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https://github.com/ninjamuffin99/Funkin.git
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Fix merge conflicts
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parent
51a7282d40
commit
848874eaac
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@ -81,14 +81,9 @@ class Main extends Sprite
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initialState = funkin.TitleState;
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initialState = funkin.TitleState;
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#end
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#end
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<<<<<<< HEAD
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initHaxeUI();
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initHaxeUI();
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addChild(new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen));
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addChild(new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen));
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=======
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haxe.ui.Toolkit.init();
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addChild(new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate, framerate, skipSplash, startFullscreen));
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>>>>>>> origin/note-redux
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#if debug
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#if debug
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fpsCounter = new FPS(10, 3, 0xFFFFFF);
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fpsCounter = new FPS(10, 3, 0xFFFFFF);
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@ -176,11 +176,8 @@ class InitState extends FlxTransitionableState
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FlxG.switchState(new PicoFight());
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FlxG.switchState(new PicoFight());
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#elseif ANIMDEBUG
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#elseif ANIMDEBUG
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FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
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FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
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<<<<<<< HEAD
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=======
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#elseif LATENCY
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#elseif LATENCY
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FlxG.switchState(new LatencyState());
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FlxG.switchState(new LatencyState());
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>>>>>>> origin/note-redux
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#elseif NETTEST
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#elseif NETTEST
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FlxG.switchState(new netTest.NetTest());
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FlxG.switchState(new netTest.NetTest());
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#else
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#else
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@ -9,12 +9,9 @@ import flixel.system.FlxSound;
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import flixel.util.FlxColor;
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import flixel.util.FlxColor;
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import funkin.audiovis.PolygonSpectogram.VISTYPE;
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import funkin.audiovis.PolygonSpectogram.VISTYPE;
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import funkin.audiovis.VisShit.CurAudioInfo;
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import funkin.audiovis.VisShit.CurAudioInfo;
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<<<<<<< HEAD
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=======
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import funkin.audiovis.dsp.FFT;
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import funkin.audiovis.dsp.FFT;
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import haxe.Timer;
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import haxe.Timer;
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import lime.system.ThreadPool;
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import lime.system.ThreadPool;
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>>>>>>> origin/note-redux
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import lime.utils.Int16Array;
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import lime.utils.Int16Array;
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using Lambda;
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using Lambda;
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@ -464,17 +464,11 @@ class BaseCharacter extends Bopper
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if (event.note.mustPress && characterType == BF)
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if (event.note.mustPress && characterType == BF)
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{
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{
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// If the note is from the same strumline, play the sing animation.
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// If the note is from the same strumline, play the sing animation.
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<<<<<<< HEAD
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this.playSingAnimation(event.note.data.dir, false);
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this.playSingAnimation(event.note.data.dir, false);
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=======
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this.playSingAnimation(event.note.data.dir, false, event.note.data.altNote);
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holdTimer = 0;
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>>>>>>> origin/note-redux
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}
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}
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else if (!event.note.mustPress && characterType == DAD)
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else if (!event.note.mustPress && characterType == DAD)
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{
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{
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// If the note is from the same strumline, play the sing animation.
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// If the note is from the same strumline, play the sing animation.
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<<<<<<< HEAD
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this.playSingAnimation(event.note.data.dir, false);
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this.playSingAnimation(event.note.data.dir, false);
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}
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}
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else if (characterType == GF)
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else if (characterType == GF)
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@ -484,10 +478,6 @@ class BaseCharacter extends Bopper
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trace('Playing GF combo animation: combo${event.comboCount}');
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trace('Playing GF combo animation: combo${event.comboCount}');
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this.playAnimation('combo${event.comboCount}', true, true);
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this.playAnimation('combo${event.comboCount}', true, true);
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}
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}
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=======
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this.playSingAnimation(event.note.data.dir, false, event.note.data.altNote);
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holdTimer = 0;
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>>>>>>> origin/note-redux
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}
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}
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}
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}
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@ -1,8 +1,4 @@
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<<<<<<< HEAD
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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=======
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<?xml version="1.0" encoding="utf-8"?>
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>>>>>>> origin/note-redux
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<module>
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<module>
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<!-- A module provides additional behavior and configuration for HaxeUI. -->
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<!-- A module provides additional behavior and configuration for HaxeUI. -->
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<components>
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<components>
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@ -11,7 +7,6 @@
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This needs to be done HERE and not via the `include` macro because `Toolkit.init()`
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This needs to be done HERE and not via the `include` macro because `Toolkit.init()`
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reads this to build the component registry.
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reads this to build the component registry.
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-->
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-->
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<<<<<<< HEAD
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<class package="haxe.ui.core" loadAll="true" />
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<class package="haxe.ui.core" loadAll="true" />
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<class package="haxe.ui.components" loadAll="true" />
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<class package="haxe.ui.components" loadAll="true" />
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@ -23,10 +18,5 @@
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<!-- Custom components. -->
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<!-- Custom components. -->
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<class package="funkin.ui.haxeui.components" loadAll="true" />
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<class package="funkin.ui.haxeui.components" loadAll="true" />
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=======
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<class package="haxe.ui.components" loadAll="true" />
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<class package="haxe.ui.containers" loadAll="true" />
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<class package="haxe.ui.core" loadAll="true" />
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>>>>>>> origin/note-redux
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</components>
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</components>
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</module>
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</module>
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