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cleaning up code

This commit is contained in:
shr 2023-09-17 20:58:15 +09:00 committed by Cameron Taylor
parent 26818e6d99
commit ace89a44a5

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@ -23,26 +23,6 @@ import funkin.util.assets.FlxAnimationUtil;
typedef StagePropGroup = FlxTypedSpriteGroup<StageProp>;
typedef FrameBufferSprite =
{
/**
* The name of the target frame buffer.
*/
var name:String;
/**
* The sprite to be rendered.
*/
var sprite:FlxSprite;
/**
* The RGB color of the sprite. The alpha component will be ignored.
* If this is `null`, the sprite keeps its original color.
*/
@:optional
var color:Null<FlxColor>;
}
/**
* A Stage is a group of objects rendered in the PlayState.
*
@ -59,8 +39,6 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
var frameBufferMan:FrameBufferManager;
public final frameBufferSprites:Array<FrameBufferSprite> = [];
/**
* The texture that has the mask information. Used for shader effects.
*/