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readd FlxAtlasSprite from char unlock branch

This commit is contained in:
CheemsAndFriends 2024-09-11 20:47:45 +02:00
parent c81f041695
commit bea23c37a8
2 changed files with 30 additions and 34 deletions

View file

@ -95,7 +95,7 @@ class FlxAtlasSprite extends FlxAnimate
*/
public function hasAnimation(id:String):Bool
{
return getLabelIndex(id) != -1 || anim.symbolDictionary.exists(id) || anim.getByName(id) != null;
return getLabelIndex(id) != -1 || anim.symbolDictionary.exists(id);
}
/**
@ -155,20 +155,24 @@ class FlxAtlasSprite extends FlxAnimate
if (!anim.isPlaying)
{
// Resume animation if it's paused.
anim.play('', restart, false, startFrame);
anim.resume();
}
return;
}
else
else if (!hasAnimation(id))
{
// Skip if the animation doesn't exist
if (!hasAnimation(id))
{
trace('Animation ' + id + ' not found');
return;
}
trace('Animation ' + id + ' not found');
return;
}
this.currentAnimation = id;
anim.onComplete.removeAll();
anim.onComplete.add(function() {
_onAnimationComplete();
});
looping = loop;
// Prevent other animations from playing if `ignoreOther` is true.
@ -177,20 +181,18 @@ class FlxAtlasSprite extends FlxAnimate
// Move to the first frame of the animation.
// goToFrameLabel(id);
trace('Playing animation $id');
if (this.anim.symbolDictionary.exists(id) || (this.anim.getByName(id) != null))
{
this.anim.play(id, true, false, startFrame);
fr = null;
}
// Only call goToFrameLabel if there is a frame label with that name. This prevents annoying warnings!
if (getLabelIndex(id) != -1)
if (getFrameLabelNames().indexOf(id) != -1)
{
goToFrameLabel(id);
fr = anim.getFrameLabel(id);
anim.curFrame += startFrame;
}
else
{
this.anim.play(id, restart, false, startFrame);
fr = null;
}
this.currentAnimation = id;
}
override public function update(elapsed:Float)
@ -288,12 +290,13 @@ class FlxAtlasSprite extends FlxAnimate
{
anim.pause();
_onAnimationComplete();
if (looping)
{
anim.curFrame = (fr != null) ? fr.index : 0;
anim.resume();
}
else
else if (fr != null)
{
anim.curFrame--;
}

View file

@ -116,24 +116,17 @@ class IntroSubState extends MusicBeatSubState
*/
function onAttractEnd():Void
{
#if html5
if (vid != null)
{
remove(vid);
}
#end
#if hxCodec
if (vid != null)
{
vid.stop();
remove(vid);
}
#end
#if (html5 || hxCodec)
vid.destroy();
vid = null;
if (vid != null)
{
#if hxCodec
vid.stop();
#end
remove(vid);
vid.destroy();
vid = null;
}
#end
close();