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spirit layering fix

This commit is contained in:
Cameron Taylor 2022-03-09 14:06:10 -05:00
parent fe109f878f
commit 9dcffaa3fa

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@ -5,7 +5,6 @@ import flixel.FlxObject;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.FlxState; import flixel.FlxState;
import flixel.FlxSubState; import flixel.FlxSubState;
import flixel.addons.effects.FlxTrail;
import flixel.addons.transition.FlxTransitionableState; import flixel.addons.transition.FlxTransitionableState;
import flixel.group.FlxGroup; import flixel.group.FlxGroup;
import flixel.math.FlxMath; import flixel.math.FlxMath;
@ -472,11 +471,6 @@ class PlayState extends MusicBeatState
// REPOSITIONING PER STAGE // REPOSITIONING PER STAGE
switch (curStageId) switch (curStageId)
{ {
case 'schoolEvil':
var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
// Go behind Spirit.
evilTrail.zIndex = 190;
add(evilTrail);
case "tank": case "tank":
gf.y += 10; gf.y += 10;
gf.x -= 30; gf.x -= 30;