diff --git a/source/Main.hx b/source/Main.hx index 7f9bc2d8d..113a101a2 100644 --- a/source/Main.hx +++ b/source/Main.hx @@ -81,14 +81,9 @@ class Main extends Sprite initialState = funkin.TitleState; #end -<<<<<<< HEAD initHaxeUI(); addChild(new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen)); -======= - haxe.ui.Toolkit.init(); - addChild(new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate, framerate, skipSplash, startFullscreen)); ->>>>>>> origin/note-redux #if debug fpsCounter = new FPS(10, 3, 0xFFFFFF); diff --git a/source/funkin/InitState.hx b/source/funkin/InitState.hx index f016f0dfa..36deb4e2b 100644 --- a/source/funkin/InitState.hx +++ b/source/funkin/InitState.hx @@ -176,11 +176,8 @@ class InitState extends FlxTransitionableState FlxG.switchState(new PicoFight()); #elseif ANIMDEBUG FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState()); -<<<<<<< HEAD -======= #elseif LATENCY FlxG.switchState(new LatencyState()); ->>>>>>> origin/note-redux #elseif NETTEST FlxG.switchState(new netTest.NetTest()); #else diff --git a/source/funkin/audiovis/SpectogramSprite.hx b/source/funkin/audiovis/SpectogramSprite.hx index fd7106c16..9d4f7d3c2 100644 --- a/source/funkin/audiovis/SpectogramSprite.hx +++ b/source/funkin/audiovis/SpectogramSprite.hx @@ -9,12 +9,9 @@ import flixel.system.FlxSound; import flixel.util.FlxColor; import funkin.audiovis.PolygonSpectogram.VISTYPE; import funkin.audiovis.VisShit.CurAudioInfo; -<<<<<<< HEAD -======= import funkin.audiovis.dsp.FFT; import haxe.Timer; import lime.system.ThreadPool; ->>>>>>> origin/note-redux import lime.utils.Int16Array; using Lambda; diff --git a/source/funkin/play/character/BaseCharacter.hx b/source/funkin/play/character/BaseCharacter.hx index fc3197c60..6d08fcd7c 100644 --- a/source/funkin/play/character/BaseCharacter.hx +++ b/source/funkin/play/character/BaseCharacter.hx @@ -464,17 +464,11 @@ class BaseCharacter extends Bopper if (event.note.mustPress && characterType == BF) { // If the note is from the same strumline, play the sing animation. -<<<<<<< HEAD this.playSingAnimation(event.note.data.dir, false); -======= - this.playSingAnimation(event.note.data.dir, false, event.note.data.altNote); - holdTimer = 0; ->>>>>>> origin/note-redux } else if (!event.note.mustPress && characterType == DAD) { // If the note is from the same strumline, play the sing animation. -<<<<<<< HEAD this.playSingAnimation(event.note.data.dir, false); } else if (characterType == GF) @@ -484,10 +478,6 @@ class BaseCharacter extends Bopper trace('Playing GF combo animation: combo${event.comboCount}'); this.playAnimation('combo${event.comboCount}', true, true); } -======= - this.playSingAnimation(event.note.data.dir, false, event.note.data.altNote); - holdTimer = 0; ->>>>>>> origin/note-redux } } diff --git a/source/module.xml b/source/module.xml index 1857ee276..fcedcb346 100644 --- a/source/module.xml +++ b/source/module.xml @@ -1,8 +1,4 @@ -<<<<<<< HEAD -======= - ->>>>>>> origin/note-redux @@ -11,7 +7,6 @@ This needs to be done HERE and not via the `include` macro because `Toolkit.init()` reads this to build the component registry. --> -<<<<<<< HEAD @@ -23,10 +18,5 @@ -======= - - - ->>>>>>> origin/note-redux \ No newline at end of file