From ace89a44a5cc4f4b52187cdb8ff502264bbe7be2 Mon Sep 17 00:00:00 2001 From: shr Date: Sun, 17 Sep 2023 20:58:15 +0900 Subject: [PATCH] cleaning up code --- source/funkin/play/stage/Stage.hx | 22 ---------------------- 1 file changed, 22 deletions(-) diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index 2f9efa42f..ada8c898d 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -23,26 +23,6 @@ import funkin.util.assets.FlxAnimationUtil; typedef StagePropGroup = FlxTypedSpriteGroup; -typedef FrameBufferSprite = -{ - /** - * The name of the target frame buffer. - */ - var name:String; - - /** - * The sprite to be rendered. - */ - var sprite:FlxSprite; - - /** - * The RGB color of the sprite. The alpha component will be ignored. - * If this is `null`, the sprite keeps its original color. - */ - @:optional - var color:Null; -} - /** * A Stage is a group of objects rendered in the PlayState. * @@ -59,8 +39,6 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass var frameBufferMan:FrameBufferManager; - public final frameBufferSprites:Array = []; - /** * The texture that has the mask information. Used for shader effects. */