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difficulty shit in progress
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assets/data/dadbattle/dadbattle-easy.json
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assets/data/dadbattle/dadbattle-easy.json
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assets/data/dadbattle/dadbattle-hard.json
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assets/data/dadbattle/dadbattle-hard.json
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assets/data/fresh/fresh-easy.json
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assets/data/fresh/fresh-easy.json
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assets/data/fresh/fresh-hard.json
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assets/data/fresh/fresh-hard.json
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@ -781,7 +781,7 @@ class PlayState extends MusicBeatState
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{
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if (daNote.tooLate)
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{
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health -= 0.03;
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health -= 0.04;
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vocals.volume = 0;
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}
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@ -1084,7 +1084,7 @@ class PlayState extends MusicBeatState
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{
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if (!boyfriend.stunned)
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{
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health -= 0.055;
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health -= 0.06;
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if (combo > 5)
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{
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gf.playAnim('sad');
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@ -1180,9 +1180,9 @@ class PlayState extends MusicBeatState
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}
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if (note.noteData >= 0)
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health += 0.03;
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health += 0.023;
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else
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health += 0.007;
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health += 0.004;
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switch (note.noteData)
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{
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@ -125,6 +125,7 @@ class TitleState extends MusicBeatState
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ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));
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ngSpr.updateHitbox();
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ngSpr.screenCenter(X);
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ngSpr.antialiasing = true;
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FlxTween.tween(credTextShit, {y: credTextShit.y + 20}, 2.9, {ease: FlxEase.quadInOut, type: PINGPONG});
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