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readd FlxAtlasSprite from char unlock branch
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@ -95,7 +95,7 @@ class FlxAtlasSprite extends FlxAnimate
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*/
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public function hasAnimation(id:String):Bool
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{
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return getLabelIndex(id) != -1 || anim.symbolDictionary.exists(id) || anim.getByName(id) != null;
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return getLabelIndex(id) != -1 || anim.symbolDictionary.exists(id);
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}
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/**
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@ -155,20 +155,24 @@ class FlxAtlasSprite extends FlxAnimate
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if (!anim.isPlaying)
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{
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// Resume animation if it's paused.
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anim.play('', restart, false, startFrame);
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anim.resume();
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}
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return;
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}
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else
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else if (!hasAnimation(id))
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{
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// Skip if the animation doesn't exist
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if (!hasAnimation(id))
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{
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trace('Animation ' + id + ' not found');
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return;
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}
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trace('Animation ' + id + ' not found');
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return;
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}
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this.currentAnimation = id;
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anim.onComplete.removeAll();
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anim.onComplete.add(function() {
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_onAnimationComplete();
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});
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looping = loop;
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// Prevent other animations from playing if `ignoreOther` is true.
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@ -177,20 +181,18 @@ class FlxAtlasSprite extends FlxAnimate
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// Move to the first frame of the animation.
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// goToFrameLabel(id);
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trace('Playing animation $id');
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if (this.anim.symbolDictionary.exists(id) || (this.anim.getByName(id) != null))
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{
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this.anim.play(id, true, false, startFrame);
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fr = null;
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}
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// Only call goToFrameLabel if there is a frame label with that name. This prevents annoying warnings!
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if (getLabelIndex(id) != -1)
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if (getFrameLabelNames().indexOf(id) != -1)
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{
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goToFrameLabel(id);
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fr = anim.getFrameLabel(id);
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anim.curFrame += startFrame;
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}
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else
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{
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this.anim.play(id, restart, false, startFrame);
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fr = null;
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}
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this.currentAnimation = id;
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}
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override public function update(elapsed:Float)
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@ -288,12 +290,13 @@ class FlxAtlasSprite extends FlxAnimate
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{
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anim.pause();
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_onAnimationComplete();
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if (looping)
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{
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anim.curFrame = (fr != null) ? fr.index : 0;
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anim.resume();
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}
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else
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else if (fr != null)
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{
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anim.curFrame--;
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}
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@ -116,24 +116,17 @@ class IntroSubState extends MusicBeatSubState
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*/
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function onAttractEnd():Void
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{
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#if html5
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if (vid != null)
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{
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remove(vid);
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}
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#end
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#if hxCodec
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if (vid != null)
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{
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vid.stop();
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remove(vid);
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}
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#end
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#if (html5 || hxCodec)
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vid.destroy();
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vid = null;
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if (vid != null)
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{
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#if hxCodec
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vid.stop();
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#end
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remove(vid);
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vid.destroy();
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vid = null;
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}
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#end
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close();
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