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spirit layering fix
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@ -5,7 +5,6 @@ import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.FlxSubState;
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import flixel.addons.effects.FlxTrail;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup;
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import flixel.math.FlxMath;
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@ -472,11 +471,6 @@ class PlayState extends MusicBeatState
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// REPOSITIONING PER STAGE
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switch (curStageId)
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{
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case 'schoolEvil':
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var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
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// Go behind Spirit.
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evilTrail.zIndex = 190;
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add(evilTrail);
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case "tank":
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gf.y += 10;
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gf.x -= 30;
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