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Fix merge conflicts

This commit is contained in:
Eric Myllyoja 2022-09-14 22:28:37 -04:00
parent 51a7282d40
commit 848874eaac
5 changed files with 0 additions and 31 deletions

View file

@ -81,14 +81,9 @@ class Main extends Sprite
initialState = funkin.TitleState; initialState = funkin.TitleState;
#end #end
<<<<<<< HEAD
initHaxeUI(); initHaxeUI();
addChild(new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen)); addChild(new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen));
=======
haxe.ui.Toolkit.init();
addChild(new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate, framerate, skipSplash, startFullscreen));
>>>>>>> origin/note-redux
#if debug #if debug
fpsCounter = new FPS(10, 3, 0xFFFFFF); fpsCounter = new FPS(10, 3, 0xFFFFFF);

View file

@ -176,11 +176,8 @@ class InitState extends FlxTransitionableState
FlxG.switchState(new PicoFight()); FlxG.switchState(new PicoFight());
#elseif ANIMDEBUG #elseif ANIMDEBUG
FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState()); FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
<<<<<<< HEAD
=======
#elseif LATENCY #elseif LATENCY
FlxG.switchState(new LatencyState()); FlxG.switchState(new LatencyState());
>>>>>>> origin/note-redux
#elseif NETTEST #elseif NETTEST
FlxG.switchState(new netTest.NetTest()); FlxG.switchState(new netTest.NetTest());
#else #else

View file

@ -9,12 +9,9 @@ import flixel.system.FlxSound;
import flixel.util.FlxColor; import flixel.util.FlxColor;
import funkin.audiovis.PolygonSpectogram.VISTYPE; import funkin.audiovis.PolygonSpectogram.VISTYPE;
import funkin.audiovis.VisShit.CurAudioInfo; import funkin.audiovis.VisShit.CurAudioInfo;
<<<<<<< HEAD
=======
import funkin.audiovis.dsp.FFT; import funkin.audiovis.dsp.FFT;
import haxe.Timer; import haxe.Timer;
import lime.system.ThreadPool; import lime.system.ThreadPool;
>>>>>>> origin/note-redux
import lime.utils.Int16Array; import lime.utils.Int16Array;
using Lambda; using Lambda;

View file

@ -464,17 +464,11 @@ class BaseCharacter extends Bopper
if (event.note.mustPress && characterType == BF) if (event.note.mustPress && characterType == BF)
{ {
// If the note is from the same strumline, play the sing animation. // If the note is from the same strumline, play the sing animation.
<<<<<<< HEAD
this.playSingAnimation(event.note.data.dir, false); this.playSingAnimation(event.note.data.dir, false);
=======
this.playSingAnimation(event.note.data.dir, false, event.note.data.altNote);
holdTimer = 0;
>>>>>>> origin/note-redux
} }
else if (!event.note.mustPress && characterType == DAD) else if (!event.note.mustPress && characterType == DAD)
{ {
// If the note is from the same strumline, play the sing animation. // If the note is from the same strumline, play the sing animation.
<<<<<<< HEAD
this.playSingAnimation(event.note.data.dir, false); this.playSingAnimation(event.note.data.dir, false);
} }
else if (characterType == GF) else if (characterType == GF)
@ -484,10 +478,6 @@ class BaseCharacter extends Bopper
trace('Playing GF combo animation: combo${event.comboCount}'); trace('Playing GF combo animation: combo${event.comboCount}');
this.playAnimation('combo${event.comboCount}', true, true); this.playAnimation('combo${event.comboCount}', true, true);
} }
=======
this.playSingAnimation(event.note.data.dir, false, event.note.data.altNote);
holdTimer = 0;
>>>>>>> origin/note-redux
} }
} }

View file

@ -1,8 +1,4 @@
<<<<<<< HEAD
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
=======
<?xml version="1.0" encoding="utf-8"?>
>>>>>>> origin/note-redux
<module> <module>
<!-- A module provides additional behavior and configuration for HaxeUI. --> <!-- A module provides additional behavior and configuration for HaxeUI. -->
<components> <components>
@ -11,7 +7,6 @@
This needs to be done HERE and not via the `include` macro because `Toolkit.init()` This needs to be done HERE and not via the `include` macro because `Toolkit.init()`
reads this to build the component registry. reads this to build the component registry.
--> -->
<<<<<<< HEAD
<class package="haxe.ui.core" loadAll="true" /> <class package="haxe.ui.core" loadAll="true" />
<class package="haxe.ui.components" loadAll="true" /> <class package="haxe.ui.components" loadAll="true" />
@ -23,10 +18,5 @@
<!-- Custom components. --> <!-- Custom components. -->
<class package="funkin.ui.haxeui.components" loadAll="true" /> <class package="funkin.ui.haxeui.components" loadAll="true" />
=======
<class package="haxe.ui.components" loadAll="true" />
<class package="haxe.ui.containers" loadAll="true" />
<class package="haxe.ui.core" loadAll="true" />
>>>>>>> origin/note-redux
</components> </components>
</module> </module>