mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-15 11:22:55 +00:00
readd IntroSubState from char unlock
This commit is contained in:
parent
bea23c37a8
commit
9f5c154b1d
|
@ -8,22 +8,24 @@ import hxcodec.flixel.FlxVideoSprite;
|
|||
#end
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import funkin.audio.FunkinSound;
|
||||
import funkin.save.Save;
|
||||
|
||||
/**
|
||||
* After about 2 minutes of inactivity on the title screen,
|
||||
* the game will enter the Attract state, as a reference to physical arcade machines.
|
||||
*
|
||||
* In the current version, this just plays the ~~Kickstarter trailer~~ Erect teaser, but this can be changed to
|
||||
* gameplay footage, a generic game trailer, or something more elaborate.
|
||||
* When you first enter the character select state, it will play an introductory video opening up the lights
|
||||
*/
|
||||
class IntroSubState extends MusicBeatSubState
|
||||
{
|
||||
static final ATTRACT_VIDEO_PATH:String = Paths.stripLibrary(Paths.videos('introSelect'));
|
||||
static final LIGHTS_VIDEO_PATH:String = Paths.stripLibrary(Paths.videos('introSelect'));
|
||||
|
||||
var introSound:FunkinSound = null;
|
||||
|
||||
public override function create():Void
|
||||
{
|
||||
if (Save.instance.oldChar)
|
||||
{
|
||||
onLightsEnd();
|
||||
return;
|
||||
}
|
||||
// Pause existing music.
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
|
@ -32,15 +34,20 @@ class IntroSubState extends MusicBeatSubState
|
|||
}
|
||||
|
||||
#if html5
|
||||
trace('Playing web video ${ATTRACT_VIDEO_PATH}');
|
||||
playVideoHTML5(ATTRACT_VIDEO_PATH);
|
||||
trace('Playing web video ${LIGHTS_VIDEO_PATH}');
|
||||
playVideoHTML5(LIGHTS_VIDEO_PATH);
|
||||
#end
|
||||
|
||||
#if hxCodec
|
||||
trace('Playing native video ${ATTRACT_VIDEO_PATH}');
|
||||
playVideoNative(ATTRACT_VIDEO_PATH);
|
||||
trace('Playing native video ${LIGHTS_VIDEO_PATH}');
|
||||
playVideoNative(LIGHTS_VIDEO_PATH);
|
||||
#end
|
||||
|
||||
// Im TOO lazy to even care, so uh, yep
|
||||
FlxG.camera.zoom = 0.66666666666666666666666666666667;
|
||||
vid.x = -(FlxG.width - (FlxG.width * FlxG.camera.zoom));
|
||||
vid.y = -((FlxG.height - (FlxG.height * FlxG.camera.zoom)) * 0.75);
|
||||
|
||||
introSound = new FunkinSound();
|
||||
introSound.loadEmbedded(Paths.sound('CS_Lights'));
|
||||
introSound.pitch = 1;
|
||||
|
@ -64,7 +71,7 @@ class IntroSubState extends MusicBeatSubState
|
|||
{
|
||||
vid.zIndex = 0;
|
||||
|
||||
vid.finishCallback = onAttractEnd;
|
||||
vid.finishCallback = onLightsEnd;
|
||||
|
||||
add(vid);
|
||||
}
|
||||
|
@ -88,7 +95,7 @@ class IntroSubState extends MusicBeatSubState
|
|||
if (vid != null)
|
||||
{
|
||||
vid.zIndex = 0;
|
||||
vid.bitmap.onEndReached.add(onAttractEnd);
|
||||
vid.bitmap.onEndReached.add(onLightsEnd);
|
||||
|
||||
add(vid);
|
||||
vid.play(filePath, false);
|
||||
|
@ -104,30 +111,33 @@ class IntroSubState extends MusicBeatSubState
|
|||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (controls.ACCEPT)
|
||||
{
|
||||
onAttractEnd();
|
||||
}
|
||||
// if (!introSound.paused)
|
||||
// {
|
||||
// #if html5
|
||||
// @:privateAccess
|
||||
// vid.netStream.seek(introSound.time);
|
||||
// #elseif hxCodec
|
||||
// vid.bitmap.time = Std.int(introSound.time);
|
||||
// #end
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
* When the attraction state ends (after the video ends or the user presses any button),
|
||||
* switch immediately to the title screen.
|
||||
* When the lights video finishes, it will close the substate
|
||||
*/
|
||||
function onAttractEnd():Void
|
||||
function onLightsEnd():Void
|
||||
{
|
||||
#if (html5 || hxCodec)
|
||||
if (vid != null)
|
||||
{
|
||||
#if hxCodec
|
||||
vid.stop();
|
||||
#end
|
||||
remove(vid);
|
||||
|
||||
vid.destroy();
|
||||
vid = null;
|
||||
}
|
||||
#end
|
||||
|
||||
FlxG.camera.zoom = 1;
|
||||
|
||||
close();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue