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https://github.com/ninjamuffin99/Funkin.git
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prototype character mover thing lol
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@ -134,6 +134,16 @@ class CoolUtil
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FlxG.camera.setFilters([new ShaderFilter(screenWipeShit)]);
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}
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/**
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* Just saves the json with some default values hehe
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* @param json
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* @return String
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*/
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public static inline function jsonStringify(data:Dynamic):String
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{
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return Json.stringify(data, null, "\t");
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}
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/**
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* Hashlink json encoding fix for some wacky bullshit
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* https://github.com/HaxeFoundation/haxe/issues/6930#issuecomment-384570392
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@ -3,6 +3,9 @@ package funkin.ui.stageBuildShit;
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import flixel.math.FlxPoint;
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import flixel.ui.FlxButton;
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import funkin.play.PlayState;
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import funkin.play.stage.StageData;
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import haxe.Json;
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import openfl.Assets;
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class StageOffsetSubstate extends MusicBeatSubstate
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{
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@ -15,6 +18,28 @@ class StageOffsetSubstate extends MusicBeatSubstate
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var btn:FlxButton = new FlxButton(10, 10, "SAVE COMPILE", function()
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{
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var stageLol:StageData = StageDataParser.parseStageData(PlayState.instance.currentStageId);
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var bfPos = PlayState.instance.currentStage.getBoyfriend().feetPosition;
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stageLol.characters.bf.position[0] = Std.int(bfPos.x);
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stageLol.characters.bf.position[1] = Std.int(bfPos.y);
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var dadPos = PlayState.instance.currentStage.getDad().feetPosition;
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stageLol.characters.dad.position[0] = Std.int(dadPos.x);
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stageLol.characters.dad.position[1] = Std.int(dadPos.y);
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var outputJson = CoolUtil.jsonStringify(stageLol);
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#if sys
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// save "local" to the current export.
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sys.io.File.saveContent('./assets/data/stages/' + PlayState.instance.currentStageId + '.json', outputJson);
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// save to the dev version
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sys.io.File.saveContent('../../../../assets/preload/data/stages/' + PlayState.instance.currentStageId + '.json', outputJson);
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#end
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// trace(dipshitJson);
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// put character position data to a file of some sort
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});
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btn.scrollFactor.set();
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