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Tinkering with atlassprite
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@ -169,19 +169,6 @@ class FlxAtlasSprite extends FlxAnimate
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}
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}
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anim.onComplete.removeAll();
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anim.onComplete.add(function() {
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if (loop)
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{
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this.anim.play(id, restart, false, startFrame);
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this.currentAnimation = id;
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}
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else
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{
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onAnimationComplete.dispatch(id);
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}
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});
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looping = loop;
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// Prevent other animations from playing if `ignoreOther` is true.
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@ -191,7 +178,7 @@ class FlxAtlasSprite extends FlxAnimate
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// goToFrameLabel(id);
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trace('Playing animation $id');
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// Only call goToFrameLabel if there is a frame label with that name. This prevents annoying warnings!
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if (getFrameLabelNames().indexOf(id) != -1)
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if (getLabelIndex(id) != -1)
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{
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goToFrameLabel(id);
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fr = anim.getFrameLabel(id);
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