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anim swapping easier

This commit is contained in:
Cameron Taylor 2021-06-04 02:43:05 -04:00
parent 52b0f17ac7
commit accbae3c80

View file

@ -182,6 +182,7 @@ class DebugBoundingState extends FlxState
spriteSheetView.visible = true;
case OFFSETSHIT:
spriteSheetView.visible = false;
offsetControls();
}
/* if (charInput.hasFocus && FlxG.keys.justPressed.ENTER)
@ -200,6 +201,22 @@ class DebugBoundingState extends FlxState
super.update(elapsed);
}
function offsetControls():Void
{
if (FlxG.keys.justPressed.RBRACKET)
{
if (Std.parseInt(animDropDownMenu.selectedId) + 1 < animDropDownMenu.length)
animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) + 1);
animDropDownMenu.callback(animDropDownMenu.selectedId);
}
if (FlxG.keys.justPressed.LBRACKET)
{
if (Std.parseInt(animDropDownMenu.selectedId) - 1 >= 0)
animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) - 1);
animDropDownMenu.callback(animDropDownMenu.selectedId);
}
}
var swagChar:Character;
function loadAnimShit(char:String)