diff --git a/Project.xml b/Project.xml index c0da3c89a..4b81fd07b 100644 --- a/Project.xml +++ b/Project.xml @@ -183,6 +183,7 @@ +
diff --git a/assets b/assets index f462b181f..3ccfe33ac 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit f462b181f13c016f79e022d08b4d23f61d4a7e8b +Subproject commit 3ccfe33acef6e62c40317af583af764838544a24 diff --git a/hmm.json b/hmm.json index 0dfe88ded..641ef1bbd 100644 --- a/hmm.json +++ b/hmm.json @@ -139,7 +139,7 @@ "name": "openfl", "type": "git", "dir": null, - "ref": "f229d76361c7e31025a048fe7909847f75bb5d5e", + "ref": "228c1b5063911e2ad75cef6e3168ef0a4b9f9134", "url": "https://github.com/FunkinCrew/openfl" }, { diff --git a/source/funkin/Highscore.hx b/source/funkin/Highscore.hx index 996e2367e..94f41cea4 100644 --- a/source/funkin/Highscore.hx +++ b/source/funkin/Highscore.hx @@ -59,6 +59,7 @@ abstract Tallies(RawTallies) totalNotes: 0, totalNotesHit: 0, maxCombo: 0, + score: 0, isNewHighscore: false } } @@ -81,6 +82,9 @@ typedef RawTallies = var good:Int; var sick:Int; var maxCombo:Int; + + var score:Int; + var isNewHighscore:Bool; /** diff --git a/source/funkin/Paths.hx b/source/funkin/Paths.hx index d2c4833f2..fd4ef76fa 100644 --- a/source/funkin/Paths.hx +++ b/source/funkin/Paths.hx @@ -9,7 +9,7 @@ import openfl.utils.Assets as OpenFlAssets; */ class Paths { - static var currentLevel:String; + static var currentLevel:Null = null; public static function setCurrentLevel(name:String):Void { diff --git a/source/funkin/audio/FunkinSound.hx b/source/funkin/audio/FunkinSound.hx index 0df290feb..8c1bf3b41 100644 --- a/source/funkin/audio/FunkinSound.hx +++ b/source/funkin/audio/FunkinSound.hx @@ -265,10 +265,16 @@ class FunkinSound extends FlxSound implements ICloneable @:allow(flixel.sound.FlxSoundGroup) override function updateTransform():Void { - _transform.volume = #if FLX_SOUND_SYSTEM ((FlxG.sound.muted || this.muted) ? 0 : 1) * FlxG.sound.volume * #end - (group != null ? group.volume : 1) * _volume * _volumeAdjust; + if (_transform != null) + { + _transform.volume = #if FLX_SOUND_SYSTEM ((FlxG.sound.muted || this.muted) ? 0 : 1) * FlxG.sound.volume * #end + (group != null ? group.volume : 1) * _volume * _volumeAdjust; + } - if (_channel != null) _channel.soundTransform = _transform; + if (_channel != null) + { + _channel.soundTransform = _transform; + } } public function clone():FunkinSound @@ -315,6 +321,13 @@ class FunkinSound extends FlxSound implements ICloneable } } + if (FlxG.sound.music != null) + { + FlxG.sound.music.fadeTween?.cancel(); + FlxG.sound.music.stop(); + FlxG.sound.music.kill(); + } + if (params?.mapTimeChanges ?? true) { var songMusicData:Null = SongRegistry.instance.parseMusicData(key); @@ -329,13 +342,6 @@ class FunkinSound extends FlxSound implements ICloneable } } - if (FlxG.sound.music != null) - { - FlxG.sound.music.fadeTween?.cancel(); - FlxG.sound.music.stop(); - FlxG.sound.music.kill(); - } - var music = FunkinSound.load(Paths.music('$key/$key'), params?.startingVolume ?? 1.0, params.loop ?? true, false, true); if (music != null) { @@ -391,10 +397,10 @@ class FunkinSound extends FlxSound implements ICloneable sound._label = 'unknown'; } + if (autoPlay) sound.play(); sound.volume = volume; sound.group = FlxG.sound.defaultSoundGroup; sound.persist = true; - if (autoPlay) sound.play(); // Call onLoad() because the sound already loaded if (onLoad != null && sound._sound != null) onLoad(); @@ -402,10 +408,16 @@ class FunkinSound extends FlxSound implements ICloneable return sound; } + @:nullSafety(Off) public override function destroy():Void { // trace('[FunkinSound] Destroying sound "${this._label}"'); super.destroy(); + if (fadeTween != null) + { + fadeTween.cancel(); + fadeTween = null; + } FlxTween.cancelTweensOf(this); this._label = 'unknown'; } diff --git a/source/funkin/audio/SoundGroup.hx b/source/funkin/audio/SoundGroup.hx index 020d5f5bb..5fc2abe0e 100644 --- a/source/funkin/audio/SoundGroup.hx +++ b/source/funkin/audio/SoundGroup.hx @@ -150,7 +150,7 @@ class SoundGroup extends FlxTypedGroup /** * Stop all the sounds in the group. */ - public function stop() + public function stop():Void { if (members != null) { @@ -160,7 +160,7 @@ class SoundGroup extends FlxTypedGroup } } - public override function destroy() + public override function destroy():Void { stop(); super.destroy(); @@ -178,9 +178,14 @@ class SoundGroup extends FlxTypedGroup function get_time():Float { - if (getFirstAlive() != null) return getFirstAlive().time; + if (getFirstAlive() != null) + { + return getFirstAlive().time; + } else + { return 0; + } } function set_time(time:Float):Float @@ -195,16 +200,26 @@ class SoundGroup extends FlxTypedGroup function get_playing():Bool { - if (getFirstAlive() != null) return getFirstAlive().playing; + if (getFirstAlive() != null) + { + return getFirstAlive().playing; + } else + { return false; + } } function get_volume():Float { - if (getFirstAlive() != null) return getFirstAlive().volume; + if (getFirstAlive() != null) + { + return getFirstAlive().volume; + } else + { return 1; + } } // in PlayState, adjust the code so that it only mutes the player1 vocal tracks? diff --git a/source/funkin/audio/VoicesGroup.hx b/source/funkin/audio/VoicesGroup.hx index 91054cfb0..5037ee1d0 100644 --- a/source/funkin/audio/VoicesGroup.hx +++ b/source/funkin/audio/VoicesGroup.hx @@ -159,10 +159,18 @@ class VoicesGroup extends SoundGroup public override function destroy():Void { - playerVoices.destroy(); - playerVoices = null; - opponentVoices.destroy(); - opponentVoices = null; + if (playerVoices != null) + { + playerVoices.destroy(); + playerVoices = null; + } + + if (opponentVoices != null) + { + opponentVoices.destroy(); + opponentVoices = null; + } + super.destroy(); } } diff --git a/source/funkin/data/BaseRegistry.hx b/source/funkin/data/BaseRegistry.hx index 7419d9425..118516bec 100644 --- a/source/funkin/data/BaseRegistry.hx +++ b/source/funkin/data/BaseRegistry.hx @@ -325,12 +325,3 @@ abstract class BaseRegistry & Constructible; } diff --git a/source/funkin/data/song/SongRegistry.hx b/source/funkin/data/song/SongRegistry.hx index 4fdf5d0df..277dcd9e1 100644 --- a/source/funkin/data/song/SongRegistry.hx +++ b/source/funkin/data/song/SongRegistry.hx @@ -427,7 +427,7 @@ class SongRegistry extends BaseRegistry return ScriptedSong.listScriptClasses(); } - function loadEntryMetadataFile(id:String, ?variation:String):Null + function loadEntryMetadataFile(id:String, ?variation:String):Null { variation = variation == null ? Constants.DEFAULT_VARIATION : variation; var entryFilePath:String = Paths.json('$dataFilePath/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}'); @@ -442,7 +442,7 @@ class SongRegistry extends BaseRegistry return {fileName: entryFilePath, contents: rawJson}; } - function loadMusicDataFile(id:String, ?variation:String):Null + function loadMusicDataFile(id:String, ?variation:String):Null { variation = variation == null ? Constants.DEFAULT_VARIATION : variation; var entryFilePath:String = Paths.file('music/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}.json'); @@ -460,7 +460,7 @@ class SongRegistry extends BaseRegistry return openfl.Assets.exists(entryFilePath); } - function loadEntryChartFile(id:String, ?variation:String):Null + function loadEntryChartFile(id:String, ?variation:String):Null { variation = variation == null ? Constants.DEFAULT_VARIATION : variation; var entryFilePath:String = Paths.json('$dataFilePath/$id/$id-chart${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}'); diff --git a/source/funkin/modding/events/ScriptEventDispatcher.hx b/source/funkin/modding/events/ScriptEventDispatcher.hx index fd58d0fad..c262c311d 100644 --- a/source/funkin/modding/events/ScriptEventDispatcher.hx +++ b/source/funkin/modding/events/ScriptEventDispatcher.hx @@ -8,7 +8,12 @@ import funkin.modding.IScriptedClass; */ class ScriptEventDispatcher { - public static function callEvent(target:IScriptedClass, event:ScriptEvent):Void + /** + * Invoke the given event hook on the given scripted class. + * @param target The target class to call script hooks on. + * @param event The event, which determines the script hook to call and provides parameters for it. + */ + public static function callEvent(target:Null, event:ScriptEvent):Void { if (target == null || event == null) return; diff --git a/source/funkin/play/GameOverSubState.hx b/source/funkin/play/GameOverSubState.hx index a1796e912..e7b128385 100644 --- a/source/funkin/play/GameOverSubState.hx +++ b/source/funkin/play/GameOverSubState.hx @@ -3,18 +3,18 @@ package funkin.play; import flixel.FlxG; import flixel.FlxObject; import flixel.FlxSprite; -import funkin.audio.FunkinSound; +import flixel.input.touch.FlxTouch; import flixel.util.FlxColor; import flixel.util.FlxTimer; +import funkin.audio.FunkinSound; import funkin.graphics.FunkinSprite; import funkin.modding.events.ScriptEvent; import funkin.modding.events.ScriptEventDispatcher; import funkin.play.character.BaseCharacter; -import funkin.play.PlayState; -import funkin.util.MathUtil; import funkin.ui.freeplay.FreeplayState; import funkin.ui.MusicBeatSubState; import funkin.ui.story.StoryMenuState; +import funkin.util.MathUtil; import openfl.utils.Assets; /** @@ -23,13 +23,14 @@ import openfl.utils.Assets; * * The newest implementation uses a substate, which prevents having to reload the song and stage each reset. */ +@:nullSafety class GameOverSubState extends MusicBeatSubState { /** * The currently active GameOverSubState. * There should be only one GameOverSubState in existance at a time, we can use a singleton. */ - public static var instance:GameOverSubState = null; + public static var instance:Null = null; /** * Which alternate animation on the character to use. @@ -37,7 +38,7 @@ class GameOverSubState extends MusicBeatSubState * For example, playing a different animation when BF dies in Week 4 * or Pico dies in Weekend 1. */ - public static var animationSuffix:String = ""; + public static var animationSuffix:String = ''; /** * Which alternate game over music to use. @@ -45,17 +46,19 @@ class GameOverSubState extends MusicBeatSubState * For example, the bf-pixel script sets this to `-pixel` * and the pico-playable script sets this to `Pico`. */ - public static var musicSuffix:String = ""; + public static var musicSuffix:String = ''; /** * Which alternate "blue ball" sound effect to use. */ - public static var blueBallSuffix:String = ""; + public static var blueBallSuffix:String = ''; + + static var blueballed:Bool = false; /** * The boyfriend character. */ - var boyfriend:BaseCharacter; + var boyfriend:Null = null; /** * The invisible object in the scene which the camera focuses on. @@ -82,7 +85,8 @@ class GameOverSubState extends MusicBeatSubState var transparent:Bool; - final CAMERA_ZOOM_DURATION:Float = 0.5; + static final CAMERA_ZOOM_DURATION:Float = 0.5; + var targetCameraZoom:Float = 1.0; public function new(params:GameOverParams) @@ -91,6 +95,8 @@ class GameOverSubState extends MusicBeatSubState this.isChartingMode = params?.isChartingMode ?? false; transparent = params.transparent; + + cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1); } /** @@ -101,14 +107,15 @@ class GameOverSubState extends MusicBeatSubState animationSuffix = ''; musicSuffix = ''; blueBallSuffix = ''; + blueballed = false; } - override public function create():Void + public override function create():Void { if (instance != null) { // TODO: Do something in this case? IDK. - trace('WARNING: GameOverSubState instance already exists. This should not happen.'); + FlxG.log.warn('WARNING: GameOverSubState instance already exists. This should not happen.'); } instance = this; @@ -121,7 +128,7 @@ class GameOverSubState extends MusicBeatSubState var playState = PlayState.instance; // Add a black background to the screen. - var bg = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK); + var bg:FunkinSprite = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK); // We make this transparent so that we can see the stage underneath during debugging, // but it's normally opaque. bg.alpha = transparent ? 0.25 : 1.0; @@ -138,21 +145,10 @@ class GameOverSubState extends MusicBeatSubState boyfriend.isDead = true; add(boyfriend); boyfriend.resetCharacter(); - - // Assign a camera follow point to the boyfriend's position. - cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1); - cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x; - cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y; - var offsets:Array = boyfriend.getDeathCameraOffsets(); - cameraFollowPoint.x += offsets[0]; - cameraFollowPoint.y += offsets[1]; - add(cameraFollowPoint); - - FlxG.camera.target = null; - FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.01); - targetCameraZoom = PlayState?.instance?.currentStage?.camZoom * boyfriend.getDeathCameraZoom(); } + setCameraTarget(); + // // Set up the audio // @@ -161,6 +157,27 @@ class GameOverSubState extends MusicBeatSubState Conductor.instance.update(0); } + @:nullSafety(Off) + function setCameraTarget():Void + { + // Assign a camera follow point to the boyfriend's position. + cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1); + cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x; + cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y; + var offsets:Array = boyfriend.getDeathCameraOffsets(); + cameraFollowPoint.x += offsets[0]; + cameraFollowPoint.y += offsets[1]; + add(cameraFollowPoint); + + FlxG.camera.target = null; + FlxG.camera.follow(cameraFollowPoint, LOCKON, Constants.DEFAULT_CAMERA_FOLLOW_RATE / 2); + targetCameraZoom = (PlayState?.instance?.currentStage?.camZoom ?? 1.0) * boyfriend.getDeathCameraZoom(); + } + + /** + * Forcibly reset the camera zoom level to that of the current stage. + * This prevents camera zoom events from adversely affecting the game over state. + */ public function resetCameraZoom():Void { // Apply camera zoom level from stage data. @@ -175,7 +192,7 @@ class GameOverSubState extends MusicBeatSubState { hasStartedAnimation = true; - if (PlayState.instance.isMinimalMode) + if (boyfriend == null || PlayState.instance.isMinimalMode) { // Play the "blue balled" sound. May play a variant if one has been assigned. playBlueBalledSFX(); @@ -205,10 +222,10 @@ class GameOverSubState extends MusicBeatSubState // MOBILE ONLY: Restart the level when tapping Boyfriend. if (FlxG.onMobile) { - var touch = FlxG.touches.getFirst(); + var touch:FlxTouch = FlxG.touches.getFirst(); if (touch != null) { - if (touch.overlaps(boyfriend)) + if (boyfriend == null || touch.overlaps(boyfriend)) { confirmDeath(); } @@ -228,7 +245,7 @@ class GameOverSubState extends MusicBeatSubState blueballed = false; PlayState.instance.deathCounter = 0; // PlayState.seenCutscene = false; // old thing... - gameOverMusic.stop(); + if (gameOverMusic != null) gameOverMusic.stop(); if (isChartingMode) { @@ -238,11 +255,11 @@ class GameOverSubState extends MusicBeatSubState } else if (PlayStatePlaylist.isStoryMode) { - FlxG.switchState(() -> new StoryMenuState()); + openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker))); } else { - FlxG.switchState(() -> new FreeplayState()); + openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(sticker))); } } @@ -252,7 +269,7 @@ class GameOverSubState extends MusicBeatSubState // This enables the stepHit and beatHit events. Conductor.instance.update(gameOverMusic.time); } - else + else if (boyfriend != null) { if (PlayState.instance.isMinimalMode) { @@ -299,7 +316,7 @@ class GameOverSubState extends MusicBeatSubState isEnding = true; startDeathMusic(1.0, true); // isEnding changes this function's behavior. - if (PlayState.instance.isMinimalMode) {} + if (PlayState.instance.isMinimalMode || boyfriend == null) {} else { boyfriend.playAnimation('deathConfirm' + animationSuffix, true); @@ -313,7 +330,7 @@ class GameOverSubState extends MusicBeatSubState FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true); PlayState.instance.needsReset = true; - if (PlayState.instance.isMinimalMode) {} + if (PlayState.instance.isMinimalMode || boyfriend == null) {} else { // Readd Boyfriend to the stage. @@ -332,7 +349,7 @@ class GameOverSubState extends MusicBeatSubState } } - public override function dispatchEvent(event:ScriptEvent) + public override function dispatchEvent(event:ScriptEvent):Void { super.dispatchEvent(event); @@ -345,11 +362,11 @@ class GameOverSubState extends MusicBeatSubState */ function resolveMusicPath(suffix:String, starting:Bool = false, ending:Bool = false):Null { - var basePath = 'gameplay/gameover/gameOver'; - if (starting) basePath += 'Start'; - else if (ending) basePath += 'End'; + var basePath:String = 'gameplay/gameover/gameOver'; + if (ending) basePath += 'End'; + else if (starting) basePath += 'Start'; - var musicPath = Paths.music(basePath + suffix); + var musicPath:String = Paths.music(basePath + suffix); while (!Assets.exists(musicPath) && suffix.length > 0) { suffix = suffix.split('-').slice(0, -1).join('-'); @@ -362,23 +379,26 @@ class GameOverSubState extends MusicBeatSubState /** * Starts the death music at the appropriate volume. - * @param startingVolume + * @param startingVolume The initial volume for the music. + * @param force Whether or not to force the music to restart. */ public function startDeathMusic(startingVolume:Float = 1, force:Bool = false):Void { - var musicPath = resolveMusicPath(musicSuffix, isStarting, isEnding); - var onComplete = null; + var musicPath:Null = resolveMusicPath(musicSuffix, isStarting, isEnding); + var onComplete:() -> Void = () -> {}; + if (isStarting) { if (musicPath == null) { + // Looked for starting music and didn't find it. Use middle music instead. isStarting = false; musicPath = resolveMusicPath(musicSuffix, isStarting, isEnding); } else { onComplete = function() { - isStarting = false; + isStarting = true; // We need to force to ensure that the non-starting music plays. startDeathMusic(1.0, true); }; @@ -387,13 +407,16 @@ class GameOverSubState extends MusicBeatSubState if (musicPath == null) { - trace('Could not find game over music!'); + FlxG.log.warn('[GAMEOVER] Could not find game over music at path ($musicPath)!'); return; } else if (gameOverMusic == null || !gameOverMusic.playing || force) { if (gameOverMusic != null) gameOverMusic.stop(); + gameOverMusic = FunkinSound.load(musicPath); + if (gameOverMusic == null) return; + gameOverMusic.volume = startingVolume; gameOverMusic.looped = !(isEnding || isStarting); gameOverMusic.onComplete = onComplete; @@ -406,13 +429,11 @@ class GameOverSubState extends MusicBeatSubState } } - static var blueballed:Bool = false; - /** * Play the sound effect that occurs when * boyfriend's testicles get utterly annihilated. */ - public static function playBlueBalledSFX() + public static function playBlueBalledSFX():Void { blueballed = true; if (Assets.exists(Paths.sound('gameplay/gameover/fnf_loss_sfx' + blueBallSuffix))) @@ -431,7 +452,7 @@ class GameOverSubState extends MusicBeatSubState * Week 7-specific hardcoded behavior, to play a custom death quote. * TODO: Make this a module somehow. */ - function playJeffQuote() + function playJeffQuote():Void { var randomCensor:Array = []; @@ -446,20 +467,27 @@ class GameOverSubState extends MusicBeatSubState }); } - public override function destroy() + public override function destroy():Void { super.destroy(); - if (gameOverMusic != null) gameOverMusic.stop(); - gameOverMusic = null; + if (gameOverMusic != null) + { + gameOverMusic.stop(); + gameOverMusic = null; + } + blueballed = false; instance = null; } public override function toString():String { - return "GameOverSubState"; + return 'GameOverSubState'; } } +/** + * Parameters used to instantiate a GameOverSubState. + */ typedef GameOverParams = { var isChartingMode:Bool; diff --git a/source/funkin/play/PauseSubState.hx b/source/funkin/play/PauseSubState.hx index f16aa00d8..f1375cc63 100644 --- a/source/funkin/play/PauseSubState.hx +++ b/source/funkin/play/PauseSubState.hx @@ -12,6 +12,7 @@ import flixel.tweens.FlxTween; import flixel.util.FlxColor; import funkin.audio.FunkinSound; import funkin.data.song.SongRegistry; +import funkin.ui.freeplay.FreeplayState; import funkin.graphics.FunkinSprite; import funkin.play.cutscene.VideoCutscene; import funkin.play.PlayState; @@ -72,8 +73,8 @@ class PauseSubState extends MusicBeatSubState */ static final PAUSE_MENU_ENTRIES_VIDEO_CUTSCENE:Array = [ {text: 'Resume', callback: resume}, - {text: 'Restart Cutscene', callback: restartVideoCutscene}, {text: 'Skip Cutscene', callback: skipVideoCutscene}, + {text: 'Restart Cutscene', callback: restartVideoCutscene}, {text: 'Exit to Menu', callback: quitToMenu}, ]; @@ -230,7 +231,7 @@ class PauseSubState extends MusicBeatSubState */ function startPauseMusic():Void { - var pauseMusicPath:String = Paths.music('breakfast$musicSuffix'); + var pauseMusicPath:String = Paths.music('breakfast$musicSuffix/breakfast$musicSuffix'); pauseMusic = FunkinSound.load(pauseMusicPath, true, true); if (pauseMusic == null) @@ -567,6 +568,8 @@ class PauseSubState extends MusicBeatSubState PlayStatePlaylist.campaignDifficulty = difficulty; PlayState.instance.currentDifficulty = PlayStatePlaylist.campaignDifficulty; + FreeplayState.rememberedDifficulty = difficulty; + PlayState.instance.needsReset = true; state.close(); @@ -658,7 +661,7 @@ class PauseSubState extends MusicBeatSubState } else { - state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(null, sticker))); + state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker))); } } diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 274ee4fe8..52bfedd8d 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -728,6 +728,10 @@ class PlayState extends MusicBeatSubState #end initialized = true; + + // This step ensures z-indexes are applied properly, + // and it's important to call it last so all elements get affected. + refresh(); } public override function draw():Void @@ -1562,7 +1566,7 @@ class PlayState extends MusicBeatSubState { if (PlayState.instance.isMinimalMode) return; // Apply camera zoom level from stage data. - defaultCameraZoom = currentStage.camZoom; + defaultCameraZoom = currentStage?.camZoom ?? 1.0; currentCameraZoom = defaultCameraZoom; FlxG.camera.zoom = currentCameraZoom; @@ -1720,8 +1724,6 @@ class PlayState extends MusicBeatSubState playerStrumline.fadeInArrows(); opponentStrumline.fadeInArrows(); } - - this.refresh(); } /** @@ -2731,7 +2733,7 @@ class PlayState extends MusicBeatSubState */ public function endSong(rightGoddamnNow:Bool = false):Void { - FlxG.sound.music.volume = 0; + if (FlxG.sound.music != null) FlxG.sound.music.volume = 0; vocals.volume = 0; mayPauseGame = false; @@ -2749,6 +2751,8 @@ class PlayState extends MusicBeatSubState deathCounter = 0; + var isNewHighscore = false; + if (currentSong != null && currentSong.validScore) { // crackhead double thingie, sets whether was new highscore, AND saves the song! @@ -2779,11 +2783,14 @@ class PlayState extends MusicBeatSubState #if newgrounds NGio.postScore(score, currentSong.id); #end + isNewHighscore = true; } } if (PlayStatePlaylist.isStoryMode) { + isNewHighscore = false; + PlayStatePlaylist.campaignScore += songScore; // Pop the next song ID from the list. @@ -2792,18 +2799,6 @@ class PlayState extends MusicBeatSubState if (targetSongId == null) { - FunkinSound.playMusic('freakyMenu', - { - overrideExisting: true, - restartTrack: false - }); - - // transIn = FlxTransitionableState.defaultTransIn; - // transOut = FlxTransitionableState.defaultTransOut; - - // TODO: Rework week unlock logic. - // StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true; - if (currentSong.validScore) { NGio.unlockMedal(60961); @@ -2833,6 +2828,7 @@ class PlayState extends MusicBeatSubState #if newgrounds NGio.postScore(score, 'Level ${PlayStatePlaylist.campaignId}'); #end + isNewHighscore = true; } } @@ -2844,11 +2840,11 @@ class PlayState extends MusicBeatSubState { if (rightGoddamnNow) { - moveToResultsScreen(); + moveToResultsScreen(isNewHighscore); } else { - zoomIntoResultsScreen(); + zoomIntoResultsScreen(isNewHighscore); } } } @@ -2909,11 +2905,11 @@ class PlayState extends MusicBeatSubState { if (rightGoddamnNow) { - moveToResultsScreen(); + moveToResultsScreen(isNewHighscore); } else { - zoomIntoResultsScreen(); + zoomIntoResultsScreen(isNewHighscore); } } } @@ -2987,7 +2983,7 @@ class PlayState extends MusicBeatSubState /** * Play the camera zoom animation and then move to the results screen once it's done. */ - function zoomIntoResultsScreen():Void + function zoomIntoResultsScreen(isNewHighscore:Bool):Void { trace('WENT TO RESULTS SCREEN!'); @@ -3044,7 +3040,7 @@ class PlayState extends MusicBeatSubState { ease: FlxEase.expoIn, onComplete: function(_) { - moveToResultsScreen(); + moveToResultsScreen(isNewHighscore); } }); }); @@ -3053,7 +3049,7 @@ class PlayState extends MusicBeatSubState /** * Move to the results screen right goddamn now. */ - function moveToResultsScreen():Void + function moveToResultsScreen(isNewHighscore:Bool):Void { persistentUpdate = false; vocals.stop(); @@ -3065,7 +3061,24 @@ class PlayState extends MusicBeatSubState { storyMode: PlayStatePlaylist.isStoryMode, title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'), - tallies: talliesToUse, + scoreData: + { + score: songScore, + tallies: + { + sick: Highscore.tallies.sick, + good: Highscore.tallies.good, + bad: Highscore.tallies.bad, + shit: Highscore.tallies.shit, + missed: Highscore.tallies.missed, + combo: Highscore.tallies.combo, + maxCombo: Highscore.tallies.maxCombo, + totalNotesHit: Highscore.tallies.totalNotesHit, + totalNotes: Highscore.tallies.totalNotes, + }, + accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes, + }, + isNewHighscore: isNewHighscore }); res.camera = camHUD; openSubState(res); @@ -3212,7 +3225,10 @@ class PlayState extends MusicBeatSubState // Don't go back in time to before the song started. targetTimeMs = Math.max(0, targetTimeMs); - FlxG.sound.music.time = targetTimeMs; + if (FlxG.sound.music != null) + { + FlxG.sound.music.time = targetTimeMs; + } handleSkippedNotes(); SongEventRegistry.handleSkippedEvents(songEvents, Conductor.instance.songPosition); diff --git a/source/funkin/play/PlayStatePlaylist.hx b/source/funkin/play/PlayStatePlaylist.hx index 3b0fb01f6..e47a6288a 100644 --- a/source/funkin/play/PlayStatePlaylist.hx +++ b/source/funkin/play/PlayStatePlaylist.hx @@ -5,12 +5,13 @@ package funkin.play; * * TODO: Add getters/setters for all these properties to validate them. */ +@:nullSafety class PlayStatePlaylist { /** * Whether the game is currently in Story Mode. If false, we are in Free Play Mode. */ - public static var isStoryMode(default, default):Bool = false; + public static var isStoryMode:Bool = false; /** * The loist of upcoming songs to be played. @@ -31,8 +32,9 @@ class PlayStatePlaylist /** * The internal ID of the current playlist, for example `week4` or `weekend-1`. + * @default `null`, used when no playlist is loaded */ - public static var campaignId:String = 'unknown'; + public static var campaignId:Null = null; public static var campaignDifficulty:String = Constants.DEFAULT_DIFFICULTY; @@ -45,7 +47,7 @@ class PlayStatePlaylist playlistSongIds = []; campaignScore = 0; campaignTitle = 'UNKNOWN'; - campaignId = 'unknown'; + campaignId = null; campaignDifficulty = Constants.DEFAULT_DIFFICULTY; } } diff --git a/source/funkin/play/ResultState.hx b/source/funkin/play/ResultState.hx index 821f4ba3c..3ae8ad138 100644 --- a/source/funkin/play/ResultState.hx +++ b/source/funkin/play/ResultState.hx @@ -1,5 +1,6 @@ package funkin.play; +import funkin.util.MathUtil; import funkin.ui.story.StoryMenuState; import funkin.graphics.adobeanimate.FlxAtlasSprite; import flixel.FlxSprite; @@ -16,6 +17,8 @@ import flixel.tweens.FlxTween; import funkin.audio.FunkinSound; import flixel.util.FlxGradient; import flixel.util.FlxTimer; +import funkin.save.Save; +import funkin.save.Save.SaveScoreData; import funkin.graphics.shaders.LeftMaskShader; import funkin.play.components.TallyCounter; @@ -42,12 +45,15 @@ class ResultState extends MusicBeatSubState override function create():Void { - if (params.tallies.sick == params.tallies.totalNotesHit - && params.tallies.maxCombo == params.tallies.totalNotesHit) resultsVariation = PERFECT; - else if (params.tallies.missed + params.tallies.bad + params.tallies.shit >= params.tallies.totalNotes * 0.50) - resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending! - else - resultsVariation = NORMAL; + /* + if (params.scoreData.sick == params.scoreData.totalNotesHit + && params.scoreData.maxCombo == params.scoreData.totalNotesHit) resultsVariation = PERFECT; + else if (params.scoreData.missed + params.scoreData.bad + params.scoreData.shit >= params.scoreData.totalNotes * 0.50) + resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending! + else + resultsVariation = NORMAL; + */ + resultsVariation = NORMAL; FunkinSound.playMusic('results$resultsVariation', { @@ -130,12 +136,16 @@ class ResultState extends MusicBeatSubState var diffSpr:String = switch (PlayState.instance.currentDifficulty) { - case 'EASY': + case 'easy': 'difEasy'; - case 'NORMAL': + case 'normal': 'difNormal'; - case 'HARD': + case 'hard': 'difHard'; + case 'erect': + 'difErect'; + case 'nightmare': + 'difNightmare'; case _: 'difNormal'; } @@ -195,29 +205,33 @@ class ResultState extends MusicBeatSubState * NOTE: We display how many notes were HIT, not how many notes there were in total. * */ - var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.tallies.totalNotesHit); + var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.scoreData.tallies.totalNotesHit); ratingGrp.add(totalHit); - var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.tallies.maxCombo); + var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.scoreData.tallies.maxCombo); ratingGrp.add(maxCombo); hStuf += 2; var extraYOffset:Float = 5; - var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.tallies.sick, 0xFF89E59E); + var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.scoreData.tallies.sick, 0xFF89E59E); ratingGrp.add(tallySick); - var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.tallies.good, 0xFF89C9E5); + var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.scoreData.tallies.good, 0xFF89C9E5); ratingGrp.add(tallyGood); - var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.tallies.bad, 0xFFE6CF8A); + var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.scoreData.tallies.bad, 0xFFE6CF8A); ratingGrp.add(tallyBad); - var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.tallies.shit, 0xFFE68C8A); + var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.scoreData.tallies.shit, 0xFFE68C8A); ratingGrp.add(tallyShit); - var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.tallies.missed, 0xFFC68AE6); + var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6); ratingGrp.add(tallyMissed); + var score:TallyCounter = new TallyCounter(825, 630, params.scoreData.score, RIGHT); + score.scale.set(2, 2); + ratingGrp.add(score); + for (ind => rating in ratingGrp.members) { rating.visible = false; @@ -235,9 +249,16 @@ class ResultState extends MusicBeatSubState scorePopin.animation.play("score"); scorePopin.visible = true; - highscoreNew.visible = true; - highscoreNew.animation.play("new"); - FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut}); + if (params.isNewHighscore) + { + highscoreNew.visible = true; + highscoreNew.animation.play("new"); + FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut}); + } + else + { + highscoreNew.visible = false; + } }; switch (resultsVariation) @@ -276,8 +297,6 @@ class ResultState extends MusicBeatSubState } }); - if (params.tallies.isNewHighscore) trace("ITS A NEW HIGHSCORE!!!"); - super.create(); } @@ -365,7 +384,7 @@ class ResultState extends MusicBeatSubState } else { - openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new FreeplayState(null, sticker))); + openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker))); } } @@ -393,8 +412,13 @@ typedef ResultsStateParams = */ var title:String; + /** + * Whether the displayed score is a new highscore + */ + var isNewHighscore:Bool; + /** * The score, accuracy, and judgements. */ - var tallies:Highscore.Tallies; + var scoreData:SaveScoreData; }; diff --git a/source/funkin/play/components/PopUpStuff.hx b/source/funkin/play/components/PopUpStuff.hx index 39fc192a0..724bf0cb9 100644 --- a/source/funkin/play/components/PopUpStuff.hx +++ b/source/funkin/play/components/PopUpStuff.hx @@ -85,7 +85,7 @@ class PopUpStuff extends FlxTypedGroup comboSpr.velocity.y -= 150; comboSpr.velocity.x += FlxG.random.int(1, 10); - add(comboSpr); + // add(comboSpr); if (PlayState.instance.currentStageId.startsWith('school')) { diff --git a/source/funkin/play/components/TallyCounter.hx b/source/funkin/play/components/TallyCounter.hx index 77e6ef4ec..35a8f3f51 100644 --- a/source/funkin/play/components/TallyCounter.hx +++ b/source/funkin/play/components/TallyCounter.hx @@ -6,6 +6,8 @@ import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup; import flixel.math.FlxMath; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; +import flixel.text.FlxText.FlxTextAlign; +import funkin.util.MathUtil; /** * Numerical counters used next to each judgement in the Results screen. @@ -13,18 +15,23 @@ import flixel.tweens.FlxTween; class TallyCounter extends FlxTypedSpriteGroup { public var curNumber:Float = 0; - public var neededNumber:Int = 0; + public var flavour:Int = 0xFFFFFFFF; - public function new(x:Float, y:Float, neededNumber:Int = 0, ?flavour:Int = 0xFFFFFFFF) + public var align:FlxTextAlign = FlxTextAlign.LEFT; + + public function new(x:Float, y:Float, neededNumber:Int = 0, ?flavour:Int = 0xFFFFFFFF, align:FlxTextAlign = FlxTextAlign.LEFT) { super(x, y); + this.align = align; + this.flavour = flavour; this.neededNumber = neededNumber; - drawNumbers(); + + if (curNumber == neededNumber) drawNumbers(); } var tmr:Float = 0; @@ -41,6 +48,8 @@ class TallyCounter extends FlxTypedSpriteGroup var seperatedScore:Array = []; var tempCombo:Int = Math.round(curNumber); + var fullNumberDigits:Int = Std.int(Math.max(1, Math.ceil(MathUtil.logBase(10, neededNumber)))); + while (tempCombo != 0) { seperatedScore.push(tempCombo % 10); @@ -55,7 +64,13 @@ class TallyCounter extends FlxTypedSpriteGroup { if (ind >= members.length) { - var numb:TallyNumber = new TallyNumber(ind * 43, 0, num); + var xPos = ind * (43 * this.scale.x); + if (this.align == FlxTextAlign.RIGHT) + { + xPos -= (fullNumberDigits * (43 * this.scale.x)); + } + var numb:TallyNumber = new TallyNumber(xPos, 0, num); + numb.scale.set(this.scale.x, this.scale.y); add(numb); numb.color = flavour; } diff --git a/source/funkin/play/notes/Strumline.hx b/source/funkin/play/notes/Strumline.hx index 9a6699c43..2b10c05ee 100644 --- a/source/funkin/play/notes/Strumline.hx +++ b/source/funkin/play/notes/Strumline.hx @@ -295,6 +295,11 @@ class Strumline extends FlxSpriteGroup { if (noteData.length == 0) return; + // Ensure note data gets reset if the song happens to loop. + // NOTE: I had to remove this line because it was causing notes visible during the countdown to be placed multiple times. + // I don't remember what bug I was trying to fix by adding this. + // if (conductorInUse.currentStep == 0) nextNoteIndex = 0; + var songStart:Float = PlayState.instance?.startTimestamp ?? 0.0; var hitWindowStart:Float = Conductor.instance.songPosition - Constants.HIT_WINDOW_MS; var renderWindowStart:Float = Conductor.instance.songPosition + RENDER_DISTANCE_MS; @@ -822,7 +827,7 @@ class Strumline extends FlxSpriteGroup { // The note sprite pool is full and all note splashes are active. // We have to create a new note. - result = new SustainTrail(0, 100, noteStyle); + result = new SustainTrail(0, 0, noteStyle); this.holdNotes.add(result); } diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index db42b0dd3..eb9eb1810 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -223,7 +223,8 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements if (propSprite.frames == null || propSprite.frames.numFrames == 0) { - trace(' ERROR: Could not build texture for prop.'); + @:privateAccess + trace(' ERROR: Could not build texture for prop. Check the asset path (${Paths.currentLevel ?? 'default'}, ${dataProp.assetPath}).'); continue; } diff --git a/source/funkin/save/Save.hx b/source/funkin/save/Save.hx index 73ba8efa0..af2730ddd 100644 --- a/source/funkin/save/Save.hx +++ b/source/funkin/save/Save.hx @@ -9,12 +9,13 @@ import funkin.save.migrator.SaveDataMigrator; import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle; import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme; import thx.semver.Version; +import funkin.util.SerializerUtil; @:nullSafety class Save { // Version 2.0.2 adds attributes to `optionsChartEditor`, that should return default values if they are null. - public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.2"; + public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.3"; public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x"; // We load this version's saves from a new save path, to maintain SOME level of backwards compatibility. @@ -391,6 +392,22 @@ class Save */ public function getLevelScore(levelId:String, difficultyId:String = 'normal'):Null { + if (data.scores?.levels == null) + { + if (data.scores == null) + { + data.scores = + { + songs: [], + levels: [] + }; + } + else + { + data.scores.levels = []; + } + } + var level = data.scores.levels.get(levelId); if (level == null) { @@ -641,6 +658,9 @@ class Save { trace("[SAVE] Loading save from slot " + slot + "..."); + // Prevent crashes if the save data is corrupted. + SerializerUtil.initSerializer(); + FlxG.save.bind('$SAVE_NAME${slot}', SAVE_PATH); if (FlxG.save.isEmpty()) @@ -650,9 +670,9 @@ class Save if (legacySaveData != null) { trace('[SAVE] Found legacy save data, converting...'); - var gameSave = SaveDataMigrator.migrate(legacySaveData); + var gameSave = SaveDataMigrator.migrateFromLegacy(legacySaveData); @:privateAccess - FlxG.save.mergeData(gameSave.data); + FlxG.save.mergeData(gameSave.data, true); } else { @@ -664,7 +684,7 @@ class Save trace('[SAVE] Loaded save data.'); @:privateAccess var gameSave = SaveDataMigrator.migrate(FlxG.save.data); - FlxG.save.mergeData(gameSave.data); + FlxG.save.mergeData(gameSave.data, true); } } diff --git a/source/funkin/save/migrator/SaveDataMigrator.hx b/source/funkin/save/migrator/SaveDataMigrator.hx index 00637d52a..3ed59e726 100644 --- a/source/funkin/save/migrator/SaveDataMigrator.hx +++ b/source/funkin/save/migrator/SaveDataMigrator.hx @@ -3,6 +3,7 @@ package funkin.save.migrator; import funkin.save.Save; import funkin.save.migrator.RawSaveData_v1_0_0; import thx.semver.Version; +import funkin.util.StructureUtil; import funkin.util.VersionUtil; @:nullSafety @@ -26,7 +27,7 @@ class SaveDataMigrator if (VersionUtil.validateVersion(version, Save.SAVE_DATA_VERSION_RULE)) { // Simply import the structured data. - var save:Save = new Save(inputData); + var save:Save = new Save(StructureUtil.deepMerge(Save.getDefault(), inputData)); return save; } else diff --git a/source/funkin/ui/credits/CreditsData.hx b/source/funkin/ui/credits/CreditsData.hx new file mode 100644 index 000000000..bf7f13ad5 --- /dev/null +++ b/source/funkin/ui/credits/CreditsData.hx @@ -0,0 +1,34 @@ +package funkin.ui.credits; + +/** + * The members of the Funkin' Crew, organized by their roles. + */ +typedef CreditsData = +{ + var entries:Array; +} + +/** + * The members of a specific role on the Funkin' Crew. + */ +typedef CreditsDataRole = +{ + @:optional + var header:String; + + @:optional + @:default([]) + var body:Array; + + @:optional + @:default(false) + var appendBackers:Bool; +} + +/** + * A member of a specific person on the Funkin' Crew. + */ +typedef CreditsDataMember = +{ + var line:String; +} diff --git a/source/funkin/ui/credits/CreditsDataHandler.hx b/source/funkin/ui/credits/CreditsDataHandler.hx new file mode 100644 index 000000000..86afdafd1 --- /dev/null +++ b/source/funkin/ui/credits/CreditsDataHandler.hx @@ -0,0 +1,139 @@ +package funkin.ui.credits; + +import funkin.data.JsonFile; + +using StringTools; + +@:nullSafety +class CreditsDataHandler +{ + public static final BACKER_PUBLIC_URL:String = 'https://funkin.me/backers'; + + #if HARDCODED_CREDITS + static final CREDITS_DATA_PATH:String = "assets/exclude/data/credits.json"; + #else + static final CREDITS_DATA_PATH:String = "assets/data/credits.json"; + #end + + public static function debugPrint(data:Null):Void + { + if (data == null) + { + trace('CreditsData(NULL)'); + return; + } + + if (data.entries == null || data.entries.length == 0) + { + trace('CreditsData(EMPTY)'); + return; + } + + var entryCount = data.entries.length; + var lineCount = 0; + for (entry in data.entries) + { + lineCount += entry?.body?.length ?? 0; + } + + trace('CreditsData($entryCount entries containing $lineCount lines)'); + } + + /** + * If for some reason the full credits won't load, + * use this hardcoded data for the original Funkin' Crew. + * + * @return `CreditsData` + */ + public static inline function getFallback():CreditsData + { + return { + entries: [ + { + header: 'Founders', + body: [ + {line: 'ninjamuffin99'}, + {line: 'PhantomArcade'}, + {line: 'KawaiSprite'}, + {line: 'evilsk8r'}, + ] + }, + { + header: 'Kickstarter Backers', + appendBackers: true + } + ] + }; + } + + public static function fetchBackerEntries():Array + { + // TODO: Replace this with a web request. + // We can't just grab the current Kickstarter data and include it in builds, + // because we don't want to deadname people who haven't logged into the portal yet. + // It can be async and paginated for performance! + return ['See the list of backers at $BACKER_PUBLIC_URL.']; + } + + #if HARDCODED_CREDITS + /** + * The data for the credits. + * Hardcoded into game via a macro at compile time. + */ + public static final CREDITS_DATA:Null = #if macro null #else CreditsDataMacro.loadCreditsData() #end; + #else + + /** + * The data for the credits. + * Loaded dynamically from the game folder when needed. + * Nullable because data may fail to parse. + */ + public static var CREDITS_DATA(get, default):Null = null; + + static function get_CREDITS_DATA():Null + { + if (CREDITS_DATA == null) CREDITS_DATA = parseCreditsData(fetchCreditsData()); + + return CREDITS_DATA; + } + + static function fetchCreditsData():funkin.data.JsonFile + { + var rawJson:String = openfl.Assets.getText(CREDITS_DATA_PATH).trim(); + + return { + fileName: CREDITS_DATA_PATH, + contents: rawJson + }; + } + + static function parseCreditsData(file:JsonFile):Null + { + #if !macro + if (file.contents == null) return null; + + var parser = new json2object.JsonParser(); + parser.ignoreUnknownVariables = false; + trace('[CREDITS] Parsing credits data from ${CREDITS_DATA_PATH}'); + parser.fromJson(file.contents, file.fileName); + + if (parser.errors.length > 0) + { + printErrors(parser.errors, file.fileName); + return null; + } + return parser.value; + #else + return null; + #end + } + + static function printErrors(errors:Array, id:String = ''):Void + { + trace('[CREDITS] Failed to parse credits data: ${id}'); + + for (error in errors) + funkin.data.DataError.printError(error); + } + #end +} diff --git a/source/funkin/ui/credits/CreditsDataMacro.hx b/source/funkin/ui/credits/CreditsDataMacro.hx new file mode 100644 index 000000000..c97770eef --- /dev/null +++ b/source/funkin/ui/credits/CreditsDataMacro.hx @@ -0,0 +1,67 @@ +package funkin.ui.credits; + +#if macro +import haxe.macro.Context; +#end + +@:access(funkin.ui.credits.CreditsDataHandler) +class CreditsDataMacro +{ + public static macro function loadCreditsData():haxe.macro.Expr.ExprOf + { + #if !display + trace('Hardcoding credits data...'); + var json = CreditsDataMacro.fetchJSON(); + + if (json == null) + { + Context.info('[WARN] Could not fetch JSON data for credits.', Context.currentPos()); + return macro $v{CreditsDataHandler.getFallback()}; + } + + var creditsData = CreditsDataMacro.parseJSON(json); + + if (creditsData == null) + { + Context.info('[WARN] Could not parse JSON data for credits.', Context.currentPos()); + return macro $v{CreditsDataHandler.getFallback()}; + } + + CreditsDataHandler.debugPrint(creditsData); + return macro $v{creditsData}; + // return macro $v{null}; + #else + // `#if display` is used for code completion. In this case we return + // a minimal value to keep code completion fast. + return macro $v{CreditsDataHandler.getFallback()}; + #end + } + + #if macro + static function fetchJSON():Null + { + return sys.io.File.getContent(CreditsDataHandler.CREDITS_DATA_PATH); + } + + /** + * Parse the JSON data for the credits. + * + * @param json The string data to parse. + * @return The parsed data. + */ + static function parseJSON(json:String):Null + { + try + { + // TODO: Use something with better validation but that still works at macro time. + return haxe.Json.parse(json); + } + catch (e) + { + trace('[ERROR] Failed to parse JSON data for credits.'); + trace(e); + return null; + } + } + #end +} diff --git a/source/funkin/ui/credits/CreditsState.hx b/source/funkin/ui/credits/CreditsState.hx new file mode 100644 index 000000000..d43e25114 --- /dev/null +++ b/source/funkin/ui/credits/CreditsState.hx @@ -0,0 +1,213 @@ +package funkin.ui.credits; + +import flixel.text.FlxText; +import flixel.util.FlxColor; +import funkin.audio.FunkinSound; +import flixel.FlxSprite; +import flixel.group.FlxSpriteGroup; + +/** + * The state used to display the credits scroll. + * AAA studios often fail to credit properly, and we're better than them! + */ +class CreditsState extends MusicBeatState +{ + /** + * The height the credits should start at. + * Make this an instanced variable so it gets set by the constructor. + */ + final STARTING_HEIGHT = FlxG.height; + + /** + * The padding on each side of the screen. + */ + static final SCREEN_PAD = 24; + + /** + * The width of the screen the credits should maximally fill up. + * Make this an instanced variable so it gets set by the constructor. + */ + final FULL_WIDTH = FlxG.width - (SCREEN_PAD * 2); + + /** + * The font to use to display the text. + * To use a font from the `assets` folder, use `Paths.font(...)`. + * Choose something that will render Unicode properly. + */ + static final CREDITS_FONT = 'Arial'; + + /** + * The size of the font. + */ + static final CREDITS_FONT_SIZE = 48; + + static final CREDITS_HEADER_FONT_SIZE = 72; + + /** + * The color of the text itself. + */ + static final CREDITS_FONT_COLOR = FlxColor.WHITE; + + /** + * The color of the text's outline. + */ + static final CREDITS_FONT_STROKE_COLOR = FlxColor.BLACK; + + /** + * The speed the credits scroll at, in pixels per second. + */ + static final CREDITS_SCROLL_BASE_SPEED = 25.0; + + /** + * The speed the credits scroll at while the button is held, in pixels per second. + */ + static final CREDITS_SCROLL_FAST_SPEED = CREDITS_SCROLL_BASE_SPEED * 4.0; + + /** + * The actual sprites and text used to display the credits. + */ + var creditsGroup:FlxSpriteGroup; + + var scrollPaused:Bool = false; + + public function new() + { + super(); + } + + public override function create():Void + { + super.create(); + + // Background + var bg = new FlxSprite(Paths.image('menuDesat')); + bg.scrollFactor.x = 0; + bg.scrollFactor.y = 0; + bg.setGraphicSize(Std.int(FlxG.width)); + bg.updateHitbox(); + bg.x = 0; + bg.y = 0; + bg.visible = true; + bg.color = 0xFFB57EDC; // Lavender + add(bg); + + // TODO: Once we need to display Kickstarter backers, + // make this use a recycled pool so we don't kill peformance. + creditsGroup = new FlxSpriteGroup(); + creditsGroup.x = SCREEN_PAD; + creditsGroup.y = STARTING_HEIGHT; + + buildCreditsGroup(); + + add(creditsGroup); + + // Music + FunkinSound.playMusic('freeplayRandom', + { + startingVolume: 0.0, + overrideExisting: true, + restartTrack: true, + loop: true + }); + FlxG.sound.music.fadeIn(2, 0, 0.8); + } + + function buildCreditsGroup():Void + { + var y = 0; + + for (entry in CreditsDataHandler.CREDITS_DATA.entries) + { + if (entry.header != null) + { + creditsGroup.add(buildCreditsLine(entry.header, y, true, CreditsSide.Center)); + y += CREDITS_HEADER_FONT_SIZE; + } + + for (line in entry?.body ?? []) + { + creditsGroup.add(buildCreditsLine(line.line, y, false, CreditsSide.Center)); + y += CREDITS_FONT_SIZE; + } + + if (entry.appendBackers) + { + var backers = CreditsDataHandler.fetchBackerEntries(); + for (backer in backers) + { + creditsGroup.add(buildCreditsLine(backer, y, false, CreditsSide.Center)); + y += CREDITS_FONT_SIZE; + } + } + + // Padding between each role. + y += CREDITS_FONT_SIZE * 2; + } + } + + function buildCreditsLine(text:String, yPos:Float, header:Bool, side:CreditsSide = CreditsSide.Center):FlxText + { + // CreditsSide.Center: Full screen width + // CreditsSide.Left: Left half of screen + // CreditsSide.Right: Right half of screen + var xPos = (side == CreditsSide.Right) ? (FULL_WIDTH / 2) : 0; + var width = (side == CreditsSide.Center) ? FULL_WIDTH : (FULL_WIDTH / 2); + var size = header ? CREDITS_HEADER_FONT_SIZE : CREDITS_FONT_SIZE; + + var creditsLine:FlxText = new FlxText(xPos, yPos, width, text); + creditsLine.setFormat(CREDITS_FONT, size, CREDITS_FONT_COLOR, FlxTextAlign.CENTER, FlxTextBorderStyle.OUTLINE, CREDITS_FONT_STROKE_COLOR, true); + + return creditsLine; + } + + public override function update(elapsed:Float):Void + { + super.update(elapsed); + + if (!scrollPaused) + { + // TODO: Replace with whatever the special note button is. + if (controls.ACCEPT || FlxG.keys.pressed.SPACE) + { + // Move the whole group. + creditsGroup.y -= CREDITS_SCROLL_FAST_SPEED * elapsed; + } + else + { + // Move the whole group. + creditsGroup.y -= CREDITS_SCROLL_BASE_SPEED * elapsed; + } + } + + if (controls.BACK || hasEnded()) + { + exit(); + } + else if (controls.PAUSE) + { + scrollPaused = !scrollPaused; + } + } + + function hasEnded():Bool + { + return creditsGroup.y < -creditsGroup.height; + } + + function exit():Void + { + FlxG.switchState(new funkin.ui.mainmenu.MainMenuState()); + } + + public override function destroy():Void + { + super.destroy(); + } +} + +enum CreditsSide +{ + Left; + Center; + Right; +} diff --git a/source/funkin/ui/debug/charting/ChartEditorState.hx b/source/funkin/ui/debug/charting/ChartEditorState.hx index 888398f34..dba1a7e55 100644 --- a/source/funkin/ui/debug/charting/ChartEditorState.hx +++ b/source/funkin/ui/debug/charting/ChartEditorState.hx @@ -6,15 +6,14 @@ import flixel.addons.transition.FlxTransitionableState; import flixel.FlxCamera; import flixel.FlxSprite; import flixel.FlxSubState; -import flixel.graphics.FlxGraphic; import flixel.group.FlxGroup.FlxTypedGroup; -import funkin.graphics.FunkinCamera; import flixel.group.FlxSpriteGroup; import flixel.input.keyboard.FlxKey; import flixel.input.mouse.FlxMouseEvent; import flixel.math.FlxMath; import flixel.math.FlxPoint; import flixel.math.FlxRect; +import flixel.sound.FlxSound; import flixel.system.debug.log.LogStyle; import flixel.system.FlxAssets.FlxSoundAsset; import flixel.text.FlxText; @@ -26,26 +25,19 @@ import flixel.util.FlxSort; import flixel.util.FlxTimer; import funkin.audio.FunkinSound; import funkin.audio.visualize.PolygonSpectogram; -import funkin.audio.visualize.PolygonSpectogram; import funkin.audio.VoicesGroup; import funkin.audio.waveform.WaveformSprite; import funkin.data.notestyle.NoteStyleRegistry; import funkin.data.song.SongData.SongCharacterData; -import funkin.data.song.SongData.SongCharacterData; -import funkin.data.song.SongData.SongChartData; import funkin.data.song.SongData.SongChartData; import funkin.data.song.SongData.SongEventData; -import funkin.data.song.SongData.SongEventData; import funkin.data.song.SongData.SongMetadata; -import funkin.data.song.SongData.SongMetadata; -import funkin.data.song.SongData.SongNoteData; import funkin.data.song.SongData.SongNoteData; import funkin.data.song.SongData.SongOffsets; import funkin.data.song.SongDataUtils; -import funkin.data.song.SongDataUtils; -import funkin.data.song.SongRegistry; import funkin.data.song.SongRegistry; import funkin.data.stage.StageData; +import funkin.graphics.FunkinCamera; import funkin.graphics.FunkinSprite; import funkin.input.Cursor; import funkin.input.TurboKeyHandler; @@ -56,13 +48,12 @@ import funkin.play.character.CharacterData.CharacterDataParser; import funkin.play.components.HealthIcon; import funkin.play.notes.NoteSprite; import funkin.play.PlayState; +import funkin.play.PlayStatePlaylist; import funkin.play.song.Song; import funkin.save.Save; import funkin.ui.debug.charting.commands.AddEventsCommand; import funkin.ui.debug.charting.commands.AddNotesCommand; import funkin.ui.debug.charting.commands.ChartEditorCommand; -import funkin.ui.debug.charting.commands.ChartEditorCommand; -import funkin.ui.debug.charting.commands.ChartEditorCommand; import funkin.ui.debug.charting.commands.CopyItemsCommand; import funkin.ui.debug.charting.commands.CutItemsCommand; import funkin.ui.debug.charting.commands.DeselectAllItemsCommand; @@ -95,6 +86,7 @@ import funkin.ui.debug.charting.toolboxes.ChartEditorOffsetsToolbox; import funkin.ui.haxeui.components.CharacterPlayer; import funkin.ui.haxeui.HaxeUIState; import funkin.ui.mainmenu.MainMenuState; +import funkin.ui.transition.LoadingState; import funkin.util.Constants; import funkin.util.FileUtil; import funkin.util.logging.CrashHandler; @@ -119,7 +111,6 @@ import haxe.ui.containers.Grid; import haxe.ui.containers.HBox; import haxe.ui.containers.menus.Menu; import haxe.ui.containers.menus.MenuBar; -import haxe.ui.containers.menus.MenuBar; import haxe.ui.containers.menus.MenuCheckBox; import haxe.ui.containers.menus.MenuItem; import haxe.ui.containers.ScrollView; @@ -130,7 +121,6 @@ import haxe.ui.core.Screen; import haxe.ui.events.DragEvent; import haxe.ui.events.MouseEvent; import haxe.ui.events.UIEvent; -import haxe.ui.events.UIEvent; import haxe.ui.focus.FocusManager; import haxe.ui.Toolkit; import openfl.display.BitmapData; @@ -5338,30 +5328,31 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState } catch (e) { - this.error("Could Not Playtest", 'Got an error trying to playtest the song.\n${e}'); + this.error('Could Not Playtest', 'Got an error trying to playtest the song.\n${e}'); return; } - // TODO: Rework asset system so we can remove this. + // TODO: Rework asset system so we can remove this jank. switch (currentSongStage) { case 'mainStage': - Paths.setCurrentLevel('week1'); + PlayStatePlaylist.campaignId = 'week1'; case 'spookyMansion': - Paths.setCurrentLevel('week2'); + PlayStatePlaylist.campaignId = 'week2'; case 'phillyTrain': - Paths.setCurrentLevel('week3'); + PlayStatePlaylist.campaignId = 'week3'; case 'limoRide': - Paths.setCurrentLevel('week4'); + PlayStatePlaylist.campaignId = 'week4'; case 'mallXmas' | 'mallEvil': - Paths.setCurrentLevel('week5'); + PlayStatePlaylist.campaignId = 'week5'; case 'school' | 'schoolEvil': - Paths.setCurrentLevel('week6'); + PlayStatePlaylist.campaignId = 'week6'; case 'tankmanBattlefield': - Paths.setCurrentLevel('week7'); + PlayStatePlaylist.campaignId = 'week7'; case 'phillyStreets' | 'phillyBlazin' | 'phillyBlazin2': - Paths.setCurrentLevel('weekend1'); + PlayStatePlaylist.campaignId = 'weekend1'; } + Paths.setCurrentLevel(PlayStatePlaylist.campaignId); subStateClosed.add(reviveUICamera); subStateClosed.add(resetConductorAfterTest); @@ -5369,7 +5360,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState FlxTransitionableState.skipNextTransIn = false; FlxTransitionableState.skipNextTransOut = false; - var targetState = new PlayState( + var targetStateParams = { targetSong: targetSong, targetDifficulty: selectedDifficulty, @@ -5380,14 +5371,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState startTimestamp: startTimestamp, playbackRate: playbackRate, overrideMusic: true, - }); + }; // Override music. if (audioInstTrack != null) { FlxG.sound.music = audioInstTrack; } - targetState.vocals = audioVocalTrackGroup; // Kill and replace the UI camera so it doesn't get destroyed during the state transition. uiCamera.kill(); @@ -5397,7 +5387,10 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState this.persistentUpdate = false; this.persistentDraw = false; stopWelcomeMusic(); - openSubState(targetState); + + LoadingState.loadPlayState(targetStateParams, false, true, function(targetState) { + targetState.vocals = audioVocalTrackGroup; + }); } /** diff --git a/source/funkin/ui/debug/latency/LatencyState.hx b/source/funkin/ui/debug/latency/LatencyState.hx index 7b2eabb1c..620f0edd7 100644 --- a/source/funkin/ui/debug/latency/LatencyState.hx +++ b/source/funkin/ui/debug/latency/LatencyState.hx @@ -171,10 +171,7 @@ class LatencyState extends MusicBeatSubState trace(FlxG.sound.music._channel.position); */ - #if FLX_DEBUG - funnyStatsGraph.update(FlxG.sound.music.time % 500); - realStats.update(swagSong.getTimeWithDiff() % 500); - #end + // localConductor.update(swagSong.time, false); if (FlxG.keys.justPressed.S) { diff --git a/source/funkin/ui/freeplay/Album.hx b/source/funkin/ui/freeplay/Album.hx index 7291c7357..3060d3eb8 100644 --- a/source/funkin/ui/freeplay/Album.hx +++ b/source/funkin/ui/freeplay/Album.hx @@ -1,6 +1,7 @@ package funkin.ui.freeplay; import funkin.data.freeplay.AlbumData; +import funkin.data.animation.AnimationData; import funkin.data.freeplay.AlbumRegistry; import funkin.data.IRegistryEntry; import flixel.graphics.FlxGraphic; @@ -75,6 +76,16 @@ class Album implements IRegistryEntry return _data.albumTitleAsset; } + public function hasAlbumTitleAnimations() + { + return _data.albumTitleAnimations.length > 0; + } + + public function getAlbumTitleAnimations():Array + { + return _data.albumTitleAnimations; + } + public function toString():String { return 'Album($id)'; diff --git a/source/funkin/ui/freeplay/AlbumRoll.hx b/source/funkin/ui/freeplay/AlbumRoll.hx index a1e63c9a1..bde946e79 100644 --- a/source/funkin/ui/freeplay/AlbumRoll.hx +++ b/source/funkin/ui/freeplay/AlbumRoll.hx @@ -7,6 +7,7 @@ import flixel.tweens.FlxTween; import flixel.util.FlxTimer; import flixel.tweens.FlxEase; import funkin.data.freeplay.AlbumRegistry; +import funkin.util.assets.FlxAnimationUtil; import funkin.graphics.FunkinSprite; import funkin.util.SortUtil; import openfl.utils.Assets; @@ -21,9 +22,9 @@ class AlbumRoll extends FlxSpriteGroup * The ID of the album to display. * Modify this value to automatically update the album art and title. */ - public var albumId(default, set):String; + public var albumId(default, set):Null; - function set_albumId(value:String):String + function set_albumId(value:Null):Null { if (this.albumId != value) { @@ -65,6 +66,17 @@ class AlbumRoll extends FlxSpriteGroup */ function updateAlbum():Void { + if (albumId == null) + { + albumArt.visible = false; + albumTitle.visible = false; + if (titleTimer != null) + { + titleTimer.cancel(); + titleTimer = null; + } + } + albumData = AlbumRegistry.instance.fetchEntry(albumId); if (albumData == null) @@ -94,7 +106,15 @@ class AlbumRoll extends FlxSpriteGroup if (Assets.exists(Paths.image(albumData.getAlbumTitleAssetKey()))) { - albumTitle.loadGraphic(Paths.image(albumData.getAlbumTitleAssetKey())); + if (albumData.hasAlbumTitleAnimations()) + { + albumTitle.loadSparrow(albumData.getAlbumTitleAssetKey()); + FlxAnimationUtil.addAtlasAnimations(albumTitle, albumData.getAlbumTitleAnimations()); + } + else + { + albumTitle.loadGraphic(Paths.image(albumData.getAlbumTitleAssetKey())); + } } else { @@ -155,6 +175,8 @@ class AlbumRoll extends FlxSpriteGroup }); } + var titleTimer:Null = null; + /** * Play the intro animation on the album art. */ @@ -164,7 +186,14 @@ class AlbumRoll extends FlxSpriteGroup FlxTween.tween(albumArt, {x: 950, y: 320, angle: -340}, 0.5, {ease: FlxEase.elasticOut}); albumTitle.visible = false; - new FlxTimer().start(0.75, function(_) { + + if (titleTimer != null) + { + titleTimer.cancel(); + titleTimer = null; + } + + titleTimer = new FlxTimer().start(0.75, function(_) { showTitle(); }); } @@ -179,6 +208,8 @@ class AlbumRoll extends FlxSpriteGroup public function showTitle():Void { albumTitle.visible = true; + albumTitle.animation.play('active'); + albumTitle.animation.finishCallback = (_) -> albumTitle.animation.play('idle'); } /** diff --git a/source/funkin/ui/freeplay/DJBoyfriend.hx b/source/funkin/ui/freeplay/DJBoyfriend.hx index 33f264301..5f1144fab 100644 --- a/source/funkin/ui/freeplay/DJBoyfriend.hx +++ b/source/funkin/ui/freeplay/DJBoyfriend.hx @@ -27,8 +27,8 @@ class DJBoyfriend extends FlxAtlasSprite var gotSpooked:Bool = false; - static final SPOOK_PERIOD:Float = 10.0; - static final TV_PERIOD:Float = 10.0; + static final SPOOK_PERIOD:Float = 120.0; + static final TV_PERIOD:Float = 180.0; // Time since dad last SPOOKED you. var timeSinceSpook:Float = 0; @@ -43,7 +43,14 @@ class DJBoyfriend extends FlxAtlasSprite switch (name) { case "Boyfriend DJ watchin tv OG": - if (number == 85) runTvLogic(); + if (number == 80) + { + FunkinSound.playOnce(Paths.sound('remote_click')); + } + if (number == 85) + { + runTvLogic(); + } default: } }; @@ -219,19 +226,17 @@ class DJBoyfriend extends FlxAtlasSprite if (cartoonSnd == null) { // tv is OFF, but getting turned on - // Eric got FUCKING TROLLED there is no `tv_on` or `channel_switch` sound! - // FunkinSound.playOnce(Paths.sound('tv_on'), 1.0, function() { - // }); - loadCartoon(); + FunkinSound.playOnce(Paths.sound('tv_on'), 1.0, function() { + loadCartoon(); + }); } else { // plays it smidge after the click - // new FlxTimer().start(0.1, function(_) { - // // FunkinSound.playOnce(Paths.sound('channel_switch')); - // }); - cartoonSnd.destroy(); - loadCartoon(); + FunkinSound.playOnce(Paths.sound('channel_switch'), 1.0, function() { + cartoonSnd.destroy(); + loadCartoon(); + }); } // loadCartoon(); diff --git a/source/funkin/ui/freeplay/FreeplayState.hx b/source/funkin/ui/freeplay/FreeplayState.hx index 6cb0d1d9a..66c829e11 100644 --- a/source/funkin/ui/freeplay/FreeplayState.hx +++ b/source/funkin/ui/freeplay/FreeplayState.hx @@ -133,8 +133,8 @@ class FreeplayState extends MusicBeatSubState var stickerSubState:StickerSubState; - static var rememberedDifficulty:Null = Constants.DEFAULT_DIFFICULTY; - static var rememberedSongId:Null = null; + public static var rememberedDifficulty:Null = Constants.DEFAULT_DIFFICULTY; + public static var rememberedSongId:Null = 'tutorial'; public function new(?params:FreeplayStateParams, ?stickers:StickerSubState) { @@ -145,7 +145,7 @@ class FreeplayState extends MusicBeatSubState stickerSubState = stickers; } - super(); + super(FlxColor.TRANSPARENT); } override function create():Void @@ -380,7 +380,7 @@ class FreeplayState extends MusicBeatSubState } albumRoll = new AlbumRoll(); - albumRoll.albumId = 'volume1'; + albumRoll.albumId = null; add(albumRoll); albumRoll.applyExitMovers(exitMovers); @@ -536,21 +536,18 @@ class FreeplayState extends MusicBeatSubState }); } + var currentFilter:SongFilter = null; + var currentFilteredSongs:Array = []; + /** * Given the current filter, rebuild the current song list. * * @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite) * @param force + * @param onlyIfChanged Only apply the filter if the song list has changed */ - public function generateSongList(?filterStuff:SongFilter, force:Bool = false):Void + public function generateSongList(filterStuff:Null, force:Bool = false, onlyIfChanged:Bool = true):Void { - curSelected = 1; - - for (cap in grpCapsules.members) - { - cap.kill(); - } - var tempSongs:Array = songs; if (filterStuff != null) @@ -582,6 +579,35 @@ class FreeplayState extends MusicBeatSubState } } + // Filter further by current selected difficulty. + if (currentDifficulty != null) + { + tempSongs = tempSongs.filter(song -> { + if (song == null) return true; // Random + return song.songDifficulties.contains(currentDifficulty); + }); + } + + if (onlyIfChanged) + { + // == performs equality by reference + if (tempSongs.isEqualUnordered(currentFilteredSongs)) return; + } + + // Only now do we know that the filter is actually changing. + + rememberedSongId = grpCapsules.members[curSelected]?.songData?.songId ?? rememberedSongId; + + for (cap in grpCapsules.members) + { + cap.kill(); + } + + currentFilter = filterStuff; + + currentFilteredSongs = tempSongs; + curSelected = 0; + var hsvShader:HSVShader = new HSVShader(); var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem); @@ -658,11 +684,12 @@ class FreeplayState extends MusicBeatSubState if (FlxG.keys.justPressed.F) { - if (songs[curSelected] != null) + var targetSong = grpCapsules.members[curSelected]?.songData; + if (targetSong != null) { var realShit:Int = curSelected; - songs[curSelected].isFav = !songs[curSelected].isFav; - if (songs[curSelected].isFav) + targetSong.isFav = !targetSong.isFav; + if (targetSong.isFav) { FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4, { @@ -854,11 +881,13 @@ class FreeplayState extends MusicBeatSubState { dj.resetAFKTimer(); changeDiff(-1); + generateSongList(currentFilter, true); } if (controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL) { dj.resetAFKTimer(); changeDiff(1); + generateSongList(currentFilter, true); } if (controls.BACK && !typing.hasFocus) @@ -877,6 +906,8 @@ class FreeplayState extends MusicBeatSubState for (spr in grpSpr) { + if (spr == null) continue; + var funnyMoveShit:MoveData = moveData; if (moveData.x == null) funnyMoveShit.x = spr.x; @@ -899,7 +930,7 @@ class FreeplayState extends MusicBeatSubState if (Type.getClass(FlxG.state) == MainMenuState) { - FlxG.state.persistentUpdate = true; + FlxG.state.persistentUpdate = false; FlxG.state.persistentDraw = true; } @@ -908,6 +939,11 @@ class FreeplayState extends MusicBeatSubState FlxTransitionableState.skipNextTransOut = true; if (Type.getClass(FlxG.state) == MainMenuState) { + FunkinSound.playMusic('freakyMenu', + { + overrideExisting: true, + restartTrack: false + }); close(); } else @@ -926,7 +962,7 @@ class FreeplayState extends MusicBeatSubState public override function destroy():Void { super.destroy(); - var daSong:Null = songs[curSelected]; + var daSong:Null = currentFilteredSongs[curSelected]; if (daSong != null) { clearDaCache(daSong.songName); @@ -948,10 +984,10 @@ class FreeplayState extends MusicBeatSubState currentDifficulty = diffIdsCurrent[currentDifficultyIndex]; - var daSong:Null = songs[curSelected]; + var daSong:Null = grpCapsules.members[curSelected].songData; if (daSong != null) { - var songScore:SaveScoreData = Save.instance.getSongScore(songs[curSelected].songId, currentDifficulty); + var songScore:SaveScoreData = Save.instance.getSongScore(grpCapsules.members[curSelected].songData.songId, currentDifficulty); intendedScore = songScore?.score ?? 0; intendedCompletion = songScore?.accuracy ?? 0.0; rememberedDifficulty = currentDifficulty; @@ -1015,7 +1051,7 @@ class FreeplayState extends MusicBeatSubState albumRoll.setDifficultyStars(daSong?.songRating); // Set the album graphic and play the animation if relevant. - var newAlbumId:String = daSong?.albumId ?? Constants.DEFAULT_ALBUM_ID; + var newAlbumId:String = daSong?.albumId; if (albumRoll.albumId != newAlbumId) { albumRoll.albumId = newAlbumId; @@ -1103,6 +1139,12 @@ class FreeplayState extends MusicBeatSubState targetVariation: targetVariation, practiceMode: false, minimalMode: false, + + #if (debug || FORCE_DEBUG_VERSION) + botPlayMode: FlxG.keys.pressed.SHIFT, + #else + botPlayMode: false, + #end // TODO: Make these an option! It's currently only accessible via chart editor. // startTimestamp: 0.0, // playbackRate: 0.5, @@ -1115,10 +1157,12 @@ class FreeplayState extends MusicBeatSubState { if (rememberedSongId != null) { - curSelected = songs.findIndex(function(song) { + curSelected = currentFilteredSongs.findIndex(function(song) { if (song == null) return false; return song.songId == rememberedSongId; }); + + if (curSelected == -1) curSelected = 0; } if (rememberedDifficulty != null) @@ -1127,7 +1171,7 @@ class FreeplayState extends MusicBeatSubState } // Set the difficulty star count on the right. - var daSong:Null = songs[curSelected]; + var daSong:Null = grpCapsules.members[curSelected]?.songData; albumRoll.setDifficultyStars(daSong?.songRating ?? 0); } @@ -1156,8 +1200,10 @@ class FreeplayState extends MusicBeatSubState { intendedScore = 0; intendedCompletion = 0.0; + diffIdsCurrent = diffIdsTotal; rememberedSongId = null; rememberedDifficulty = null; + albumRoll.albumId = null; } for (index => capsule in grpCapsules.members) @@ -1195,12 +1241,33 @@ class FreeplayState extends MusicBeatSubState }); if (didReplace) { + FunkinSound.playMusic('freakyMenu', + { + startingVolume: 0.0, + overrideExisting: true, + restartTrack: false + }); FlxG.sound.music.fadeIn(2, 0, 0.8); } } grpCapsules.members[curSelected].selected = true; } } + + /** + * Build an instance of `FreeplayState` that is above the `MainMenuState`. + * @return The MainMenuState with the FreeplayState as a substate. + */ + public static function build(?params:FreeplayStateParams, ?stickers:StickerSubState):MusicBeatState + { + var result = new MainMenuState(); + result.persistentUpdate = false; + result.persistentDraw = true; + + result.openSubState(new FreeplayState(params, stickers)); + + return result; + } } /** @@ -1307,7 +1374,7 @@ class FreeplaySongData public var songName(default, null):String = ''; public var songCharacter(default, null):String = ''; public var songRating(default, null):Int = 0; - public var albumId(default, null):String = ''; + public var albumId(default, null):Null = null; public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY; public var displayedVariations(default, null):Array = [Constants.DEFAULT_VARIATION]; @@ -1341,7 +1408,15 @@ class FreeplaySongData this.songName = songDifficulty.songName; this.songCharacter = songDifficulty.characters.opponent; this.songRating = songDifficulty.difficultyRating; - this.albumId = songDifficulty.album; + if (songDifficulty.album == null) + { + FlxG.log.warn('No album for: ${songDifficulty.songName}'); + this.albumId = Constants.DEFAULT_ALBUM_ID; + } + else + { + this.albumId = songDifficulty.album; + } } } diff --git a/source/funkin/ui/mainmenu/MainMenuState.hx b/source/funkin/ui/mainmenu/MainMenuState.hx index a8c2039ab..f38db1ccd 100644 --- a/source/funkin/ui/mainmenu/MainMenuState.hx +++ b/source/funkin/ui/mainmenu/MainMenuState.hx @@ -51,12 +51,10 @@ class MainMenuState extends MusicBeatState transIn = FlxTransitionableState.defaultTransIn; transOut = FlxTransitionableState.defaultTransOut; - if (!(FlxG?.sound?.music?.playing ?? false)) - { - playMenuMusic(); - } + playMenuMusic(); - persistentUpdate = persistentDraw = true; + persistentUpdate = false; + persistentDraw = true; var bg:FlxSprite = new FlxSprite(Paths.image('menuBG')); bg.scrollFactor.x = 0; @@ -109,14 +107,21 @@ class MainMenuState extends MusicBeatState }); #if CAN_OPEN_LINKS + // In order to prevent popup blockers from triggering, + // we need to open the link as an immediate result of a keypress event, + // so we can't wait for the flicker animation to complete. var hasPopupBlocker = #if web true #else false #end; - createMenuItem('donate', 'mainmenu/donate', selectDonate, hasPopupBlocker); + createMenuItem('merch', 'mainmenu/merch', selectMerch, hasPopupBlocker); #end createMenuItem('options', 'mainmenu/options', function() { startExitState(() -> new funkin.ui.options.OptionsState()); }); + createMenuItem('credits', 'mainmenu/credits', function() { + startExitState(() -> new funkin.ui.credits.CreditsState()); + }); + // Reset position of menu items. var spacing = 160; var top = (FlxG.height - (spacing * (menuItems.length - 1))) / 2; @@ -125,6 +130,9 @@ class MainMenuState extends MusicBeatState var menuItem = menuItems.members[i]; menuItem.x = FlxG.width / 2; menuItem.y = top + spacing * i; + menuItem.scrollFactor.x = 0.0; + // This one affects how much the menu items move when you scroll between them. + menuItem.scrollFactor.y = 0.4; } resetCamStuff(); @@ -212,6 +220,11 @@ class MainMenuState extends MusicBeatState { WindowUtil.openURL(Constants.URL_ITCH); } + + function selectMerch() + { + WindowUtil.openURL(Constants.URL_MERCH); + } #end #if newgrounds @@ -311,8 +324,6 @@ class MainMenuState extends MusicBeatState // Open the debug menu, defaults to ` / ~ if (controls.DEBUG_MENU) { - this.persistentUpdate = false; - this.persistentDraw = false; FlxG.state.openSubState(new DebugMenuSubState()); } diff --git a/source/funkin/ui/title/AttractState.hx b/source/funkin/ui/title/AttractState.hx index 0af97afd9..a42a6c3d9 100644 --- a/source/funkin/ui/title/AttractState.hx +++ b/source/funkin/ui/title/AttractState.hx @@ -17,7 +17,7 @@ import funkin.ui.MusicBeatState; */ class AttractState extends MusicBeatState { - static final ATTRACT_VIDEO_PATH:String = Paths.videos('kickstarterTrailer'); + static final ATTRACT_VIDEO_PATH:String = Paths.stripLibrary(Paths.videos('kickstarterTrailer', 'shared')); public override function create():Void { @@ -29,10 +29,12 @@ class AttractState extends MusicBeatState } #if html5 + trace('Playing web video ${ATTRACT_VIDEO_PATH}'); playVideoHTML5(ATTRACT_VIDEO_PATH); #end #if hxCodec + trace('Playing native video ${ATTRACT_VIDEO_PATH}'); playVideoNative(ATTRACT_VIDEO_PATH); #end } diff --git a/source/funkin/ui/title/TitleState.hx b/source/funkin/ui/title/TitleState.hx index 1a4e13ab1..e76e66003 100644 --- a/source/funkin/ui/title/TitleState.hx +++ b/source/funkin/ui/title/TitleState.hx @@ -220,7 +220,7 @@ class TitleState extends MusicBeatState function playMenuMusic():Void { - var shouldFadeIn = (FlxG.sound.music == null); + var shouldFadeIn:Bool = (FlxG.sound.music == null); // Load music. Includes logic to handle BPM changes. FunkinSound.playMusic('freakyMenu', { @@ -229,7 +229,7 @@ class TitleState extends MusicBeatState restartTrack: true }); // Fade from 0.0 to 0.7 over 4 seconds - if (shouldFadeIn) FlxG.sound.music.fadeIn(4.0, 0.0, 0.7); + if (shouldFadeIn) FlxG.sound.music.fadeIn(4.0, 0.0, 1.0); } function getIntroTextShit():Array> @@ -290,18 +290,6 @@ class TitleState extends MusicBeatState // do controls.PAUSE | controls.ACCEPT instead? var pressedEnter:Bool = FlxG.keys.justPressed.ENTER; - if (FlxG.onMobile) - { - for (touch in FlxG.touches.list) - { - if (touch.justPressed) - { - FlxG.switchState(() -> new FreeplayState()); - pressedEnter = true; - } - } - } - var gamepad:FlxGamepad = FlxG.gamepads.lastActive; if (gamepad != null) diff --git a/source/funkin/ui/transition/LoadingState.hx b/source/funkin/ui/transition/LoadingState.hx index 980c264e3..af8798ae2 100644 --- a/source/funkin/ui/transition/LoadingState.hx +++ b/source/funkin/ui/transition/LoadingState.hx @@ -22,10 +22,12 @@ import openfl.filters.ShaderFilter; import openfl.utils.Assets; import flixel.util.typeLimit.NextState; -class LoadingState extends MusicBeatState +class LoadingState extends MusicBeatSubState { inline static var MIN_TIME = 1.0; + var asSubState:Bool = false; + var target:NextState; var playParams:Null; var stopMusic:Bool = false; @@ -178,7 +180,16 @@ class LoadingState extends MusicBeatState FlxG.sound.music = null; } - FlxG.switchState(target); + if (asSubState) + { + this.close(); + // We will assume the target is a valid substate. + FlxG.state.openSubState(cast target); + } + else + { + FlxG.switchState(target); + } } static function getSongPath():String @@ -190,17 +201,41 @@ class LoadingState extends MusicBeatState * Starts the transition to a new `PlayState` to start a new song. * First switches to the `LoadingState` if assets need to be loaded. * @param params The parameters for the next `PlayState`. + * @param asSubState Whether to open as a substate rather than switching to the `PlayState`. * @param shouldStopMusic Whether to stop the current music while loading. */ - public static function loadPlayState(params:PlayStateParams, shouldStopMusic = false):Void + public static function loadPlayState(params:PlayStateParams, shouldStopMusic = false, asSubState = false, ?onConstruct:PlayState->Void):Void { Paths.setCurrentLevel(PlayStatePlaylist.campaignId); - var playStateCtor:NextState = () -> new PlayState(params); + var playStateCtor:() -> PlayState = function() { + return new PlayState(params); + }; + + if (onConstruct != null) + { + playStateCtor = function() { + var result = new PlayState(params); + onConstruct(result); + return result; + }; + } #if NO_PRELOAD_ALL // Switch to loading state while we load assets (default on HTML5 target). - var loadStateCtor:NextState = () -> new LoadingState(playStateCtor, shouldStopMusic, params); - FlxG.switchState(loadStateCtor); + var loadStateCtor = function() { + var result = new LoadingState(playStateCtor, shouldStopMusic, params); + @:privateAccess + result.asSubState = asSubState; + return result; + } + if (asSubState) + { + FlxG.state.openSubState(cast loadStateCtor()); + } + else + { + FlxG.switchState(loadStateCtor); + } #else // All assets preloaded, switch directly to play state (defualt on other targets). if (shouldStopMusic && FlxG.sound.music != null) @@ -210,11 +245,40 @@ class LoadingState extends MusicBeatState } // Load and cache the song's charts. - if (params?.targetSong != null) + // Don't do this if we already provided the music and charts. + if (params?.targetSong != null && !params.overrideMusic) { params.targetSong.cacheCharts(true); } + var shouldPreloadLevelAssets:Bool = !(params?.minimalMode ?? false); + + if (shouldPreloadLevelAssets) preloadLevelAssets(); + + if (asSubState) + { + FlxG.state.openSubState(cast playStateCtor()); + } + else + { + FlxG.switchState(playStateCtor); + } + #end + } + + #if NO_PRELOAD_ALL + static function isSoundLoaded(path:String):Bool + { + return Assets.cache.hasSound(path); + } + + static function isLibraryLoaded(library:String):Bool + { + return Assets.getLibrary(library) != null; + } + #else + static function preloadLevelAssets():Void + { // TODO: This section is a hack! Redo this later when we have a proper asset caching system. FunkinSprite.preparePurgeCache(); FunkinSprite.cacheTexture(Paths.image('combo')); @@ -247,7 +311,10 @@ class LoadingState extends MusicBeatState // List all image assets in the level's library. // This is crude and I want to remove it when we have a proper asset caching system. // TODO: Get rid of this junk! - var library = openfl.utils.Assets.getLibrary(PlayStatePlaylist.campaignId); + var library = PlayStatePlaylist.campaignId != null ? openfl.utils.Assets.getLibrary(PlayStatePlaylist.campaignId) : null; + + if (library == null) return; // We don't need to do anymore precaching. + var assets = library.list(lime.utils.AssetType.IMAGE); trace('Got ${assets.length} assets: ${assets}'); @@ -278,20 +345,6 @@ class LoadingState extends MusicBeatState // FunkinSprite.cacheAllSongTextures(stage) FunkinSprite.purgeCache(); - - FlxG.switchState(playStateCtor); - #end - } - - #if NO_PRELOAD_ALL - static function isSoundLoaded(path:String):Bool - { - return Assets.cache.hasSound(path); - } - - static function isLibraryLoaded(library:String):Bool - { - return Assets.getLibrary(library) != null; } #end diff --git a/source/funkin/util/Constants.hx b/source/funkin/util/Constants.hx index 33525a7e2..e04af0097 100644 --- a/source/funkin/util/Constants.hx +++ b/source/funkin/util/Constants.hx @@ -60,6 +60,11 @@ class Constants */ // ============================== + /** + * Link to buy merch for the game. + */ + public static final URL_MERCH:String = 'https://needlejuicerecords.com/pages/friday-night-funkin'; + /** * Preloader sitelock. * Matching is done by `FlxStringUtil.getDomain`, so any URL on the domain will work. @@ -181,6 +186,12 @@ class Constants */ public static final DEFAULT_DIFFICULTY_LIST:Array = ['easy', 'normal', 'hard']; + /** + * List of all difficulties used by the base game. + * Includes Erect and Nightmare. + */ + public static final DEFAULT_DIFFICULTY_LIST_FULL:Array = ['easy', 'normal', 'hard', 'erect', 'nightmare']; + /** * Default player character for charts. */ @@ -514,4 +525,10 @@ class Constants * The vertical offset of the strumline from the top edge of the screen. */ public static final STRUMLINE_Y_OFFSET:Float = 24; + + /** + * The rate at which the camera lerps to its target. + * 0.04 = 4% of distance per frame. + */ + public static final DEFAULT_CAMERA_FOLLOW_RATE:Float = 0.04; } diff --git a/source/funkin/util/SerializerUtil.hx b/source/funkin/util/SerializerUtil.hx index c87d3f6c0..fa602cc73 100644 --- a/source/funkin/util/SerializerUtil.hx +++ b/source/funkin/util/SerializerUtil.hx @@ -63,6 +63,31 @@ class SerializerUtil } } + public static function initSerializer():Void + { + haxe.Unserializer.DEFAULT_RESOLVER = new FunkinTypeResolver(); + } + + /** + * Serialize a Haxe object using the built-in Serializer. + * @param input The object to serialize + * @return The serialized object as a string + */ + public static function fromHaxeObject(input:Dynamic):String + { + return haxe.Serializer.run(input); + } + + /** + * Convert a serialized Haxe object back into a Haxe object. + * @param input The serialized object as a string + * @return The deserialized object + */ + public static function toHaxeObject(input:String):Dynamic + { + return haxe.Unserializer.run(input); + } + /** * Customize how certain types are serialized when converting to JSON. */ @@ -90,3 +115,26 @@ class SerializerUtil return result; } } + +class FunkinTypeResolver +{ + public function new() + { + // Blank constructor. + } + + public function resolveClass(name:String):Class + { + if (name == 'Dynamic') + { + FlxG.log.warn('Found invalid class type in save data, indicates partial save corruption.'); + return null; + } + return Type.resolveClass(name); + }; + + public function resolveEnum(name:String):Enum + { + return Type.resolveEnum(name); + }; +} diff --git a/source/funkin/util/StructureUtil.hx b/source/funkin/util/StructureUtil.hx new file mode 100644 index 000000000..f94de4652 --- /dev/null +++ b/source/funkin/util/StructureUtil.hx @@ -0,0 +1,125 @@ +package funkin.util; + +import funkin.util.tools.MapTools; +import haxe.DynamicAccess; + +/** + * Utilities for working with anonymous structures. + */ +class StructureUtil +{ + /** + * Merge two structures, with the second overwriting the first. + * Performs a SHALLOW clone, where child structures are not merged. + * @param a The base structure. + * @param b The new structure. + * @return The merged structure. + */ + public static function merge(a:Dynamic, b:Dynamic):Dynamic + { + var result:DynamicAccess = Reflect.copy(a); + + for (field in Reflect.fields(b)) + { + result.set(field, Reflect.field(b, field)); + } + + return result; + } + + public static function toMap(a:Dynamic):haxe.ds.Map + { + var result:haxe.ds.Map = []; + + for (field in Reflect.fields(a)) + { + result.set(field, Reflect.field(a, field)); + } + + return result; + } + + public static function isMap(a:Dynamic):Bool + { + return Std.isOfType(a, haxe.Constraints.IMap); + } + + public static function isObject(a:Dynamic):Bool + { + switch (Type.typeof(a)) + { + case TObject: + return true; + default: + return false; + } + } + + public static function isPrimitive(a:Dynamic):Bool + { + switch (Type.typeof(a)) + { + case TInt | TFloat | TBool: + return true; + case TClass(c): + return false; + case TEnum(e): + return false; + case TObject: + return false; + case TFunction: + return false; + case TNull: + return true; + case TUnknown: + return false; + default: + return false; + } + } + + /** + * Merge two structures, with the second overwriting the first. + * Performs a DEEP clone, where child structures are also merged recursively. + * @param a The base structure. + * @param b The new structure. + * @return The merged structure. + */ + public static function deepMerge(a:Dynamic, b:Dynamic):Dynamic + { + if (a == null) return b; + if (b == null) return null; + if (isPrimitive(a) && isPrimitive(b)) return b; + if (isMap(b)) + { + if (isMap(a)) + { + return MapTools.merge(a, b); + } + else + { + return StructureUtil.toMap(a).merge(b); + } + } + if (!Reflect.isObject(a) || !Reflect.isObject(b)) return b; + + var result:DynamicAccess = Reflect.copy(a); + + for (field in Reflect.fields(b)) + { + if (Reflect.isObject(b)) + { + // Note that isObject also returns true for class instances, + // but we just assume that's not a problem here. + result.set(field, deepMerge(Reflect.field(result, field), Reflect.field(b, field))); + } + else + { + // If we're here, b[field] is a primitive. + result.set(field, Reflect.field(b, field)); + } + } + + return result; + } +} diff --git a/source/funkin/util/tools/MapTools.hx b/source/funkin/util/tools/MapTools.hx index 1399fb791..b98cb0adf 100644 --- a/source/funkin/util/tools/MapTools.hx +++ b/source/funkin/util/tools/MapTools.hx @@ -33,6 +33,24 @@ class MapTools return map.copy(); } + /** + * Create a new map which is a combination of the two given maps. + * @param a The base map. + * @param b The other map. The values from this take precedence. + * @return The combined map. + */ + public static function merge(a:Map, b:Map):Map + { + var result = a.copy(); + + for (pair in b.keyValueIterator()) + { + result.set(pair.key, pair.value); + } + + return result; + } + /** * Create a new array with clones of all elements of the given array, to prevent modifying the original. */