easy charts

This commit is contained in:
Cameron Taylor 2020-10-31 20:22:49 -07:00
parent 9ea6981f22
commit 83c46cadb0
10 changed files with 67 additions and 19 deletions

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@ -94,5 +94,5 @@
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)--> <!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png"/> <icon path="art/icon.png"/>
<haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> <!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
</project> </project>

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Width:  |  Height:  |  Size: 600 KiB

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@ -17,6 +17,10 @@ class Alphabet extends FlxSpriteGroup
public var delay:Float = 0.05; public var delay:Float = 0.05;
public var paused:Bool = false; public var paused:Bool = false;
// for menu shit
public var targetY:Float = 0;
public var isMenuItem:Bool = false;
public var text:String = ""; public var text:String = "";
var _finalText:String = ""; var _finalText:String = "";
@ -207,6 +211,14 @@ class Alphabet extends FlxSpriteGroup
override function update(elapsed:Float) override function update(elapsed:Float)
{ {
if (isMenuItem)
{
var scaledY = FlxMath.remapToRange(targetY, 0, 1, 0, 1.3);
y = FlxMath.lerp(y, (scaledY * 120) + (FlxG.height * 0.48), 0.16);
x = FlxMath.lerp(x, (targetY * 20) + 90, 0.16);
}
super.update(elapsed); super.update(elapsed);
} }
} }

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@ -3,6 +3,7 @@ package;
import flixel.FlxG; import flixel.FlxG;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.addons.display.FlxGridOverlay; import flixel.addons.display.FlxGridOverlay;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.text.FlxText; import flixel.text.FlxText;
class FreeplayState extends MusicBeatState class FreeplayState extends MusicBeatState
@ -12,31 +13,40 @@ class FreeplayState extends MusicBeatState
var selector:FlxText; var selector:FlxText;
var curSelected:Int = 0; var curSelected:Int = 0;
private var grpSongs:FlxTypedGroup<Alphabet>;
override function create() override function create()
{ {
// LOAD MUSIC // LOAD MUSIC
// LOAD CHARACTERS // LOAD CHARACTERS
var bg:FlxSprite = FlxGridOverlay.create(20, 20); var bg:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.menuBGBlue__png);
add(bg); add(bg);
grpSongs = new FlxTypedGroup<Alphabet>();
add(grpSongs);
for (i in 0...songs.length) for (i in 0...songs.length)
{ {
var songText:Alphabet = new Alphabet(0, (70 * i) + 30, songs[i], true, false); var songText:Alphabet = new Alphabet(0, (70 * i) + 30, songs[i], true, false);
add(songText); songText.isMenuItem = true;
songText.x += 40; songText.targetY = i;
grpSongs.add(songText);
// songText.x += 40;
// DONT PUT X IN THE FIRST PARAMETER OF new ALPHABET() !! // DONT PUT X IN THE FIRST PARAMETER OF new ALPHABET() !!
// songText.screenCenter(X); // songText.screenCenter(X);
} }
FlxG.sound.playMusic('assets/music/title' + TitleState.soundExt, 0); changeSelection();
FlxG.sound.music.fadeIn(2, 0, 0.8);
// FlxG.sound.playMusic('assets/music/title' + TitleState.soundExt, 0);
// FlxG.sound.music.fadeIn(2, 0, 0.8);
selector = new FlxText(); selector = new FlxText();
selector.size = 40; selector.size = 40;
selector.text = ">"; selector.text = ">";
add(selector); // add(selector);
var swag:Alphabet = new Alphabet(1, 0, "swag"); var swag:Alphabet = new Alphabet(1, 0, "swag");
@ -52,26 +62,48 @@ class FreeplayState extends MusicBeatState
if (upP) if (upP)
{ {
curSelected -= 1; changeSelection(-1);
} }
if (downP) if (downP)
{ {
curSelected += 1; changeSelection(1);
} }
if (accepted)
{
PlayState.SONG = Song.loadFromJson(songs[curSelected].toLowerCase(), songs[curSelected].toLowerCase());
PlayState.isStoryMode = false;
FlxG.switchState(new PlayState());
FlxG.sound.music.stop();
}
}
function changeSelection(change:Int = 0)
{
curSelected += change;
if (curSelected < 0) if (curSelected < 0)
curSelected = songs.length - 1; curSelected = songs.length - 1;
if (curSelected >= songs.length) if (curSelected >= songs.length)
curSelected = 0; curSelected = 0;
selector.y = (70 * curSelected) + 30; // selector.y = (70 * curSelected) + 30;
if (accepted) var bullShit:Int = 0;
for (item in grpSongs.members)
{ {
PlayState.SONG = Song.loadFromJson(songs[curSelected].toLowerCase()); item.targetY = bullShit - curSelected;
PlayState.isStoryMode = false; bullShit++;
FlxG.switchState(new PlayState());
FlxG.sound.music.stop(); item.alpha = 0.6;
// item.setGraphicSize(Std.int(item.width * 0.8));
if (item.targetY == 0)
{
item.alpha = 1;
// item.setGraphicSize(Std.int(item.width));
}
} }
} }
} }

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@ -1283,7 +1283,7 @@ class PlayState extends MusicBeatState
if (!boyfriend.animation.curAnim.name.startsWith("sing")) if (!boyfriend.animation.curAnim.name.startsWith("sing"))
boyfriend.playAnim('idle'); boyfriend.playAnim('idle');
if (totalBeats % 8 == 6) if (totalBeats % 8 == 7 && curSong == 'Bopeebo')
{ {
boyfriend.playAnim('hey', true); boyfriend.playAnim('hey', true);

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@ -16,10 +16,10 @@ class StoryMenuState extends MusicBeatState
{ {
var scoreText:FlxText; var scoreText:FlxText;
var weekData:Array<Dynamic> = [['Tutorial', 'Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South', 'Monster']]; var weekData:Array<Dynamic> = [['Tutorial', 'Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South']];
var curDifficulty:Int = 1; var curDifficulty:Int = 1;
public static var weekUnlocked:Array<Bool> = [true, false]; public static var weekUnlocked:Array<Bool> = [true, true];
var weekCharacters:Array<Dynamic> = [['dad', 'bf', 'gf'], ['spooky', 'bf', 'gf']]; var weekCharacters:Array<Dynamic> = [['dad', 'bf', 'gf'], ['spooky', 'bf', 'gf']];
var curWeek:Int = 0; var curWeek:Int = 0;
@ -243,7 +243,8 @@ class StoryMenuState extends MusicBeatState
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase()); PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase());
new FlxTimer().start(1, function(tmr:FlxTimer) new FlxTimer().start(1, function(tmr:FlxTimer)
{ {
FlxG.sound.music.stop(); if (FlxG.sound.music != null)
FlxG.sound.music.stop();
FlxG.switchState(new PlayState()); FlxG.switchState(new PlayState());
}); });
} }