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https://github.com/ninjamuffin99/Funkin.git
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difficulty UI
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parent
047b9af8ec
commit
9ea6981f22
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@ -94,5 +94,5 @@
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<icon path="art/icon.png"/>
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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<haxedef name="SKIP_TO_PLAYSTATE" if="debug" />
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</project>
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@ -38,6 +38,7 @@ class PlayState extends MusicBeatState
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public static var SONG:SwagSong;
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public static var isStoryMode:Bool = false;
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public static var storyPlaylist:Array<String> = [];
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public static var storyDifficulty:Int = 1;
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var halloweenLevel:Bool = false;
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@ -257,7 +258,9 @@ class PlayState extends MusicBeatState
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// healthBar.visible = healthHeads.visible = healthBarBG.visible = false;
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if (isStoryMode)
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{
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add(doof);
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// TEMP for now, later get rid of startCountdown()
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// add(doof);
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startCountdown();
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}
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else
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startCountdown();
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@ -814,7 +817,15 @@ class PlayState extends MusicBeatState
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}
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else
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{
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase());
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var difficulty:String = "";
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if (storyDifficulty == 0)
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difficulty = '-easy';
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if (storyDifficulty == 2)
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difficulty == '-hard';
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
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FlxG.switchState(new PlayState());
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}
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}
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@ -47,9 +47,9 @@ class Song
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}
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}
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public static function loadFromJson(jsonInput:String):SwagSong
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public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
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{
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var rawJson = Assets.getText('assets/data/' + jsonInput.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
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var rawJson = Assets.getText('assets/data/' + folder.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
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while (!rawJson.endsWith("}"))
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{
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@ -6,7 +6,9 @@ import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup;
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import flixel.text.FlxText;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxTimer;
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import lime.net.curl.CURLCode;
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using StringTools;
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@ -15,6 +17,7 @@ class StoryMenuState extends MusicBeatState
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var scoreText:FlxText;
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var weekData:Array<Dynamic> = [['Tutorial', 'Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South', 'Monster']];
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var curDifficulty:Int = 1;
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public static var weekUnlocked:Array<Bool> = [true, false];
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@ -29,6 +32,9 @@ class StoryMenuState extends MusicBeatState
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var grpLocks:FlxTypedGroup<FlxSprite>;
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var difficultySelectors:FlxGroup;
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var sprDifficulty:FlxSprite;
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var leftArrow:FlxSprite;
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var rightArrow:FlxSprite;
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override function create()
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{
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@ -107,23 +113,27 @@ class StoryMenuState extends MusicBeatState
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difficultySelectors = new FlxGroup();
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add(difficultySelectors);
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var leftArrow:FlxSprite = new FlxSprite(grpWeekText.members[0].x + 400, grpWeekText.members[0].y + 10);
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leftArrow = new FlxSprite(grpWeekText.members[0].x + 370, grpWeekText.members[0].y + 10);
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leftArrow.frames = ui_tex;
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leftArrow.animation.addByPrefix('idle', "arrow left");
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leftArrow.animation.addByPrefix('press', "arrow push left");
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leftArrow.animation.play('idle');
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difficultySelectors.add(leftArrow);
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var sprDifficulty:FlxSprite = new FlxSprite(leftArrow.x + 70, leftArrow.y);
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sprDifficulty = new FlxSprite(leftArrow.x + 130, leftArrow.y);
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sprDifficulty.frames = ui_tex;
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sprDifficulty.animation.addByPrefix('easy', 'EASY');
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sprDifficulty.animation.addByPrefix('normal', 'NORMAL');
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sprDifficulty.animation.addByPrefix('hard', 'HARD');
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sprDifficulty.animation.play('easy');
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changeDifficulty();
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difficultySelectors.add(sprDifficulty);
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var rightArrow:FlxSprite = new FlxSprite(sprDifficulty.x + sprDifficulty.width + 20, sprDifficulty.y);
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rightArrow = new FlxSprite(sprDifficulty.x + sprDifficulty.width + 50, leftArrow.y);
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rightArrow.frames = ui_tex;
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rightArrow.animation.addByPrefix('idle', 'arrow right');
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rightArrow.animation.addByPrefix('press', "arrow push right", 24, false);
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rightArrow.animation.play('idle');
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difficultySelectors.add(rightArrow);
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@ -169,6 +179,21 @@ class StoryMenuState extends MusicBeatState
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{
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changeWeek(1);
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}
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if (controls.RIGHT)
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rightArrow.animation.play('press')
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else
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rightArrow.animation.play('idle');
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if (controls.LEFT)
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leftArrow.animation.play('press');
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else
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leftArrow.animation.play('idle');
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if (controls.RIGHT_P)
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changeDifficulty(1);
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if (controls.LEFT_P)
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changeDifficulty(-1);
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}
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if (controls.ACCEPT)
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@ -202,7 +227,20 @@ class StoryMenuState extends MusicBeatState
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PlayState.storyPlaylist = weekData[curWeek];
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PlayState.isStoryMode = true;
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selectedWeek = true;
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase());
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var diffic = "";
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switch (curDifficulty)
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{
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case 0:
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diffic = '-easy';
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case 2:
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diffic = '-hard';
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}
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PlayState.storyDifficulty = curDifficulty;
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase());
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new FlxTimer().start(1, function(tmr:FlxTimer)
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{
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FlxG.sound.music.stop();
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@ -211,6 +249,36 @@ class StoryMenuState extends MusicBeatState
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}
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}
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function changeDifficulty(change:Int = 0):Void
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{
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curDifficulty += change;
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if (curDifficulty < 0)
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curDifficulty = 2;
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if (curDifficulty > 2)
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curDifficulty = 0;
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sprDifficulty.offset.x = 0;
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switch (curDifficulty)
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{
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case 0:
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sprDifficulty.animation.play('easy');
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sprDifficulty.offset.x = 20;
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case 1:
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sprDifficulty.animation.play('normal');
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sprDifficulty.offset.x = 70;
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case 2:
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sprDifficulty.animation.play('hard');
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sprDifficulty.offset.x = 20;
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}
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sprDifficulty.alpha = 0;
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sprDifficulty.y -= 15;
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FlxTween.tween(sprDifficulty, {y: sprDifficulty.y + 15, alpha: 1}, 0.07);
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}
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function changeWeek(change:Int = 0):Void
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{
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curWeek += change;
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@ -54,7 +54,7 @@ class TitleState extends MusicBeatState
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super.create();
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#if SKIP_TO_PLAYSTATE
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FlxG.switchState(new PlayState());
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FlxG.switchState(new StoryMenuState());
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#else
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startIntro();
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#end
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