured data. // Simply import the structured data.
var save:Save = new Save(inputData); var save:Save = new Save(StructureUtil.deepMerge(Save.getDefault(), inputData));
return save; return save;
} }
else else

View file

@ -0,0 +1,34 @@
package funkin.ui.credits;
/**
* The members of the Funkin' Crew, organized by their roles.
*/
typedef CreditsData =
{
var entries:Array<CreditsDataRole>;
}
/**
* The members of a specific role on the Funkin' Crew.
*/
typedef CreditsDataRole =
{
@:optional
var header:String;
@:optional
@:default([])
var body:Array<CreditsDataMember>;
@:optional
@:default(false)
var appendBackers:Bool;
}
/**
* A member of a specific person on the Funkin' Crew.
*/
typedef CreditsDataMember =
{
var line:String;
}

View file

@ -0,0 +1,139 @@
package funkin.ui.credits;
import funkin.data.JsonFile;
using StringTools;
@:nullSafety
class CreditsDataHandler
{
public static final BACKER_PUBLIC_URL:String = 'https://funkin.me/backers';
#if HARDCODED_CREDITS
static final CREDITS_DATA_PATH:String = "assets/exclude/data/credits.json";
#else
static final CREDITS_DATA_PATH:String = "assets/data/credits.json";
#end
public static function debugPrint(data:Null<CreditsData>):Void
{
if (data == null)
{
trace('CreditsData(NULL)');
return;
}
if (data.entries == null || data.entries.length == 0)
{
trace('CreditsData(EMPTY)');
return;
}
var entryCount = data.entries.length;
var lineCount = 0;
for (entry in data.entries)
{
lineCount += entry?.body?.length ?? 0;
}
trace('CreditsData($entryCount entries containing $lineCount lines)');
}
/**
* If for some reason the full credits won't load,
* use this hardcoded data for the original Funkin' Crew.
*
* @return `CreditsData`
*/
public static inline function getFallback():CreditsData
{
return {
entries: [
{
header: 'Founders',
body: [
{line: 'ninjamuffin99'},
{line: 'PhantomArcade'},
{line: 'KawaiSprite'},
{line: 'evilsk8r'},
]
},
{
header: 'Kickstarter Backers',
appendBackers: true
}
]
};
}
public static function fetchBackerEntries():Array<String>
{
// TODO: Replace this with a web request.
// We can't just grab the current Kickstarter data and include it in builds,
// because we don't want to deadname people who haven't logged into the portal yet.
// It can be async and paginated for performance!
return ['See the list of backers at $BACKER_PUBLIC_URL.'];
}
#if HARDCODED_CREDITS
/**
* The data for the credits.
* Hardcoded into game via a macro at compile time.
*/
public static final CREDITS_DATA:Null<CreditsData> = #if macro null #else CreditsDataMacro.loadCreditsData() #end;
#else
/**
* The data for the credits.
* Loaded dynamically from the game folder when needed.
* Nullable because data may fail to parse.
*/
public static var CREDITS_DATA(get, default):Null<CreditsData> = null;
static function get_CREDITS_DATA():Null<CreditsData>
{
if (CREDITS_DATA == null) CREDITS_DATA = parseCreditsData(fetchCreditsData());
return CREDITS_DATA;
}
static function fetchCreditsData():funkin.data.JsonFile
{
var rawJson:String = openfl.Assets.getText(CREDITS_DATA_PATH).trim();
return {
fileName: CREDITS_DATA_PATH,
contents: rawJson
};
}
static function parseCreditsData(file:JsonFile):Null<CreditsData>
{
#if !macro
if (file.contents == null) return null;
var parser = new json2object.JsonParser<CreditsData>();
parser.ignoreUnknownVariables = false;
trace('[CREDITS] Parsing credits data from ${CREDITS_DATA_PATH}');
parser.fromJson(file.contents, file.fileName);
if (parser.errors.length > 0)
{
printErrors(parser.errors, file.fileName);
return null;
}
return parser.value;
#else
return null;
#end
}
static function printErrors(errors:Array<json2object.Error>, id:String = ''):Void
{
trace('[CREDITS] Failed to parse credits data: ${id}');
for (error in errors)
funkin.data.DataError.printError(error);
}
#end
}

View file

@ -0,0 +1,67 @@
package funkin.ui.credits;
#if macro
import haxe.macro.Context;
#end
@:access(funkin.ui.credits.CreditsDataHandler)
class CreditsDataMacro
{
public static macro function loadCreditsData():haxe.macro.Expr.ExprOf<CreditsData>
{
#if !display
trace('Hardcoding credits data...');
var json = CreditsDataMacro.fetchJSON();
if (json == null)
{
Context.info('[WARN] Could not fetch JSON data for credits.', Context.currentPos());
return macro $v{CreditsDataHandler.getFallback()};
}
var creditsData = CreditsDataMacro.parseJSON(json);
if (creditsData == null)
{
Context.info('[WARN] Could not parse JSON data for credits.', Context.currentPos());
return macro $v{CreditsDataHandler.getFallback()};
}
CreditsDataHandler.debugPrint(creditsData);
return macro $v{creditsData};
// return macro $v{null};
#else
// `#if display` is used for code completion. In this case we return
// a minimal value to keep code completion fast.
return macro $v{CreditsDataHandler.getFallback()};
#end
}
#if macro
static function fetchJSON():Null<String>
{
return sys.io.File.getContent(CreditsDataHandler.CREDITS_DATA_PATH);
}
/**
* Parse the JSON data for the credits.
*
* @param json The string data to parse.
* @return The parsed data.
*/
static function parseJSON(json:String):Null<CreditsData>
{
try
{
// TODO: Use something with better validation but that still works at macro time.
return haxe.Json.parse(json);
}
catch (e)
{
trace('[ERROR] Failed to parse JSON data for credits.');
trace(e);
return null;
}
}
#end
}

View file

@ -0,0 +1,213 @@
package funkin.ui.credits;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import funkin.audio.FunkinSound;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup;
/**
* The state used to display the credits scroll.
* AAA studios often fail to credit properly, and we're better than them!
*/
class CreditsState extends MusicBeatState
{
/**
* The height the credits should start at.
* Make this an instanced variable so it gets set by the constructor.
*/
final STARTING_HEIGHT = FlxG.height;
/**
* The padding on each side of the screen.
*/
static final SCREEN_PAD = 24;
/**
* The width of the screen the credits should maximally fill up.
* Make this an instanced variable so it gets set by the constructor.
*/
final FULL_WIDTH = FlxG.width - (SCREEN_PAD * 2);
/**
* The font to use to display the text.
* To use a font from the `assets` folder, use `Paths.font(...)`.
* Choose something that will render Unicode properly.
*/
static final CREDITS_FONT = 'Arial';
/**
* The size of the font.
*/
static final CREDITS_FONT_SIZE = 48;
static final CREDITS_HEADER_FONT_SIZE = 72;
/**
* The color of the text itself.
*/
static final CREDITS_FONT_COLOR = FlxColor.WHITE;
/**
* The color of the text's outline.
*/
static final CREDITS_FONT_STROKE_COLOR = FlxColor.BLACK;
/**
* The speed the credits scroll at, in pixels per second.
*/
static final CREDITS_SCROLL_BASE_SPEED = 25.0;
/**
* The speed the credits scroll at while the button is held, in pixels per second.
*/
static final CREDITS_SCROLL_FAST_SPEED = CREDITS_SCROLL_BASE_SPEED * 4.0;
/**
* The actual sprites and text used to display the credits.
*/
var creditsGroup:FlxSpriteGroup;
var scrollPaused:Bool = false;
public function new()
{
super();
}
public override function create():Void
{
super.create();
// Background
var bg = new FlxSprite(Paths.image('menuDesat'));
bg.scrollFactor.x = 0;
bg.scrollFactor.y = 0;
bg.setGraphicSize(Std.int(FlxG.width));
bg.updateHitbox();
bg.x = 0;
bg.y = 0;
bg.visible = true;
bg.color = 0xFFB57EDC; // Lavender
add(bg);
// TODO: Once we need to display Kickstarter backers,
// make this use a recycled pool so we don't kill peformance.
creditsGroup = new FlxSpriteGroup();
creditsGroup.x = SCREEN_PAD;
creditsGroup.y = STARTING_HEIGHT;
buildCreditsGroup();
add(creditsGroup);
// Music
FunkinSound.playMusic('freeplayRandom',
{
startingVolume: 0.0,
overrideExisting: true,
restartTrack: true,
loop: true
});
FlxG.sound.music.fadeIn(2, 0, 0.8);
}
function buildCreditsGroup():Void
{
var y = 0;
for (entry in CreditsDataHandler.CREDITS_DATA.entries)
{
if (entry.header != null)
{
creditsGroup.add(buildCreditsLine(entry.header, y, true, CreditsSide.Center));
y += CREDITS_HEADER_FONT_SIZE;
}
for (line in entry?.body ?? [])
{
creditsGroup.add(buildCreditsLine(line.line, y, false, CreditsSide.Center));
y += CREDITS_FONT_SIZE;
}
if (entry.appendBackers)
{
var backers = CreditsDataHandler.fetchBackerEntries();
for (backer in backers)
{
creditsGroup.add(buildCreditsLine(backer, y, false, CreditsSide.Center));
y += CREDITS_FONT_SIZE;
}
}
// Padding between each role.
y += CREDITS_FONT_SIZE * 2;
}
}
function buildCreditsLine(text:String, yPos:Float, header:Bool, side:CreditsSide = CreditsSide.Center):FlxText
{
// CreditsSide.Center: Full screen width
// CreditsSide.Left: Left half of screen
// CreditsSide.Right: Right half of screen
var xPos = (side == CreditsSide.Right) ? (FULL_WIDTH / 2) : 0;
var width = (side == CreditsSide.Center) ? FULL_WIDTH : (FULL_WIDTH / 2);
var size = header ? CREDITS_HEADER_FONT_SIZE : CREDITS_FONT_SIZE;
var creditsLine:FlxText = new FlxText(xPos, yPos, width, text);
creditsLine.setFormat(CREDITS_FONT, size, CREDITS_FONT_COLOR, FlxTextAlign.CENTER, FlxTextBorderStyle.OUTLINE, CREDITS_FONT_STROKE_COLOR, true);
return creditsLine;
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (!scrollPaused)
{
// TODO: Replace with whatever the special note button is.
if (controls.ACCEPT || FlxG.keys.pressed.SPACE)
{
// Move the whole group.
creditsGroup.y -= CREDITS_SCROLL_FAST_SPEED * elapsed;
}
else
{
// Move the whole group.
creditsGroup.y -= CREDITS_SCROLL_BASE_SPEED * elapsed;
}
}
if (controls.BACK || hasEnded())
{
exit();
}
else if (controls.PAUSE)
{
scrollPaused = !scrollPaused;
}
}
function hasEnded():Bool
{
return creditsGroup.y < -creditsGroup.height;
}
function exit():Void
{
FlxG.switchState(new funkin.ui.mainmenu.MainMenuState());
}
public override function destroy():Void
{
super.destroy();
}
}
enum CreditsSide
{
Left;
Center;
Right;
}

View file

@ -6,15 +6,14 @@ import flixel.addons.transition.FlxTransitionableState;
import flixel.FlxCamera; import flixel.FlxCamera;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.FlxSubState; import flixel.FlxSubState;
import flixel.graphics.FlxGraphic;
import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup.FlxTypedGroup;
import funkin.graphics.FunkinCamera;
import flixel.group.FlxSpriteGroup; import flixel.group.FlxSpriteGroup;
import flixel.input.keyboard.FlxKey; import flixel.input.keyboard.FlxKey;
import flixel.input.mouse.FlxMouseEvent; import flixel.input.mouse.FlxMouseEvent;
import flixel.math.FlxMath; import flixel.math.FlxMath;
import flixel.math.FlxPoint; import flixel.math.FlxPoint;
import flixel.math.FlxRect; import flixel.math.FlxRect;
import flixel.sound.FlxSound;
import flixel.system.debug.log.LogStyle; import flixel.system.debug.log.LogStyle;
import flixel.system.FlxAssets.FlxSoundAsset; import flixel.system.FlxAssets.FlxSoundAsset;
import flixel.text.FlxText; import flixel.text.FlxText;
@ -26,26 +25,19 @@ import flixel.util.FlxSort;
import flixel.util.FlxTimer; import flixel.util.FlxTimer;
import funkin.audio.FunkinSound; import funkin.audio.FunkinSound;
import funkin.audio.visualize.PolygonSpectogram; import funkin.audio.visualize.PolygonSpectogram;
import funkin.audio.visualize.PolygonSpectogram;
import funkin.audio.VoicesGroup; import funkin.audio.VoicesGroup;
import funkin.audio.waveform.WaveformSprite; import funkin.audio.waveform.WaveformSprite;
import funkin.data.notestyle.NoteStyleRegistry; import funkin.data.notestyle.NoteStyleRegistry;
import funkin.data.song.SongData.SongCharacterData; import funkin.data.song.SongData.SongCharacterData;
import funkin.data.song.SongData.SongCharacterData;
import funkin.data.song.SongData.SongChartData;
import funkin.data.song.SongData.SongChartData; import funkin.data.song.SongData.SongChartData;
import funkin.data.song.SongData.SongEventData; import funkin.data.song.SongData.SongEventData;
import funkin.data.song.SongData.SongEventData;
import funkin.data.song.SongData.SongMetadata; import funkin.data.song.SongData.SongMetadata;
import funkin.data.song.SongData.SongMetadata;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongData.SongNoteData; import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongData.SongOffsets; import funkin.data.song.SongData.SongOffsets;
import funkin.data.song.SongDataUtils; import funkin.data.song.SongDataUtils;
import funkin.data.song.SongDataUtils;
import funkin.data.song.SongRegistry;
import funkin.data.song.SongRegistry; import funkin.data.song.SongRegistry;
import funkin.data.stage.StageData; import funkin.data.stage.StageData;
import funkin.graphics.FunkinCamera;
import funkin.graphics.FunkinSprite; import funkin.graphics.FunkinSprite;
import funkin.input.Cursor; import funkin.input.Cursor;
import funkin.input.TurboKeyHandler; import funkin.input.TurboKeyHandler;
@ -56,13 +48,12 @@ import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.components.HealthIcon; import funkin.play.components.HealthIcon;
import funkin.play.notes.NoteSprite; import funkin.play.notes.NoteSprite;
import funkin.play.PlayState; import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song; import funkin.play.song.Song;
import funkin.save.Save; import funkin.save.Save;
import funkin.ui.debug.charting.commands.AddEventsCommand; import funkin.ui.debug.charting.commands.AddEventsCommand;
import funkin.ui.debug.charting.commands.AddNotesCommand; import funkin.ui.debug.charting.commands.AddNotesCommand;
import funkin.ui.debug.charting.commands.ChartEditorCommand; import funkin.ui.debug.charting.commands.ChartEditorCommand;
import funkin.ui.debug.charting.commands.ChartEditorCommand;
import funkin.ui.debug.charting.commands.ChartEditorCommand;
import funkin.ui.debug.charting.commands.CopyItemsCommand; import funkin.ui.debug.charting.commands.CopyItemsCommand;
import funkin.ui.debug.charting.commands.CutItemsCommand; import funkin.ui.debug.charting.commands.CutItemsCommand;
import funkin.ui.debug.charting.commands.DeselectAllItemsCommand; import funkin.ui.debug.charting.commands.DeselectAllItemsCommand;
@ -95,6 +86,7 @@ import funkin.ui.debug.charting.toolboxes.ChartEditorOffsetsToolbox;
import funkin.ui.haxeui.components.CharacterPlayer; import funkin.ui.haxeui.components.CharacterPlayer;
import funkin.ui.haxeui.HaxeUIState; import funkin.ui.haxeui.HaxeUIState;
import funkin.ui.mainmenu.MainMenuState; import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.transition.LoadingState;
import funkin.util.Constants; import funkin.util.Constants;
import funkin.util.FileUtil; import funkin.util.FileUtil;
import funkin.util.logging.CrashHandler; import funkin.util.logging.CrashHandler;
@ -119,7 +111,6 @@ import haxe.ui.containers.Grid;
import haxe.ui.containers.HBox; import haxe.ui.containers.HBox;
import haxe.ui.containers.menus.Menu; import haxe.ui.containers.menus.Menu;
import haxe.ui.containers.menus.MenuBar; import haxe.ui.containers.menus.MenuBar;
import haxe.ui.containers.menus.MenuBar;
import haxe.ui.containers.menus.MenuCheckBox; import haxe.ui.containers.menus.MenuCheckBox;
import haxe.ui.containers.menus.MenuItem; import haxe.ui.containers.menus.MenuItem;
import haxe.ui.containers.ScrollView; import haxe.ui.containers.ScrollView;
@ -130,7 +121,6 @@ import haxe.ui.core.Screen;
import haxe.ui.events.DragEvent; import haxe.ui.events.DragEvent;
import haxe.ui.events.MouseEvent; import haxe.ui.events.MouseEvent;
import haxe.ui.events.UIEvent; import haxe.ui.events.UIEvent;
import haxe.ui.events.UIEvent;
import haxe.ui.focus.FocusManager; import haxe.ui.focus.FocusManager;
import haxe.ui.Toolkit; import haxe.ui.Toolkit;
import openfl.display.BitmapData; import openfl.display.BitmapData;
@ -5338,30 +5328,31 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
} }
catch (e) catch (e)
{ {
this.error("Could Not Playtest", 'Got an error trying to playtest the song.\n${e}'); this.error('Could Not Playtest', 'Got an error trying to playtest the song.\n${e}');
return; return;
} }
// TODO: Rework asset system so we can remove this. // TODO: Rework asset system so we can remove this jank.
switch (currentSongStage) switch (currentSongStage)
{ {
case 'mainStage': case 'mainStage':
Paths.setCurrentLevel('week1'); PlayStatePlaylist.campaignId = 'week1';
case 'spookyMansion': case 'spookyMansion':
Paths.setCurrentLevel('week2'); PlayStatePlaylist.campaignId = 'week2';
case 'phillyTrain': case 'phillyTrain':
Paths.setCurrentLevel('week3'); PlayStatePlaylist.campaignId = 'week3';
case 'limoRide': case 'limoRide':
Paths.setCurrentLevel('week4'); PlayStatePlaylist.campaignId = 'week4';
case 'mallXmas' | 'mallEvil': case 'mallXmas' | 'mallEvil':
Paths.setCurrentLevel('week5'); PlayStatePlaylist.campaignId = 'week5';
case 'school' | 'schoolEvil': case 'school' | 'schoolEvil':
Paths.setCurrentLevel('week6'); PlayStatePlaylist.campaignId = 'week6';
case 'tankmanBattlefield': case 'tankmanBattlefield':
Paths.setCurrentLevel('week7'); PlayStatePlaylist.campaignId = 'week7';
case 'phillyStreets' | 'phillyBlazin' | 'phillyBlazin2': case 'phillyStreets' | 'phillyBlazin' | 'phillyBlazin2':
Paths.setCurrentLevel('weekend1'); PlayStatePlaylist.campaignId = 'weekend1';
} }
Paths.setCurrentLevel(PlayStatePlaylist.campaignId);
subStateClosed.add(reviveUICamera); subStateClosed.add(reviveUICamera);
subStateClosed.add(resetConductorAfterTest); subStateClosed.add(resetConductorAfterTest);
@ -5369,7 +5360,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
FlxTransitionableState.skipNextTransIn = false; FlxTransitionableState.skipNextTransIn = false;
FlxTransitionableState.skipNextTransOut = false; FlxTransitionableState.skipNextTransOut = false;
var targetState = new PlayState( var targetStateParams =
{ {
targetSong: targetSong, targetSong: targetSong,
targetDifficulty: selectedDifficulty, targetDifficulty: selectedDifficulty,
@ -5380,14 +5371,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
startTimestamp: startTimestamp, startTimestamp: startTimestamp,
playbackRate: playbackRate, playbackRate: playbackRate,
overrideMusic: true, overrideMusic: true,
}); };
// Override music. // Override music.
if (audioInstTrack != null) if (audioInstTrack != null)
{ {
FlxG.sound.music = audioInstTrack; FlxG.sound.music = audioInstTrack;
} }
targetState.vocals = audioVocalTrackGroup;
// Kill and replace the UI camera so it doesn't get destroyed during the state transition. // Kill and replace the UI camera so it doesn't get destroyed during the state transition.
uiCamera.kill(); uiCamera.kill();
@ -5397,7 +5387,10 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
this.persistentUpdate = false; this.persistentUpdate = false;
this.persistentDraw = false; this.persistentDraw = false;
stopWelcomeMusic(); stopWelcomeMusic();
openSubState(targetState);
LoadingState.loadPlayState(targetStateParams, false, true, function(targetState) {
targetState.vocals = audioVocalTrackGroup;
});
} }
/** /**

View file

@ -171,10 +171,7 @@ class LatencyState extends MusicBeatSubState
trace(FlxG.sound.music._channel.position); trace(FlxG.sound.music._channel.position);
*/ */
#if FLX_DEBUG // localConductor.update(swagSong.time, false);
funnyStatsGraph.update(FlxG.sound.music.time % 500);
realStats.update(swagSong.getTimeWithDiff() % 500);
#end
if (FlxG.keys.justPressed.S) if (FlxG.keys.justPressed.S)
{ {

View file

@ -1,6 +1,7 @@
package funkin.ui.freeplay; package funkin.ui.freeplay;
import funkin.data.freeplay.AlbumData; import funkin.data.freeplay.AlbumData;
import funkin.data.animation.AnimationData;
import funkin.data.freeplay.AlbumRegistry; import funkin.data.freeplay.AlbumRegistry;
import funkin.data.IRegistryEntry; import funkin.data.IRegistryEntry;
import flixel.graphics.FlxGraphic; import flixel.graphics.FlxGraphic;
@ -75,6 +76,16 @@ class Album implements IRegistryEntry<AlbumData>
return _data.albumTitleAsset; return _data.albumTitleAsset;
} }
public function hasAlbumTitleAnimations()
{
return _data.albumTitleAnimations.length > 0;
}
public function getAlbumTitleAnimations():Array<AnimationData>
{
return _data.albumTitleAnimations;
}
public function toString():String public function toString():String
{ {
return 'Album($id)'; return 'Album($id)';

View file

@ -7,6 +7,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxTimer; import flixel.util.FlxTimer;
import flixel.tweens.FlxEase; import flixel.tweens.FlxEase;
import funkin.data.freeplay.AlbumRegistry; import funkin.data.freeplay.AlbumRegistry;
import funkin.util.assets.FlxAnimationUtil;
import funkin.graphics.FunkinSprite; import funkin.graphics.FunkinSprite;
import funkin.util.SortUtil; import funkin.util.SortUtil;
import openfl.utils.Assets; import openfl.utils.Assets;
@ -21,9 +22,9 @@ class AlbumRoll extends FlxSpriteGroup
* The ID of the album to display. * The ID of the album to display.
* Modify this value to automatically update the album art and title. * Modify this value to automatically update the album art and title.
*/ */
public var albumId(default, set):String; public var albumId(default, set):Null<String>;
function set_albumId(value:String):String function set_albumId(value:Null<String>):Null<String>
{ {
if (this.albumId != value) if (this.albumId != value)
{ {
@ -65,6 +66,17 @@ class AlbumRoll extends FlxSpriteGroup
*/ */
function updateAlbum():Void function updateAlbum():Void
{ {
if (albumId == null)
{
albumArt.visible = false;
albumTitle.visible = false;
if (titleTimer != null)
{
titleTimer.cancel();
titleTimer = null;
}
}
albumData = AlbumRegistry.instance.fetchEntry(albumId); albumData = AlbumRegistry.instance.fetchEntry(albumId);
if (albumData == null) if (albumData == null)
@ -94,7 +106,15 @@ class AlbumRoll extends FlxSpriteGroup
if (Assets.exists(Paths.image(albumData.getAlbumTitleAssetKey()))) if (Assets.exists(Paths.image(albumData.getAlbumTitleAssetKey())))
{ {
albumTitle.loadGraphic(Paths.image(albumData.getAlbumTitleAssetKey())); if (albumData.hasAlbumTitleAnimations())
{
albumTitle.loadSparrow(albumData.getAlbumTitleAssetKey());
FlxAnimationUtil.addAtlasAnimations(albumTitle, albumData.getAlbumTitleAnimations());
}
else
{
albumTitle.loadGraphic(Paths.image(albumData.getAlbumTitleAssetKey()));
}
} }
else else
{ {
@ -155,6 +175,8 @@ class AlbumRoll extends FlxSpriteGroup
}); });
} }
var titleTimer:Null<FlxTimer> = null;
/** /**
* Play the intro animation on the album art. * Play the intro animation on the album art.
*/ */
@ -164,7 +186,14 @@ class AlbumRoll extends FlxSpriteGroup
FlxTween.tween(albumArt, {x: 950, y: 320, angle: -340}, 0.5, {ease: FlxEase.elasticOut}); FlxTween.tween(albumArt, {x: 950, y: 320, angle: -340}, 0.5, {ease: FlxEase.elasticOut});
albumTitle.visible = false; albumTitle.visible = false;
new FlxTimer().start(0.75, function(_) {
if (titleTimer != null)
{
titleTimer.cancel();
titleTimer = null;
}
titleTimer = new FlxTimer().start(0.75, function(_) {
showTitle(); showTitle();
}); });
} }
@ -179,6 +208,8 @@ class AlbumRoll extends FlxSpriteGroup
public function showTitle():Void public function showTitle():Void
{ {
albumTitle.visible = true; albumTitle.visible = true;
albumTitle.animation.play('active');
albumTitle.animation.finishCallback = (_) -> albumTitle.animation.play('idle');
} }
/** /**

View file

@ -27,8 +27,8 @@ class DJBoyfriend extends FlxAtlasSprite
var gotSpooked:Bool = false; var gotSpooked:Bool = false;
static final SPOOK_PERIOD:Float = 10.0; static final SPOOK_PERIOD:Float = 120.0;
static final TV_PERIOD:Float = 10.0; static final TV_PERIOD:Float = 180.0;
// Time since dad last SPOOKED you. // Time since dad last SPOOKED you.
var timeSinceSpook:Float = 0; var timeSinceSpook:Float = 0;
@ -43,7 +43,14 @@ class DJBoyfriend extends FlxAtlasSprite
switch (name) switch (name)
{ {
case "Boyfriend DJ watchin tv OG": case "Boyfriend DJ watchin tv OG":
if (number == 85) runTvLogic(); if (number == 80)
{
FunkinSound.playOnce(Paths.sound('remote_click'));
}
if (number == 85)
{
runTvLogic();
}
default: default:
} }
}; };
@ -219,19 +226,17 @@ class DJBoyfriend extends FlxAtlasSprite
if (cartoonSnd == null) if (cartoonSnd == null)
{ {
// tv is OFF, but getting turned on // tv is OFF, but getting turned on
// Eric got FUCKING TROLLED there is no `tv_on` or `channel_switch` sound! FunkinSound.playOnce(Paths.sound('tv_on'), 1.0, function() {
// FunkinSound.playOnce(Paths.sound('tv_on'), 1.0, function() { loadCartoon();
// }); });
loadCartoon();
} }
else else
{ {
// plays it smidge after the click // plays it smidge after the click
// new FlxTimer().start(0.1, function(_) { FunkinSound.playOnce(Paths.sound('channel_switch'), 1.0, function() {
// // FunkinSound.playOnce(Paths.sound('channel_switch')); cartoonSnd.destroy();
// }); loadCartoon();
cartoonSnd.destroy(); });
loadCartoon();
} }
// loadCartoon(); // loadCartoon();

View file

@ -133,8 +133,8 @@ class FreeplayState extends MusicBeatSubState
var stickerSubState:StickerSubState; var stickerSubState:StickerSubState;
static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY; public static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
static var rememberedSongId:Null<String> = null; public static var rememberedSongId:Null<String> = 'tutorial';
public function new(?params:FreeplayStateParams, ?stickers:StickerSubState) public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
{ {
@ -145,7 +145,7 @@ class FreeplayState extends MusicBeatSubState
stickerSubState = stickers; stickerSubState = stickers;
} }
super(); super(FlxColor.TRANSPARENT);
} }
override function create():Void override function create():Void
@ -380,7 +380,7 @@ class FreeplayState extends MusicBeatSubState
} }
albumRoll = new AlbumRoll(); albumRoll = new AlbumRoll();
albumRoll.albumId = 'volume1'; albumRoll.albumId = null;
add(albumRoll); add(albumRoll);
albumRoll.applyExitMovers(exitMovers); albumRoll.applyExitMovers(exitMovers);
@ -536,21 +536,18 @@ class FreeplayState extends MusicBeatSubState
}); });
} }
var currentFilter:SongFilter = null;
var currentFilteredSongs:Array<FreeplaySongData> = [];
/** /**
* Given the current filter, rebuild the current song list. * Given the current filter, rebuild the current song list.
* *
* @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite) * @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite)
* @param force * @param force
* @param onlyIfChanged Only apply the filter if the song list has changed
*/ */
public function generateSongList(?filterStuff:SongFilter, force:Bool = false):Void public function generateSongList(filterStuff:Null<SongFilter>, force:Bool = false, onlyIfChanged:Bool = true):Void
{ {
curSelected = 1;
for (cap in grpCapsules.members)
{
cap.kill();
}
var tempSongs:Array<FreeplaySongData> = songs; var tempSongs:Array<FreeplaySongData> = songs;
if (filterStuff != null) if (filterStuff != null)
@ -582,6 +579,35 @@ class FreeplayState extends MusicBeatSubState
} }
} }
// Filter further by current selected difficulty.
if (currentDifficulty != null)
{
tempSongs = tempSongs.filter(song -> {
if (song == null) return true; // Random
return song.songDifficulties.contains(currentDifficulty);
});
}
if (onlyIfChanged)
{
// == performs equality by reference
if (tempSongs.isEqualUnordered(currentFilteredSongs)) return;
}
// Only now do we know that the filter is actually changing.
rememberedSongId = grpCapsules.members[curSelected]?.songData?.songId ?? rememberedSongId;
for (cap in grpCapsules.members)
{
cap.kill();
}
currentFilter = filterStuff;
currentFilteredSongs = tempSongs;
curSelected = 0;
var hsvShader:HSVShader = new HSVShader(); var hsvShader:HSVShader = new HSVShader();
var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem); var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem);
@ -658,11 +684,12 @@ class FreeplayState extends MusicBeatSubState
if (FlxG.keys.justPressed.F) if (FlxG.keys.justPressed.F)
{ {
if (songs[curSelected] != null) var targetSong = grpCapsules.members[curSelected]?.songData;
if (targetSong != null)
{ {
var realShit:Int = curSelected; var realShit:Int = curSelected;
songs[curSelected].isFav = !songs[curSelected].isFav; targetSong.isFav = !targetSong.isFav;
if (songs[curSelected].isFav) if (targetSong.isFav)
{ {
FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4, FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4,
{ {
@ -854,11 +881,13 @@ class FreeplayState extends MusicBeatSubState
{ {
dj.resetAFKTimer(); dj.resetAFKTimer();
changeDiff(-1); changeDiff(-1);
generateSongList(currentFilter, true);
} }
if (controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL) if (controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL)
{ {
dj.resetAFKTimer(); dj.resetAFKTimer();
changeDiff(1); changeDiff(1);
generateSongList(currentFilter, true);
} }
if (controls.BACK && !typing.hasFocus) if (controls.BACK && !typing.hasFocus)
@ -877,6 +906,8 @@ class FreeplayState extends MusicBeatSubState
for (spr in grpSpr) for (spr in grpSpr)
{ {
if (spr == null) continue;
var funnyMoveShit:MoveData = moveData; var funnyMoveShit:MoveData = moveData;
if (moveData.x == null) funnyMoveShit.x = spr.x; if (moveData.x == null) funnyMoveShit.x = spr.x;
@ -899,7 +930,7 @@ class FreeplayState extends MusicBeatSubState
if (Type.getClass(FlxG.state) == MainMenuState) if (Type.getClass(FlxG.state) == MainMenuState)
{ {
FlxG.state.persistentUpdate = true; FlxG.state.persistentUpdate = false;
FlxG.state.persistentDraw = true; FlxG.state.persistentDraw = true;
} }
@ -908,6 +939,11 @@ class FreeplayState extends MusicBeatSubState
FlxTransitionableState.skipNextTransOut = true; FlxTransitionableState.skipNextTransOut = true;
if (Type.getClass(FlxG.state) == MainMenuState) if (Type.getClass(FlxG.state) == MainMenuState)
{ {
FunkinSound.playMusic('freakyMenu',
{
overrideExisting: true,
restartTrack: false
});
close(); close();
} }
else else
@ -926,7 +962,7 @@ class FreeplayState extends MusicBeatSubState
public override function destroy():Void public override function destroy():Void
{ {
super.destroy(); super.destroy();
var daSong:Null<FreeplaySongData> = songs[curSelected]; var daSong:Null<FreeplaySongData> = currentFilteredSongs[curSelected];
if (daSong != null) if (daSong != null)
{ {
clearDaCache(daSong.songName); clearDaCache(daSong.songName);
@ -948,10 +984,10 @@ class FreeplayState extends MusicBeatSubState
currentDifficulty = diffIdsCurrent[currentDifficultyIndex]; currentDifficulty = diffIdsCurrent[currentDifficultyIndex];
var daSong:Null<FreeplaySongData> = songs[curSelected]; var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected].songData;
if (daSong != null) if (daSong != null)
{ {
var songScore:SaveScoreData = Save.instance.getSongScore(songs[curSelected].songId, currentDifficulty); var songScore:SaveScoreData = Save.instance.getSongScore(grpCapsules.members[curSelected].songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0; intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore?.accuracy ?? 0.0; intendedCompletion = songScore?.accuracy ?? 0.0;
rememberedDifficulty = currentDifficulty; rememberedDifficulty = currentDifficulty;
@ -1015,7 +1051,7 @@ class FreeplayState extends MusicBeatSubState
albumRoll.setDifficultyStars(daSong?.songRating); albumRoll.setDifficultyStars(daSong?.songRating);
// Set the album graphic and play the animation if relevant. // Set the album graphic and play the animation if relevant.
var newAlbumId:String = daSong?.albumId ?? Constants.DEFAULT_ALBUM_ID; var newAlbumId:String = daSong?.albumId;
if (albumRoll.albumId != newAlbumId) if (albumRoll.albumId != newAlbumId)
{ {
albumRoll.albumId = newAlbumId; albumRoll.albumId = newAlbumId;
@ -1103,6 +1139,12 @@ class FreeplayState extends MusicBeatSubState
targetVariation: targetVariation, targetVariation: targetVariation,
practiceMode: false, practiceMode: false,
minimalMode: false, minimalMode: false,
#if (debug || FORCE_DEBUG_VERSION)
botPlayMode: FlxG.keys.pressed.SHIFT,
#else
botPlayMode: false,
#end
// TODO: Make these an option! It's currently only accessible via chart editor. // TODO: Make these an option! It's currently only accessible via chart editor.
// startTimestamp: 0.0, // startTimestamp: 0.0,
// playbackRate: 0.5, // playbackRate: 0.5,
@ -1115,10 +1157,12 @@ class FreeplayState extends MusicBeatSubState
{ {
if (rememberedSongId != null) if (rememberedSongId != null)
{ {
curSelected = songs.findIndex(function(song) { curSelected = currentFilteredSongs.findIndex(function(song) {
if (song == null) return false; if (song == null) return false;
return song.songId == rememberedSongId; return song.songId == rememberedSongId;
}); });
if (curSelected == -1) curSelected = 0;
} }
if (rememberedDifficulty != null) if (rememberedDifficulty != null)
@ -1127,7 +1171,7 @@ class FreeplayState extends MusicBeatSubState
} }
// Set the difficulty star count on the right. // Set the difficulty star count on the right.
var daSong:Null<FreeplaySongData> = songs[curSelected]; var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected]?.songData;
albumRoll.setDifficultyStars(daSong?.songRating ?? 0); albumRoll.setDifficultyStars(daSong?.songRating ?? 0);
} }
@ -1156,8 +1200,10 @@ class FreeplayState extends MusicBeatSubState
{ {
intendedScore = 0; intendedScore = 0;
intendedCompletion = 0.0; intendedCompletion = 0.0;
diffIdsCurrent = diffIdsTotal;
rememberedSongId = null; rememberedSongId = null;
rememberedDifficulty = null; rememberedDifficulty = null;
albumRoll.albumId = null;
} }
for (index => capsule in grpCapsules.members) for (index => capsule in grpCapsules.members)
@ -1195,12 +1241,33 @@ class FreeplayState extends MusicBeatSubState
}); });
if (didReplace) if (didReplace)
{ {
FunkinSound.playMusic('freakyMenu',
{
startingVolume: 0.0,
overrideExisting: true,
restartTrack: false
});
FlxG.sound.music.fadeIn(2, 0, 0.8); FlxG.sound.music.fadeIn(2, 0, 0.8);
} }
} }
grpCapsules.members[curSelected].selected = true; grpCapsules.members[curSelected].selected = true;
} }
} }
/**
* Build an instance of `FreeplayState` that is above the `MainMenuState`.
* @return The MainMenuState with the FreeplayState as a substate.
*/
public static function build(?params:FreeplayStateParams, ?stickers:StickerSubState):MusicBeatState
{
var result = new MainMenuState();
result.persistentUpdate = false;
result.persistentDraw = true;
result.openSubState(new FreeplayState(params, stickers));
return result;
}
} }
/** /**
@ -1307,7 +1374,7 @@ class FreeplaySongData
public var songName(default, null):String = ''; public var songName(default, null):String = '';
public var songCharacter(default, null):String = ''; public var songCharacter(default, null):String = '';
public var songRating(default, null):Int = 0; public var songRating(default, null):Int = 0;
public var albumId(default, null):String = ''; public var albumId(default, null):Null<String> = null;
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY; public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
public var displayedVariations(default, null):Array<String> = [Constants.DEFAULT_VARIATION]; public var displayedVariations(default, null):Array<String> = [Constants.DEFAULT_VARIATION];
@ -1341,7 +1408,15 @@ class FreeplaySongData
this.songName = songDifficulty.songName; this.songName = songDifficulty.songName;
this.songCharacter = songDifficulty.characters.opponent; this.songCharacter = songDifficulty.characters.opponent;
this.songRating = songDifficulty.difficultyRating; this.songRating = songDifficulty.difficultyRating;
this.albumId = songDifficulty.album; if (songDifficulty.album == null)
{
FlxG.log.warn('No album for: ${songDifficulty.songName}');
this.albumId = Constants.DEFAULT_ALBUM_ID;
}
else
{
this.albumId = songDifficulty.album;
}
} }
} }

View file

@ -51,12 +51,10 @@ class MainMenuState extends MusicBeatState
transIn = FlxTransitionableState.defaultTransIn; transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut; transOut = FlxTransitionableState.defaultTransOut;
if (!(FlxG?.sound?.music?.playing ?? false)) playMenuMusic();
{
playMenuMusic();
}
persistentUpdate = persistentDraw = true; persistentUpdate = false;
persistentDraw = true;
var bg:FlxSprite = new FlxSprite(Paths.image('menuBG')); var bg:FlxSprite = new FlxSprite(Paths.image('menuBG'));
bg.scrollFactor.x = 0; bg.scrollFactor.x = 0;
@ -109,14 +107,21 @@ class MainMenuState extends MusicBeatState
}); });
#if CAN_OPEN_LINKS #if CAN_OPEN_LINKS
// In order to prevent popup blockers from triggering,
// we need to open the link as an immediate result of a keypress event,
// so we can't wait for the flicker animation to complete.
var hasPopupBlocker = #if web true #else false #end; var hasPopupBlocker = #if web true #else false #end;
createMenuItem('donate', 'mainmenu/donate', selectDonate, hasPopupBlocker); createMenuItem('merch', 'mainmenu/merch', selectMerch, hasPopupBlocker);
#end #end
createMenuItem('options', 'mainmenu/options', function() { createMenuItem('options', 'mainmenu/options', function() {
startExitState(() -> new funkin.ui.options.OptionsState()); startExitState(() -> new funkin.ui.options.OptionsState());
}); });
createMenuItem('credits', 'mainmenu/credits', function() {
startExitState(() -> new funkin.ui.credits.CreditsState());
});
// Reset position of menu items. // Reset position of menu items.
var spacing = 160; var spacing = 160;
var top = (FlxG.height - (spacing * (menuItems.length - 1))) / 2; var top = (FlxG.height - (spacing * (menuItems.length - 1))) / 2;
@ -125,6 +130,9 @@ class MainMenuState extends MusicBeatState
var menuItem = menuItems.members[i]; var menuItem = menuItems.members[i];
menuItem.x = FlxG.width / 2; menuItem.x = FlxG.width / 2;
menuItem.y = top + spacing * i; menuItem.y = top + spacing * i;
menuItem.scrollFactor.x = 0.0;
// This one affects how much the menu items move when you scroll between them.
menuItem.scrollFactor.y = 0.4;
} }
resetCamStuff(); resetCamStuff();
@ -212,6 +220,11 @@ class MainMenuState extends MusicBeatState
{ {
WindowUtil.openURL(Constants.URL_ITCH); WindowUtil.openURL(Constants.URL_ITCH);
} }
function selectMerch()
{
WindowUtil.openURL(Constants.URL_MERCH);
}
#end #end
#if newgrounds #if newgrounds
@ -311,8 +324,6 @@ class MainMenuState extends MusicBeatState
// Open the debug menu, defaults to ` / ~ // Open the debug menu, defaults to ` / ~
if (controls.DEBUG_MENU) if (controls.DEBUG_MENU)
{ {
this.persistentUpdate = false;
this.persistentDraw = false;
FlxG.state.openSubState(new DebugMenuSubState()); FlxG.state.openSubState(new DebugMenuSubState());
} }

View file

@ -17,7 +17,7 @@ import funkin.ui.MusicBeatState;
*/ */
class AttractState extends MusicBeatState class AttractState extends MusicBeatState
{ {
static final ATTRACT_VIDEO_PATH:String = Paths.videos('kickstarterTrailer'); static final ATTRACT_VIDEO_PATH:String = Paths.stripLibrary(Paths.videos('kickstarterTrailer', 'shared'));
public override function create():Void public override function create():Void
{ {
@ -29,10 +29,12 @@ class AttractState extends MusicBeatState
} }
#if html5 #if html5
trace('Playing web video ${ATTRACT_VIDEO_PATH}');
playVideoHTML5(ATTRACT_VIDEO_PATH); playVideoHTML5(ATTRACT_VIDEO_PATH);
#end #end
#if hxCodec #if hxCodec
trace('Playing native video ${ATTRACT_VIDEO_PATH}');
playVideoNative(ATTRACT_VIDEO_PATH); playVideoNative(ATTRACT_VIDEO_PATH);
#end #end
} }

View file

@ -220,7 +220,7 @@ class TitleState extends MusicBeatState
function playMenuMusic():Void function playMenuMusic():Void
{ {
var shouldFadeIn = (FlxG.sound.music == null); var shouldFadeIn:Bool = (FlxG.sound.music == null);
// Load music. Includes logic to handle BPM changes. // Load music. Includes logic to handle BPM changes.
FunkinSound.playMusic('freakyMenu', FunkinSound.playMusic('freakyMenu',
{ {
@ -229,7 +229,7 @@ class TitleState extends MusicBeatState
restartTrack: true restartTrack: true
}); });
// Fade from 0.0 to 0.7 over 4 seconds // Fade from 0.0 to 0.7 over 4 seconds
if (shouldFadeIn) FlxG.sound.music.fadeIn(4.0, 0.0, 0.7); if (shouldFadeIn) FlxG.sound.music.fadeIn(4.0, 0.0, 1.0);
} }
function getIntroTextShit():Array<Array<String>> function getIntroTextShit():Array<Array<String>>
@ -290,18 +290,6 @@ class TitleState extends MusicBeatState
// do controls.PAUSE | controls.ACCEPT instead? // do controls.PAUSE | controls.ACCEPT instead?
var pressedEnter:Bool = FlxG.keys.justPressed.ENTER; var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
if (FlxG.onMobile)
{
for (touch in FlxG.touches.list)
{
if (touch.justPressed)
{
FlxG.switchState(() -> new FreeplayState());
pressedEnter = true;
}
}
}
var gamepad:FlxGamepad = FlxG.gamepads.lastActive; var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
if (gamepad != null) if (gamepad != null)

View file

@ -22,10 +22,12 @@ import openfl.filters.ShaderFilter;
import openfl.utils.Assets; import openfl.utils.Assets;
import flixel.util.typeLimit.NextState; import flixel.util.typeLimit.NextState;
class LoadingState extends MusicBeatState class LoadingState extends MusicBeatSubState
{ {
inline static var MIN_TIME = 1.0; inline static var MIN_TIME = 1.0;
var asSubState:Bool = false;
var target:NextState; var target:NextState;
var playParams:Null<PlayStateParams>; var playParams:Null<PlayStateParams>;
var stopMusic:Bool = false; var stopMusic:Bool = false;
@ -178,7 +180,16 @@ class LoadingState extends MusicBeatState
FlxG.sound.music = null; FlxG.sound.music = null;
} }
FlxG.switchState(target); if (asSubState)
{
this.close();
// We will assume the target is a valid substate.
FlxG.state.openSubState(cast target);
}
else
{
FlxG.switchState(target);
}
} }
static function getSongPath():String static function getSongPath():String
@ -190,17 +201,41 @@ class LoadingState extends MusicBeatState
* Starts the transition to a new `PlayState` to start a new song. * Starts the transition to a new `PlayState` to start a new song.
* First switches to the `LoadingState` if assets need to be loaded. * First switches to the `LoadingState` if assets need to be loaded.
* @param params The parameters for the next `PlayState`. * @param params The parameters for the next `PlayState`.
* @param asSubState Whether to open as a substate rather than switching to the `PlayState`.
* @param shouldStopMusic Whether to stop the current music while loading. * @param shouldStopMusic Whether to stop the current music while loading.
*/ */
public static function loadPlayState(params:PlayStateParams, shouldStopMusic = false):Void public static function loadPlayState(params:PlayStateParams, shouldStopMusic = false, asSubState = false, ?onConstruct:PlayState->Void):Void
{ {
Paths.setCurrentLevel(PlayStatePlaylist.campaignId); Paths.setCurrentLevel(PlayStatePlaylist.campaignId);
var playStateCtor:NextState = () -> new PlayState(params); var playStateCtor:() -> PlayState = function() {
return new PlayState(params);
};
if (onConstruct != null)
{
playStateCtor = function() {
var result = new PlayState(params);
onConstruct(result);
return result;
};
}
#if NO_PRELOAD_ALL #if NO_PRELOAD_ALL
// Switch to loading state while we load assets (default on HTML5 target). // Switch to loading state while we load assets (default on HTML5 target).
var loadStateCtor:NextState = () -> new LoadingState(playStateCtor, shouldStopMusic, params); var loadStateCtor = function() {
FlxG.switchState(loadStateCtor); var result = new LoadingState(playStateCtor, shouldStopMusic, params);
@:privateAccess
result.asSubState = asSubState;
return result;
}
if (asSubState)
{
FlxG.state.openSubState(cast loadStateCtor());
}
else
{
FlxG.switchState(loadStateCtor);
}
#else #else
// All assets preloaded, switch directly to play state (defualt on other targets). // All assets preloaded, switch directly to play state (defualt on other targets).
if (shouldStopMusic && FlxG.sound.music != null) if (shouldStopMusic && FlxG.sound.music != null)
@ -210,11 +245,40 @@ class LoadingState extends MusicBeatState
} }
// Load and cache the song's charts. // Load and cache the song's charts.
if (params?.targetSong != null) // Don't do this if we already provided the music and charts.
if (params?.targetSong != null && !params.overrideMusic)
{ {
params.targetSong.cacheCharts(true); params.targetSong.cacheCharts(true);
} }
var shouldPreloadLevelAssets:Bool = !(params?.minimalMode ?? false);
if (shouldPreloadLevelAssets) preloadLevelAssets();
if (asSubState)
{
FlxG.state.openSubState(cast playStateCtor());
}
else
{
FlxG.switchState(playStateCtor);
}
#end
}
#if NO_PRELOAD_ALL
static function isSoundLoaded(path:String):Bool
{
return Assets.cache.hasSound(path);
}
static function isLibraryLoaded(library:String):Bool
{
return Assets.getLibrary(library) != null;
}
#else
static function preloadLevelAssets():Void
{
// TODO: This section is a hack! Redo this later when we have a proper asset caching system. // TODO: This section is a hack! Redo this later when we have a proper asset caching system.
FunkinSprite.preparePurgeCache(); FunkinSprite.preparePurgeCache();
FunkinSprite.cacheTexture(Paths.image('combo')); FunkinSprite.cacheTexture(Paths.image('combo'));
@ -247,7 +311,10 @@ class LoadingState extends MusicBeatState
// List all image assets in the level's library. // List all image assets in the level's library.
// This is crude and I want to remove it when we have a proper asset caching system. // This is crude and I want to remove it when we have a proper asset caching system.
// TODO: Get rid of this junk! // TODO: Get rid of this junk!
var library = openfl.utils.Assets.getLibrary(PlayStatePlaylist.campaignId); var library = PlayStatePlaylist.campaignId != null ? openfl.utils.Assets.getLibrary(PlayStatePlaylist.campaignId) : null;
if (library == null) return; // We don't need to do anymore precaching.
var assets = library.list(lime.utils.AssetType.IMAGE); var assets = library.list(lime.utils.AssetType.IMAGE);
trace('Got ${assets.length} assets: ${assets}'); trace('Got ${assets.length} assets: ${assets}');
@ -278,20 +345,6 @@ class LoadingState extends MusicBeatState
// FunkinSprite.cacheAllSongTextures(stage) // FunkinSprite.cacheAllSongTextures(stage)
FunkinSprite.purgeCache(); FunkinSprite.purgeCache();
FlxG.switchState(playStateCtor);
#end
}
#if NO_PRELOAD_ALL
static function isSoundLoaded(path:String):Bool
{
return Assets.cache.hasSound(path);
}
static function isLibraryLoaded(library:String):Bool
{
return Assets.getLibrary(library) != null;
} }
#end #end

View file

@ -60,6 +60,11 @@ class Constants
*/ */
// ============================== // ==============================
/**
* Link to buy merch for the game.
*/
public static final URL_MERCH:String = 'https://needlejuicerecords.com/pages/friday-night-funkin';
/** /**
* Preloader sitelock. * Preloader sitelock.
* Matching is done by `FlxStringUtil.getDomain`, so any URL on the domain will work. * Matching is done by `FlxStringUtil.getDomain`, so any URL on the domain will work.
@ -181,6 +186,12 @@ class Constants
*/ */
public static final DEFAULT_DIFFICULTY_LIST:Array<String> = ['easy', 'normal', 'hard']; public static final DEFAULT_DIFFICULTY_LIST:Array<String> = ['easy', 'normal', 'hard'];
/**
* List of all difficulties used by the base game.
* Includes Erect and Nightmare.
*/
public static final DEFAULT_DIFFICULTY_LIST_FULL:Array<String> = ['easy', 'normal', 'hard', 'erect', 'nightmare'];
/** /**
* Default player character for charts. * Default player character for charts.
*/ */
@ -514,4 +525,10 @@ class Constants
* The vertical offset of the strumline from the top edge of the screen. * The vertical offset of the strumline from the top edge of the screen.
*/ */
public static final STRUMLINE_Y_OFFSET:Float = 24; public static final STRUMLINE_Y_OFFSET:Float = 24;
/**
* The rate at which the camera lerps to its target.
* 0.04 = 4% of distance per frame.
*/
public static final DEFAULT_CAMERA_FOLLOW_RATE:Float = 0.04;
} }

View file

@ -63,6 +63,31 @@ class SerializerUtil
} }
} }
public static function initSerializer():Void
{
haxe.Unserializer.DEFAULT_RESOLVER = new FunkinTypeResolver();
}
/**
* Serialize a Haxe object using the built-in Serializer.
* @param input The object to serialize
* @return The serialized object as a string
*/
public static function fromHaxeObject(input:Dynamic):String
{
return haxe.Serializer.run(input);
}
/**
* Convert a serialized Haxe object back into a Haxe object.
* @param input The serialized object as a string
* @return The deserialized object
*/
public static function toHaxeObject(input:String):Dynamic
{
return haxe.Unserializer.run(input);
}
/** /**
* Customize how certain types are serialized when converting to JSON. * Customize how certain types are serialized when converting to JSON.
*/ */
@ -90,3 +115,26 @@ class SerializerUtil
return result; return result;
} }
} }
class FunkinTypeResolver
{
public function new()
{
// Blank constructor.
}
public function resolveClass(name:String):Class<Dynamic>
{
if (name == 'Dynamic')
{
FlxG.log.warn('Found invalid class type in save data, indicates partial save corruption.');
return null;
}
return Type.resolveClass(name);
};
public function resolveEnum(name:String):Enum<Dynamic>
{
return Type.resolveEnum(name);
};
}

View file

@ -0,0 +1,125 @@
package funkin.util;
import funkin.util.tools.MapTools;
import haxe.DynamicAccess;
/**
* Utilities for working with anonymous structures.
*/
class StructureUtil
{
/**
* Merge two structures, with the second overwriting the first.
* Performs a SHALLOW clone, where child structures are not merged.
* @param a The base structure.
* @param b The new structure.
* @return The merged structure.
*/
public static function merge(a:Dynamic, b:Dynamic):Dynamic
{
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
for (field in Reflect.fields(b))
{
result.set(field, Reflect.field(b, field));
}
return result;
}
public static function toMap(a:Dynamic):haxe.ds.Map<String, Dynamic>
{
var result:haxe.ds.Map<String, Dynamic> = [];
for (field in Reflect.fields(a))
{
result.set(field, Reflect.field(a, field));
}
return result;
}
public static function isMap(a:Dynamic):Bool
{
return Std.isOfType(a, haxe.Constraints.IMap);
}
public static function isObject(a:Dynamic):Bool
{
switch (Type.typeof(a))
{
case TObject:
return true;
default:
return false;
}
}
public static function isPrimitive(a:Dynamic):Bool
{
switch (Type.typeof(a))
{
case TInt | TFloat | TBool:
return true;
case TClass(c):
return false;
case TEnum(e):
return false;
case TObject:
return false;
case TFunction:
return false;
case TNull:
return true;
case TUnknown:
return false;
default:
return false;
}
}
/**
* Merge two structures, with the second overwriting the first.
* Performs a DEEP clone, where child structures are also merged recursively.
* @param a The base structure.
* @param b The new structure.
* @return The merged structure.
*/
public static function deepMerge(a:Dynamic, b:Dynamic):Dynamic
{
if (a == null) return b;
if (b == null) return null;
if (isPrimitive(a) && isPrimitive(b)) return b;
if (isMap(b))
{
if (isMap(a))
{
return MapTools.merge(a, b);
}
else
{
return StructureUtil.toMap(a).merge(b);
}
}
if (!Reflect.isObject(a) || !Reflect.isObject(b)) return b;
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
for (field in Reflect.fields(b))
{
if (Reflect.isObject(b))
{
// Note that isObject also returns true for class instances,
// but we just assume that's not a problem here.
result.set(field, deepMerge(Reflect.field(result, field), Reflect.field(b, field)));
}
else
{
// If we're here, b[field] is a primitive.
result.set(field, Reflect.field(b, field));
}
}
return result;
}
}

View file

@ -33,6 +33,24 @@ class MapTools
return map.copy(); return map.copy();
} }
/**
* Create a new map which is a combination of the two given maps.
* @param a The base map.
* @param b The other map. The values from this take precedence.
* @return The combined map.
*/
public static function merge<K, T>(a:Map<K, T>, b:Map<K, T>):Map<K, T>
{
var result = a.copy();
for (pair in b.keyValueIterator())
{
result.set(pair.key, pair.value);
}
return result;
}
/** /**
* Create a new array with clones of all elements of the given array, to prevent modifying the original. * Create a new array with clones of all elements of the given array, to prevent modifying the original.
*/ */