1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-12-26 15:07:14 +00:00

difficulty UI

This commit is contained in:
Cameron Taylor 2020-10-31 16:53:26 -07:00
parent 047b9af8ec
commit 9ea6981f22
5 changed files with 89 additions and 10 deletions

View file

@ -94,5 +94,5 @@
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png"/>
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
<haxedef name="SKIP_TO_PLAYSTATE" if="debug" />
</project>

View file

@ -38,6 +38,7 @@ class PlayState extends MusicBeatState
public static var SONG:SwagSong;
public static var isStoryMode:Bool = false;
public static var storyPlaylist:Array<String> = [];
public static var storyDifficulty:Int = 1;
var halloweenLevel:Bool = false;
@ -257,7 +258,9 @@ class PlayState extends MusicBeatState
// healthBar.visible = healthHeads.visible = healthBarBG.visible = false;
if (isStoryMode)
{
add(doof);
// TEMP for now, later get rid of startCountdown()
// add(doof);
startCountdown();
}
else
startCountdown();
@ -814,7 +817,15 @@ class PlayState extends MusicBeatState
}
else
{
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase());
var difficulty:String = "";
if (storyDifficulty == 0)
difficulty = '-easy';
if (storyDifficulty == 2)
difficulty == '-hard';
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
FlxG.switchState(new PlayState());
}
}

View file

@ -47,9 +47,9 @@ class Song
}
}
public static function loadFromJson(jsonInput:String):SwagSong
public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
{
var rawJson = Assets.getText('assets/data/' + jsonInput.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
var rawJson = Assets.getText('assets/data/' + folder.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
while (!rawJson.endsWith("}"))
{

View file

@ -6,7 +6,9 @@ import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxGroup;
import flixel.text.FlxText;
import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;
import lime.net.curl.CURLCode;
using StringTools;
@ -15,6 +17,7 @@ class StoryMenuState extends MusicBeatState
var scoreText:FlxText;
var weekData:Array<Dynamic> = [['Tutorial', 'Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South', 'Monster']];
var curDifficulty:Int = 1;
public static var weekUnlocked:Array<Bool> = [true, false];
@ -29,6 +32,9 @@ class StoryMenuState extends MusicBeatState
var grpLocks:FlxTypedGroup<FlxSprite>;
var difficultySelectors:FlxGroup;
var sprDifficulty:FlxSprite;
var leftArrow:FlxSprite;
var rightArrow:FlxSprite;
override function create()
{
@ -107,23 +113,27 @@ class StoryMenuState extends MusicBeatState
difficultySelectors = new FlxGroup();
add(difficultySelectors);
var leftArrow:FlxSprite = new FlxSprite(grpWeekText.members[0].x + 400, grpWeekText.members[0].y + 10);
leftArrow = new FlxSprite(grpWeekText.members[0].x + 370, grpWeekText.members[0].y + 10);
leftArrow.frames = ui_tex;
leftArrow.animation.addByPrefix('idle', "arrow left");
leftArrow.animation.addByPrefix('press', "arrow push left");
leftArrow.animation.play('idle');
difficultySelectors.add(leftArrow);
var sprDifficulty:FlxSprite = new FlxSprite(leftArrow.x + 70, leftArrow.y);
sprDifficulty = new FlxSprite(leftArrow.x + 130, leftArrow.y);
sprDifficulty.frames = ui_tex;
sprDifficulty.animation.addByPrefix('easy', 'EASY');
sprDifficulty.animation.addByPrefix('normal', 'NORMAL');
sprDifficulty.animation.addByPrefix('hard', 'HARD');
sprDifficulty.animation.play('easy');
changeDifficulty();
difficultySelectors.add(sprDifficulty);
var rightArrow:FlxSprite = new FlxSprite(sprDifficulty.x + sprDifficulty.width + 20, sprDifficulty.y);
rightArrow = new FlxSprite(sprDifficulty.x + sprDifficulty.width + 50, leftArrow.y);
rightArrow.frames = ui_tex;
rightArrow.animation.addByPrefix('idle', 'arrow right');
rightArrow.animation.addByPrefix('press', "arrow push right", 24, false);
rightArrow.animation.play('idle');
difficultySelectors.add(rightArrow);
@ -169,6 +179,21 @@ class StoryMenuState extends MusicBeatState
{
changeWeek(1);
}
if (controls.RIGHT)
rightArrow.animation.play('press')
else
rightArrow.animation.play('idle');
if (controls.LEFT)
leftArrow.animation.play('press');
else
leftArrow.animation.play('idle');
if (controls.RIGHT_P)
changeDifficulty(1);
if (controls.LEFT_P)
changeDifficulty(-1);
}
if (controls.ACCEPT)
@ -202,7 +227,20 @@ class StoryMenuState extends MusicBeatState
PlayState.storyPlaylist = weekData[curWeek];
PlayState.isStoryMode = true;
selectedWeek = true;
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase());
var diffic = "";
switch (curDifficulty)
{
case 0:
diffic = '-easy';
case 2:
diffic = '-hard';
}
PlayState.storyDifficulty = curDifficulty;
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase());
new FlxTimer().start(1, function(tmr:FlxTimer)
{
FlxG.sound.music.stop();
@ -211,6 +249,36 @@ class StoryMenuState extends MusicBeatState
}
}
function changeDifficulty(change:Int = 0):Void
{
curDifficulty += change;
if (curDifficulty < 0)
curDifficulty = 2;
if (curDifficulty > 2)
curDifficulty = 0;
sprDifficulty.offset.x = 0;
switch (curDifficulty)
{
case 0:
sprDifficulty.animation.play('easy');
sprDifficulty.offset.x = 20;
case 1:
sprDifficulty.animation.play('normal');
sprDifficulty.offset.x = 70;
case 2:
sprDifficulty.animation.play('hard');
sprDifficulty.offset.x = 20;
}
sprDifficulty.alpha = 0;
sprDifficulty.y -= 15;
FlxTween.tween(sprDifficulty, {y: sprDifficulty.y + 15, alpha: 1}, 0.07);
}
function changeWeek(change:Int = 0):Void
{
curWeek += change;

View file

@ -54,7 +54,7 @@ class TitleState extends MusicBeatState
super.create();
#if SKIP_TO_PLAYSTATE
FlxG.switchState(new PlayState());
FlxG.switchState(new StoryMenuState());
#else
startIntro();
#end