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Added cornerPosition and feetPosition properties for easy reference
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@ -2,11 +2,8 @@ package funkin.play.character;
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import flixel.math.FlxPoint;
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import funkin.Note.NoteDir;
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import funkin.modding.events.ScriptEvent.NoteScriptEvent;
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import funkin.modding.events.ScriptEvent.UpdateScriptEvent;
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import funkin.modding.events.ScriptEvent;
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import funkin.play.character.CharacterData.CharacterDataParser;
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import funkin.play.character.CharacterData.CharacterDataParser;
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import funkin.play.stage.Bopper;
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using StringTools;
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@ -41,8 +38,8 @@ class BaseCharacter extends Bopper
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final singTimeCrochet:Float;
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/**
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* Character position in stage file is at the bottom center of the character.
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* Position from stage file - character origin is at the top left corner of the character.
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* The offset between the corner of the sprite and the origin of the sprite (at the character's feet).
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* cornerPosition = stageData - characterOrigin
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*/
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public var characterOrigin(get, null):FlxPoint;
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@ -53,6 +50,27 @@ class BaseCharacter extends Bopper
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return new FlxPoint(xPos, yPos);
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}
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/**
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* The absolute position of the top-left of the character.
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* @return
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*/
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public var cornerPosition(get, null):FlxPoint;
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function get_cornerPosition():FlxPoint
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{
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return new FlxPoint(x, y);
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}
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/**
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* The absolute position of the character's feet, at the bottom-center of the sprite.
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*/
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public var feetPosition(get, null):FlxPoint;
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function get_feetPosition():FlxPoint
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{
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return new FlxPoint(x + characterOrigin.x, y + characterOrigin.y);
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}
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/**
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* Returns the point the camera should focus on.
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* Should be approximately centered on the character, and should not move based on the current animation.
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