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cleaning up code
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@ -23,26 +23,6 @@ import funkin.util.assets.FlxAnimationUtil;
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typedef StagePropGroup = FlxTypedSpriteGroup<StageProp>;
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typedef FrameBufferSprite =
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{
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/**
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* The name of the target frame buffer.
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*/
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var name:String;
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/**
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* The sprite to be rendered.
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*/
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var sprite:FlxSprite;
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/**
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* The RGB color of the sprite. The alpha component will be ignored.
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* If this is `null`, the sprite keeps its original color.
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*/
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@:optional
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var color:Null<FlxColor>;
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}
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/**
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* A Stage is a group of objects rendered in the PlayState.
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*
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@ -59,8 +39,6 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
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var frameBufferMan:FrameBufferManager;
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public final frameBufferSprites:Array<FrameBufferSprite> = [];
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/**
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* The texture that has the mask information. Used for shader effects.
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*/
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