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https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-26 15:07:14 +00:00
cute animations in progress teehee
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@ -125,6 +125,23 @@ class Character extends FlxSprite
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{
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offset.set(daOffset[0], daOffset[1]);
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}
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if (curCharacter == 'gf')
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{
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if (AnimName == 'singLEFT')
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{
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danced = true;
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}
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else if (AnimName == 'singRIGHT')
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{
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danced = false;
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}
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if (AnimName == 'singUP' || AnimName == 'singDOWN')
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{
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danced = !danced;
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}
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}
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}
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public function addOffset(name:String, x:Float = 0, y:Float = 0)
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@ -267,7 +267,7 @@ class ChartingState extends MusicBeatState
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if (FlxG.sound.music != null)
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FlxG.sound.music.stop();
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FlxG.sound.playMusic('assets/music/' + daSong + '.mp3', 0.6);
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FlxG.sound.playMusic('assets/music/' + daSong + TitleState.soundExt, 0.6);
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FlxG.sound.music.pause();
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FlxG.sound.music.onComplete = function()
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{
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@ -4,6 +4,8 @@ import flixel.FlxG;
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import flixel.FlxObject;
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import flixel.FlxSubState;
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import flixel.math.FlxPoint;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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class GameOverSubstate extends FlxSubState
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{
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@ -34,6 +36,11 @@ class GameOverSubstate extends FlxSubState
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{
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super.update(elapsed);
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if (FlxG.keys.justPressed.ENTER)
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{
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endBullshit();
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}
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
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{
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FlxG.camera.follow(camFollow, LOCKON, 0.01);
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@ -44,4 +51,24 @@ class GameOverSubstate extends FlxSubState
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FlxG.sound.playMusic('assets/music/gameOver' + TitleState.soundExt);
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}
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}
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var isEnding:Bool = false;
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function endBullshit():Void
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{
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if (!isEnding)
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{
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isEnding = true;
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bf.playAnim('deathConfirm', true);
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FlxG.sound.music.stop();
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FlxG.sound.play('assets/music/gameOverEnd' + TitleState.soundExt);
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new FlxTimer().start(0.7, function(tmr:FlxTimer)
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{
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FlxG.camera.fade(FlxColor.BLACK, 2, false, function()
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{
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FlxG.switchState(new PlayState());
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});
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});
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}
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}
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}
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@ -213,6 +213,10 @@ class PlayState extends MusicBeatState
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startTimer = new FlxTimer().start(Conductor.crochet / 1000, function(tmr:FlxTimer)
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{
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dad.dance();
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gf.dance();
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boyfriend.playAnim('idle');
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switch (swagCounter)
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{
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case 0:
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@ -471,8 +475,6 @@ class PlayState extends MusicBeatState
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}
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}
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var sectionScored:Bool = false;
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override function openSubState(SubState:FlxSubState)
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{
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if (paused)
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@ -581,16 +583,6 @@ class PlayState extends MusicBeatState
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// Conductor.lastSongPos = FlxG.sound.music.time;
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}
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var playerTurn:Int = 0;
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if (sectionLengths.length > curSection)
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playerTurn = totalBeats % (sectionLengths[curSection] * 8);
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if (playerTurn == (sectionLengths[curSection] * 8) - 1 && !sectionScored)
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{
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// popUpScore();
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sectionScored = true;
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}
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if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null)
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{
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if (curBeat % 4 == 0)
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@ -625,11 +617,6 @@ class PlayState extends MusicBeatState
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FlxG.camera.zoom = FlxMath.lerp(1.05, FlxG.camera.zoom, 0.96);
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}
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if (playerTurn < 4)
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{
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sectionScored = false;
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}
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FlxG.watch.addQuick("beatShit", totalBeats);
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if (curSong == 'Fresh')
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@ -887,72 +874,6 @@ class PlayState extends MusicBeatState
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var downR = controls.DOWN_R;
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var leftR = controls.LEFT_R;
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/*
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var gamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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{
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if (gamepad.anyPressed(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X]))
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{
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left = true;
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}
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if (gamepad.anyPressed(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B]))
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{
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right = true;
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}
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if (gamepad.anyPressed(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y]))
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{
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up = true;
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}
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if (gamepad.anyPressed(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A]))
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{
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down = true;
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}
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if (gamepad.anyJustPressed(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X]))
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{
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leftP = true;
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}
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if (gamepad.anyJustPressed(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B]))
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{
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rightP = true;
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}
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if (gamepad.anyJustPressed(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y]))
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{
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upP = true;
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}
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if (gamepad.anyJustPressed(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A]))
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{
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downP = true;
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}
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if (gamepad.anyJustReleased(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X]))
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{
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leftR = true;
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}
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if (gamepad.anyJustReleased(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B]))
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{
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rightR = true;
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}
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if (gamepad.anyJustReleased(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y]))
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{
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upR = true;
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}
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if (gamepad.anyJustReleased(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A]))
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{
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downR = true;
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}
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}
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*/
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// FlxG.watch.addQuick('asdfa', upP);
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if ((upP || rightP || downP || leftP) && !boyfriend.stunned && generatedMusic)
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{
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@ -1163,8 +1084,11 @@ class PlayState extends MusicBeatState
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{
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if (!note.wasGoodHit)
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{
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popUpScore(note.strumTime);
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combo += 1;
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if (!note.isSustainNote)
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{
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popUpScore(note.strumTime);
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combo += 1;
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}
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if (note.noteData >= 0)
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health += 0.03;
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@ -1240,5 +1164,15 @@ class PlayState extends MusicBeatState
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if (!boyfriend.animation.curAnim.name.startsWith("sing"))
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boyfriend.playAnim('idle');
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if (totalBeats % 8 == 6)
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{
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boyfriend.playAnim('hey', true);
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if (SONG.song == 'Tutorial' && dad.curCharacter == 'gf')
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{
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dad.playAnim('cheer', true);
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}
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}
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}
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}
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