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Remove unnecessary scrollMenu sounds + adjust volume

This commit is contained in:
gamerbross 2024-06-10 18:04:18 +02:00 committed by Cameron Taylor
parent 4691e3d249
commit 8f44d9606d
4 changed files with 8 additions and 6 deletions

View file

@ -449,13 +449,14 @@ class PauseSubState extends MusicBeatSubState
*/
function changeSelection(change:Int = 0):Void
{
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
var prevEntry:Int = currentEntry;
currentEntry += change;
if (currentEntry < 0) currentEntry = currentMenuEntries.length - 1;
if (currentEntry >= currentMenuEntries.length) currentEntry = 0;
if (currentEntry != prevEntry) FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
for (entryIndex in 0...currentMenuEntries.length)
{
var isCurrent:Bool = entryIndex == currentEntry;

View file

@ -94,7 +94,7 @@ class MenuTypedList<T:MenuListItem> extends FlxTypedGroup<T>
if (newIndex != selectedIndex)
{
FunkinSound.playOnce(Paths.sound('scrollMenu'));
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
selectItem(newIndex);
}

View file

@ -1833,12 +1833,12 @@ class FreeplayState extends MusicBeatSubState
function changeSelection(change:Int = 0):Void
{
if (!prepForNewRank) FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
var prevSelected:Int = curSelected;
curSelected += change;
if (!prepForNewRank && curSelected != prevSelected) FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
if (curSelected < 0) curSelected = grpCapsules.countLiving() - 1;
if (curSelected >= grpCapsules.countLiving()) curSelected = 0;

View file

@ -387,6 +387,7 @@ class StoryMenuState extends MusicBeatState
function changeLevel(change:Int = 0):Void
{
var currentIndex:Int = levelList.indexOf(currentLevelId);
var prevIndex:Int = currentIndex;
currentIndex += change;
@ -417,7 +418,7 @@ class StoryMenuState extends MusicBeatState
}
}
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
if (currentIndex != prevIndex) FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
updateText();
updateBackground(previousLevelId);